Telegun: Difference between revisions
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The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>. | The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>. | ||
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Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | ||
You can then teleport with | <!--T:3--> | ||
You can then teleport with {{Pistol}} and {{Grenade}} by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]]. | |||
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[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | [[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | ||
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The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon. | The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon. | ||
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You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport. | You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport. | ||
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Modify the delay value to select the desired weapon: | Modify the delay value to select the desired weapon: | ||
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* 0: All weapons | * 0: All weapons | ||
* 1: Only | * 1: Only {{Pistol}} | ||
* 2: Only | * 2: Only {{Grenade}} | ||
* 3: Only | * 3: Only {{Laser}} | ||
* (4 or greater equals 0) | * (4 or greater equals 0) | ||
== References == | == References == <!--T:9--> | ||
</translate> | </translate> | ||
[[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 14:58, 5 May 2024
The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with Pistol and Grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.
You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon: