Translations:GFX Troubleshooting/5/en: Difference between revisions

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Importing a new version from external source
 
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Importing a new version from external source
 
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Usually it’s enough to force OpenGL 1.x and the game should start.
Usually it’s enough to force OpenGL 1.x and the game should start.
Do this by editing settings_ddnet.cfg that is located inside the config directory [[Special:MyLanguage/FAQ#Where_is_the_DDNet_config,_config_directory_or_save_directory?|FAQ#Where_is_the_DDNet_config,_config_directory_or_save_directory?]]
Do this by editing settings_ddnet.cfg that is located inside the config directory ([[Special:MyLanguage/FAQ#config-dir|FAQ#Where is the DDNet config, config directory or save directory?]])
Make sure no DDNet Client is running (best is you even check in the taskmanager)
Make sure no DDNet Client is running (best is you even check in the taskmanager)
To the bottom of this file add:
To the bottom of this file add:

Latest revision as of 21:28, 14 June 2023

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Message definition (GFX Troubleshooting)
Usually it’s enough to force OpenGL 1.x and the game should start.
Do this by editing settings_ddnet.cfg that is located inside the config directory ([[Special:MyLanguage/FAQ#config-dir|FAQ#Where is the DDNet config, config directory or save directory?]])
Make sure no DDNet Client is running (best is you even check in the taskmanager)
To the bottom of this file add:

Usually it’s enough to force OpenGL 1.x and the game should start. Do this by editing settings_ddnet.cfg that is located inside the config directory (FAQ#Where is the DDNet config, config directory or save directory?) Make sure no DDNet Client is running (best is you even check in the taskmanager) To the bottom of this file add: