Settings and Commands/zh: Difference between revisions
Created page with "是否使用喷气手枪的忍者外观" |
Created page with "64 玩家名字《--》默认名字地图刷新率" |
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<languages/> | <languages/> | ||
<span id="Map_Settings"></span> | <span id="Map_Settings"></span> | ||
Line 257: | Line 256: | ||
|- | |- | ||
| sv_port | | sv_port | ||
| | | 设置服务器所使用的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 275: | Line 274: | ||
|- | |- | ||
| sv_max_clients | | sv_max_clients | ||
| 服务器允许的最大玩家数量 | | 服务器允许容纳的最大玩家数量 | ||
| 64 | | 64 | ||
| 1 | | 1 | ||
Line 281: | Line 280: | ||
|- | |- | ||
| sv_max_clients_per_ip | | sv_max_clients_per_ip | ||
| 服务器允许同一IP地址下的最大玩家数量 | | 服务器允许容纳同一IP地址下的最大玩家数量 | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
Line 299: | Line 298: | ||
|- | |- | ||
| sv_register_extra | | sv_register_extra | ||
| | | 发送到寄存器终端的额外标头,通常是由逗号分隔的“Header:Value”对 | ||
| "" | | "" | ||
| | | | ||
Line 437: | Line 436: | ||
|- | |- | ||
| sv_skill_level | | sv_skill_level | ||
| 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2: | | 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:竞技模式) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 449: | Line 448: | ||
|- | |- | ||
| dbg_curl | | dbg_curl | ||
| | | 调试模式曲线 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 1 | | 1 | ||
|- | |- | ||
| dbg_stress | | dbg_stress | ||
Line 569: | Line 562: | ||
|- | |- | ||
| sv_tele_others_auth_level | | sv_tele_others_auth_level | ||
| 传送至其他玩家身上时需要的 | | 传送至其他玩家身上时需要的管理员等级 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 641: | Line 634: | ||
|- | |- | ||
| sv_vote_yes_percentage | | sv_vote_yes_percentage | ||
| 投票生 | | 投票生效所需要的赞成票玩家所占百分比 | ||
| 50 | | 50 | ||
| 1 | | 1 | ||
Line 647: | Line 640: | ||
|- | |- | ||
| sv_vote_majority | | sv_vote_majority | ||
| 是 | | 赞成票数应占什么的百分比:投票者数还是全体玩家数?(默认为0,与投票者比较,忽视弃权票即未投票玩家) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 667: | Line 660: | ||
| 两次使用kill的最短时间间隔 | | 两次使用kill的最短时间间隔 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
| 9999 | | 9999 | ||
|- | |- | ||
| sv_map_window | | sv_map_window | ||
| | | 地图下载预发送窗口 | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
Line 713: | Line 700: | ||
|- | |- | ||
| sv_saveswapgames_delay | | sv_saveswapgames_delay | ||
| | | 玩家再次读取游戏存档或与其他玩家交换位置的冷却时间 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 719: | Line 706: | ||
|- | |- | ||
| sv_saveswapgames_penalty | | sv_saveswapgames_penalty | ||
| 玩家 | | 玩家读取存档或与其他玩家交换位置后比赛记录增加惩罚时长 | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
Line 737: | Line 724: | ||
|- | |- | ||
| sv_use_sql | | sv_use_sql | ||
| | | 将SQLite改为优先MySQL服务器(当接入MySQL服务器异常时,参数sv_sqlite_file仍然可用于设置后备写入服务器) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 743: | Line 730: | ||
|- | |- | ||
| sv_sql_queries_delay | | sv_sql_queries_delay | ||
| | | 每次SQL查询下一位玩家前的延迟秒数 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 749: | Line 736: | ||
|- | |- | ||
| sv_sqlite_file | | sv_sqlite_file | ||
| | | 在参数sv_use_sql禁用后或者作为备用SQL服务器时,保存排名文件 | ||
| "ddnet-server.sqlite" | | "ddnet-server.sqlite" | ||
| | | | ||
Line 755: | Line 742: | ||
|- | |- | ||
| sv_use_upnp | | sv_use_upnp | ||
| | | 启用UPnP协议(需要事先编译-DCONF_UPNP=ON) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,235: | Line 1,222: | ||
|- | |- | ||
| sv_mapupdaterate | | sv_mapupdaterate | ||
| | | 64 玩家名字《--》默认名字地图刷新率 | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
Line 1,298: | Line 1,285: | ||
|- | |- | ||
| ec_password | | ec_password | ||
| 外部控制台的 | | 外部控制台的密码 | ||
| "" | | "" | ||
| | | | ||
Line 1,659: | Line 1,646: | ||
| | | | ||
| 装备武士刀 | | 装备武士刀 | ||
|- | |||
| unninja | |||
| | |||
| 移除自己的武士刀 | |||
|- | |- | ||
| super | | super | ||
Line 1,675: | Line 1,666: | ||
| | | | ||
| 移除自身无限钩索 | | 移除自身无限钩索 | ||
|- | |||
| solo | |||
| | |||
| 让自己进入单人模式 | |||
|- | |- | ||
| unsolo | | unsolo | ||
| | | | ||
| 让自己脱离单人模式 | | 让自己脱离单人模式 | ||
|- | |||
| deep | |||
| | |||
| 让自己变成深度冻结状态 | |||
|- | |- | ||
| undeep | | undeep | ||
Line 1,693: | Line 1,692: | ||
|- | |- | ||
| left | | left | ||
| | | ?i[距离] | ||
| 将自己向左平移一个单位距离 | | 将自己向左平移一个单位距离 | ||
|- | |- | ||
| right | | right | ||
| | | ?i[距离] | ||
| 将自己向右平移一个单位距离 | | 将自己向右平移一个单位距离 | ||
|- | |- | ||
| up | | up | ||
| | | ?i[距离] | ||
| 将自己向上平移一个单位距离 | | 将自己向上平移一个单位距离 | ||
|- | |- | ||
| down | | down | ||
| | | ?i[距离] | ||
| 将自己向下平移一个单位距离 | | 将自己向下平移一个单位距离 | ||
|- | |- | ||
Line 1,976: | Line 1,975: | ||
|- | |- | ||
| saytime | | saytime | ||
| | | ?r[玩家名] | ||
| | | 私下显示此玩家当前跑图的计时情况(参数为空默认为自己) | ||
|- | |- | ||
| saytimeall | | saytimeall | ||
| | | | ||
| | | 公示自己跑图的计时情况 | ||
|- | |- | ||
| time | | time | ||
| | | | ||
| | | 私下显示自己跑图的计时情况 | ||
|- | |- | ||
| timer | | timer | ||
| | | ?s['gametimer'<nowiki>|</nowiki>'broadcast'<nowiki>|</nowiki>'both'<nowiki>|</nowiki>'none'<nowiki>|</nowiki>'cycle'] | ||
| | | 自定义跑图计时显示情况,broadcast = 仅消息广播栏,gametimer = 仅屏幕顶端的计时器,cycle = 循环切换,both = 两者都有,none = 两者均不显示 | ||
|- | |- | ||
| r | | r | ||
| | | | ||
| | | 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用) | ||
|- | |- | ||
| rescue | | rescue | ||
| | | | ||
| | | 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用) | ||
|- | |- | ||
| tp | | tp | ||
| | | ?r[玩家名] | ||
| | | 将自己传送至此玩家(参数为空则传送到视角中心) | ||
|- | |||
| lasttp | |||
| | |||
| 将自己传送到上一次传送选择的位置 | |||
|- | |- | ||
| teleport | | teleport | ||
| | | ?r[玩家名] | ||
| | | 将自己传送至此玩家(参数为空则传送到视角中心) | ||
|- | |- | ||
| unsolo | | unsolo | ||
| | | | ||
| | | 离开单人模式 | ||
|- | |- | ||
| undeep | | undeep | ||
| | | | ||
| | | 解除自身的深度冻结 | ||
|- | |- | ||
| kill | | kill | ||
| | | | ||
| | | 当自杀保护触发后强行自杀(在f1本地控制台中使用则视作普通的自杀) | ||
|} | |} | ||
<span id="Client_Settings"></span> | <span id="Client_Settings"></span> | ||
== 客户端设置 == | == 客户端设置 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 设置项 | ||
! | ! 描述 | ||
! | ! 默认值 | ||
! | ! 最小值 | ||
! | ! 最大值 | ||
|- | |- | ||
| cl_predict | | cl_predict | ||
| | | 客户端移动预测 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,035: | Line 2,038: | ||
|- | |- | ||
| cl_predict_dummy | | cl_predict_dummy | ||
| | | 分身移动预测 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,041: | Line 2,044: | ||
|- | |- | ||
| cl_antiping_limit | | cl_antiping_limit | ||
| | | 延迟补偿大小(0 = 关闭) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,047: | Line 2,050: | ||
|- | |- | ||
| cl_antiping | | cl_antiping | ||
| | | 延迟补偿开关,例如更激进地预测 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,053: | Line 2,056: | ||
|- | |- | ||
| cl_antiping_players | | cl_antiping_players | ||
| | | 更激进地预测其他玩家移动(只有在cl_antiping为1的时候有效) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,059: | Line 2,062: | ||
|- | |- | ||
| cl_antiping_grenade | | cl_antiping_grenade | ||
| | | 预测榴弹(只有在cl_antiping为1的时候有效) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,065: | Line 2,068: | ||
|- | |- | ||
| cl_antiping_weapons | | cl_antiping_weapons | ||
| | | 预测武器子弹(只有在cl_antiping为1的时候有效) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,071: | Line 2,074: | ||
|- | |- | ||
| cl_antiping_smooth | | cl_antiping_smooth | ||
| | | 平滑的玩家移动预测开关 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,077: | Line 2,080: | ||
|- | |- | ||
| cl_antiping_gunfire | | cl_antiping_gunfire | ||
| | | 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,083: | Line 2,086: | ||
|- | |- | ||
| cl_prediction_margin | | cl_prediction_margin | ||
| | | 以毫秒为单位的延迟补偿预测幅度(增大延迟,但是可以减少跳帧带来的停滞) | ||
| 10 | | 10 | ||
| 1 | | 1 | ||
Line 2,089: | Line 2,092: | ||
|- | |- | ||
| cl_nameplates | | cl_nameplates | ||
| | | 在玩家头顶显示名字栏/昵称板块 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,095: | Line 2,098: | ||
|- | |- | ||
| cl_afk_emote | | cl_afk_emote | ||
| | | 显示挂机玩家的zzz表情 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,101: | Line 2,104: | ||
|- | |- | ||
| cl_nameplates_always | | cl_nameplates_always | ||
| | | 无视距离显示玩家头顶的昵称板块 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,107: | Line 2,110: | ||
|- | |- | ||
| cl_nameplates_teamcolors | | cl_nameplates_teamcolors | ||
| | | 以不同颜色的昵称板块区分不同队伍的玩家 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,113: | Line 2,116: | ||
|- | |- | ||
| cl_nameplates_size | | cl_nameplates_size | ||
| | | 设置昵称板块的大小比例(0-100%) | ||
| 50 | | 50 | ||
| 0 | | 0 | ||
Line 2,119: | Line 2,122: | ||
|- | |- | ||
| cl_nameplates_clan | | cl_nameplates_clan | ||
| | | 在昵称板块显示战队名 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,125: | Line 2,128: | ||
|- | |- | ||
| cl_nameplates_clan_size | | cl_nameplates_clan_size | ||
| | | 设置头顶战队名的大小比例(0-100%) | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 2,131: | Line 2,134: | ||
|- | |- | ||
| cl_nameplates_ids | | cl_nameplates_ids | ||
| | | 在昵称板块显示玩家在服务器中的编号 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,137: | Line 2,140: | ||
|- | |- | ||
| cl_nameplates_own | | cl_nameplates_own | ||
| | | 显示自己的昵称板块(在demo录像中也有效) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,143: | Line 2,146: | ||
|- | |- | ||
| cl_nameplates_friendmark | | cl_nameplates_friendmark | ||
| | | 在昵称板块用(♥)标记好友 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,149: | Line 2,152: | ||
|- | |- | ||
| cl_nameplates_strong | | cl_nameplates_strong | ||
| | | 在昵称板块显示强弱钩(0 = 关闭,1 = 图标,2 = 图标加存活时长排名) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,155: | Line 2,158: | ||
|- | |- | ||
| cl_text_entities | | cl_text_entities | ||
| | | 渲染文本实体数据 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,161: | Line 2,164: | ||
|- | |- | ||
| cl_text_entities_size | | cl_text_entities_size | ||
| | | 文本实体数据的大小(1%-100%) | ||
| 100 | | 100 | ||
| 1 | | 1 | ||
Line 2,167: | Line 2,170: | ||
|- | |- | ||
| cl_authed_player_color | | cl_authed_player_color | ||
| | | 计分板中真人玩家名字颜色的色号 | ||
| 5898211 | | 5898211 | ||
| | | | ||
Line 2,173: | Line 2,176: | ||
|- | |- | ||
| cl_same_clan_color | | cl_same_clan_color | ||
| | | 计分板中与你同战队的玩家名字颜色的色号 | ||
| 5898211 | | 5898211 | ||
| | | | ||
Line 2,179: | Line 2,182: | ||
|- | |- | ||
| cl_enable_ping_color | | cl_enable_ping_color | ||
| | | 计分板中以不同颜色显示延迟大小 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,185: | Line 2,188: | ||
|- | |- | ||
| cl_autoswitch_weapons | | cl_autoswitch_weapons | ||
| | | 自动装备拾取到的武器 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,191: | Line 2,194: | ||
|- | |- | ||
| cl_autoswitch_weapons_out_of_ammo | | cl_autoswitch_weapons_out_of_ammo | ||
| | | 清空弹匣后自动切换武器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,197: | Line 2,200: | ||
|- | |- | ||
| cl_showhud | | cl_showhud | ||
| | | 显示游戏内HUD图形界面 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,203: | Line 2,206: | ||
|- | |- | ||
| cl_showhud_healthammo | | cl_showhud_healthammo | ||
| | | 在游戏内HUD图形界面显示:血条和盾值 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,209: | Line 2,212: | ||
|- | |- | ||
| cl_showhud_score | | cl_showhud_score | ||
| | | 在游戏内HUD图形界面显示:得分 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,215: | Line 2,218: | ||
|- | |- | ||
| cl_showhud_timer | | cl_showhud_timer | ||
| | | 在游戏内HUD图形界面显示:计时器 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,221: | Line 2,224: | ||
|- | |- | ||
| cl_showhud_dummy_actions | | cl_showhud_dummy_actions | ||
| | | 在游戏内HUD图形界面显示:分身动作 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,227: | Line 2,230: | ||
|- | |- | ||
| cl_showhud_player_position | | cl_showhud_player_position | ||
| | | 在游戏内HUD图形界面显示:玩家位置 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,233: | Line 2,236: | ||
|- | |- | ||
| cl_showhud_player_speed | | cl_showhud_player_speed | ||
| | | 在游戏内HUD图形界面显示:玩家速度 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,239: | Line 2,242: | ||
|- | |- | ||
| cl_showhud_player_angle | | cl_showhud_player_angle | ||
| | | 在游戏内HUD图形界面显示:玩家瞄准角度 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,245: | Line 2,248: | ||
|- | |- | ||
| cl_showhud_ddrace | | cl_showhud_ddrace | ||
| | | 在游戏内HUD图形界面中的DDRace HUD界面显示:DDRace HUD界面 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,251: | Line 2,254: | ||
|- | |- | ||
| cl_showhud_jumps_indicator | | cl_showhud_jumps_indicator | ||
| | | 在游戏内HUD图形界面的显示:跳跃次数 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,257: | Line 2,260: | ||
|- | |- | ||
| cl_show_freeze_bars | | cl_show_freeze_bars | ||
| | | 在玩家下方显示预测解冻的倒计时进度条 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,263: | Line 2,266: | ||
|- | |- | ||
| cl_freezebars_alpha_inside_freeze | | cl_freezebars_alpha_inside_freeze | ||
| | | 玩家在水中的解冻进度条的透明度(0 = 透明,100 = 完全可见) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,269: | Line 2,272: | ||
|- | |- | ||
| cl_showrecord | | cl_showrecord | ||
| | | 显示旧式DDRace客户端记录 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,275: | Line 2,278: | ||
|- | |- | ||
| cl_shownotifications | | cl_shownotifications | ||
| | | 被人提及时客户端后台提醒 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,281: | Line 2,284: | ||
|- | |- | ||
| cl_showemotes | | cl_showemotes | ||
| | | 显示玩家表情 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,287: | Line 2,290: | ||
|- | |- | ||
| cl_showchat | | cl_showchat | ||
| | | 显示聊天栏(2 = 总是以最大范围显示) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,293: | Line 2,296: | ||
|- | |- | ||
| cl_show_chat_friends | | cl_show_chat_friends | ||
| | | 只显示来自好友的聊天消息 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,299: | Line 2,302: | ||
|- | |- | ||
| cl_show_chat_system | | cl_show_chat_system | ||
| | | 显示聊天栏服务器信息 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,305: | Line 2,308: | ||
|- | |- | ||
| cl_showkillmessages | | cl_showkillmessages | ||
| | | 显示死亡信息 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,311: | Line 2,314: | ||
|- | |- | ||
| cl_show_votes_after_voting | | cl_show_votes_after_voting | ||
| | | 在投票后不关闭投票窗口 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,317: | Line 2,320: | ||
|- | |- | ||
| cl_show_local_time_always | | cl_show_local_time_always | ||
| | | 显示本地时间 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,323: | Line 2,326: | ||
|- | |- | ||
| cl_showfps | | cl_showfps | ||
| | | 显示游戏内帧率 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,329: | Line 2,332: | ||
|- | |- | ||
| cl_showpred | | cl_showpred | ||
| | | 显示游戏内以毫秒计的预测时间 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,335: | Line 2,338: | ||
|- | |- | ||
| cl_eye_wheel | | cl_eye_wheel | ||
| | | 眼眶表情跟随冒泡表情变化 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,341: | Line 2,344: | ||
|- | |- | ||
| cl_eye_duration | | cl_eye_duration | ||
| | | 眼眶表情持续时长 | ||
| 999999 | | 999999 | ||
| 1 | | 1 | ||
Line 2,347: | Line 2,350: | ||
|- | |- | ||
| cl_airjumpindicator | | cl_airjumpindicator | ||
| | | 显示空气跳时玩家脚部颜色变化 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,353: | Line 2,356: | ||
|- | |- | ||
| cl_threadsoundloading | | cl_threadsoundloading | ||
| | | 加载声音文件进程 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,359: | Line 2,362: | ||
|- | |- | ||
| cl_warning_teambalance | | cl_warning_teambalance | ||
| | | 队伍人数平衡警告 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,365: | Line 2,368: | ||
|- | |- | ||
| cl_mouse_deadzone | | cl_mouse_deadzone | ||
| | | 镜头跟随准星死区大小 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,371: | Line 2,374: | ||
|- | |- | ||
| cl_mouse_followfactor | | cl_mouse_followfactor | ||
| | | 镜头跟随准星时的滑动阻力 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,377: | Line 2,380: | ||
|- | |- | ||
| cl_mouse_max_distance | | cl_mouse_max_distance | ||
| | | 准星移动最大半径 | ||
| 400 | | 400 | ||
| 0 | | 0 | ||
Line 2,383: | Line 2,386: | ||
|- | |- | ||
| cl_mouse_min_distance | | cl_mouse_min_distance | ||
| | | 准星移动最小半径 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,389: | Line 2,392: | ||
|- | |- | ||
| cl_dyncam | | cl_dyncam | ||
| | | 启用动态视野模式(另一套默认镜头跟随准星移动的参数,亦可关闭跟随) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,395: | Line 2,398: | ||
|- | |- | ||
| cl_dyncam_max_distance | | cl_dyncam_max_distance | ||
| | | 动态视野模式下准星移动最大半径 | ||
| 1000 | | 1000 | ||
| 0 | | 0 | ||
Line 2,401: | Line 2,404: | ||
|- | |- | ||
| cl_dyncam_min_distance | | cl_dyncam_min_distance | ||
| | | 动态视野模式下准星移动最小半径 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,407: | Line 2,410: | ||
|- | |- | ||
| cl_dyncam_mousesens | | cl_dyncam_mousesens | ||
| | | 动态视野模式下鼠标灵敏度 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,413: | Line 2,416: | ||
|- | |- | ||
| cl_dyncam_deadzone | | cl_dyncam_deadzone | ||
| | | 动态视野模式下,镜头跟随准星死区大小 | ||
| 300 | | 300 | ||
| 1 | | 1 | ||
Line 2,419: | Line 2,422: | ||
|- | |- | ||
| cl_dyncam_follow_factor | | cl_dyncam_follow_factor | ||
| | | 动态视野模式下,镜头跟随准星的滑动阻力 | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
Line 2,425: | Line 2,428: | ||
|- | |- | ||
| cl_dyncam_smoothness | | cl_dyncam_smoothness | ||
| | | 镜头移动的平滑度,0 = 立即跟随,100 = 平缓滑动 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,431: | Line 2,434: | ||
|- | |- | ||
| cl_dyncam_stabilizing | | cl_dyncam_stabilizing | ||
| | | 准星快速移动时镜头的减速程度,此值较大时镜头移动会产生延迟 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,437: | Line 2,440: | ||
|- | |- | ||
| cl_multiview_sensitivity | | cl_multiview_sensitivity | ||
| | | 设置多人同框视角下镜头移动到指定位置时有多快(值越大越快) | ||
| 100 | | 100 | ||
| 0 | | 0 | ||
Line 2,443: | Line 2,446: | ||
|- | |- | ||
| cl_multiview_zoom_smoothness | | cl_multiview_zoom_smoothness | ||
| | | 设置多人同框视角下镜头拉伸的平滑度(以毫秒为单位,值越大越慢) | ||
| 1300 | | 1300 | ||
| 50 | | 50 | ||
Line 2,449: | Line 2,452: | ||
|- | |- | ||
| ed_autosave_interval | | ed_autosave_interval | ||
| | | 以数分钟间隔自动另存当前的正在编辑的地图到'auto'文件夹(0 = 关闭) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 2,455: | Line 2,458: | ||
|- | |- | ||
| ed_autosave_max | | ed_autosave_max | ||
| | | 每个地图自动保存的文件数量上限(0 = 无限制) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 2,461: | Line 2,464: | ||
|- | |- | ||
| ed_smooth_zoom_time | | ed_smooth_zoom_time | ||
| | | 地图编辑器视野大小调整的平滑度,单位:毫秒(0 = 关闭) | ||
| 250 | | 250 | ||
| 0 | | 0 | ||
Line 2,467: | Line 2,470: | ||
|- | |- | ||
| ed_limit_max_zoom_level | | ed_limit_max_zoom_level | ||
| | | 编辑器内是否限制视野大小调整程度(0 = 无限制) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,473: | Line 2,476: | ||
|- | |- | ||
| ed_zoom_target | | ed_zoom_target | ||
| | | 视角移动到当前鼠标位置 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,479: | Line 2,482: | ||
|- | |- | ||
| ed_showkeys | | ed_showkeys | ||
| | | 显示按下的按键(注意:上方ed开头的设置项都是在地图编辑器中生效) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,485: | Line 2,488: | ||
|- | |- | ||
| cl_show_welcome | | cl_show_welcome | ||
| | | 第一次打开客户端时显示问候消息 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,491: | Line 2,494: | ||
|- | |- | ||
| cl_motd_time | | cl_motd_time | ||
| | | 服务器每日消息显示的时长 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 2,497: | Line 2,500: | ||
|- | |- | ||
| cl_map_download_url | | cl_map_download_url | ||
| | | 默认下载地图的URL地址(可以http:// 或 https://开头) | ||
| "https://maps.ddnet.org" | | "https://maps.ddnet.org" | ||
| | | | ||
Line 2,503: | Line 2,506: | ||
|- | |- | ||
| cl_map_download_connect_timeout_ms | | cl_map_download_connect_timeout_ms | ||
| | | HTTP地图下载:连接超时毫秒数(0 = 关闭) | ||
| 2000 | | 2000 | ||
| 0 | | 0 | ||
Line 2,509: | Line 2,512: | ||
|- | |- | ||
| cl_map_download_low_speed_limit | | cl_map_download_low_speed_limit | ||
| | | HTTP地图下载:设置下载限速,单位:字节每秒(0 = 关闭) | ||
| 4000 | | 4000 | ||
| 0 | | 0 | ||
Line 2,515: | Line 2,518: | ||
|- | |- | ||
| cl_map_download_low_speed_time | | cl_map_download_low_speed_time | ||
| | | HTTP地图下载:设置下载限速时段(0 = 关闭) | ||
| 3 | | 3 | ||
| 0 | | 0 | ||
Line 2,521: | Line 2,524: | ||
|- | |- | ||
| cl_languagefile | | cl_languagefile | ||
| | | 使用的语言文件 | ||
| "" | | "" | ||
| | | | ||
Line 2,527: | Line 2,530: | ||
|- | |- | ||
| cl_skin_download_url | | cl_skin_download_url | ||
| | | 默认下载皮肤的URL地址 | ||
| "https://skins.ddnet.org/skin/" | | "https://skins.ddnet.org/skin/" | ||
| | | | ||
Line 2,533: | Line 2,536: | ||
|- | |- | ||
| cl_skin_community_download_url | | cl_skin_community_download_url | ||
| | | 默认下载社区皮肤的URL地址 | ||
| "https://skins.ddnet.org/skin/community/" | | "https://skins.ddnet.org/skin/community/" | ||
| | | | ||
Line 2,539: | Line 2,542: | ||
|- | |- | ||
| cl_vanilla_skins_only | | cl_vanilla_skins_only | ||
| | | 只显示原生皮肤 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,545: | Line 2,548: | ||
|- | |- | ||
| cl_download_skins | | cl_download_skins | ||
| | | 即时从cl_skin_download_url设置的网址下载皮肤 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,551: | Line 2,554: | ||
|- | |- | ||
| cl_download_community_skins | | cl_download_community_skins | ||
| | | 允许下载社区皮肤。从cl_skin_community_download_url而不是cl_skin_download_url中下载。 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,557: | Line 2,560: | ||
|- | |- | ||
| cl_auto_statboard_screenshot | | cl_auto_statboard_screenshot | ||
| | | 游戏结束时自动截屏计分板 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,563: | Line 2,566: | ||
|- | |- | ||
| cl_auto_statboard_screenshot_max | | cl_auto_statboard_screenshot_max | ||
| | | 计分板自动截屏数量上限(0 = 无限制) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 2,569: | Line 2,572: | ||
|- | |- | ||
| cl_default_zoom | | cl_default_zoom | ||
| | | 默认视野大小 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 2,575: | Line 2,578: | ||
|- | |- | ||
| cl_smooth_zoom_time | | cl_smooth_zoom_time | ||
| | | 游戏内视野大小调整的平滑度,单位:毫秒(0 = 关闭) | ||
| 250 | | 250 | ||
| 0 | | 0 | ||
Line 2,581: | Line 2,584: | ||
|- | |- | ||
| cl_limit_max_zoom_level | | cl_limit_max_zoom_level | ||
| | | 游戏内是否限制视野大小调整程度(0 = 无限制) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,587: | Line 2,590: | ||
|- | |- | ||
| player_use_custom_color | | player_use_custom_color | ||
| | | 启用自定义皮肤颜色 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,593: | Line 2,596: | ||
|- | |- | ||
| player_color_body | | player_color_body | ||
| | | 本体身体颜色 | ||
| 65408 | | 65408 | ||
| | | | ||
Line 2,599: | Line 2,602: | ||
|- | |- | ||
| player_color_feet | | player_color_feet | ||
| | | 本体脚颜色 | ||
| 65408 | | 65408 | ||
| | | | ||
Line 2,605: | Line 2,608: | ||
|- | |- | ||
| player_skin | | player_skin | ||
| | | 本体皮肤文件名字 | ||
| "default" | | "default" | ||
| | | | ||
Line 2,611: | Line 2,614: | ||
|- | |- | ||
| player_default_eyes | | player_default_eyes | ||
| | | 玩家加入服务器时的本体眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,617: | Line 2,620: | ||
|- | |- | ||
| cl_skin_prefix | | cl_skin_prefix | ||
| | | 将皮肤换成带此前缀的版本(例如:kitty——小猫,santa——圣诞) | ||
| "" | | "" | ||
| | | | ||
Line 2,623: | Line 2,626: | ||
|- | |- | ||
| cl_fat_skins | | cl_fat_skins | ||
| | | 启用胖胖的皮肤 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,629: | Line 2,632: | ||
|- | |- | ||
| ui_page | | ui_page | ||
| | | 服务器列表界面页码 | ||
| 9 | | 9 | ||
| 6 | | 6 | ||
Line 2,635: | Line 2,638: | ||
|- | |- | ||
| ui_settings_page | | ui_settings_page | ||
| | | 设置界面页码(用于翻页,但是和鼠标直接点击右侧书页突出的小耳朵一样) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,641: | Line 2,644: | ||
|- | |- | ||
| ui_toolbox_page | | ui_toolbox_page | ||
| | | 服务器列表右侧的工具栏(0 = 服务器筛选设置,1 = 当前服务器信息,2 = 好友列表) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,647: | Line 2,650: | ||
|- | |- | ||
| ui_server_address | | ui_server_address | ||
| | | 填写服务器列表下方的服务器地址 | ||
| "localhost:8303" | | "localhost:8303" | ||
| | | | ||
Line 2,653: | Line 2,656: | ||
|- | |- | ||
| ui_mousesens | | ui_mousesens | ||
| | | 菜单和编辑器中的鼠标灵敏度 | ||
| 200 | | 200 | ||
| 1 | | 1 | ||
Line 2,659: | Line 2,662: | ||
|- | |- | ||
| ui_controller_sens | | ui_controller_sens | ||
| | | 菜单和编辑器中的手柄灵敏度 | ||
| 100 | | 100 | ||
| 1 | | 1 | ||
Line 2,665: | Line 2,668: | ||
|- | |- | ||
| ui_smooth_scroll_time | | ui_smooth_scroll_time | ||
| | | 菜单或地图编辑器中画面平滑移动的动画时长,单位:毫秒(0 = 关闭) | ||
| 500 | | 500 | ||
| 0 | | 0 | ||
Line 2,671: | Line 2,674: | ||
|- | |- | ||
| ui_color | | ui_color | ||
| | | 菜单页面颜色 | ||
| 0xE4A046AF | | 0xE4A046AF | ||
| | | | ||
Line 2,677: | Line 2,680: | ||
|- | |- | ||
| ui_colorize_ping | | ui_colorize_ping | ||
| | | 在服务器列表中用颜色区分不同延迟 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,683: | Line 2,686: | ||
|- | |- | ||
| ui_colorize_gametype | | ui_colorize_gametype | ||
| | | 在服务器列表中用颜色区分不同游戏模式 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,689: | Line 2,692: | ||
|- | |- | ||
| ui_close_window_after_changing_setting | | ui_close_window_after_changing_setting | ||
| | | 更改设置后关闭窗口 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,695: | Line 2,698: | ||
|- | |- | ||
| ui_unread_news | | ui_unread_news | ||
| | | 标记主界面新闻为未读 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,701: | Line 2,704: | ||
|- | |- | ||
| gfx_noclip | | gfx_noclip | ||
| | | 禁用剪切 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,707: | Line 2,710: | ||
|- | |- | ||
| dummy_name | | dummy_name | ||
| | | 分身昵称 | ||
| "" | | "" | ||
| | | | ||
Line 2,713: | Line 2,716: | ||
|- | |- | ||
| dummy_clan | | dummy_clan | ||
| | | 分身战队名 | ||
| "" | | "" | ||
| | | | ||
Line 2,719: | Line 2,722: | ||
|- | |- | ||
| dummy_country | | dummy_country | ||
| | | 分身国籍 | ||
| -1 | | -1 | ||
| -1 | | -1 | ||
Line 2,725: | Line 2,728: | ||
|- | |- | ||
| dummy_use_custom_color | | dummy_use_custom_color | ||
| | | 分身自定义皮肤颜色 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,731: | Line 2,734: | ||
|- | |- | ||
| dummy_color_body | | dummy_color_body | ||
| | | 分身身体颜色 | ||
| 65408 | | 65408 | ||
| | | | ||
Line 2,737: | Line 2,740: | ||
|- | |- | ||
| dummy_color_feet | | dummy_color_feet | ||
| | | 分身脚部颜色 | ||
| 65408 | | 65408 | ||
| | | | ||
Line 2,743: | Line 2,746: | ||
|- | |- | ||
| dummy_skin | | dummy_skin | ||
| | | 分身皮肤名 | ||
| "default" | | "default" | ||
| | | | ||
Line 2,749: | Line 2,752: | ||
|- | |- | ||
| dummy_default_eyes | | dummy_default_eyes | ||
| | | 分身连接服务器时默认眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,755: | Line 2,758: | ||
|- | |- | ||
| cl_dummy | | cl_dummy | ||
| | | 当前控制对象(0 = 本体,1 = 分身) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,761: | Line 2,764: | ||
|- | |- | ||
| cl_dummy_hammer | | cl_dummy_hammer | ||
| | | 分身自动锤开关 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,767: | Line 2,770: | ||
|- | |- | ||
| cl_dummy_resetonswitch | | cl_dummy_resetonswitch | ||
| | | 切换分身后保持卡键(0 = 保持卡键,1 = 切出的对象松开所有卡键,2 = 切入的对象松开所有卡键) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,773: | Line 2,776: | ||
|- | |- | ||
| cl_dummy_restore_weapon | | cl_dummy_restore_weapon | ||
| | | 分身自动锤关闭后自动切换回原先手持武器 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,779: | Line 2,782: | ||
|- | |- | ||
| cl_dummy_copy_moves | | cl_dummy_copy_moves | ||
| | | 分身同步动作 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,785: | Line 2,788: | ||
|- | |- | ||
| cl_dummy_control | | cl_dummy_control | ||
| | | 分身同步动作时三种动作不同步,用其他按键独立控制(cl_dummy_jump 跳跃,cl_dummy_fire 开火,cl_dummy_hook 钩索) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,791: | Line 2,794: | ||
|- | |- | ||
| cl_dummy_jump | | cl_dummy_jump | ||
| | | 分身跳跃(需要cl_dummy_control 1) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,797: | Line 2,800: | ||
|- | |- | ||
| cl_dummy_fire | | cl_dummy_fire | ||
| | | 分身开火(需要cl_dummy_control 1) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,803: | Line 2,806: | ||
|- | |- | ||
| cl_dummy_hook | | cl_dummy_hook | ||
| | | 分身钩索(需要cl_dummy_control 1) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,809: | Line 2,812: | ||
|- | |- | ||
| cl_show_start_menu_images | | cl_show_start_menu_images | ||
| | | 显示主界面选项的图片 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,815: | Line 2,818: | ||
|- | |- | ||
| cl_skip_start_menu | | cl_skip_start_menu | ||
| | | 跳过主界面 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,821: | Line 2,824: | ||
|- | |- | ||
| cl_video_pausewithdemo | | cl_video_pausewithdemo | ||
| | | 暂停demo回放的同时暂停视频渲染 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,827: | Line 2,830: | ||
|- | |- | ||
| cl_video_showhud | | cl_video_showhud | ||
| | | 录制回放时显示游戏内HUD | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,833: | Line 2,836: | ||
|- | |- | ||
| cl_video_showchat | | cl_video_showchat | ||
| | | 在录制回放渲染时显示聊天内容 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,839: | Line 2,842: | ||
|- | |- | ||
| cl_video_sound_enable | | cl_video_sound_enable | ||
| | | 渲染回放时使用声音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,845: | Line 2,848: | ||
|- | |- | ||
| cl_video_show_hook_coll_other | | cl_video_show_hook_coll_other | ||
| | | 渲染回放时显示其他玩家的钩索辅助线 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,851: | Line 2,854: | ||
|- | |- | ||
| cl_video_show_direction | | cl_video_show_direction | ||
| | | 渲染回放时显示玩家按键情况(1 = 其他玩家,2 = 仅自己) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,857: | Line 2,860: | ||
|- | |- | ||
| cl_video_crf | | cl_video_crf | ||
| | | 设置视频使用libx264编码时的固定速率系数crf(0 = 最高质量,51 = 最低质量) | ||
| 18 | | 18 | ||
| 0 | | 0 | ||
Line 2,863: | Line 2,866: | ||
|- | |- | ||
| cl_video_preset | | cl_video_preset | ||
| | | 设置视频使用libx264编码时速度和质量的平衡性,默认为5(medium均衡),0 = ultrafast极致效率,9 = placebo安慰剂(最慢,不推荐) | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
Line 2,869: | Line 2,872: | ||
|- | |- | ||
| dbg_tuning | | dbg_tuning | ||
| | | 显示影响自己的调整参数信息(0 = 关闭,1 = 仅显示更改项,2 = 显示所有) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,875: | Line 2,878: | ||
|- | |- | ||
| player_name | | player_name | ||
| | | 本体名 | ||
| "" | | "" | ||
| | | | ||
Line 2,881: | Line 2,884: | ||
|- | |- | ||
| player_clan | | player_clan | ||
| | | 本体战队名 | ||
| "" | | "" | ||
| | | | ||
Line 2,887: | Line 2,890: | ||
|- | |- | ||
| player_country | | player_country | ||
| | | 本体国籍 | ||
| -1 | | -1 | ||
| -1 | | -1 | ||
Line 2,893: | Line 2,896: | ||
|- | |- | ||
| password | | password | ||
| | | 服务器密码 | ||
| "" | | "" | ||
| | | | ||
Line 2,899: | Line 2,902: | ||
|- | |- | ||
| events | | events | ||
| | | 启用假日特殊装扮(例如一些假期会更改眼部表情,圣诞节皮肤等等) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,905: | Line 2,908: | ||
|- | |- | ||
| steam_name | | steam_name | ||
| | | 显示Steam当前所用名字 | ||
| "" | | "" | ||
| | | | ||
Line 2,911: | Line 2,914: | ||
|- | |- | ||
| logfile | | logfile | ||
| | | 记录所有输出日志的文件名 | ||
| "" | | "" | ||
| | | | ||
Line 2,917: | Line 2,920: | ||
|- | |- | ||
| logappend | | logappend | ||
| | | 总是添加内容而不是覆盖原有日志文件 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,923: | Line 2,926: | ||
|- | |- | ||
| loglevel | | loglevel | ||
| | | 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) | ||
| 0 | | 0 | ||
| -3 | | -3 | ||
Line 2,929: | Line 2,932: | ||
|- | |- | ||
| stdout_output_level | | stdout_output_level | ||
| | | 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | ||
| 0 | | 0 | ||
| -3 | | -3 | ||
Line 2,935: | Line 2,938: | ||
|- | |- | ||
| console_output_level | | console_output_level | ||
| | | 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | ||
| 0 | | 0 | ||
| -3 | | -3 | ||
Line 2,941: | Line 2,944: | ||
|- | |- | ||
| console_enable_colors | | console_enable_colors | ||
| | | 用颜色区分控制台中输出的信息 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,947: | Line 2,950: | ||
|- | |- | ||
| cl_save_settings | | cl_save_settings | ||
| | | 退出游戏时保存所有设置 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,953: | Line 2,956: | ||
|- | |- | ||
| cl_refresh_rate | | cl_refresh_rate | ||
| | | 游戏窗口的刷新率(单位:Hz) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,959: | Line 2,962: | ||
|- | |- | ||
| cl_refresh_rate_inactive | | cl_refresh_rate_inactive | ||
| | | 游戏窗口在后台的刷新率(单位:Hz) | ||
| 120 | | 120 | ||
| 0 | | 0 | ||
Line 2,965: | Line 2,968: | ||
|- | |- | ||
| cl_editor | | cl_editor | ||
| | | 打开地图编辑器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,971: | Line 2,974: | ||
|- | |- | ||
| cl_editor_dilate | | cl_editor_dilate | ||
| | | 自动扩充嵌入图像 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,977: | Line 2,980: | ||
|- | |- | ||
| cl_skin_filter_string | | cl_skin_filter_string | ||
| | | 皮肤筛选关键词 | ||
| "" | | "" | ||
| | | | ||
Line 2,983: | Line 2,986: | ||
|- | |- | ||
| cl_auto_demo_record | | cl_auto_demo_record | ||
| | | 自动保存demo回放 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 2,989: | Line 2,992: | ||
|- | |- | ||
| cl_auto_demo_on_connect | | cl_auto_demo_on_connect | ||
| | | 仅在连接服务器的时候自动记录一个demo文件 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 2,995: | Line 2,998: | ||
|- | |- | ||
| cl_auto_demo_max | | cl_auto_demo_max | ||
| | | 自动保存demo回放的最大数量(0 = 无限制) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 3,001: | Line 3,004: | ||
|- | |- | ||
| cl_auto_screenshot | | cl_auto_screenshot | ||
| | | 自动保存游戏结束截图 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,007: | Line 3,010: | ||
|- | |- | ||
| cl_auto_screenshot_max | | cl_auto_screenshot_max | ||
| | | 自动保存截图的最大数量(0 = 无限制) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 3,013: | Line 3,016: | ||
|- | |- | ||
| cl_auto_csv | | cl_auto_csv | ||
| | | 自动将计分板导出为csv文件 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,019: | Line 3,022: | ||
|- | |- | ||
| cl_auto_csv_max | | cl_auto_csv_max | ||
| | | 自动保存csv文件的最大数量(0 = 无限制) | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
Line 3,025: | Line 3,028: | ||
|- | |- | ||
| cl_show_broadcasts | | cl_show_broadcasts | ||
| | | 显示游戏内广播 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,031: | Line 3,034: | ||
|- | |- | ||
| cl_print_broadcasts | | cl_print_broadcasts | ||
| | | 在控制台显示广播内容 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,037: | Line 3,040: | ||
|- | |- | ||
| cl_print_motd | | cl_print_motd | ||
| | | 在控制台显示每日消息 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,043: | Line 3,046: | ||
|- | |- | ||
| cl_friends_ignore_clan | | cl_friends_ignore_clan | ||
| | | 寻找好友时略过战队名 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,049: | Line 3,052: | ||
|- | |- | ||
| cl_assets_entities | | cl_assets_entities | ||
| | | 实体层资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,055: | Line 3,058: | ||
|- | |- | ||
| cl_asset_game | | cl_asset_game | ||
| | | 游戏资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,061: | Line 3,064: | ||
|- | |- | ||
| cl_asset_emoticons | | cl_asset_emoticons | ||
| | | 表情资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,067: | Line 3,070: | ||
|- | |- | ||
| cl_asset_particles | | cl_asset_particles | ||
| | | 粒子资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,073: | Line 3,076: | ||
|- | |- | ||
| cl_asset_hud | | cl_asset_hud | ||
| | | HUD资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,079: | Line 3,082: | ||
|- | |- | ||
| cl_asset_extras | | cl_asset_extras | ||
| | | 其他资源文件夹 | ||
| "default" | | "default" | ||
| | | | ||
Line 3,085: | Line 3,088: | ||
|- | |- | ||
| br_filter_string | | br_filter_string | ||
| | | 服务器搜索关键词 | ||
| "Novice" | | "Novice" | ||
| | | | ||
Line 3,091: | Line 3,094: | ||
|- | |- | ||
| br_exclude_string | | br_exclude_string | ||
| | | 服务器搜索排除词 | ||
| "" | | "" | ||
| | | | ||
Line 3,097: | Line 3,100: | ||
|- | |- | ||
| br_filter_full | | br_filter_full | ||
| | | 仅显示未满服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,103: | Line 3,106: | ||
|- | |- | ||
| br_filter_empty | | br_filter_empty | ||
| | | 仅显示有玩家的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,109: | Line 3,112: | ||
|- | |- | ||
| br_filter_spectators | | br_filter_spectators | ||
| | | 屏蔽旁观位的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,115: | Line 3,118: | ||
|- | |- | ||
| br_filter_friends | | br_filter_friends | ||
| | | 只显示好友所在的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,121: | Line 3,124: | ||
|- | |- | ||
| br_filter_country | | br_filter_country | ||
| | | 仅显示指定的国家或地区的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,127: | Line 3,130: | ||
|- | |- | ||
| br_filter_country_index | | br_filter_country_index | ||
| | | 设置服务器列表要筛选的国家或地区 | ||
| -1 | | -1 | ||
| -1 | | -1 | ||
Line 3,133: | Line 3,136: | ||
|- | |- | ||
| br_filter_pw | | br_filter_pw | ||
| | | 仅显示没有密码的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,139: | Line 3,142: | ||
|- | |- | ||
| br_filter_gametype | | br_filter_gametype | ||
| | | 筛选的游戏模式类型 | ||
| "" | | "" | ||
| | | | ||
Line 3,145: | Line 3,148: | ||
|- | |- | ||
| br_filter_gametype_strict | | br_filter_gametype_strict | ||
| | | 严格筛选游戏模式 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,151: | Line 3,154: | ||
|- | |- | ||
| br_filter_connecting_players | | br_filter_connecting_players | ||
| | | 筛选正在连接的玩家 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,157: | Line 3,160: | ||
|- | |- | ||
| br_filter_serveraddress | | br_filter_serveraddress | ||
| | | 筛选的服务器地址 | ||
| "" | | "" | ||
| | | | ||
Line 3,163: | Line 3,166: | ||
|- | |- | ||
| br_filter_unfinished_map | | br_filter_unfinished_map | ||
| | | 仅显示未完成地图的服务器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,169: | Line 3,172: | ||
|- | |- | ||
| br_filter_exclude_countries | | br_filter_exclude_countries | ||
| | | 筛选DDNet列表下特定国家或地区的服务器 | ||
| "" | | "" | ||
| | | | ||
Line 3,175: | Line 3,178: | ||
|- | |- | ||
| br_filter_exclude_types | | br_filter_exclude_types | ||
| | | 筛选DDNet服务器列表下特定游戏模式 | ||
| "" | | "" | ||
| | | | ||
Line 3,181: | Line 3,184: | ||
|- | |- | ||
| br_indicate_finished | | br_indicate_finished | ||
| | | 查询是否完成某张DDNet地图(提交玩家名字至info.ddnet.org/info) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,187: | Line 3,190: | ||
|- | |- | ||
| br_location | | br_location | ||
| | | 在延迟项用位置信息替换ping值,当前可用值:auto 自动,af 非洲,as 亚洲,as:cn 中国,eu 欧洲,na 北美洲,oc 大洋洲,sa 南美洲。 | ||
| "auto" | | "auto" | ||
| | | | ||
Line 3,193: | Line 3,196: | ||
|- | |- | ||
| br_cached_best_serverinfo_url | | br_cached_best_serverinfo_url | ||
| | | 请勿设置此变量,而应在settings_ddnet.cfg文件旁创建一个ddnet-serverlist-urls.cfg文件来收录所有可用服务器列表URLs | ||
| "" | | "" | ||
| | | | ||
Line 3,199: | Line 3,202: | ||
|- | |- | ||
| br_filter_exclude_countries_kog | | br_filter_exclude_countries_kog | ||
| | | 筛选KoG列表下特定国家或地区的服务器 | ||
| "" | | "" | ||
| | | | ||
Line 3,205: | Line 3,208: | ||
|- | |- | ||
| br_filter_exclude_types_kog | | br_filter_exclude_types_kog | ||
| | | 筛选KoG列表下特定游戏模式 | ||
| "" | | "" | ||
| | | | ||
Line 3,211: | Line 3,214: | ||
|- | |- | ||
| br_sort | | br_sort | ||
| | | 按服务器列表的某列排序 | ||
| 4 | | 4 | ||
| 0 | | 0 | ||
Line 3,217: | Line 3,220: | ||
|- | |- | ||
| br_sort_order | | br_sort_order | ||
| | | 服务器列表排序的方式,字母正序或倒序 | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
Line 3,223: | Line 3,226: | ||
|- | |- | ||
| br_max_requests | | br_max_requests | ||
| | | 刷新服务器列表时使用的并发请求数量 | ||
| 100 | | 100 | ||
| 0 | | 0 | ||
Line 3,229: | Line 3,232: | ||
|- | |- | ||
| br_demo_sort | | br_demo_sort | ||
| | | 按demo回放列表的某列排序 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,235: | Line 3,238: | ||
|- | |- | ||
| br_demo_sort_order | | br_demo_sort_order | ||
| | | demo回放列表排序的方式,字母正序或倒序 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,241: | Line 3,244: | ||
|- | |- | ||
| br_demo_fetch_info | | br_demo_fetch_info | ||
| | | 是否在刷新时自动获取demo信息 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,247: | Line 3,250: | ||
|- | |- | ||
| snd_buffer_size | | snd_buffer_size | ||
| | | 声音缓冲大小 | ||
| 512 | | 512 | ||
| 128 | | 128 | ||
Line 3,253: | Line 3,256: | ||
|- | |- | ||
| snd_rate | | snd_rate | ||
| | | 声音混合率 | ||
| 48000 | | 48000 | ||
| 5512 | | 5512 | ||
Line 3,259: | Line 3,262: | ||
|- | |- | ||
| snd_enable | | snd_enable | ||
| | | 开启声音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,265: | Line 3,268: | ||
|- | |- | ||
| snd_enable_music | | snd_enable_music | ||
| | | 播放背景音乐 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,271: | Line 3,274: | ||
|- | |- | ||
| snd_volume | | snd_volume | ||
| | | 音量 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 3,277: | Line 3,280: | ||
|- | |- | ||
| snd_chat_volume | | snd_chat_volume | ||
| | | 聊天提示音量 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 3,283: | Line 3,286: | ||
|- | |- | ||
| snd_game_volume | | snd_game_volume | ||
| | | 游戏效果音量 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 3,289: | Line 3,292: | ||
|- | |- | ||
| snd_ambient_volume | | snd_ambient_volume | ||
| | | 地图音效音量 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 3,295: | Line 3,298: | ||
|- | |- | ||
| snd_background_music_volume | | snd_background_music_volume | ||
| | | 背景音乐音量 | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
Line 3,301: | Line 3,304: | ||
|- | |- | ||
| snd_nonactive_mute | | snd_nonactive_mute | ||
| | | 游戏在后台时自动静音 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,307: | Line 3,310: | ||
|- | |- | ||
| snd_game | | snd_game | ||
| | | 启用游戏声音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,313: | Line 3,316: | ||
|- | |- | ||
| snd_gun | | snd_gun | ||
| | | 启用枪械声音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,319: | Line 3,322: | ||
|- | |- | ||
| snd_long_pain | | snd_long_pain | ||
| | | 启用冻结呼叫声(在冻结状态下开火) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,325: | Line 3,328: | ||
|- | |- | ||
| snd_chat | | snd_chat | ||
| | | 启用常规聊天提示音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,331: | Line 3,334: | ||
|- | |- | ||
| snd_team_chat | | snd_team_chat | ||
| | | 启用队伍聊天提示音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,337: | Line 3,340: | ||
|- | |- | ||
| snd_servermessage | | snd_servermessage | ||
| | | 启用服务器消息提示音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,343: | Line 3,346: | ||
|- | |- | ||
| snd_highlight | | snd_highlight | ||
| | | 启用聊天被提及音 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,349: | Line 3,352: | ||
|- | |- | ||
| gfx_screen | | gfx_screen | ||
| | | 多屏幕时的所在屏幕编号 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,355: | Line 3,358: | ||
|- | |- | ||
| gfx_screen_width | | gfx_screen_width | ||
| | | 屏幕宽度分辨率 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,361: | Line 3,364: | ||
|- | |- | ||
| gfx_screen_height | | gfx_screen_height | ||
| | | 屏幕高度分辨率 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,367: | Line 3,370: | ||
|- | |- | ||
| gfx_screen_refresh_rate | | gfx_screen_refresh_rate | ||
| | | 屏幕刷新率 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,373: | Line 3,376: | ||
|- | |- | ||
| gfx_desktop_width | | gfx_desktop_width | ||
| | | 检测显示改变时的桌面分辨率宽度(不建议手动更改) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,379: | Line 3,382: | ||
|- | |- | ||
| gfx_desktop_height | | gfx_desktop_height | ||
| | | 检测显示改变时的桌面分辨率高度(不建议手动更改) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,385: | Line 3,388: | ||
|- | |- | ||
| gfx_borderless | | gfx_borderless | ||
| | | 无边框窗口模式(全屏模式下无用) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,391: | Line 3,394: | ||
|- | |- | ||
| gfx_fullscreen | | gfx_fullscreen | ||
| | | 设置全屏模式(0 = 非全屏,1 = 独占全屏,2 = 无边框全屏,3 = 窗口化全屏) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,397: | Line 3,400: | ||
|- | |- | ||
| gfx_highdpi | | gfx_highdpi | ||
| | | 使用高dpi | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,403: | Line 3,406: | ||
|- | |- | ||
| gfx_color_depth | | gfx_color_depth | ||
| | | 帧缓存的色深,单位:bit(仅全屏) | ||
| 24 | | 24 | ||
| 16 | | 16 | ||
Line 3,409: | Line 3,412: | ||
|- | |- | ||
| gfx_vsync | | gfx_vsync | ||
| | | 垂直同步(可能产生延迟) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,415: | Line 3,418: | ||
|- | |- | ||
| gfx_display_all_video_modes | | gfx_display_all_video_modes | ||
| | | 在设置中显示所有可用的视频设置选项 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,421: | Line 3,424: | ||
|- | |- | ||
| gfx_high_detail | | gfx_high_detail | ||
| | | 显示地图细节 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,427: | Line 3,430: | ||
|- | |- | ||
| gfx_fsaa_samples | | gfx_fsaa_samples | ||
| | | 全屏抗锯齿FSAA采样倍数(可能导致掉帧) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,433: | Line 3,436: | ||
|- | |- | ||
| gfx_refresh_rate | | gfx_refresh_rate | ||
| | | 屏幕刷新率 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 10000 | | 10000 | ||
|- | |- | ||
| gfx_backgroundrender | | gfx_backgroundrender | ||
| | | 游戏在后台时依然渲染画面 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,451: | Line 3,448: | ||
|- | |- | ||
| gfx_text_overlay | | gfx_text_overlay | ||
| | | 在地图编辑器或实体层快速渲染材质覆盖画面:值越大 = 细节越少 = 渲染速度越快 | ||
| 10 | | 10 | ||
| 1 | | 1 | ||
Line 3,457: | Line 3,454: | ||
|- | |- | ||
| gfx_asyncrender_old | | gfx_asyncrender_old | ||
| | | 游戏刷新采用异步渲染,就是说上一帧渲染未完成时会跳过当前帧画面的渲染,可以防止不同帧画面一起显示的画面撕裂 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,463: | Line 3,460: | ||
|- | |- | ||
| gfx_quad_as_triangle | | gfx_quad_as_triangle | ||
| | | 以三角分割方式渲染装饰性场景(在某些GPU中可以修复装饰的颜色) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,469: | Line 3,466: | ||
|- | |- | ||
| inp_mousesens | | inp_mousesens | ||
| | | 鼠标灵敏度 | ||
| 200 | | 200 | ||
| 1 | | 1 | ||
Line 3,475: | Line 3,472: | ||
|- | |- | ||
| inp_translated_keys | | inp_translated_keys | ||
| | | 考虑不同语言键盘的布局,当键盘按键需要转码时先转码再使用 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,481: | Line 3,478: | ||
|- | |- | ||
| inp_ignored_modifiers | | inp_ignored_modifiers | ||
| | | 忽视键盘的修饰组合键 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,487: | Line 3,484: | ||
|- | |- | ||
| inp_ime_native_ui | | inp_ime_native_ui | ||
| | | 使用输入法的原生皮肤(可能导致全屏模式下输入法异常,并且需要重启游戏来应用更改) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,493: | Line 3,490: | ||
|- | |- | ||
| inp_controller_enable | | inp_controller_enable | ||
| | | 启用手柄控制器 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,499: | Line 3,496: | ||
|- | |- | ||
| inp_controller_guid | | inp_controller_guid | ||
| | | 已识别手柄设备的名称 | ||
| "" | | "" | ||
| | | | ||
Line 3,505: | Line 3,502: | ||
|- | |- | ||
| inp_controller_absolute | | inp_controller_absolute | ||
| | | 游戏内启用完全手柄控制 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,511: | Line 3,508: | ||
|- | |- | ||
| inp_controller_sens | | inp_controller_sens | ||
| | | 游戏内手柄灵敏度 | ||
| 100 | | 100 | ||
| 1 | | 1 | ||
Line 3,517: | Line 3,514: | ||
|- | |- | ||
| inp_controller_x | | inp_controller_x | ||
| | | 控制准星X轴方向的摇杆 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,523: | Line 3,520: | ||
|- | |- | ||
| inp_controller_y | | inp_controller_y | ||
| | | 控制准星Y轴方向的摇杆 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,529: | Line 3,526: | ||
|- | |- | ||
| inp_controller_tolerance | | inp_controller_tolerance | ||
| | | 忽视手柄摇杆的微小抖动量 | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
Line 3,535: | Line 3,532: | ||
|- | |- | ||
| cl_port | | cl_port | ||
| | | 客户端本体连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,541: | Line 3,538: | ||
|- | |- | ||
| cl_dummy_port | | cl_dummy_port | ||
| | | 分身连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,547: | Line 3,544: | ||
|- | |- | ||
| cl_contact_port | | cl_contact_port | ||
| | | 服务器信息连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,553: | Line 3,550: | ||
|- | |- | ||
| bindaddr | | bindaddr | ||
| | | 客户端/服务器绑定的地址 | ||
| "" | | "" | ||
| | | | ||
Line 3,559: | Line 3,556: | ||
|- | |- | ||
| debug | | debug | ||
| | | 调试(Debug)模式 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,565: | Line 3,562: | ||
|- | |- | ||
| dbg_curl | | dbg_curl | ||
| | | 调试模式曲线 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,571: | Line 3,568: | ||
|- | |- | ||
| dbg_graphs | | dbg_graphs | ||
| | | 性能图表 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,577: | Line 3,574: | ||
|- | |- | ||
| dbg_gfx | | dbg_gfx | ||
| | | 当GPU支持时显示图形库警告或错误(0 = 不显示,1 = 显示最少,2 = 关键性能,3 = 显示更多,4 = 显示全部) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,583: | Line 3,580: | ||
|- | |- | ||
| dbg_stress | | dbg_stress | ||
| | | 压力系统(仅调试模式) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,589: | Line 3,586: | ||
|- | |- | ||
| dbg_stress_server | | dbg_stress_server | ||
| | | 服务器压力(仅调试模式) | ||
| "localhost" | | "localhost" | ||
| | | | ||
Line 3,595: | Line 3,592: | ||
|- | |- | ||
| http_allow_insecure | | http_allow_insecure | ||
| | | 允许不安全的HTTP协议,大多数情况用于测试 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,601: | Line 3,598: | ||
|- | |- | ||
| cl_race_binds_set | | cl_race_binds_set | ||
| | | DDRace绑定设置等级(自动识别,无需手动设置) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,607: | Line 3,604: | ||
|- | |- | ||
| cl_reconnect_timeout | | cl_reconnect_timeout | ||
| | | 超时后重连等待时长,单位:秒(0 = 关闭) | ||
| 120 | | 120 | ||
| 0 | | 0 | ||
Line 3,613: | Line 3,610: | ||
|- | |- | ||
| cl_reconnect_full | | cl_reconnect_full | ||
| | | 服务器满人时重连等待时长,单位:秒(0 = 关闭) | ||
| 5 | | 5 | ||
| 0 | | 0 | ||
Line 3,619: | Line 3,616: | ||
|- | |- | ||
| cl_message_system_color | | cl_message_system_color | ||
| | | 系统信息颜色 | ||
| 2817983 | | 2817983 | ||
| | | | ||
Line 3,625: | Line 3,622: | ||
|- | |- | ||
| cl_message_client_color | | cl_message_client_color | ||
| | | 客户端信息颜色 | ||
| 9633471 | | 9633471 | ||
| | | | ||
Line 3,631: | Line 3,628: | ||
|- | |- | ||
| cl_message_highlight_color | | cl_message_highlight_color | ||
| | | 被玩家提及消息颜色 | ||
| 65471 | | 65471 | ||
| | | | ||
Line 3,637: | Line 3,634: | ||
|- | |- | ||
| cl_message_team_color | | cl_message_team_color | ||
| | | 队伍消息颜色 | ||
| 5636050 | | 5636050 | ||
| | | | ||
Line 3,643: | Line 3,640: | ||
|- | |- | ||
| cl_message_color | | cl_message_color | ||
| | | 消息颜色 | ||
| 255 | | 255 | ||
| | | | ||
Line 3,649: | Line 3,646: | ||
|- | |- | ||
| cl_laser_rifle_inner_color | | cl_laser_rifle_inner_color | ||
| | | 激光枪激光实心光线颜色 | ||
| 11206591 | | 11206591 | ||
| | | | ||
Line 3,655: | Line 3,652: | ||
|- | |- | ||
| cl_laser_rifle_outline_color | | cl_laser_rifle_outline_color | ||
| | | 激光枪激光外框光线颜色 | ||
| 11176233 | | 11176233 | ||
| | | | ||
Line 3,661: | Line 3,658: | ||
|- | |- | ||
| cl_laser_sg_inner_color | | cl_laser_sg_inner_color | ||
| | | 散弹枪激光实心光线颜色 | ||
| 1467241 | | 1467241 | ||
| | | | ||
Line 3,667: | Line 3,664: | ||
|- | |- | ||
| cl_laser_sg_outline_color | | cl_laser_sg_outline_color | ||
| | | 散弹枪激光外框光线颜色 | ||
| 1866773 | | 1866773 | ||
| | | | ||
Line 3,673: | Line 3,670: | ||
|- | |- | ||
| cl_laser_door_inner_color | | cl_laser_door_inner_color | ||
| | | 激光门激光实心光线颜色 | ||
| 7701379 | | 7701379 | ||
| | | | ||
Line 3,679: | Line 3,676: | ||
|- | |- | ||
| cl_laser_door_outline_color | | cl_laser_door_outline_color | ||
| | | 激光们激光外框光线颜色 | ||
| 7667473 | | 7667473 | ||
| | | | ||
Line 3,685: | Line 3,682: | ||
|- | |- | ||
| cl_laser_freeze_inner_color | | cl_laser_freeze_inner_color | ||
| | | 冻结机关激光实心光线颜色 | ||
| 12001153 | | 12001153 | ||
| | | | ||
Line 3,691: | Line 3,688: | ||
|- | |- | ||
| cl_laser_freeze_outline_color | | cl_laser_freeze_outline_color | ||
| | | 冻结机关激光外框光线颜色 | ||
| 11613223 | | 11613223 | ||
| | | | ||
Line 3,697: | Line 3,694: | ||
|- | |- | ||
| cl_kill_message_normal_color | | cl_kill_message_normal_color | ||
| | | 非相关击杀信息颜色 | ||
| 255 | | 255 | ||
| | | | ||
Line 3,703: | Line 3,700: | ||
|- | |- | ||
| cl_kill_message_highlight_color | | cl_kill_message_highlight_color | ||
| | | 相关击杀消息颜色 | ||
| 255 | | 255 | ||
| | | | ||
Line 3,709: | Line 3,706: | ||
|- | |- | ||
| cl_message_friend | | cl_message_friend | ||
| | | 在好友消息处显示爱心 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,715: | Line 3,712: | ||
|- | |- | ||
| cl_message_friend_color | | cl_message_friend_color | ||
| | | 好友消息颜色 | ||
| 65425 | | 65425 | ||
| | | | ||
Line 3,721: | Line 3,718: | ||
|- | |- | ||
| conn_timeout | | conn_timeout | ||
| | | 网络超时 | ||
| 100 | | 100 | ||
| 5 | | 5 | ||
Line 3,727: | Line 3,724: | ||
|- | |- | ||
| cl_show_ids | | cl_show_ids | ||
| | | 在计分板显示客户端id | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,733: | Line 3,730: | ||
|- | |- | ||
| cl_scoreboard_on_death | | cl_scoreboard_on_death | ||
| | | 死亡时显示计分板 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,739: | Line 3,736: | ||
|- | |- | ||
| cl_auto_race_record | | cl_auto_race_record | ||
| | | 保存每场游戏最佳记录的回放 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,745: | Line 3,742: | ||
|- | |- | ||
| cl_replays | | cl_replays | ||
| | | 启用短时回放 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,751: | Line 3,748: | ||
|- | |- | ||
| cl_replay_length | | cl_replay_length | ||
| | | 短时回放默认时长 | ||
| 30 | | 30 | ||
| 10 | | 10 | ||
Line 3,757: | Line 3,754: | ||
|- | |- | ||
| cl_race_record_server_control | | cl_race_record_server_control | ||
| | | 由服务器决定回放录制的开始位置 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,763: | Line 3,760: | ||
|- | |- | ||
| cl_demo_name | | cl_demo_name | ||
| | | 回放文件以玩家昵称命名 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,769: | Line 3,766: | ||
|- | |- | ||
| cl_demo_assume_race | | cl_demo_assume_race | ||
| | | 默认回放为跑图回放 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,775: | Line 3,772: | ||
|- | |- | ||
| cl_race_ghost | | cl_race_ghost | ||
| | | 启用影子录像 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,781: | Line 3,778: | ||
|- | |- | ||
| cl_race_ghost_server_control | | cl_race_ghost_server_control | ||
| | | 由服务器决定影子录像起点 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,787: | Line 3,784: | ||
|- | |- | ||
| cl_race_show_ghost | | cl_race_show_ghost | ||
| | | 显示影子 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,793: | Line 3,790: | ||
|- | |- | ||
| cl_race_save_ghost | | cl_race_save_ghost | ||
| | | 保存影子 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,799: | Line 3,796: | ||
|- | |- | ||
| cl_ddrace_scoreboard | | cl_ddrace_scoreboard | ||
| | | 启用DDRace风格的计分板 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,805: | Line 3,802: | ||
|- | |- | ||
| cl_show_others | | cl_show_others | ||
| | | 显示其他队伍的玩家(2 = 仅显示所在队伍) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,811: | Line 3,808: | ||
|- | |- | ||
| cl_show_others_alpha | | cl_show_others_alpha | ||
| | | 显示其他队伍玩家的透明度(alpha值,0 = 透明,100 = 完全显示) | ||
| 40 | | 40 | ||
| 0 | | 0 | ||
Line 3,817: | Line 3,814: | ||
|- | |- | ||
| cl_overlay_entities | | cl_overlay_entities | ||
| | | 实体层的不透明度百分比 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,823: | Line 3,820: | ||
|- | |- | ||
| cl_showquads | | cl_showquads | ||
| | | 显示场景装饰性贴图(除了显示状况不佳的玩家,只有地图作者会在意这一项) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,829: | Line 3,826: | ||
|- | |- | ||
| cl_background_color | | cl_background_color | ||
| | | 背景层背景色 | ||
| 128 | | 128 | ||
| | | | ||
Line 3,835: | Line 3,832: | ||
|- | |- | ||
| cl_background_entities_color | | cl_background_entities_color | ||
| | | 实体层背景色 | ||
| 128 | | 128 | ||
| | | | ||
Line 3,841: | Line 3,838: | ||
|- | |- | ||
| cl_background_entities | | cl_background_entities | ||
| | | 以该地图作为实体层背景 | ||
| "" | | "" | ||
| | | | ||
Line 3,847: | Line 3,844: | ||
|- | |- | ||
| cl_run_on_join | | cl_run_on_join | ||
| | | 加入服务器时执行指令 | ||
| "" | | "" | ||
| | | | ||
Line 3,853: | Line 3,850: | ||
|- | |- | ||
| cl_menu_map | | cl_menu_map | ||
| | | 菜单界面使用的地图背景 | ||
| "auto" | | "auto" | ||
| | | | ||
Line 3,859: | Line 3,856: | ||
|- | |- | ||
| cl_rotation_radius | | cl_rotation_radius | ||
| | | 菜单镜头旋转半径 | ||
| 30 | | 30 | ||
| 1 | | 1 | ||
Line 3,865: | Line 3,862: | ||
|- | |- | ||
| cl_rotation_speed | | cl_rotation_speed | ||
| | | 菜单镜头旋转时长,单位:秒 | ||
| 40 | | 40 | ||
| 1 | | 1 | ||
Line 3,871: | Line 3,868: | ||
|- | |- | ||
| cl_camera_speed | | cl_camera_speed | ||
| | | 切换菜单的镜头速度 | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
Line 3,877: | Line 3,874: | ||
|- | |- | ||
| cl_background_show_tiles_layers | | cl_background_show_tiles_layers | ||
| | | 显示当前实体层背景的图块层 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,883: | Line 3,880: | ||
|- | |- | ||
| cl_unpredicted_shadow | | cl_unpredicted_shadow | ||
| | | 显示的tee上一位置的影子(0 = 关闭,1 = 开启,-1 = 调试模式也不显示) | ||
| 0 | | 0 | ||
| -1 | | -1 | ||
Line 3,889: | Line 3,886: | ||
|- | |- | ||
| cl_predict_freeze | | cl_predict_freeze | ||
| | | 冻结区域预测(0 = 关闭,1 = 开启,2 = 允许部分情况在冻结时小幅度移动) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,895: | Line 3,892: | ||
|- | |- | ||
| cl_show_ninja | | cl_show_ninja | ||
| | | 显示武士刀皮肤 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,901: | Line 3,898: | ||
|- | |- | ||
| cl_show_hook_coll_other | | cl_show_hook_coll_other | ||
| | | 是否显示其他玩家钩索辅助线(2 = 持续显示) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,907: | Line 3,904: | ||
|- | |- | ||
| cl_show_hook_coll_own | | cl_show_hook_coll_own | ||
| | | 是否显示自己的钩索辅助线(2 = 持续显示) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,913: | Line 3,910: | ||
|- | |- | ||
| cl_hook_coll_size | | cl_hook_coll_size | ||
| | | 钩索辅助线宽度 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,919: | Line 3,916: | ||
|- | |- | ||
| cl_hook_coll_alpha | | cl_hook_coll_alpha | ||
| | | 钩索辅助线不透明度(0 = 透明,100 = 完全可见) | ||
| 100 | | 100 | ||
| 0 | | 0 | ||
Line 3,925: | Line 3,922: | ||
|- | |- | ||
| cl_hook_coll_color_no_coll | | cl_hook_coll_color_no_coll | ||
| | | 未瞄准任何实体事物的辅助线颜色 | ||
| 65407 | | 65407 | ||
| | | | ||
Line 3,931: | Line 3,928: | ||
|- | |- | ||
| cl_hook_coll_color_hookable_coll | | cl_hook_coll_color_hookable_coll | ||
| | | 瞄准可钩墙体的辅助线颜色 | ||
| 6401973 | | 6401973 | ||
| | | | ||
Line 3,937: | Line 3,934: | ||
|- | |- | ||
| cl_hook_coll_color_tee_coll | | cl_hook_coll_color_tee_coll | ||
| | | 瞄准其他玩家的辅助线颜色 | ||
| 2817919 | | 2817919 | ||
| | | | ||
Line 3,943: | Line 3,940: | ||
|- | |- | ||
| cl_chat_teamcolors | | cl_chat_teamcolors | ||
| | | 以队伍颜色显示聊天名字 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,949: | Line 3,946: | ||
|- | |- | ||
| cl_chat_reset | | cl_chat_reset | ||
| | | 离开服务器后重置聊天内容 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,955: | Line 3,952: | ||
|- | |- | ||
| cl_chat_old | | cl_chat_old | ||
| | | 旧版聊天框 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,961: | Line 3,958: | ||
|- | |- | ||
| cl_show_direction | | cl_show_direction | ||
| | | 显示按键情况(1 = 仅其他玩家,2 = 包括自己) | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 3,967: | Line 3,964: | ||
|- | |- | ||
| cl_old_gun_position | | cl_old_gun_position | ||
| | | 玩家持枪方式改为 TW 0.6.1以前的风格(高一点) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 3,973: | Line 3,970: | ||
|- | |- | ||
| cl_confirm_disconnect_time | | cl_confirm_disconnect_time | ||
| | | 进行游戏一定时长后,断开服务器连接时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) | ||
| 20 | | 20 | ||
| -1 | | -1 | ||
Line 3,979: | Line 3,976: | ||
|- | |- | ||
| cl_confirm_quit_time | | cl_confirm_quit_time | ||
| | | 进行游戏一定时长后,关闭游戏时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) | ||
| 20 | | 20 | ||
| -1 | | -1 | ||
Line 3,985: | Line 3,982: | ||
|- | |- | ||
| cl_timeout_code | | cl_timeout_code | ||
| | | 超时重连密码 | ||
| "" | | "" | ||
| | | | ||
Line 3,991: | Line 3,988: | ||
|- | |- | ||
| cl_dummy_timeout_code | | cl_dummy_timeout_code | ||
| | | 分身超时重连密码 | ||
| "" | | "" | ||
| | | | ||
Line 3,997: | Line 3,994: | ||
|- | |- | ||
| cl_timeout_seed | | cl_timeout_seed | ||
| | | 超时种子 | ||
| "" | | "" | ||
| | | | ||
Line 4,003: | Line 4,000: | ||
|- | |- | ||
| cl_input_fifo | | cl_input_fifo | ||
| | | 作为客户端控制台输入的Fifo文件(无窗口)或命名管道(有窗口) | ||
| "" | | "" | ||
| | | | ||
Line 4,009: | Line 4,006: | ||
|- | |- | ||
| cl_config_version | | cl_config_version | ||
| | | 配置版本,帮助修复新版本客户端中的旧版本游戏配置 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 4,015: | Line 4,012: | ||
|- | |- | ||
| cl_demo_slice_begin | | cl_demo_slice_begin | ||
| | | 回放切片的开始标记位于第几游戏刻 | ||
| -1 | | -1 | ||
| 0 | | 0 | ||
Line 4,021: | Line 4,018: | ||
|- | |- | ||
| cl_demo_slice_end | | cl_demo_slice_end | ||
| | | 回放切片的结束标记位于第几游戏刻 | ||
| -1 | | -1 | ||
| 0 | | 0 | ||
Line 4,027: | Line 4,024: | ||
|- | |- | ||
| cl_demo_show_speed | | cl_demo_show_speed | ||
| | | 显示速度变化仪表盘 | ||
| 0 | | 0 | ||
| 0 | |||
| 1 | |||
|- | |||
| cl_demo_show_pause | |||
| 回放暂停或播放时在中心显示提示图案 | |||
| 1 | |||
| 0 | | 0 | ||
| 1 | | 1 | ||
|- | |- | ||
| cl_demo_keyboard_shortcuts | | cl_demo_keyboard_shortcuts | ||
| | | 在回放播放器界面启用键盘快捷键 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 4,039: | Line 4,042: | ||
|- | |- | ||
| gfx_gl_major | | gfx_gl_major | ||
| | | 图形库主要版本 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
Line 4,045: | Line 4,048: | ||
|- | |- | ||
| gfx_gl_minor | | gfx_gl_minor | ||
| | | 图形库次要版本 | ||
| 3 | | 3 | ||
| 0 | | 0 | ||
Line 4,051: | Line 4,054: | ||
|- | |- | ||
| gfx_gl_patch | | gfx_gl_patch | ||
| | | 图形库补丁版本 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 4,057: | Line 4,060: | ||
|- | |- | ||
| gfx_gl_texture_lod_bias | | gfx_gl_texture_lod_bias | ||
| | | 图形库材质采样乘以1000的倍数后的细节误差(lod bias) | ||
| -500 | | -500 | ||
| -15000 | | -15000 | ||
Line 4,063: | Line 4,066: | ||
|- | |- | ||
| gfx_3d_texture_analysis_ran | | gfx_3d_texture_analysis_ran | ||
| | | 运行分析器检查3D/2D向量材质是否正常运作 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 4,069: | Line 4,072: | ||
|- | |- | ||
| gfx_3d_texture_analysis_renderer | | gfx_3d_texture_analysis_renderer | ||
| | | 用于分析的渲染器 | ||
| "" | | "" | ||
| | | | ||
Line 4,075: | Line 4,078: | ||
|- | |- | ||
| gfx_3d_texture_analysis_version | | gfx_3d_texture_analysis_version | ||
| | | 用于分析的版本 | ||
| "" | | "" | ||
| | | | ||
Line 4,081: | Line 4,084: | ||
|- | |- | ||
| gfx_gpu_name | | gfx_gpu_name | ||
| | | 后台选定的GPU(若后台支持) | ||
| "auto" | | "auto" | ||
| | | | ||
Line 4,087: | Line 4,090: | ||
|- | |- | ||
| gfx_backend | | gfx_backend | ||
| | | 后台渲染方式(例:OpenGL 或 Vulkan) | ||
| "OpenGL" | | "OpenGL" | ||
| | | | ||
Line 4,093: | Line 4,096: | ||
|- | |- | ||
| gfx_render_thread_count | | gfx_render_thread_count | ||
| | | 后台渲染使用的进程数(注意:此值有可能被后台忽略) | ||
| 3 | | 3 | ||
| 0 | | 0 | ||
Line 4,099: | Line 4,102: | ||
|- | |- | ||
| gfx_driver_is_blocked | | gfx_driver_is_blocked | ||
| | | 1表示当前驱动为受阻碍的错误状态 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 4,105: | Line 4,108: | ||
|- | |- | ||
| cl_video_recorder_fps | | cl_video_recorder_fps | ||
| | | 回放录制帧率 | ||
| 60 | | 60 | ||
| 1 | | 1 | ||
Line 4,203: | Line 4,206: | ||
| spectate_multiview | | spectate_multiview | ||
| i[玩家名] | | i[玩家名] | ||
| 多视角旁观时添加或移除玩家名对应的视角(-1 = | | 多视角旁观时添加或移除玩家名对应的视角(-1 = 移除所有选定的玩家) | ||
|- | |- | ||
| zoom+ | | zoom+ | ||
Line 4,334: | Line 4,337: | ||
|- | |- | ||
| tune_zone | | tune_zone | ||
| | | i[区域编号] s[调整项] i[值] | ||
| 将此调整区域中的调整项设置为该值 | | 将此调整区域中的调整项设置为该值 | ||
|- | |- | ||
Line 4,455: | Line 4,458: | ||
| benchmark_quit | | benchmark_quit | ||
| i[秒数] r[文件名] | | i[秒数] r[文件名] | ||
| | | 以秒数为单位的基准时长保存文件,然后退出 | ||
|} | |} | ||
<span id="Tunings"></span> | <span id="Tunings"></span> |
Latest revision as of 15:43, 2 July 2024
地图设置
设置名称 | 说明 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
sv_hit | 玩家能否使用锤子/榴弹发射器/激光枪击中其他玩家 | 1 | 0 | 1 |
sv_endless_drag | 无限钩索是否默认开启 | 0 | 0 | 1 |
sv_freeze_delay | 玩家在触碰冻结区域后会默认冻结多少秒(适用于除开关层设置的冻结区域以及深度冻结区域之外的所有情况) | 3 | 1 | 30 |
sv_save_worse_scores | 是否在已取得的较好记录的前提下保存较差记录 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_team | 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) | 1 | 0 | 3 |
sv_min_team_size | 队伍的最小队员数(如果一个队伍完成地图时人数小于该值,则他们不会获得团队排名) | 2 | 1 | 64 |
sv_max_team_size | 队伍的最大队员数(当一个队伍中的队员数已达到该值,会阻止其他玩家加入该队伍) | 64 | 1 | 64 |
sv_old_laser | 玩家是否会被自身发射的霰弹枪激光击中,并将玩家拉向激光的反射点处(所有现代地图应将此项设置为0)。开启会导致霰弹枪激光无法击中发射者自身,并且在击中其他玩家时,其他玩家会被拉向发射者而非激光的反射点处。 | 0 | 0 | 1 |
sv_no_weak_hook | 开启后会使得所有玩家使用钩索和发生碰撞时候展现出强钩特性 | 0 | 0 | 1 |
sv_reset_pickups | 玩家经过起点线后是否重置其所持有的武器 | 0 | 0 | 1 |
sv_show_others_default | 玩家默认情况是否可以看见他人(2 = 仅所在队伍) | 0 | 0 | 2 |
sv_plasma_range | 等离子炮台侦测玩家的范围 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等离子炮台每秒发射的子弹数量 | 3 | 0 | 50 |
sv_dragger_range | 光索侦测玩家的范围 | 700 | 1 | 99999 |
sv_solo_server | 设置地图为单人模式(玩家之间除聊天外无法进行任何交互,服务器会在加载地图之前就启用该参数) | 0 | 0 | 1 |
sv_old_teleport_weapons | 所有武器均可用于传送(该参数已弃用,已使用新版实体代替,请勿更改) | 0 | 0 | 1 |
sv_old_teleport_hook | 钩索可穿过传送区域(该参数已弃用,已使用新版实体代替,请勿更改) | 0 | 0 | 1 |
sv_teleport_hold_hook | 玩家被传送后已释放的钩索不断开 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 玩家被传送后重置所有武器(在竞速地图中常用) | 0 | 0 | 1 |
sv_deepfly | 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡时立即清除他们发射的弹幕 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡时立即清除他们发射的激光 | 0 | 0 | 1 |
指令 | 参数 | 说明 |
---|---|---|
tune | s[调整内容] ?i[数值] | 调整全地图的默认参数 |
toggle_tune | s[调整内容] i[数值1] i[数值2] | 切换全地图的默认参数 |
tune_zone | i[区域编号] s[调整内容] i[数值] | 调整特定编号区域的参数 |
tune_zone_enter | i[区域编号] r[信息] | 进入特定区域后向玩家展示一条信息;区域编号0指向常规区域 |
tune_zone_leave | i[区域编号] r[信息] | 离开特定区域后向玩家展示一条信息;区域编号0指向常规区域 |
mapbug | s[地图漏洞] | 使用特定漏洞来开启地图兼容模式(例如:doubleexplosion@ddnet.tw)(意义不明...) |
switch_open | i[开关编号] | 设置默认特定开关处于未激活状态(否则处于激活状态) |
服务器设置
设置名称 | 说明 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
password | 进入服务器的密码 | "" | ||
events | 启用节日模式(例如在某些节日里玩家的默认表情发生变化,或在圣诞节里获得特殊皮肤) | 1 | 0 | 1 |
logfile | 设置保存输出信息的日志文件名 | "" | ||
logappend | 更改日志文件时总是添加新信息而不覆盖原有记录 | 1 | 0 | 1 |
loglevel | 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
stdout_output_level | 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_output_level | 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_enable_colors | 启用控制台输出文本的颜色变化 | 1 | 0 | 1 |
sv_name | 服务器的名字 | "unnamed server" | ||
bindaddr | 绑定客户端/服务器的地址 | "" | ||
sv_ipv4only | 设置是否只绑定IPv4,否则绑定所有可用接口 | 0 | 0 | 1 |
sv_port | 设置服务器所使用的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口) | 0 | 0 | 0 |
sv_hostname | 主机名称 (仅0.7版本有效) | "" | ||
sv_map | 服务器使用的地图 | "Sunny Side Up" | ||
sv_max_clients | 服务器允许容纳的最大玩家数量 | 64 | 1 | 64 |
sv_max_clients_per_ip | 服务器允许容纳同一IP地址下的最大玩家数量 | 4 | 1 | 64 |
sv_high_bandwidth | 使用高带宽模式,服务器所需的带宽增加一倍。仅在局域网中使用 | 0 | 0 | 1 |
sv_register | 将服务器注册至官方服务器并加入公开列表,也允许使用一系列用逗号分隔的协议来注册,例如“ipv4,ipv6” | "1" | ||
sv_register_extra | 发送到寄存器终端的额外标头,通常是由逗号分隔的“Header:Value”对 | "" | ||
sv_register_url | 设置要注册到的官方主服务器URL | "https://master1.ddnet.org/ddnet/15/register" | ||
sv_rcon_password | 一级管理员远程控制台密码(拥有全部权限) | "" | ||
sv_rcon_mod_password | 二级管理员远程控制台密码(拥有部分权限) | "" | ||
sv_rcon_helper_password | 三级管理员远程控制台密码(拥有部分权限) | "" | ||
sv_rcon_max_tries | 登录远程控制台的最大尝试次数 | 30 | 0 | 100 |
sv_rcon_bantime | 当登录远程控制台超过次数上限时封禁该玩家的时长(单位为分钟),0代表仅踢出该玩家 | 5 | 0 | 1440 |
sv_auto_demo_record | 自动录制回放 | 0 | 0 | 1 |
sv_auto_demo_max | 自动录制回放的最大数量(0表示无限制) | 10 | 0 | 1000 |
sv_tee_historian | 开启后会将玩家完整的游戏流程记录在磁盘当中(注意:启用该项会占用磁盘相当大部分的空间) | 0 | 0 | 1 |
sv_vanilla_antispoof | 启用原生Antispoof(反混淆) | 1 | 0 | 1 |
sv_dnsbl | 启用DNSBL(域名系统黑名单) | 0 | 0 | 1 |
sv_dnsbl_host | 用于IP验证的DNSBL提供者的主机名 | "" | ||
sv_dnsbl_key | 特定DNSBL提供者的可选认证密钥 | "" | ||
sv_dnsbl_vote | 阻止黑名单地址进行投票 | 0 | 0 | 1 |
sv_dnsbl_ban | 自动封禁黑名单地址 | 0 | 0 | 1 |
sv_dnsbl_chat | 禁止来自黑名单的地址进行聊天 | 0 | 0 | 1 |
sv_rcon_vote | 仅允许已认证客户端进行投票 | 0 | 0 | 1 |
sv_player_demo_record | 为每名玩家自动录制回放 | 0 | 0 | 1 |
sv_demo_chat | 将聊天内容添加至回放中 | 0 | 0 | 1 |
sv_server_info_per_second | 每秒发送完整服务器信息响应的最大数量(0表示没有限制) | 50 | 0 | 10000 |
sv_van_conn_per_second | 反混淆的限流框架(0表示没有限制) | 10 | 0 | 10000 |
sv_sixup | 启用sixup连接 | 1 | 0 | 1 |
sv_skill_level | 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:竞技模式) | 1 | 0 | 2 |
debug | Debug模式(调试模式) | 0 | 0 | 1 |
dbg_curl | 调试模式曲线 | 0 | 0 | 1 |
dbg_stress | Stress systems(仅限调试版本) | 0 | 0 | 0 |
http_allow_insecure | 允许在安全的HTTPS连接中额外使用不安全的HTTP协议。大部分情况下对测试有帮助。 | 0 | 0 | 1 |
sv_welcome | 当玩家加入服务器时展示的问候信息 | "" | ||
sv_reserved_slots | 为特定玩家预留的服务器位置数量 | 0 | 0 | 64 |
sv_reserved_slots_pass | 加入为特定玩家预留的位置所需的密码 | "" | ||
sv_reserved_slots_auth_level | 使用预留位置需要的最低管理员等级。(4 = 禁用) | 1 | 1 | 4 |
sv_hit | 玩家之间是否可以用锤子/榴弹炮/激光进行交互 | 1 | 0 | 1 |
sv_endless_drag | 是否默认开启无限钩索 | 0 | 0 | 1 |
sv_test_cmds | 是否启用测试指令/作弊指令(该选项仅在初始配置中生效) | 0 | 0 | 1 |
sv_freeze_delay | 玩家进入冻结状态后自然解冻所需的秒数(适用于除了开关层的冻结区域和深度冻结区域之外的所有冻结区域) | 3 | 1 | 30 |
sv_endless_super_hook | 超管玩家是否开启无限钩索 | 0 | 0 | 1 |
sv_hide_score | 是否公布玩家成绩 | 0 | 0 | 1 |
sv_save_worse_scores | 是否在玩家已拥有更好成绩的情况下用较差成绩将其覆盖 | 1 | 0 | 1 |
sv_pauseable | 玩家是否可以使用spec指令 | 0 | 0 | 1 |
sv_pause_messages | 是否在玩家使用spec时向其展示信息 | 0 | 0 | 1 |
sv_pause_frequency | 两次使用spec的最短时间间隔 | 1 | 0 | 9999 |
sv_invite | 是否允许玩家邀请其他玩家入队 | 1 | 0 | 1 |
sv_invite_frequency | 两次邀请之间的最短时间间隔 | 1 | 0 | 9999 |
sv_tele_others_auth_level | 传送至其他玩家身上时需要的管理员等级 | 1 | 1 | 3 |
sv_emotional_tees | 玩家发送表情时,面部表情是否随之改变(1:改变,0:不变,-1:完全不变) | 1 | -1 | 1 |
sv_emoticon_ms_delay | 玩家连续发送两个冒泡表情的间隔毫秒数 | 3000 | 20 | 999999999 |
sv_global_emoticon_ms_delay | 玩家连续发送两个冒泡表情至所有客户端的间隔毫秒数(该设置仅在大于等于sv_emoticon_ms_delay的值时有效) | 3000 | 20 | 999999999 |
sv_eye_emote_change_delay | 两次面部表情发生变化的最短时间间隔 | 1 | 0 | 9999 |
sv_chat_delay | 两次聊天的最短时间间隔 | 1 | 0 | 9999 |
sv_team_change_delay | 两次玩家改变所属队伍的最短时间间隔 | 3 | 0 | 9999 |
sv_info_change_delay | 两次玩家信息刷新的最短时间间隔(包括名称,皮肤,颜色),为避免彩虹tee泛滥,应将其设置为很高的数值 | 5 | 0 | 9999 |
sv_vote_time | 投票的持续时间 | 25 | 1 | 9999 |
sv_vote_map_delay | 两次地图投票的最短时间间隔 | 0 | 0 | 9999 |
sv_vote_delay | 两次任意投票的最短时间间隔 | 3 | 0 | 9999 |
sv_vote_kick_delay | 两次投票移除玩家的最短时间间隔 | 0 | 0 | 9999 |
sv_vote_yes_percentage | 投票生效所需要的赞成票玩家所占百分比 | 50 | 1 | 100 |
sv_vote_majority | 赞成票数应占什么的百分比:投票者数还是全体玩家数?(默认为0,与投票者比较,忽视弃权票即未投票玩家) | 0 | 0 | 1 |
sv_vote_max_total | 一次投票可参与的最多人数(0代表无限制) | 0 | 0 | 64 |
sv_vote_veto_time | 玩家加入服务器多久后才可以进行地图投票(0表示禁用) | 20 | 0 | 1000 |
sv_kill_delay | 两次使用kill的最短时间间隔 | 1 | 0 | 9999 |
sv_map_window | 地图下载预发送窗口 | 15 | 0 | 100 |
sv_fast_download | 启用快速下载地图 | 1 | 0 | 1 |
sv_shotgun_bullet_sound | 是否开启疯狂的霰弹枪子弹音效(?) | 0 | 0 | 1 |
sv_region_name | 服务器所属区域,用于区域禁令 | "UNK" | ||
sv_sql_servername | 插入到记录表中的SQL服务器名称 | "UNK" | ||
sv_savegames | 是否启用save和load指令 | 1 | 0 | 1 |
sv_saveswapgames_delay | 玩家再次读取游戏存档或与其他玩家交换位置的冷却时间 | 30 | 0 | 10000 |
sv_saveswapgames_penalty | 玩家读取存档或与其他玩家交换位置后比赛记录增加惩罚时长 | 60 | 0 | 10000 |
sv_swap_timeout | 连接超时后可持续存留在服务器里的最长时间 | 180 | 0 | 10000 |
sv_swap | 是否启用swap指令 | 1 | 0 | 1 |
sv_use_sql | 将SQLite改为优先MySQL服务器(当接入MySQL服务器异常时,参数sv_sqlite_file仍然可用于设置后备写入服务器) | 0 | 0 | 1 |
sv_sql_queries_delay | 每次SQL查询下一位玩家前的延迟秒数 | 1 | 0 | 20 |
sv_sqlite_file | 在参数sv_use_sql禁用后或者作为备用SQL服务器时,保存排名文件 | "ddnet-server.sqlite" | ||
sv_use_upnp | 启用UPnP协议(需要事先编译-DCONF_UPNP=ON) | 0 | 0 | 1 |
sv_ddrace_rules | 是否展示模组默认规则 | 1 | 0 | 1 |
sv_rules_line1 | 第一行规则 | "" | ||
sv_rules_line2 | 第二行规则 | "" | ||
sv_rules_line3 | 第三行规则 | "" | ||
sv_rules_line4 | 第四行规则 | "" | ||
sv_rules_line5 | 第五行规则 | "" | ||
sv_rules_line6 | 第六行规则 | "" | ||
sv_rules_line7 | 第七行规则 | "" | ||
sv_rules_line8 | 第八行规则 | "" | ||
sv_rules_line9 | 第九行规则 | "" | ||
sv_rules_line10 | 第十行规则 | "" | ||
sv_team | 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) | 1 | 0 | 3 |
sv_min_team_size | 队伍的最小人数(少于该人数的队伍完成地图不会获得队伍排名) | 2 | 1 | 64 |
sv_max_team_size | 队伍的最大人数 | 64 | 1 | 64 |
sv_map_vote | 是否允许使用map指令更换地图 | 1 | 0 | 1 |
sv_announcement_filename | 将会公告的文件,每个公告消息占据一行 | "announcement.txt" | ||
sv_announcement_interval | 公告文件中的公告持续展示分钟数 | 300 | 1 | 9999 |
sv_announcement_random | 设置逐行或者随机公告 | 1 | 0 | 1 |
sv_old_laser | 玩家可以被自己散弹枪的激光拉向墙体反弹点(默认新地图均为0)。设置为 1 则激光无法击中自己,并且击中其他玩家时会将玩家拉向射击者而不是墙体反弹点 | 0 | 0 | 1 |
sv_slash_me | /me指令是否可用 | 0 | 0 | 1 |
sv_rejoin_team_0 | 队伍完成地图后自动返回默认队伍 0 中(只对未锁定队伍有效) | 1 | 0 | 1 |
sv_no_weak_hook | 使用可选的游戏刻计算,效果是所有玩家拥有强钩 | 0 | 0 | 1 |
conn_timeout | 判定网络超时的秒数 | 100 | 5 | 1000 |
conn_timeout_protection | 启动网络超时保护的秒数 | 1000 | 5 | 10000 |
sv_reset_pickups | 玩家经过起点线后是否重置其所持有的武器 | 0 | 0 | 1 |
sv_show_others | 玩家是否可以使用showothers指令 | 1 | 0 | 1 |
sv_show_others_default | 玩家默认是否可以看见他人(2 = 仅自己队伍) | 0 | 0 | 2 |
sv_show_all_default | 玩家默认是否可以看见所有tee | 0 | 0 | 1 |
sv_max_afk_time | 玩家变成暂离状态的判定时长秒数(0 = 禁用) | 300 | 0 | 9999 |
sv_plasma_range | 等离子炮台侦测玩家的范围 | 700 | 1 | 99999 |
sv_plasma_per_sec | 等离子炮台每秒发射的子弹数量 | 3 | 0 | 50 |
sv_dragger_range | 光索侦测玩家的范围 | 700 | 1 | 99999 |
sv_vote_pause | 允许投票暂停玩家(不同于移至旁观) | 1 | 0 | 1 |
sv_vote_pause_time | 玩家被投票暂停后需要等待的秒数 | 10 | 0 | 360 |
sv_tune_reset | 更换地图时是否重置调整参数 | 1 | 0 | 1 |
sv_reset_file | 用于执行改变地图或重置服务器默认设置的文件 | "reset.cfg" | ||
sv_input_fifo | 用于服务器控制台输入的Fifo文件(无窗口)或命名管道(窗口) | "" | ||
sv_ddrace_tune_reset | 是否在每次改变地图都重置DDRace调整参数(sv_hit,sv_endless_drag 和 sv_old_laser) | 1 | 0 | 1 |
sv_nameless_score | 无名或默认名玩家是否拥有分数 | 1 | 0 | 1 |
sv_time_in_broadcast_interval | 计分板上传间隔秒数 | 1 | 0 | 60 |
sv_default_timer_type | 设置默认显示时间的方式,每局/回合游戏计时器或广播。(0 = 每局/回合计时器,1 = 广播,2 = 合并前两者,3 = 无) | 0 | 0 | 3 |
sv_chat_initial_delay | 发送第一条消息前需要等待的秒数 | 0 | 0 | 360 |
sv_chat_penalty | 每发送一条消息增加的聊天分数,并且每游戏刻自动减少1 | 250 | 50 | 1000 |
sv_chat_threshold | 设置玩家聊天分数阈值,当玩家发言次数太多超过此值会被禁言sv_spam_mute_duration所设置的秒数 | 1000 | 50 | 10000 |
sv_spam_mute_duration | 针对聊天刷屏的禁言秒数,刷屏判定与上一行有关。0 = 关闭 | 60 | 0 | 3600 |
sv_shutdown_when_empty | 服务器无人时自动关闭 | 0 | 0 | 1 |
sv_reload_when_empty | 服务器无人时自动重载地图(1 = 仅一次,2 = 每次服务器清空) | 0 | 0 | 2 |
sv_kill_protection | 超时自杀保护判定,0 = 禁用,1-9999 = 分钟数 | 20 | 0 | 9999 |
sv_solo_server | 设置单人模式服务器(玩家无法交互,必须在载入地图前设置) | 0 | 0 | 1 |
sv_client_suggestion | 对非DDNet客户端的玩家进行广播内容 | "Get DDNet client from DDNet.org to use all features on DDNet!" | ||
sv_client_suggestion_old | 对DDNet旧版本的玩家进行广播内容 | "Your DDNet client is old, update it on DDNet.org!" | ||
sv_client_suggestion_bot | 对机器人客户端的玩家进行广播内容 | "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org" | ||
sv_banned_versions | 设置自动踢出服务器的客户端id黑名单(用英文逗号间隔) | "" | ||
sv_netlimit | 网络限制:允许客户端使用的网络带宽上限(kb/s) | 0 | 0 | 10000 |
sv_netlimit_alpha | 网络限制:指数滑动平均的α权值 | 50 | 1 | 100 |
sv_connlimit | 连接限制:单个IP在每个时间段允许的连接次数 | 5 | 0 | 100 |
sv_connlimit_time | 连接限制:每个IP的连接时长限制 | 20 | 0 | 1000 |
sv_conn_logging_server | 用于IP地址登录的Unix套接字服务器(仅Unix系统) | "" | ||
sv_warmup | 每回合开始前的热身时长秒数 | 0 | 0 | 0 |
sv_motd | 客户端今日消息 | "" | ||
sv_tournament_mode | 锦标赛模式。开启后,玩家将作为旁观者加入服务器 | 0 | 0 | 1 |
sv_spamprotection | 垃圾信息保护 | 1 | 0 | 1 |
sv_spectator_slots | 预留的旁观席数量 | 0 | 0 | 64 |
sv_inactivekick_time | 处理不活跃玩家前的等待分钟数 | 0 | 0 | 1000 |
sv_inactivekick | 不活跃玩家处理方法(0 = 移至旁观,1 = 移至自由旁观位/踢出,2 = 踢出) | 0 | 0 | 2 |
sv_strict_spectate_mode | 旁观者模式的限制信息 | 0 | 0 | 1 |
sv_vote_spectate | 允许投票将玩家移至旁观位 | 1 | 0 | 1 |
sv_vote_spectate_rejoindelay | 设置玩家被投票至旁观后多少分钟才能加入游戏 | 3 | 0 | 1000 |
sv_vote_kick | 允许投票踢出玩家 | 1 | 0 | 1 |
sv_vote_kick_min | 发起踢出玩家投票所需最小的现有玩家数量 | 0 | 0 | 64 |
sv_vote_kick_bantime | 投票踢出玩家后附带封禁秒数。0则无封禁 | 5 | 0 | 1440 |
sv_join_vote_delay | 新加入服务器的玩家发起或参与投票需要等待的秒数 | 300 | 0 | 1000 |
sv_old_teleport_weapons | 所有武器添加传送功能(已弃用,请使用新增实体) | 0 | 0 | 1 |
sv_old_teleport_hook | 钩索穿过传送门(已弃用,请使用新增实体) | 0 | 0 | 1 |
sv_teleport_hold_hook | 设置钩索在玩家被传送后不断开 | 0 | 0 | 1 |
sv_teleport_lose_weapons | 被传送的玩家失去所有拾取的武器(在某些竞速地图有用) | 0 | 0 | 1 |
sv_deepfly | 允许深度冻结的玩家使用非自动武器射击 | 1 | 0 | 1 |
sv_destroy_bullets_on_death | 玩家死亡时清空发射的弹丸类子弹 | 1 | 0 | 1 |
sv_destroy_lasers_on_death | 玩家死亡时清空发射的激光类子弹 | 0 | 0 | 1 |
sv_mapupdaterate | 64 玩家名字《--》默认名字地图刷新率 | 5 | 1 | 100 |
sv_server_type | 服务器类别(简单novice,中阶moderate,……) | "none" | ||
sv_send_votes_per_tick | 每游戏刻发送的投票选项数量 | 5 | 1 | 15 |
sv_rescue | 允许玩家在被冻结时使用/rescue指令自救(必须在初始配置中设置) | 0 | 0 | 1 |
sv_rescue_delay | 多次使用/rescue指令需要的间隔 | 1 | 0 | 1000 |
sv_practice | 允许组队时进入练习模式。此时玩家可以使用/rescue,但是游戏记录不计入成绩 | 1 | 0 | 1 |
dbg_dummies | 加入大量分身(仅调试模式) | 0 | 0 | 64 |
外部控制台设置
设置名 | 描述 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
ec_bindaddr | 绑定外部控制台的地址。除了危险的“localhost”之外的任意地址。 | "localhost" | ||
ec_port | 使用外部控制台的端口 | 0 | 0 | 0 |
ec_password | 外部控制台的密码 | "" | ||
ec_bantime | 客户端在外部控制台身份验证失败时被封禁的时长。0 = 仅切断连接。 | 0 | 0 | 1440 |
ec_auth_timeout | 判定外部控制台身份验证超时的秒数 | 30 | 1 | 120 |
ec_output_level | 调整外部控制台中显示的信息数量 | 1 | 0 | 2 |
服务器指令
指令 | 参数 | 说明 |
---|---|---|
echo | r[文本] | 聊天框输出文本 |
exec | r[文件名] | 运行指定配置文件 |
reset | s[配置项] | 重置此项配置的值 |
toggle | s[配置项] i[值1] i[值2] | 切换此项配置的值 |
access_level | s[指令] ?i[权限等级] | 设置特定指令的权限的等级(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部) |
access_status | i[权限等级] | 列出当前权限等级下的可用指令(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部) |
cmdlist | 列出此用户下的可用指令 | |
ban | s[ip|id] ?i[分钟数] r[原因] | 根据描述的原因将IP地址封禁数分钟 |
ban_range | s[ip首] s[ip尾] ?i[分钟数] r[原因] | 根据描述的原因将前后两个IP界定的范围内所有IP封禁数分钟 |
unban | s[ip|entry] | 解禁特定IP/整个名单 |
unban_range | s[ip首] s[ip尾] | 解禁特定范围的IP |
unban_all | 解除所有进入服务器的禁令 | |
bans | ?i[页数] | 显示封禁名单(0 = 默认,每页显示20项) |
bans_save | s[文件名] | 将封禁名单保存在指定文件中 |
ban | s[ip|id] ?i[分钟数] r[原因] | 根据描述的原因将玩家的IP地址或者客户端ID封禁数分钟 |
ban_region | s[地区] s[ip|id] ?i[分钟数] r[原因] | 根据描述的原因将某个地区的IP地址封禁数分钟 |
ban_region_range | s[地区] s[ip首] s[ip尾] ?i[分钟数] r[原因] | 根据描述的原因,将某个地区前后两个IP界定的范围内所有IP封禁数分钟 |
kick | i[id] ?r[原因] | 根据描述的原因将特定ID的玩家踢出服务器 |
status | ?r[名字] | 列出包含该名字的玩家,保持为空则列出所有玩家 |
shutdown | ?r[原因] | 关闭服务器 |
logout | 管理员登出 | |
show_ips | ?i[显示] | 在管理员指令中显示IP地址(1 = 打开,0 = 关闭) |
record | ?s[文件名] | 保存记录至文件 |
stoprecord | 停止记录 | |
reload | 重载地图 | |
add_sqlserver | s['r'|'w'] s[数据库] s[前缀] s[用户] s[密码] s[IP] i[端口] ?i[创建数据库 ?] | 添加一个SQL服务器 |
dump_sqlservers | s['r'|'w'] | 转储所有SQL服务器(r = 读取服务器,w = 写入服务器) |
auth_add | s[身份] s[等级] r[密码] | 添加一个管理员密钥 |
auth_add_p | s[身份] s[等级] s[哈希] s[盐值] | 添加一个预哈希的管理员密钥 |
auth_change | s[身份] s[等级] r[密码] | 更新此管理员密钥 |
auth_change_p | s[身份] s[等级] s[哈希] s[盐值] | 更新此条带有预哈希数据的管理员密钥 |
auth_remove | s[身份] | 移除此管理员密钥 |
auth_list | 列出所有管理员密钥 | |
name_ban | s[名字] ?i[距离] ?i[是否子字符串] ?r[原因] | 封禁特定的昵称 |
name_unban | s[昵称] | 解禁特定的昵称 |
name_bans | 列出所有封禁的昵称 | |
tune | s[调整项] ?i[值] | 修改调整项的值,值参数为空则显示当前值 |
toggle_tune | s[调整项] i[值 1] i[值 2] | 调整项在两值之间切换 |
tune_reset | ?s[调整项] | 重置指定的调整项为默认值,不指定则重置所有调整项 |
tunes | 列出所有调整项与其当前值 | |
tune_zone | i[调整区域编号] s[调整项] i[值] | 将此调整区域中的调整项设置为该值 |
tune_zone_dump | i[调整区域编号] | 转储此调整区域的数据 |
tune_zone_reset | ?i[调整区域编号] | 重置此调整区域的所有调整项,参数为空则重置所有调整区域 |
tune_zone_enter | i[调整区域编号] r[消息] | 当玩家进入此调整区域时会收到此消息(0 = 默认区域) |
tune_zone_leave | i[调整区域编号] r[消息] | 当玩家离开此调整区域时会收到此消息(0 = 默认区域) |
mapbug | s[地图漏洞] | 启用地图兼容性模式来使用特定漏洞(例:grenade-doubleexplosion@ddnet.tw) |
switch_open | i[开关编号] | 此开关是否默认为关闭状态(否则默认开启) |
pause_game | 暂停/继续游戏 | |
change_map | ?r[地图] | 更换地图 |
random_map | ?i[星级] | 该星级的随机地图 |
random_unfinished_map | ?i[星级] | 该星级随机的未通关地图 |
restart | ?i[秒数] | 数秒后重新开始(0 = 中止) |
broadcast | r[信息] | 广播信息 |
say | r[信息] | 在聊天栏说话 |
set_team | i[玩家名] i[队伍编号] ?i[延迟分钟数] | 设置玩家的队伍为此队伍编号 |
set_team_all | i[队伍编号] | 设置所有玩家的队伍为此队伍编号 |
add_vote | s[投票项名] r[指令] | 添加一个投票项与对应的执行指令 |
remove_vote | r[投票项名] | 移除此投票项 |
force_vote | s[投票项名] s[指令] ?r[原因] | 强制发起投票 |
clear_votes | 关闭投票 | |
add_map_votes | 为所有地图自动添加换图的投票项 | |
vote | r['yes'|'no'] | 强制投赞成/反对票 |
dump_antibot | 转储反机器人状况 | |
dbg_lognetwork | 登录网络 | |
kill_pl | v[玩家名] | 处死玩家并公告 |
totele | i[数字] | 传送自己至此编号传送点 |
totelecp | i[数字] | 传送自己至此编号检查点传送点 |
tele | ?i[玩家名] ?i[玩家名] | 将玩家传送至另一玩家处,或者将自己传送到自己的视角中心 |
addweapon | i[武器编号] | 给予自己此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀) |
removeweapon | i[武器编号] | 移除自身此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀) |
shotgun | 装备霰弹枪 | |
grenade | 装备榴弹枪 | |
laser | 装备激光枪 | |
rifle | 装备激光枪 | |
jetpack | 将自己的手枪变为喷气背包 | |
weapons | 装备所有武器 | |
unshotgun | 移除自己的霰弹枪 | |
ungrenade | 移除自己的榴弹枪 | |
unlaser | 移除自己的激光枪 | |
unrifle | 移除自己的激光枪 | |
unjetpack | 移除自己手枪的喷气背包功能 | |
unweapons | 移除自己的所有武器 | |
ninja | 装备武士刀 | |
unninja | 移除自己的武士刀 | |
super | 装备无限跳跃 | |
unsuper | 移除自身无限跳跃 | |
endless_hook | 装备无限钩索 | |
unendless_hook | 移除自身无限钩索 | |
solo | 让自己进入单人模式 | |
unsolo | 让自己脱离单人模式 | |
deep | 让自己变成深度冻结状态 | |
undeep | 解除自身深度冻结 | |
livefreeze | 让自己半身冻结 | |
unlivefreeze | 解除自身半身冻结 | |
left | ?i[距离] | 将自己向左平移一个单位距离 |
right | ?i[距离] | 将自己向右平移一个单位距离 |
up | ?i[距离] | 将自己向上平移一个单位距离 |
down | ?i[距离] | 将自己向下平移一个单位距离 |
move | i[x] i[y] | 将自己向右平移x个单位距离,向下平移y个单位距离,x和y为负数时则往反方向,方块边长为1个单位距离 |
move_raw | i[x] i[y] | 将自己向右平移x个坐标点,向下平移y个坐标点,x和y为负数时则往反方向,方块边长为32个坐标点 |
force_pause | v[玩家名] i[秒数] | 强制此玩家暂停游戏数秒 |
force_unpause | v[玩家名] | 解除此玩家的强制暂停状态 |
set_team_ddr | v[玩家名] i[队伍编号] | 设置此玩家的队伍 |
uninvite | v[玩家名] i[队伍编号] | 拒绝此玩家加入队伍 |
vote_mute | v[玩家名] i[秒数] ?r[原因] | 在数秒内暂时解除此玩家的投票权 |
vote_unmute | v[玩家名] | 交还此玩家的投票权 |
vote_mutes | 列出当前被移除投票权的玩家名单 | |
mute | ||
muteid | v[玩家名] i[秒数] ?r[原因] | 禁言带有此名字的玩家 |
muteip | s[ip] i[秒数] ?r[原因] | 禁言此IP地址的玩家 |
unmute | i[禁言编号] | |
unmuteid | v[玩家名] | 解除此玩家的禁言 |
mutes | ||
moderate | 允许/禁用玩家有效的二级管理员模式 | |
vote_no | ||
save_dry | 转储当前的保存字符串 | |
dump_log | ?i[秒数] | 显示之前数秒内的登录情况 |
freezehammer | v[玩家名] | 给予此玩家冻结锤子 |
unfreezehammer | v[玩家名] | 移除此玩家冻结锤子 |
聊天栏指令
指令 | 参数 | 说明 |
---|---|---|
credits | 显示DDNet的制作人员名单 | |
rules | 显示服务器规则 | |
emote | ?s[表情名] i[持续秒数] | 设置自己的眼部表情 |
eyeemote | ?s['on'|'off'|'toggle'] | 标准眼部表情开关(on = 开,off = 关,toggle = 切换为另一项且不显示当前情况) |
settings | ?s[配置名] | 显示此服务器该配置信息 |
help | ?r[命令] | 显示该命令的辅助说明,留空则显示常规的说明 |
info | 显示此服务器的信息 | |
list | ?s[关键词] | 列出已连接的名字匹配该关键词的玩家(不分大小写) |
me | r[消息] | 就像著名的irc命令 /me says hi 会显示 <你的名字> says hi一样 |
w | s[玩家名] r[信息] | 私信此玩家该信息 |
whisper | s[玩家名] r[信息] | 私信此玩家该信息 |
c | r[信息] | 对最后一条玩家的私信进行回复 |
converse | r[信息] | 对最后一条玩家的私信进行回复 |
pause | ?r[玩家名] | 原地停止并切换视角至此玩家 |
spec | ?r[玩家名] | 加入旁观并切换视角至此玩家(如果服务器不允许加入旁观则改为执行/pause指令) |
pausevoted | 原地静止并切换视角至当前被投票的玩家 | |
specvoted | 加入旁观并切换视角至当前被投票玩家 | |
dnd | 请勿打扰模式开关(屏蔽聊天和服务器消息) | |
mapinfo | ?r[地图名] | 显示此名字的地图信息(参数为空则默认当前地图) |
timeout | ?s[密码] | 设置超时保护密码 |
practice | ?i['0'|'1'] | 启用你自己的队伍的练习模式与作弊指令(目前只有/rescue),但是成绩不计入排名 |
swap | ?r[玩家名] | 向同一队伍的另一玩家发出换位申请 |
save | ?r[密码] | 保存队伍进度并设置密码 |
load | ?r[密码] | 加载当前密码下保存的进度,参数为空则可以查看已存在的密码 |
map | ?r[地图名] | 投票换地图 |
rankteam | ?r[玩家名] | 显示此玩家的队伍排名(参数为空则默认为自己) |
teamrank | ?r[玩家名] | 显示此玩家的队伍排名(参数为空则默认为自己) |
rank | ?r[玩家名] | 显示此玩家的个人排名(参数为空则默认为自己) |
top5team | ?s[玩家名] ?i[从此名次往后] | 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名) |
teamtop5 | ?s[玩家名] ?i[从此名次往后] | 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名) |
top | ?i[从此名次往后] | 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数) |
top5 | ?i[从此名次往后] | 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数) |
times | ?s[玩家名] ?i[跳过次数] | 显示服务器或者此玩家在该地图的记录中,从第i次开始的最近的五次成绩记录(1 = 最近的记录,-1 = 最初的记录,玩家名建议用双引号括住) |
points | ?r[玩家名] | 显示此玩家的分数(参数为空默认为自己) |
top5points | ?i[名次] | 显示全球排行榜上从此名次开始连续五人的分数(默认为1) |
timecp | ?r[玩家名] | 基于另一玩家的位置设置你的检查点 |
team | ?i[队伍编号] | 加入此队伍(参数为空则显示你当前的队伍编号) |
lock | ?i['0'|'1'] | 开关队伍锁定状态,锁定时其他人无法直接加入你的队伍并且一旦队内有玩家死亡则会全队重开。(/lock 0 表示解锁,/lock 1 表示锁定) |
unlock | 解锁队伍 | |
invite | r[玩家名] | 在队伍锁定状态下邀请一名玩家 |
showothers | ?i['0'|'1'|'2'] | 是否显示其他队伍的玩家(默认关闭),0 = 关闭,1 = 开启,2 = 仅显示自己的队伍 |
showall | ?i['0'|'1'] | 是否显示远距离的玩家(默认关闭),0 = 关闭,其他数字 = 开启 |
specteam | ?i['0'|'1'] | 在旁观时是否显示其他队伍的玩家(默认开启),0 = 关闭,其他数字 = 开启 |
ninjajetpack | ?i['0'|'1'] | 是否使用喷气手枪的忍者外观 |
saytime | ?r[玩家名] | 私下显示此玩家当前跑图的计时情况(参数为空默认为自己) |
saytimeall | 公示自己跑图的计时情况 | |
time | 私下显示自己跑图的计时情况 | |
timer | ?s['gametimer'|'broadcast'|'both'|'none'|'cycle'] | 自定义跑图计时显示情况,broadcast = 仅消息广播栏,gametimer = 仅屏幕顶端的计时器,cycle = 循环切换,both = 两者都有,none = 两者均不显示 |
r | 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用) | |
rescue | 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用) | |
tp | ?r[玩家名] | 将自己传送至此玩家(参数为空则传送到视角中心) |
lasttp | 将自己传送到上一次传送选择的位置 | |
teleport | ?r[玩家名] | 将自己传送至此玩家(参数为空则传送到视角中心) |
unsolo | 离开单人模式 | |
undeep | 解除自身的深度冻结 | |
kill | 当自杀保护触发后强行自杀(在f1本地控制台中使用则视作普通的自杀) |
客户端设置
设置项 | 描述 | 默认值 | 最小值 | 最大值 |
---|---|---|---|---|
cl_predict | 客户端移动预测 | 1 | 0 | 1 |
cl_predict_dummy | 分身移动预测 | 1 | 0 | 1 |
cl_antiping_limit | 延迟补偿大小(0 = 关闭) | 0 | 0 | 200 |
cl_antiping | 延迟补偿开关,例如更激进地预测 | 0 | 0 | 1 |
cl_antiping_players | 更激进地预测其他玩家移动(只有在cl_antiping为1的时候有效) | 1 | 0 | 1 |
cl_antiping_grenade | 预测榴弹(只有在cl_antiping为1的时候有效) | 1 | 0 | 1 |
cl_antiping_weapons | 预测武器子弹(只有在cl_antiping为1的时候有效) | 1 | 0 | 1 |
cl_antiping_smooth | 平滑的玩家移动预测开关 | 0 | 0 | 1 |
cl_antiping_gunfire | 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1) | 1 | 0 | 1 |
cl_prediction_margin | 以毫秒为单位的延迟补偿预测幅度(增大延迟,但是可以减少跳帧带来的停滞) | 10 | 1 | 2000 |
cl_nameplates | 在玩家头顶显示名字栏/昵称板块 | 1 | 0 | 1 |
cl_afk_emote | 显示挂机玩家的zzz表情 | 1 | 0 | 1 |
cl_nameplates_always | 无视距离显示玩家头顶的昵称板块 | 1 | 0 | 1 |
cl_nameplates_teamcolors | 以不同颜色的昵称板块区分不同队伍的玩家 | 1 | 0 | 1 |
cl_nameplates_size | 设置昵称板块的大小比例(0-100%) | 50 | 0 | 100 |
cl_nameplates_clan | 在昵称板块显示战队名 | 0 | 0 | 1 |
cl_nameplates_clan_size | 设置头顶战队名的大小比例(0-100%) | 30 | 0 | 100 |
cl_nameplates_ids | 在昵称板块显示玩家在服务器中的编号 | 0 | 0 | 1 |
cl_nameplates_own | 显示自己的昵称板块(在demo录像中也有效) | 0 | 0 | 1 |
cl_nameplates_friendmark | 在昵称板块用(♥)标记好友 | 0 | 0 | 1 |
cl_nameplates_strong | 在昵称板块显示强弱钩(0 = 关闭,1 = 图标,2 = 图标加存活时长排名) | 0 | 0 | 2 |
cl_text_entities | 渲染文本实体数据 | 1 | 0 | 1 |
cl_text_entities_size | 文本实体数据的大小(1%-100%) | 100 | 1 | 100 |
cl_authed_player_color | 计分板中真人玩家名字颜色的色号 | 5898211 | ||
cl_same_clan_color | 计分板中与你同战队的玩家名字颜色的色号 | 5898211 | ||
cl_enable_ping_color | 计分板中以不同颜色显示延迟大小 | 1 | 0 | 1 |
cl_autoswitch_weapons | 自动装备拾取到的武器 | 1 | 0 | 1 |
cl_autoswitch_weapons_out_of_ammo | 清空弹匣后自动切换武器 | 0 | 0 | 1 |
cl_showhud | 显示游戏内HUD图形界面 | 1 | 0 | 1 |
cl_showhud_healthammo | 在游戏内HUD图形界面显示:血条和盾值 | 1 | 0 | 1 |
cl_showhud_score | 在游戏内HUD图形界面显示:得分 | 1 | 0 | 1 |
cl_showhud_timer | 在游戏内HUD图形界面显示:计时器 | 1 | 0 | 1 |
cl_showhud_dummy_actions | 在游戏内HUD图形界面显示:分身动作 | 1 | 0 | 1 |
cl_showhud_player_position | 在游戏内HUD图形界面显示:玩家位置 | 0 | 0 | 1 |
cl_showhud_player_speed | 在游戏内HUD图形界面显示:玩家速度 | 0 | 0 | 1 |
cl_showhud_player_angle | 在游戏内HUD图形界面显示:玩家瞄准角度 | 0 | 0 | 1 |
cl_showhud_ddrace | 在游戏内HUD图形界面中的DDRace HUD界面显示:DDRace HUD界面 | 1 | 0 | 1 |
cl_showhud_jumps_indicator | 在游戏内HUD图形界面的显示:跳跃次数 | 1 | 0 | 1 |
cl_show_freeze_bars | 在玩家下方显示预测解冻的倒计时进度条 | 1 | 0 | 1 |
cl_freezebars_alpha_inside_freeze | 玩家在水中的解冻进度条的透明度(0 = 透明,100 = 完全可见) | 0 | 0 | 100 |
cl_showrecord | 显示旧式DDRace客户端记录 | 0 | 0 | 1 |
cl_shownotifications | 被人提及时客户端后台提醒 | 1 | 0 | 1 |
cl_showemotes | 显示玩家表情 | 1 | 0 | 1 |
cl_showchat | 显示聊天栏(2 = 总是以最大范围显示) | 1 | 0 | 2 |
cl_show_chat_friends | 只显示来自好友的聊天消息 | 0 | 0 | 1 |
cl_show_chat_system | 显示聊天栏服务器信息 | 1 | 0 | 1 |
cl_showkillmessages | 显示死亡信息 | 1 | 0 | 1 |
cl_show_votes_after_voting | 在投票后不关闭投票窗口 | 0 | 0 | 1 |
cl_show_local_time_always | 显示本地时间 | 0 | 0 | 1 |
cl_showfps | 显示游戏内帧率 | 0 | 0 | 1 |
cl_showpred | 显示游戏内以毫秒计的预测时间 | 0 | 0 | 1 |
cl_eye_wheel | 眼眶表情跟随冒泡表情变化 | 1 | 0 | 1 |
cl_eye_duration | 眼眶表情持续时长 | 999999 | 1 | 999999 |
cl_airjumpindicator | 显示空气跳时玩家脚部颜色变化 | 1 | 0 | 1 |
cl_threadsoundloading | 加载声音文件进程 | 1 | 0 | 1 |
cl_warning_teambalance | 队伍人数平衡警告 | 1 | 0 | 1 |
cl_mouse_deadzone | 镜头跟随准星死区大小 | 0 | 0 | 3000 |
cl_mouse_followfactor | 镜头跟随准星时的滑动阻力 | 0 | 0 | 200 |
cl_mouse_max_distance | 准星移动最大半径 | 400 | 0 | 5000 |
cl_mouse_min_distance | 准星移动最小半径 | 0 | 0 | 5000 |
cl_dyncam | 启用动态视野模式(另一套默认镜头跟随准星移动的参数,亦可关闭跟随) | 0 | 0 | 1 |
cl_dyncam_max_distance | 动态视野模式下准星移动最大半径 | 1000 | 0 | 2000 |
cl_dyncam_min_distance | 动态视野模式下准星移动最小半径 | 0 | 0 | 2000 |
cl_dyncam_mousesens | 动态视野模式下鼠标灵敏度 | 0 | 0 | 100000 |
cl_dyncam_deadzone | 动态视野模式下,镜头跟随准星死区大小 | 300 | 1 | 1300 |
cl_dyncam_follow_factor | 动态视野模式下,镜头跟随准星的滑动阻力 | 60 | 0 | 200 |
cl_dyncam_smoothness | 镜头移动的平滑度,0 = 立即跟随,100 = 平缓滑动 | 0 | 0 | 100 |
cl_dyncam_stabilizing | 准星快速移动时镜头的减速程度,此值较大时镜头移动会产生延迟 | 0 | 0 | 100 |
cl_multiview_sensitivity | 设置多人同框视角下镜头移动到指定位置时有多快(值越大越快) | 100 | 0 | 200 |
cl_multiview_zoom_smoothness | 设置多人同框视角下镜头拉伸的平滑度(以毫秒为单位,值越大越慢) | 1300 | 50 | 5000 |
ed_autosave_interval | 以数分钟间隔自动另存当前的正在编辑的地图到'auto'文件夹(0 = 关闭) | 10 | 0 | 240 |
ed_autosave_max | 每个地图自动保存的文件数量上限(0 = 无限制) | 10 | 0 | 1000 |
ed_smooth_zoom_time | 地图编辑器视野大小调整的平滑度,单位:毫秒(0 = 关闭) | 250 | 0 | 5000 |
ed_limit_max_zoom_level | 编辑器内是否限制视野大小调整程度(0 = 无限制) | 1 | 0 | 1 |
ed_zoom_target | 视角移动到当前鼠标位置 | 0 | 0 | 1 |
ed_showkeys | 显示按下的按键(注意:上方ed开头的设置项都是在地图编辑器中生效) | 0 | 0 | 1 |
cl_show_welcome | 第一次打开客户端时显示问候消息 | 1 | 0 | 1 |
cl_motd_time | 服务器每日消息显示的时长 | 10 | 0 | 100 |
cl_map_download_url | 默认下载地图的URL地址(可以http:// 或 https://开头) | "https://maps.ddnet.org" | ||
cl_map_download_connect_timeout_ms | HTTP地图下载:连接超时毫秒数(0 = 关闭) | 2000 | 0 | 100000 |
cl_map_download_low_speed_limit | HTTP地图下载:设置下载限速,单位:字节每秒(0 = 关闭) | 4000 | 0 | 100000 |
cl_map_download_low_speed_time | HTTP地图下载:设置下载限速时段(0 = 关闭) | 3 | 0 | 100000 |
cl_languagefile | 使用的语言文件 | "" | ||
cl_skin_download_url | 默认下载皮肤的URL地址 | "https://skins.ddnet.org/skin/" | ||
cl_skin_community_download_url | 默认下载社区皮肤的URL地址 | "https://skins.ddnet.org/skin/community/" | ||
cl_vanilla_skins_only | 只显示原生皮肤 | 0 | 0 | 1 |
cl_download_skins | 即时从cl_skin_download_url设置的网址下载皮肤 | 1 | 0 | 1 |
cl_download_community_skins | 允许下载社区皮肤。从cl_skin_community_download_url而不是cl_skin_download_url中下载。 | 0 | 0 | 1 |
cl_auto_statboard_screenshot | 游戏结束时自动截屏计分板 | 0 | 0 | 1 |
cl_auto_statboard_screenshot_max | 计分板自动截屏数量上限(0 = 无限制) | 10 | 0 | 1000 |
cl_default_zoom | 默认视野大小 | 10 | 0 | 20 |
cl_smooth_zoom_time | 游戏内视野大小调整的平滑度,单位:毫秒(0 = 关闭) | 250 | 0 | 5000 |
cl_limit_max_zoom_level | 游戏内是否限制视野大小调整程度(0 = 无限制) | 1 | 0 | 1 |
player_use_custom_color | 启用自定义皮肤颜色 | 0 | 0 | 1 |
player_color_body | 本体身体颜色 | 65408 | ||
player_color_feet | 本体脚颜色 | 65408 | ||
player_skin | 本体皮肤文件名字 | "default" | ||
player_default_eyes | 玩家加入服务器时的本体眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) | 0 | 0 | 5 |
cl_skin_prefix | 将皮肤换成带此前缀的版本(例如:kitty——小猫,santa——圣诞) | "" | ||
cl_fat_skins | 启用胖胖的皮肤 | 0 | 0 | 1 |
ui_page | 服务器列表界面页码 | 9 | 6 | 10 |
ui_settings_page | 设置界面页码(用于翻页,但是和鼠标直接点击右侧书页突出的小耳朵一样) | 0 | 0 | 9 |
ui_toolbox_page | 服务器列表右侧的工具栏(0 = 服务器筛选设置,1 = 当前服务器信息,2 = 好友列表) | 0 | 0 | 2 |
ui_server_address | 填写服务器列表下方的服务器地址 | "localhost:8303" | ||
ui_mousesens | 菜单和编辑器中的鼠标灵敏度 | 200 | 1 | 100000 |
ui_controller_sens | 菜单和编辑器中的手柄灵敏度 | 100 | 1 | 100000 |
ui_smooth_scroll_time | 菜单或地图编辑器中画面平滑移动的动画时长,单位:毫秒(0 = 关闭) | 500 | 0 | 5000 |
ui_color | 菜单页面颜色 | 0xE4A046AF | ||
ui_colorize_ping | 在服务器列表中用颜色区分不同延迟 | 1 | 0 | 1 |
ui_colorize_gametype | 在服务器列表中用颜色区分不同游戏模式 | 1 | 0 | 1 |
ui_close_window_after_changing_setting | 更改设置后关闭窗口 | 1 | 0 | 1 |
ui_unread_news | 标记主界面新闻为未读 | 0 | 0 | 1 |
gfx_noclip | 禁用剪切 | 0 | 0 | 1 |
dummy_name | 分身昵称 | "" | ||
dummy_clan | 分身战队名 | "" | ||
dummy_country | 分身国籍 | -1 | -1 | 1000 |
dummy_use_custom_color | 分身自定义皮肤颜色 | 0 | 0 | 1 |
dummy_color_body | 分身身体颜色 | 65408 | ||
dummy_color_feet | 分身脚部颜色 | 65408 | ||
dummy_skin | 分身皮肤名 | "default" | ||
dummy_default_eyes | 分身连接服务器时默认眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) | 0 | 0 | 5 |
cl_dummy | 当前控制对象(0 = 本体,1 = 分身) | 0 | 0 | 1 |
cl_dummy_hammer | 分身自动锤开关 | 0 | 0 | 1 |
cl_dummy_resetonswitch | 切换分身后保持卡键(0 = 保持卡键,1 = 切出的对象松开所有卡键,2 = 切入的对象松开所有卡键) | 0 | 0 | 2 |
cl_dummy_restore_weapon | 分身自动锤关闭后自动切换回原先手持武器 | 1 | 0 | 1 |
cl_dummy_copy_moves | 分身同步动作 | 0 | 0 | 1 |
cl_dummy_control | 分身同步动作时三种动作不同步,用其他按键独立控制(cl_dummy_jump 跳跃,cl_dummy_fire 开火,cl_dummy_hook 钩索) | 0 | 0 | 1 |
cl_dummy_jump | 分身跳跃(需要cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_fire | 分身开火(需要cl_dummy_control 1) | 0 | 0 | 1 |
cl_dummy_hook | 分身钩索(需要cl_dummy_control 1) | 0 | 0 | 1 |
cl_show_start_menu_images | 显示主界面选项的图片 | 1 | 0 | 1 |
cl_skip_start_menu | 跳过主界面 | 0 | 0 | 1 |
cl_video_pausewithdemo | 暂停demo回放的同时暂停视频渲染 | 1 | 0 | 1 |
cl_video_showhud | 录制回放时显示游戏内HUD | 0 | 0 | 1 |
cl_video_showchat | 在录制回放渲染时显示聊天内容 | 1 | 0 | 1 |
cl_video_sound_enable | 渲染回放时使用声音 | 1 | 0 | 1 |
cl_video_show_hook_coll_other | 渲染回放时显示其他玩家的钩索辅助线 | 0 | 0 | 1 |
cl_video_show_direction | 渲染回放时显示玩家按键情况(1 = 其他玩家,2 = 仅自己) | 0 | 0 | 2 |
cl_video_crf | 设置视频使用libx264编码时的固定速率系数crf(0 = 最高质量,51 = 最低质量) | 18 | 0 | 51 |
cl_video_preset | 设置视频使用libx264编码时速度和质量的平衡性,默认为5(medium均衡),0 = ultrafast极致效率,9 = placebo安慰剂(最慢,不推荐) | 5 | 0 | 9 |
dbg_tuning | 显示影响自己的调整参数信息(0 = 关闭,1 = 仅显示更改项,2 = 显示所有) | 0 | 0 | 2 |
player_name | 本体名 | "" | ||
player_clan | 本体战队名 | "" | ||
player_country | 本体国籍 | -1 | -1 | 1000 |
password | 服务器密码 | "" | ||
events | 启用假日特殊装扮(例如一些假期会更改眼部表情,圣诞节皮肤等等) | 1 | 0 | 1 |
steam_name | 显示Steam当前所用名字 | "" | ||
logfile | 记录所有输出日志的文件名 | "" | ||
logappend | 总是添加内容而不是覆盖原有日志文件 | 1 | 0 | 1 |
loglevel | 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
stdout_output_level | 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_output_level | 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) | 0 | -3 | 2 |
console_enable_colors | 用颜色区分控制台中输出的信息 | 1 | 0 | 1 |
cl_save_settings | 退出游戏时保存所有设置 | 1 | 0 | 1 |
cl_refresh_rate | 游戏窗口的刷新率(单位:Hz) | 0 | 0 | 10000 |
cl_refresh_rate_inactive | 游戏窗口在后台的刷新率(单位:Hz) | 120 | 0 | 10000 |
cl_editor | 打开地图编辑器 | 0 | 0 | 1 |
cl_editor_dilate | 自动扩充嵌入图像 | 1 | 0 | 1 |
cl_skin_filter_string | 皮肤筛选关键词 | "" | ||
cl_auto_demo_record | 自动保存demo回放 | 1 | 0 | 1 |
cl_auto_demo_on_connect | 仅在连接服务器的时候自动记录一个demo文件 | 0 | 0 | 1 |
cl_auto_demo_max | 自动保存demo回放的最大数量(0 = 无限制) | 10 | 0 | 1000 |
cl_auto_screenshot | 自动保存游戏结束截图 | 0 | 0 | 1 |
cl_auto_screenshot_max | 自动保存截图的最大数量(0 = 无限制) | 10 | 0 | 1000 |
cl_auto_csv | 自动将计分板导出为csv文件 | 0 | 0 | 1 |
cl_auto_csv_max | 自动保存csv文件的最大数量(0 = 无限制) | 10 | 0 | 1000 |
cl_show_broadcasts | 显示游戏内广播 | 1 | 0 | 1 |
cl_print_broadcasts | 在控制台显示广播内容 | 1 | 0 | 1 |
cl_print_motd | 在控制台显示每日消息 | 1 | 0 | 1 |
cl_friends_ignore_clan | 寻找好友时略过战队名 | 1 | 0 | 1 |
cl_assets_entities | 实体层资源文件夹 | "default" | ||
cl_asset_game | 游戏资源文件夹 | "default" | ||
cl_asset_emoticons | 表情资源文件夹 | "default" | ||
cl_asset_particles | 粒子资源文件夹 | "default" | ||
cl_asset_hud | HUD资源文件夹 | "default" | ||
cl_asset_extras | 其他资源文件夹 | "default" | ||
br_filter_string | 服务器搜索关键词 | "Novice" | ||
br_exclude_string | 服务器搜索排除词 | "" | ||
br_filter_full | 仅显示未满服务器 | 0 | 0 | 1 |
br_filter_empty | 仅显示有玩家的服务器 | 0 | 0 | 1 |
br_filter_spectators | 屏蔽旁观位的服务器 | 0 | 0 | 1 |
br_filter_friends | 只显示好友所在的服务器 | 0 | 0 | 1 |
br_filter_country | 仅显示指定的国家或地区的服务器 | 0 | 0 | 1 |
br_filter_country_index | 设置服务器列表要筛选的国家或地区 | -1 | -1 | 999 |
br_filter_pw | 仅显示没有密码的服务器 | 0 | 0 | 1 |
br_filter_gametype | 筛选的游戏模式类型 | "" | ||
br_filter_gametype_strict | 严格筛选游戏模式 | 0 | 0 | 1 |
br_filter_connecting_players | 筛选正在连接的玩家 | 1 | 0 | 1 |
br_filter_serveraddress | 筛选的服务器地址 | "" | ||
br_filter_unfinished_map | 仅显示未完成地图的服务器 | 0 | 0 | 1 |
br_filter_exclude_countries | 筛选DDNet列表下特定国家或地区的服务器 | "" | ||
br_filter_exclude_types | 筛选DDNet服务器列表下特定游戏模式 | "" | ||
br_indicate_finished | 查询是否完成某张DDNet地图(提交玩家名字至info.ddnet.org/info) | 1 | 0 | 1 |
br_location | 在延迟项用位置信息替换ping值,当前可用值:auto 自动,af 非洲,as 亚洲,as:cn 中国,eu 欧洲,na 北美洲,oc 大洋洲,sa 南美洲。 | "auto" | ||
br_cached_best_serverinfo_url | 请勿设置此变量,而应在settings_ddnet.cfg文件旁创建一个ddnet-serverlist-urls.cfg文件来收录所有可用服务器列表URLs | "" | ||
br_filter_exclude_countries_kog | 筛选KoG列表下特定国家或地区的服务器 | "" | ||
br_filter_exclude_types_kog | 筛选KoG列表下特定游戏模式 | "" | ||
br_sort | 按服务器列表的某列排序 | 4 | 0 | 256 |
br_sort_order | 服务器列表排序的方式,字母正序或倒序 | 2 | 0 | 2 |
br_max_requests | 刷新服务器列表时使用的并发请求数量 | 100 | 0 | 1000 |
br_demo_sort | 按demo回放列表的某列排序 | 0 | 0 | 3 |
br_demo_sort_order | demo回放列表排序的方式,字母正序或倒序 | 0 | 0 | 1 |
br_demo_fetch_info | 是否在刷新时自动获取demo信息 | 0 | 0 | 1 |
snd_buffer_size | 声音缓冲大小 | 512 | 128 | 32768 |
snd_rate | 声音混合率 | 48000 | 5512 | 384000 |
snd_enable | 开启声音 | 1 | 0 | 1 |
snd_enable_music | 播放背景音乐 | 0 | 0 | 1 |
snd_volume | 音量 | 30 | 0 | 100 |
snd_chat_volume | 聊天提示音量 | 30 | 0 | 100 |
snd_game_volume | 游戏效果音量 | 30 | 0 | 100 |
snd_ambient_volume | 地图音效音量 | 30 | 0 | 100 |
snd_background_music_volume | 背景音乐音量 | 30 | 0 | 100 |
snd_nonactive_mute | 游戏在后台时自动静音 | 0 | 0 | 1 |
snd_game | 启用游戏声音 | 1 | 0 | 1 |
snd_gun | 启用枪械声音 | 1 | 0 | 1 |
snd_long_pain | 启用冻结呼叫声(在冻结状态下开火) | 1 | 0 | 1 |
snd_chat | 启用常规聊天提示音 | 1 | 0 | 1 |
snd_team_chat | 启用队伍聊天提示音 | 1 | 0 | 1 |
snd_servermessage | 启用服务器消息提示音 | 1 | 0 | 1 |
snd_highlight | 启用聊天被提及音 | 1 | 0 | 1 |
gfx_screen | 多屏幕时的所在屏幕编号 | 0 | 0 | 15 |
gfx_screen_width | 屏幕宽度分辨率 | 0 | 0 | 0 |
gfx_screen_height | 屏幕高度分辨率 | 0 | 0 | 0 |
gfx_screen_refresh_rate | 屏幕刷新率 | 0 | 0 | 0 |
gfx_desktop_width | 检测显示改变时的桌面分辨率宽度(不建议手动更改) | 0 | 0 | 0 |
gfx_desktop_height | 检测显示改变时的桌面分辨率高度(不建议手动更改) | 0 | 0 | 0 |
gfx_borderless | 无边框窗口模式(全屏模式下无用) | 1 | 0 | 1 |
gfx_fullscreen | 设置全屏模式(0 = 非全屏,1 = 独占全屏,2 = 无边框全屏,3 = 窗口化全屏) | 0 | 0 | 3 |
gfx_highdpi | 使用高dpi | 1 | 0 | 1 |
gfx_color_depth | 帧缓存的色深,单位:bit(仅全屏) | 24 | 16 | 24 |
gfx_vsync | 垂直同步(可能产生延迟) | 0 | 0 | 1 |
gfx_display_all_video_modes | 在设置中显示所有可用的视频设置选项 | 0 | 0 | 1 |
gfx_high_detail | 显示地图细节 | 1 | 0 | 1 |
gfx_fsaa_samples | 全屏抗锯齿FSAA采样倍数(可能导致掉帧) | 0 | 0 | 64 |
gfx_refresh_rate | 屏幕刷新率 | 0 | 0 | 10000 |
gfx_backgroundrender | 游戏在后台时依然渲染画面 | 1 | 0 | 1 |
gfx_text_overlay | 在地图编辑器或实体层快速渲染材质覆盖画面:值越大 = 细节越少 = 渲染速度越快 | 10 | 1 | 100 |
gfx_asyncrender_old | 游戏刷新采用异步渲染,就是说上一帧渲染未完成时会跳过当前帧画面的渲染,可以防止不同帧画面一起显示的画面撕裂 | 1 | 0 | 1 |
gfx_quad_as_triangle | 以三角分割方式渲染装饰性场景(在某些GPU中可以修复装饰的颜色) | 0 | 0 | 1 |
inp_mousesens | 鼠标灵敏度 | 200 | 1 | 100000 |
inp_translated_keys | 考虑不同语言键盘的布局,当键盘按键需要转码时先转码再使用 | 0 | 0 | 1 |
inp_ignored_modifiers | 忽视键盘的修饰组合键 | 0 | 0 | 65536 |
inp_ime_native_ui | 使用输入法的原生皮肤(可能导致全屏模式下输入法异常,并且需要重启游戏来应用更改) | 0 | 0 | 1 |
inp_controller_enable | 启用手柄控制器 | 0 | 0 | 1 |
inp_controller_guid | 已识别手柄设备的名称 | "" | ||
inp_controller_absolute | 游戏内启用完全手柄控制 | 0 | 0 | 1 |
inp_controller_sens | 游戏内手柄灵敏度 | 100 | 1 | 100000 |
inp_controller_x | 控制准星X轴方向的摇杆 | 0 | 0 | 12 |
inp_controller_y | 控制准星Y轴方向的摇杆 | 1 | 0 | 12 |
inp_controller_tolerance | 忽视手柄摇杆的微小抖动量 | 5 | 0 | 50 |
cl_port | 客户端本体连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | 0 | 0 | 65535 |
cl_dummy_port | 分身连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | 0 | 0 | 65535 |
cl_contact_port | 服务器信息连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) | 0 | 0 | 65535 |
bindaddr | 客户端/服务器绑定的地址 | "" | ||
debug | 调试(Debug)模式 | 0 | 0 | 1 |
dbg_curl | 调试模式曲线 | 0 | 0 | 1 |
dbg_graphs | 性能图表 | 0 | 0 | 1 |
dbg_gfx | 当GPU支持时显示图形库警告或错误(0 = 不显示,1 = 显示最少,2 = 关键性能,3 = 显示更多,4 = 显示全部) | 0 | 0 | 4 |
dbg_stress | 压力系统(仅调试模式) | 0 | 0 | 0 |
dbg_stress_server | 服务器压力(仅调试模式) | "localhost" | ||
http_allow_insecure | 允许不安全的HTTP协议,大多数情况用于测试 | 0 | 0 | 1 |
cl_race_binds_set | DDRace绑定设置等级(自动识别,无需手动设置) | 0 | 0 | 1 |
cl_reconnect_timeout | 超时后重连等待时长,单位:秒(0 = 关闭) | 120 | 0 | 600 |
cl_reconnect_full | 服务器满人时重连等待时长,单位:秒(0 = 关闭) | 5 | 0 | 600 |
cl_message_system_color | 系统信息颜色 | 2817983 | ||
cl_message_client_color | 客户端信息颜色 | 9633471 | ||
cl_message_highlight_color | 被玩家提及消息颜色 | 65471 | ||
cl_message_team_color | 队伍消息颜色 | 5636050 | ||
cl_message_color | 消息颜色 | 255 | ||
cl_laser_rifle_inner_color | 激光枪激光实心光线颜色 | 11206591 | ||
cl_laser_rifle_outline_color | 激光枪激光外框光线颜色 | 11176233 | ||
cl_laser_sg_inner_color | 散弹枪激光实心光线颜色 | 1467241 | ||
cl_laser_sg_outline_color | 散弹枪激光外框光线颜色 | 1866773 | ||
cl_laser_door_inner_color | 激光门激光实心光线颜色 | 7701379 | ||
cl_laser_door_outline_color | 激光们激光外框光线颜色 | 7667473 | ||
cl_laser_freeze_inner_color | 冻结机关激光实心光线颜色 | 12001153 | ||
cl_laser_freeze_outline_color | 冻结机关激光外框光线颜色 | 11613223 | ||
cl_kill_message_normal_color | 非相关击杀信息颜色 | 255 | ||
cl_kill_message_highlight_color | 相关击杀消息颜色 | 255 | ||
cl_message_friend | 在好友消息处显示爱心 | 1 | 0 | 1 |
cl_message_friend_color | 好友消息颜色 | 65425 | ||
conn_timeout | 网络超时 | 100 | 5 | 1000 |
cl_show_ids | 在计分板显示客户端id | 0 | 0 | 1 |
cl_scoreboard_on_death | 死亡时显示计分板 | 1 | 0 | 1 |
cl_auto_race_record | 保存每场游戏最佳记录的回放 | 1 | 0 | 1 |
cl_replays | 启用短时回放 | 0 | 0 | 1 |
cl_replay_length | 短时回放默认时长 | 30 | 10 | 0 |
cl_race_record_server_control | 由服务器决定回放录制的开始位置 | 1 | 0 | 1 |
cl_demo_name | 回放文件以玩家昵称命名 | 1 | 0 | 1 |
cl_demo_assume_race | 默认回放为跑图回放 | 1 | 0 | 1 |
cl_race_ghost | 启用影子录像 | 1 | 0 | 1 |
cl_race_ghost_server_control | 由服务器决定影子录像起点 | 1 | 0 | 1 |
cl_race_show_ghost | 显示影子 | 1 | 0 | 1 |
cl_race_save_ghost | 保存影子 | 1 | 0 | 1 |
cl_ddrace_scoreboard | 启用DDRace风格的计分板 | 1 | 0 | 1 |
cl_show_others | 显示其他队伍的玩家(2 = 仅显示所在队伍) | 0 | 0 | 2 |
cl_show_others_alpha | 显示其他队伍玩家的透明度(alpha值,0 = 透明,100 = 完全显示) | 40 | 0 | 100 |
cl_overlay_entities | 实体层的不透明度百分比 | 0 | 0 | 100 |
cl_showquads | 显示场景装饰性贴图(除了显示状况不佳的玩家,只有地图作者会在意这一项) | 1 | 0 | 1 |
cl_background_color | 背景层背景色 | 128 | ||
cl_background_entities_color | 实体层背景色 | 128 | ||
cl_background_entities | 以该地图作为实体层背景 | "" | ||
cl_run_on_join | 加入服务器时执行指令 | "" | ||
cl_menu_map | 菜单界面使用的地图背景 | "auto" | ||
cl_rotation_radius | 菜单镜头旋转半径 | 30 | 1 | 500 |
cl_rotation_speed | 菜单镜头旋转时长,单位:秒 | 40 | 1 | 120 |
cl_camera_speed | 切换菜单的镜头速度 | 5 | 1 | 40 |
cl_background_show_tiles_layers | 显示当前实体层背景的图块层 | 0 | 0 | 1 |
cl_unpredicted_shadow | 显示的tee上一位置的影子(0 = 关闭,1 = 开启,-1 = 调试模式也不显示) | 0 | -1 | 1 |
cl_predict_freeze | 冻结区域预测(0 = 关闭,1 = 开启,2 = 允许部分情况在冻结时小幅度移动) | 1 | 0 | 2 |
cl_show_ninja | 显示武士刀皮肤 | 1 | 0 | 1 |
cl_show_hook_coll_other | 是否显示其他玩家钩索辅助线(2 = 持续显示) | 1 | 0 | 2 |
cl_show_hook_coll_own | 是否显示自己的钩索辅助线(2 = 持续显示) | 1 | 0 | 2 |
cl_hook_coll_size | 钩索辅助线宽度 | 0 | 0 | 20 |
cl_hook_coll_alpha | 钩索辅助线不透明度(0 = 透明,100 = 完全可见) | 100 | 0 | 100 |
cl_hook_coll_color_no_coll | 未瞄准任何实体事物的辅助线颜色 | 65407 | ||
cl_hook_coll_color_hookable_coll | 瞄准可钩墙体的辅助线颜色 | 6401973 | ||
cl_hook_coll_color_tee_coll | 瞄准其他玩家的辅助线颜色 | 2817919 | ||
cl_chat_teamcolors | 以队伍颜色显示聊天名字 | 0 | 0 | 1 |
cl_chat_reset | 离开服务器后重置聊天内容 | 1 | 0 | 1 |
cl_chat_old | 旧版聊天框 | 0 | 0 | 1 |
cl_show_direction | 显示按键情况(1 = 仅其他玩家,2 = 包括自己) | 1 | 0 | 2 |
cl_old_gun_position | 玩家持枪方式改为 TW 0.6.1以前的风格(高一点) | 0 | 0 | 1 |
cl_confirm_disconnect_time | 进行游戏一定时长后,断开服务器连接时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) | 20 | -1 | 1440 |
cl_confirm_quit_time | 进行游戏一定时长后,关闭游戏时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) | 20 | -1 | 1440 |
cl_timeout_code | 超时重连密码 | "" | ||
cl_dummy_timeout_code | 分身超时重连密码 | "" | ||
cl_timeout_seed | 超时种子 | "" | ||
cl_input_fifo | 作为客户端控制台输入的Fifo文件(无窗口)或命名管道(有窗口) | "" | ||
cl_config_version | 配置版本,帮助修复新版本客户端中的旧版本游戏配置 | 0 | 0 | 0 |
cl_demo_slice_begin | 回放切片的开始标记位于第几游戏刻 | -1 | 0 | 0 |
cl_demo_slice_end | 回放切片的结束标记位于第几游戏刻 | -1 | 0 | 0 |
cl_demo_show_speed | 显示速度变化仪表盘 | 0 | 0 | 1 |
cl_demo_show_pause | 回放暂停或播放时在中心显示提示图案 | 1 | 0 | 1 |
cl_demo_keyboard_shortcuts | 在回放播放器界面启用键盘快捷键 | 1 | 0 | 1 |
gfx_gl_major | 图形库主要版本 | 1 | 1 | 10 |
gfx_gl_minor | 图形库次要版本 | 3 | 0 | 10 |
gfx_gl_patch | 图形库补丁版本 | 0 | 0 | 10 |
gfx_gl_texture_lod_bias | 图形库材质采样乘以1000的倍数后的细节误差(lod bias) | -500 | -15000 | 15000 |
gfx_3d_texture_analysis_ran | 运行分析器检查3D/2D向量材质是否正常运作 | 0 | 0 | 1 |
gfx_3d_texture_analysis_renderer | 用于分析的渲染器 | "" | ||
gfx_3d_texture_analysis_version | 用于分析的版本 | "" | ||
gfx_gpu_name | 后台选定的GPU(若后台支持) | "auto" | ||
gfx_backend | 后台渲染方式(例:OpenGL 或 Vulkan) | "OpenGL" | ||
gfx_render_thread_count | 后台渲染使用的进程数(注意:此值有可能被后台忽略) | 3 | 0 | 0 |
gfx_driver_is_blocked | 1表示当前驱动为受阻碍的错误状态 | 0 | 0 | 1 |
cl_video_recorder_fps | 回放录制帧率 | 60 | 1 | 1000 |
客户端指令
指令 | 参数 | 说明 |
---|---|---|
exec | r[文件名] | 执行特定配置文件 |
reset | s[设置名] | 重置某项设置为默认值 |
toggle | s[设置选项] i[值1] i[值2] | 点按切换设置值 |
+toggle | s[设置选项] i[值1] i[值2] | 长按切换设置值 |
toggle_local_console | 打开本地控制台 | |
toggle_remote_console | 打开远程控制台 | |
clear_local_console | 清空本地控制台消息 | |
clear_remote_console | 清空远程控制台消息 | |
dump_local_console | 将本地控制台消息保存至文本文件 | |
dump_remote_console | 将远程控制台消息保存至文本文件 | |
console_page_up | 控制台向前翻页 | |
console_page_down | 控制台向后翻页 | |
callvote | s['kick'|'spectate'|'option'] s[玩家名|选项文本] ?r[原因] | 发起投票 |
vote | r['yes'|'no'] | 投赞成或反对票 |
+emote | 打开表情轮盘 | |
emote | i[表情编号] | 使用表情 |
+spectate | 旁观时打开视角选择列表 | |
spectate | i[旁观者名字] | 启用旁观模式 |
spectate_next | 旁观下一位玩家 | |
spectate_previous | 旁观上一位玩家 | |
spectate_closest | 旁观最近玩家 | |
spectate_multiview | i[玩家名] | 多视角旁观时添加或移除玩家名对应的视角(-1 = 移除所有选定的玩家) |
zoom+ | 视野放大 | |
zoom- | 视野缩小 | |
zoom | ?i | 指定视野大小 |
set_view | i[x]i[y] | 设置镜头的x和y坐标 |
goto_switch | i[数字]?i[offset] | 查看给定数字编号的开关(在offset) |
goto_tele | i[数字]?i[offset] | 查看给定数字编号的传送区域(在offset) |
say | r[消息] | 在公开频道内对话 |
say_team | r[消息] | 在队伍频道内对话 |
chat | s['team'|'all'] ?r[消息] | 启用队伍频道/公开频道进行对话 |
+show_chat | 显示更多聊天栏消息 | |
echo | r[消息] | 在聊天栏发送仅自己可见的消息 |
+left | 左移动 | |
+right | 右移动 | |
+jump | 跳跃 | |
+hook | 发射钩索 | |
+fire | 开火 | |
+showhookcoll | 显示钩索辅助线 | |
+weapon1 | 切换到锤子 | |
+weapon2 | 切换到手枪 | |
+weapon3 | 切换到霰弹 | |
+weapon4 | 切换到榴弹 | |
+weapon5 | 切换到激光 | |
+nextweapon | 切换到下一武器 | |
+prevweapon | 切换到下一武器 | |
add_foe | s[名字] ?s[战队] | 添加黑名单 |
remove_foe | s[名字] ?s[战队] | 移出黑名单 |
foes | 列出黑名单 | |
add_friend | s[名字] ?s[战队] | 添加好友 |
remove_friend | s[名字] ?s[战队] | 移除好友 |
friends | 列出好友 | |
team | i[队伍编号] | 加入该编号的队伍 |
kill | 自杀重开 | |
tune_zone | i[区域编号] s[调整项] i[值] | 将此调整区域中的调整项设置为该值 |
dummy_connect | 连接分身 | |
dummy_disconnect | 断开分身连接 | |
dummy_reset | 重置分身 | |
quit | 离开客户端 | |
exit | 离开客户端 | |
restart | 重启客户端 | |
minimize | 客户端最小化 | |
connect | r[host|ip] | 连接到特定的主机host/ip地址 |
disconnect | 从服务器断开连接 | |
ping | 显示当前服务器的延迟 | |
screenshot | 屏幕截图 | |
start_video | 开始录像 | |
stop_video | 结束录像 | |
rcon | r[管理员指令] | 发送管理员指令 |
rcon_auth | r[密码] | 发送管理员密码进行身份认证 |
rcon_login | s[用户名] r[密码] | 带用户名的管理员认证 |
play | r[文件名] | 播放指定的录像文件 |
record | ?r[文件名] | 保存记录至该文件 |
stoprecord | 停止记录 | |
add_demomarker | 添加demo录像的时间线标记 | |
begin_favorite_group | 在`add_favorite`前使用此参数,并以`end_favorite_group`结束,则可以批量收藏服务器 | |
end_favorite_group | 在`add_favorite`后使用此参数,并以`begin_favorite_group`开头,则可以批量收藏服务器 | |
add_favorite | s[host|ip] ?s['allow_ping'] | 添加收藏服务器 |
remove_favorite | r[host|ip] | 从服务器收藏中移除 |
demo_slice_start | ||
demo_slice_end | ||
demo_play | 播放demo录像 | |
demo_speed | i[速度] | 设置demo播放速度 |
save_replay | ?i[长度] s[文件名] | 保存上次设定的秒数的重播 |
benchmark_quit | i[秒数] r[文件名] | 以秒数为单位的基准时长保存文件,然后退出 |
参数调整
调整项 | 描述 | 默认值 |
---|---|---|
ground_control_speed | 玩家地面水平移动最大移速 | 10.0 |
ground_control_accel | 地面水平移动加速度 | 2.0 |
ground_friction | 地面摩檫力 | 0.5 |
ground_jump_impulse | 地面跳跃冲量 | 13.2 |
air_jump_impulse | 空中跳跃冲量 | 12.0 |
air_control_speed | 玩家空中水平移动最大速度 | 5.0 |
air_control_accel | 空中水平移动加速度 | 1.5 |
air_friction | 空气摩檫力 | 0.95 |
hook_length | 钩爪飞行最大区域半径 | 380.0 |
hook_fire_speed | 钩爪飞行速度 | 80.0 |
hook_drag_accel | 钩墙后钩索拉力的加速度 | 3.0 |
hook_drag_speed | 钩人后对他人的速度 | 15.0 |
gravity | 重力 | 0.5 |
velramp_start | 速度修正起点 | 550 |
velramp_range | 速度修正范围 | 2000 |
velramp_curvature | 速度修正曲率 | 1.4 |
gun_curvature | 手枪子弹下坠曲率 | 1.25 |
gun_speed | 手枪子弹飞行速度 | 2200.0 |
gun_lifetime | 手枪子弹存在时长 | 2.0 |
shotgun_curvature | 霰弹下坠曲率 | 1.25 |
shotgun_speed | 霰弹飞行速度 | 2750.0 |
shotgun_speeddiff | 霰弹速度散射差异值(弃用) | 0.8 |
shotgun_lifetime | 霰弹存在时长(弃用) | 0.20 |
grenade_curvature | 榴弹下坠曲率 | 7.0 |
grenade_speed | 榴弹飞行速度 | 1000.0 |
grenade_lifetime | 榴弹存在时长 | 2.0 |
laser_reach | 激光完全衰弱所需最大里程 | 800.0 |
laser_bounce_delay | 激光反弹后衰弱所需里程 | 150 |
laser_bounce_num | 激光反弹次数上限 | 1000 |
laser_bounce_cost | 激光每次反弹从衰弱最大里程中扣除的部分 | 0 |
laser_damage | 激光伤害(弃用) | 5 |
player_collision | 允许玩家间碰撞 | 1 |
player_hooking | 允许玩家间使用钩索拉扯 | 1 |
jetpack_strength | 手枪作为飞行背包时的推力 | 400.0 |
shotgun_strength | 霰弹拉力 | 10.0 |
explosion_strength | 爆炸推力(例如榴弹) | 6.0 |
hammer_strength | 锤击推力 | 1.0 |
hook_duration | 钩索拉住其他玩家时持续时长 | 1.25 |
hammer_fire_delay | 锤击空气后摇 | 125 |
gun_fire_delay | 手枪射击间隔 | 125 |
shotgun_fire_delay | 霰弹枪射击间隔 | 500 |
grenade_fire_delay | 榴弹发射间隔 | 500 |
laser_fire_delay | 激光射击间隔 | 800 |
ninja_fire_delay | 武士刀攻击间隔 | 800 |
hammer_hit_fire_delay | 锤击玩家后摇 | 320 |
ground_elasticity_x | 墙体弹性 | 0 |
ground_elasticity_y | 地板与天花板弹性 | 0 |