Settings and Commands/zh: Difference between revisions

From DDraceNetwork
Darkh (talk | contribs)
Created page with "转储反机器人状况"
Darkh (talk | contribs)
Created page with "64 玩家名字《--》默认名字地图刷新率"
 
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{{MigrateTranslation}}
<languages/>
<languages/>
<span id="Map_Settings"></span>
<span id="Map_Settings"></span>
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|-
|-
| sv_port
| sv_port
| <span class="mw-translate-fuzzy">设置服务器的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口)</span>
| 设置服务器所使用的端口 只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口)
| 0
| 0
| 0
| 0
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|-
|-
| sv_max_clients
| sv_max_clients
| 服务器允许的最大玩家数量
| 服务器允许容纳的最大玩家数量
| 64
| 64
| 1
| 1
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|-
|-
| sv_max_clients_per_ip
| sv_max_clients_per_ip
| 服务器允许同一IP地址下的最大玩家数量
| 服务器允许容纳同一IP地址下的最大玩家数量
| 4
| 4
| 1
| 1
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|-
|-
| sv_register_extra
| sv_register_extra
| <span lang="en" dir="ltr" class="mw-content-ltr">Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs</span>
| 发送到寄存器终端的额外标头,通常是由逗号分隔的“Header:Value”对
| ""
| ""
|  
|  
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|-
|-
| sv_skill_level
| sv_skill_level
| 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:经济模式)
| 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:竞技模式)
| 1
| 1
| 0
| 0
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|-
|-
| dbg_curl
| dbg_curl
| <span lang="en" dir="ltr" class="mw-content-ltr">Debug curl</span>
| 调试模式曲线
| 0
| 0
| 0
| 0
| 1
| 1
|-
| dbg_hitch
| 故障警告
| 0
| 0
| 0
|-
|-
| dbg_stress
| dbg_stress
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|-
|-
| sv_tele_others_auth_level
| sv_tele_others_auth_level
| 传送至其他玩家身上时需要的身份验证
| 传送至其他玩家身上时需要的管理员等
| 1
| 1
| 1
| 1
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|-
|-
| sv_vote_yes_percentage
| sv_vote_yes_percentage
| 投票生效或失效所需要的对应投票玩家所占百分比
| 投票生效所需要的赞成票玩家所占百分比
| 50
| 50
| 1
| 1
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|-
|-
| sv_vote_majority
| sv_vote_majority
| 是否开启投票的反对选项默认开启
| 赞成票数应占什么的百分比:投票者数还全体玩家数?(默认为0,与投票者比较忽视弃权票即未投票玩家)
| 0
| 0
| 0
| 0
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| 两次使用kill的最短时间间隔
| 两次使用kill的最短时间间隔
| 1
| 1
| 0
| 9999
|-
| sv_suicide_penalty
| 被击杀和重生之间的最短时间间隔
| 0
| 0
| 0
| 9999
| 9999
|-
|-
| sv_map_window
| sv_map_window
| <span lang="en" dir="ltr" class="mw-content-ltr">Map downloading send-ahead window</span>
| 地图下载预发送窗口
| 15
| 15
| 0
| 0
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|-
|-
| sv_saveswapgames_delay
| sv_saveswapgames_delay
| 玩家读取游戏存档或与其他玩家交换位置的冷却时间
| 玩家再次读取游戏存档或与其他玩家交换位置的冷却时间
| 30
| 30
| 0
| 0
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|-
|-
| sv_saveswapgames_penalty
| sv_saveswapgames_penalty
| 玩家读取存档或与其他玩家交换位置后所获得的惩罚时长
| 玩家读取存档或与其他玩家交换位置后比赛记录增加惩罚时长
| 60
| 60
| 0
| 0
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|-
|-
| sv_use_sql
| sv_use_sql
| <span lang="en" dir="ltr" class="mw-content-ltr">Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable)</span>
| 将SQLite改为优先MySQL服务器(当接入MySQL服务器异常时,参数sv_sqlite_file仍然可用于设置后备写入服务器)
| 0
| 0
| 0
| 0
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|-
|-
| sv_sql_queries_delay
| sv_sql_queries_delay
| <span lang="en" dir="ltr" class="mw-content-ltr">Delay in seconds between SQL queries of a single player</span>
| 每次SQL查询下一位玩家前的延迟秒数
| 1
| 1
| 0
| 0
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|-
|-
| sv_sqlite_file
| sv_sqlite_file
| <span lang="en" dir="ltr" class="mw-content-ltr">File to store ranks in case sv_use_sql is turned off or used as backup sql server</span>
| 在参数sv_use_sql禁用后或者作为备用SQL服务器时,保存排名文件
| "ddnet-server.sqlite"
| "ddnet-server.sqlite"
|  
|  
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|-
|-
| sv_use_upnp
| sv_use_upnp
| <span lang="en" dir="ltr" class="mw-content-ltr">Enables UPnP support. (Requires -DCONF_UPNP=ON when compiling)</span>
| 启用UPnP协议(需要事先编译-DCONF_UPNP=ON
| 0
| 0
| 0
| 0
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|-
|-
| sv_mapupdaterate
| sv_mapupdaterate
| <span lang="en" dir="ltr" class="mw-content-ltr">64 player id <-> vanilla id players map update rate</span>
| 64 玩家名字《--》默认名字地图刷新率
| 5
| 5
| 1
| 1
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|-
|-
| ec_password
| ec_password
| 外部控制台的
| 外部控制台的密
| ""
| ""
|  
|  
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|
|
| 装备武士刀
| 装备武士刀
|-
| unninja
|
| 移除自己的武士刀
|-
|-
| super
| super
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|
|
| 移除自身无限钩索
| 移除自身无限钩索
|-
| solo
|
| 让自己进入单人模式
|-
|-
| unsolo
| unsolo
|
|
| 让自己脱离单人模式
| 让自己脱离单人模式
|-
| deep
|
| 让自己变成深度冻结状态
|-
|-
| undeep
| undeep
Line 1,693: Line 1,692:
|-
|-
| left
| left
|
| ?i[距离]
| 将自己向左平移一个单位距离
| 将自己向左平移一个单位距离
|-
|-
| right
| right
|
| ?i[距离]
| 将自己向右平移一个单位距离
| 将自己向右平移一个单位距离
|-
|-
| up
| up
|
| ?i[距离]
| 将自己向上平移一个单位距离
| 将自己向上平移一个单位距离
|-
|-
| down
| down
|
| ?i[距离]
| 将自己向下平移一个单位距离
| 将自己向下平移一个单位距离
|-
|-
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| save_dry
| save_dry
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Dump the current savestring</span>
| 转储当前的保存字符串
|-
|-
| dump_log
| dump_log
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| credits
| credits
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the credits of the DDNet mod</span>
| 显示DDNet的制作人员名单
|-
|-
| rules
| rules
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the server rules</span>
| 显示服务器规则
|-
|-
| emote
| emote
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[emote name] i[duration in seconds]</span>
| ?s[表情名] i[持续秒数]
| <span lang="en" dir="ltr" class="mw-content-ltr">Sets your tee's eye emote</span>
| 设置自己的眼部表情
|-
|-
| eyeemote
| eyeemote
| <span lang="en" dir="ltr" class="mw-content-ltr">?s['on'<nowiki>|</nowiki>'off'<nowiki>|</nowiki>'toggle']</span>
| ?s['on'<nowiki>|</nowiki>'off'<nowiki>|</nowiki>'toggle']
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status</span>
| 标准眼部表情开关(on = 开,off = 关,toggle = 切换为另一项且不显示当前情况)
|-
|-
| settings
| settings
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[configname]</span>
| ?s[配置名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows gameplay information for this server</span>
| 显示此服务器该配置信息
|-
|-
| help
| help
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[command]</span>
| ?r[命令]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows help to command r, general help if left blank</span>
| 显示该命令的辅助说明,留空则显示常规的说明
|-
|-
| info
| info
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows info about this server</span>
| 显示此服务器的信息
|-
|-
| list
| list
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[filter]</span>
| ?s[关键词]
| <span lang="en" dir="ltr" class="mw-content-ltr">List connected players with optional case-insensitive substring matching filter</span>
| 列出已连接的名字匹配该关键词的玩家(不分大小写)
|-
|-
| me
| me
| <span lang="en" dir="ltr" class="mw-content-ltr">r[message]</span>
| r[消息]
| <span lang="en" dir="ltr" class="mw-content-ltr">Like the famous irc command '/me says hi' will display '<yourname> says hi'</span>
| 就像著名的irc命令 /me says hi 会显示 <你的名字> says hi一样
|-
|-
| w
| w
| <span lang="en" dir="ltr" class="mw-content-ltr">s[player name] r[message]</span>
| s[玩家名] r[信息]
| <span lang="en" dir="ltr" class="mw-content-ltr">Whisper something to someone (private message)</span>
| 私信此玩家该信息
|-
|-
| whisper
| whisper
| <span lang="en" dir="ltr" class="mw-content-ltr">s[player name] r[message]</span>
| s[玩家名] r[信息]
| <span lang="en" dir="ltr" class="mw-content-ltr">Whisper something to someone (private message)</span>
| 私信此玩家该信息
|-
|-
| c
| c
| <span lang="en" dir="ltr" class="mw-content-ltr">r[message]</span>
| r[信息]
| <span lang="en" dir="ltr" class="mw-content-ltr">Converse with the last person you whispered to (private message)</span>
| 对最后一条玩家的私信进行回复
|-
|-
| converse
| converse
| <span lang="en" dir="ltr" class="mw-content-ltr">r[message]</span>
| r[信息]
| <span lang="en" dir="ltr" class="mw-content-ltr">Converse with the last person you whispered to (private message)</span>
| 对最后一条玩家的私信进行回复
|-
|-
| pause
| pause
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles pause</span>
| 原地停止并切换视角至此玩家
|-
|-
| spec
| spec
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles spec (if not available behaves as /pause)</span>
| 加入旁观并切换视角至此玩家(如果服务器不允许加入旁观则改为执行/pause指令)
|-
|-
| pausevoted
| pausevoted
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles pause on the currently voted player</span>
| 原地静止并切换视角至当前被投票的玩家
|-
|-
| specvoted
| specvoted
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles spec on the currently voted player</span>
| 加入旁观并切换视角至当前被投票玩家
|-
|-
| dnd
| dnd
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggle Do Not Disturb (no chat and server messages)</span>
| 请勿打扰模式开关(屏蔽聊天和服务器消息)
|-
|-
| mapinfo
| mapinfo
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[map]</span>
| ?r[地图名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Show info about the map with name r gives (current map by default)</span>
| 显示此名字的地图信息(参数为空则默认当前地图)
|-
|-
| timeout
| timeout
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[code]</span>
| ?s[密码]
| <span lang="en" dir="ltr" class="mw-content-ltr">Set timeout protection code s</span>
| 设置超时保护密码
|-
|-
| practice
| practice
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1']</span>
| ?i['0'<nowiki>|</nowiki>'1']
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank</span>
| 启用你自己的队伍的练习模式与作弊指令(目前只有/rescue),但是成绩不计入排名
|-
|-
| swap
| swap
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Request to swap your tee with another team member</span>
| 向同一队伍的另一玩家发出换位申请
|-
|-
| save
| save
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[code]</span>
| ?r[密码]
| <span lang="en" dir="ltr" class="mw-content-ltr">Save team with code r.</span>
| 保存队伍进度并设置密码
|-
|-
| load
| load
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[code]</span>
| ?r[密码]
| <span lang="en" dir="ltr" class="mw-content-ltr">Load with code r. /load to check your existing saves</span>
| 加载当前密码下保存的进度,参数为空则可以查看已存在的密码
|-
|-
| map
| map
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[map]</span>
| ?r[地图名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Vote a map by name</span>
| 投票换地图
|-
|-
| rankteam
| rankteam
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the team rank of player with name r (your team rank by default)</span>
| 显示此玩家的队伍排名(参数为空则默认为自己)
|-
|-
| teamrank
| teamrank
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the team rank of player with name r (your team rank by default)</span>
| 显示此玩家的队伍排名(参数为空则默认为自己)
|-
|-
| rank
| rank
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the rank of player with name r (your rank by default)</span>
| 显示此玩家的个人排名(参数为空则默认为自己)
|-
|-
| top5team
| top5team
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[player name] ?i[rank to start with]</span>
| ?s[玩家名] ?i[从此名次往后]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)</span>
| 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
|-
|-
| teamtop5
| teamtop5
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[player name] ?i[rank to start with]</span>
| ?s[玩家名] ?i[从此名次往后]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)</span>
| 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
|-
|-
| top
| top
| <span lang="en" dir="ltr" class="mw-content-ltr">?i[rank to start with]</span>
| ?i[从此名次往后]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)</span>
| 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
|-
|-
| top5
| top5
| <span lang="en" dir="ltr" class="mw-content-ltr">?i[rank to start with]</span>
| ?i[从此名次往后]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)</span>
| 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
|-
|-
| times
| times
| <span lang="en" dir="ltr" class="mw-content-ltr">?s[player name] ?i[number of times to skip]</span>
| ?s[玩家名] ?i[跳过次数]
| <span lang="en" dir="ltr" class="mw-content-ltr">/times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)</span>
| 显示服务器或者此玩家在该地图的记录中,从第i次开始的最近的五次成绩记录(1 = 最近的记录,-1 = 最初的记录,玩家名建议用双引号括住)
|-
|-
| points
| points
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows the global points of a player beginning with name r (your rank by default)</span>
| 显示此玩家的分数(参数为空默认为自己)
|-
|-
| top5points
| top5points
| <span lang="en" dir="ltr" class="mw-content-ltr">?i[number]</span>
| ?i[名次]
| <span lang="en" dir="ltr" class="mw-content-ltr">Shows five points of the global point ladder beginning with rank i (1 by default)</span>
| 显示全球排行榜上从此名次开始连续五人的分数(默认为1)
|-
|-
| timecp
| timecp
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Set your checkpoints based on another player</span>
| 基于另一玩家的位置设置你的检查点
|-
|-
| team
| team
| <span lang="en" dir="ltr" class="mw-content-ltr">?i[id]</span>
| ?i[队伍编号]
| <span lang="en" dir="ltr" class="mw-content-ltr">Lets you join team i (shows your team if left blank)</span>
| 加入此队伍(参数为空则显示你当前的队伍编号)
|-
|-
| lock
| lock
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1']</span>
| ?i['0'<nowiki>|</nowiki>'1']
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock.</span>
| 开关队伍锁定状态,锁定时其他人无法直接加入你的队伍并且一旦队内有玩家死亡则会全队重开。(/lock 0 表示解锁,/lock 1 表示锁定)
|-
|-
| unlock
| unlock
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Unlock a team</span>
| 解锁队伍
|-
|-
| invite
| invite
| <span lang="en" dir="ltr" class="mw-content-ltr">r[player name]</span>
| r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Invite a person to a locked team</span>
| 在队伍锁定状态下邀请一名玩家
|-
|-
| showothers
| showothers
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1'<nowiki>|</nowiki>'2']</span>
| ?i['0'<nowiki>|</nowiki>'1'<nowiki>|</nowiki>'2']
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only</span>
| 是否显示其他队伍的玩家(默认关闭),0 = 关闭,1 = 开启,2 = 仅显示自己的队伍
|-
|-
| showall
| showall
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1']</span>
| ?i['0'<nowiki>|</nowiki>'1']
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show players at any distance (off by default), optional i = 0 for off else for on</span>
| 是否显示远距离的玩家(默认关闭),0 = 关闭,其他数字 = 开启
|-
|-
| specteam
| specteam
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1']</span>
| ?i['0'<nowiki>|</nowiki>'1']
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on</span>
| 在旁观时是否显示其他队伍的玩家(默认开启),0 = 关闭,其他数字 = 开启
|-
|-
| ninjajetpack
| ninjajetpack
| <span lang="en" dir="ltr" class="mw-content-ltr">?i['0'<nowiki>|</nowiki>'1']</span>
| ?i['0'<nowiki>|</nowiki>'1']
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to use ninja jetpack or not. Makes jetpack look more awesome</span>
| 是否使用喷气手枪的忍者外观
|-
|-
| saytime
| saytime
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Privately messages someone's current time in this current running race (your time by default)</span>
| 私下显示此玩家当前跑图的计时情况(参数为空默认为自己)
|-
|-
| saytimeall
| saytimeall
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Publicly messages everyone your current time in this current running race</span>
| 公示自己跑图的计时情况
|-
|-
| time
| time
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Privately shows you your current time in this current running race in the broadcast message</span>
| 私下显示自己跑图的计时情况
|-
|-
| timer
| timer
| <span lang="en" dir="ltr" class="mw-content-ltr">?s['gametimer'<nowiki>|</nowiki>'broadcast'<nowiki>|</nowiki>'both'<nowiki>|</nowiki>'none'<nowiki>|</nowiki>'cycle']</span>
| ?s['gametimer'<nowiki>|</nowiki>'broadcast'<nowiki>|</nowiki>'both'<nowiki>|</nowiki>'none'<nowiki>|</nowiki>'cycle']
| <span lang="en" dir="ltr" class="mw-content-ltr">Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status</span>
| 自定义跑图计时显示情况,broadcast = 仅消息广播栏,gametimer = 仅屏幕顶端的计时器,cycle = 循环切换,both = 两者都有,none = 两者均不显示
|-
|-
| r
| r
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)</span>
| 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
|-
|-
| rescue
| rescue
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)</span>
| 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
|-
|-
| tp
| tp
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Teleport yourself to player or to where you are spectating if no player name is given</span>
| 将自己传送至此玩家(参数为空则传送到视角中心)
|-
| lasttp
|
| 将自己传送到上一次传送选择的位置
|-
|-
| teleport
| teleport
| <span lang="en" dir="ltr" class="mw-content-ltr">?r[player name]</span>
| ?r[玩家名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Teleport yourself to player or to where you are spectating if no player name is given</span>
| 将自己传送至此玩家(参数为空则传送到视角中心)
|-
|-
| unsolo
| unsolo
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Puts you out of solo part</span>
| 离开单人模式
|-
|-
| undeep
| undeep
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Puts you out of deep freeze</span>
| 解除自身的深度冻结
|-
|-
| kill
| kill
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Kill yourself when kill-protected during a long game (use f1, kill for regular kill)</span>
| 当自杀保护触发后强行自杀(在f1本地控制台中使用则视作普通的自杀)
|}
|}
<span id="Client_Settings"></span>
<span id="Client_Settings"></span>
== 客户端设置 ==
== 客户端设置 ==
{| class="wikitable"
{| class="wikitable"
! <span lang="en" dir="ltr" class="mw-content-ltr">Setting</span>
! 设置项
! <span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
! 描述
! <span lang="en" dir="ltr" class="mw-content-ltr">Default</span>
! 默认值
! <span lang="en" dir="ltr" class="mw-content-ltr">Min</span>
! 最小值
! <span lang="en" dir="ltr" class="mw-content-ltr">Max</span>
! 最大值
|-
|-
| cl_predict
| cl_predict
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict client movements</span>
| 客户端移动预测
| 1
| 1
| 0
| 0
Line 2,035: Line 2,038:
|-
|-
| cl_predict_dummy
| cl_predict_dummy
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict dummy movements</span>
| 分身移动预测
| 1
| 1
| 0
| 0
Line 2,041: Line 2,044:
|-
|-
| cl_antiping_limit
| cl_antiping_limit
| <span lang="en" dir="ltr" class="mw-content-ltr">Antiping limit (0 to disable)</span>
| 延迟补偿大小(0 = 关闭)
| 0
| 0
| 0
| 0
Line 2,047: Line 2,050:
|-
|-
| cl_antiping
| cl_antiping
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable antiping, i. e. more aggressive prediction.</span>
| 延迟补偿开关,例如更激进地预测
| 0
| 0
| 0
| 0
Line 2,053: Line 2,056:
|-
|-
| cl_antiping_players
| cl_antiping_players
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1)</span>
| 更激进地预测其他玩家移动(只有在cl_antiping为1的时候有效)
| 1
| 1
| 0
| 0
Line 2,059: Line 2,062:
|-
|-
| cl_antiping_grenade
| cl_antiping_grenade
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict grenades (only enabled if cl_antiping is set to 1)</span>
| 预测榴弹(只有在cl_antiping为1的时候有效)
| 1
| 1
| 0
| 0
Line 2,065: Line 2,068:
|-
|-
| cl_antiping_weapons
| cl_antiping_weapons
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict weapon projectiles (only enabled if cl_antiping is set to 1)</span>
| 预测武器子弹(只有在cl_antiping为1的时候有效)
| 1
| 1
| 0
| 0
Line 2,071: Line 2,074:
|-
|-
| cl_antiping_smooth
| cl_antiping_smooth
| <span lang="en" dir="ltr" class="mw-content-ltr">Make the prediction of other player's movement smoother</span>
| 平滑的玩家移动预测开关
| 0
| 0
| 0
| 0
Line 2,077: Line 2,080:
|-
|-
| cl_antiping_gunfire
| cl_antiping_gunfire
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict gunfire and show predicted weapon physics (with cl_antiping_grenade 1 and cl_antiping_weapons 1)</span>
| 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1
| 1
| 1
| 0
| 0
Line 2,083: Line 2,086:
|-
|-
| cl_prediction_margin
| cl_prediction_margin
| <span lang="en" dir="ltr" class="mw-content-ltr">Prediction margin in ms (adds latency, can reduce lag from ping jumps)</span>
| 以毫秒为单位的延迟补偿预测幅度(增大延迟,但是可以减少跳帧带来的停滞)
| 10
| 10
| 1
| 1
Line 2,089: Line 2,092:
|-
|-
| cl_nameplates
| cl_nameplates
| <span lang="en" dir="ltr" class="mw-content-ltr">Show name plates</span>
| 在玩家头顶显示名字栏/昵称板块
| 1
| 1
| 0
| 0
Line 2,095: Line 2,098:
|-
|-
| cl_afk_emote
| cl_afk_emote
| <span lang="en" dir="ltr" class="mw-content-ltr">Show zzz emote next to afk players</span>
| 显示挂机玩家的zzz表情
| 1
| 1
| 0
| 0
Line 2,101: Line 2,104:
|-
|-
| cl_nameplates_always
| cl_nameplates_always
| <span lang="en" dir="ltr" class="mw-content-ltr">Always show name plates disregarding of distance</span>
| 无视距离显示玩家头顶的昵称板块
| 1
| 1
| 0
| 0
Line 2,107: Line 2,110:
|-
|-
| cl_nameplates_teamcolors
| cl_nameplates_teamcolors
| <span lang="en" dir="ltr" class="mw-content-ltr">Use team colors for name plates</span>
| 以不同颜色的昵称板块区分不同队伍的玩家
| 1
| 1
| 0
| 0
Line 2,113: Line 2,116:
|-
|-
| cl_nameplates_size
| cl_nameplates_size
| <span lang="en" dir="ltr" class="mw-content-ltr">Size of the name plates from 0 to 100%</span>
| 设置昵称板块的大小比例(0-100%
| 50
| 50
| 0
| 0
Line 2,119: Line 2,122:
|-
|-
| cl_nameplates_clan
| cl_nameplates_clan
| <span lang="en" dir="ltr" class="mw-content-ltr">Show clan in name plates</span>
| 在昵称板块显示战队名
| 0
| 0
| 0
| 0
Line 2,125: Line 2,128:
|-
|-
| cl_nameplates_clan_size
| cl_nameplates_clan_size
| <span lang="en" dir="ltr" class="mw-content-ltr">Size of the clan plates from 0 to 100%</span>
| 设置头顶战队名的大小比例(0-100%
| 30
| 30
| 0
| 0
Line 2,131: Line 2,134:
|-
|-
| cl_nameplates_ids
| cl_nameplates_ids
| <span lang="en" dir="ltr" class="mw-content-ltr">Show IDs in name plates</span>
| 在昵称板块显示玩家在服务器中的编号
| 0
| 0
| 0
| 0
Line 2,137: Line 2,140:
|-
|-
| cl_nameplates_own
| cl_nameplates_own
| <span lang="en" dir="ltr" class="mw-content-ltr">Show own name plate (useful for demo recording)</span>
| 显示自己的昵称板块(在demo录像中也有效)
| 0
| 0
| 0
| 0
Line 2,143: Line 2,146:
|-
|-
| cl_nameplates_friendmark
| cl_nameplates_friendmark
| <span lang="en" dir="ltr" class="mw-content-ltr">Show friend mark (♥) in name plates</span>
| 在昵称板块用(♥)标记好友
| 0
| 0
| 0
| 0
Line 2,149: Line 2,152:
|-
|-
| cl_nameplates_strong
| cl_nameplates_strong
| <span lang="en" dir="ltr" class="mw-content-ltr">Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers)</span>
| 在昵称板块显示强弱钩(0 = 关闭,1 = 图标,2 = 图标加存活时长排名)
| 0
| 0
| 0
| 0
Line 2,155: Line 2,158:
|-
|-
| cl_text_entities
| cl_text_entities
| <span lang="en" dir="ltr" class="mw-content-ltr">Render textual entity data</span>
| 渲染文本实体数据
| 1
| 1
| 0
| 0
Line 2,161: Line 2,164:
|-
|-
| cl_text_entities_size
| cl_text_entities_size
| <span lang="en" dir="ltr" class="mw-content-ltr">Size of textual entity data from 1 to 100%</span>
| 文本实体数据的大小(1%-100%
| 100
| 100
| 1
| 1
Line 2,167: Line 2,170:
|-
|-
| cl_authed_player_color
| cl_authed_player_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Color of name of authenticated player in scoreboard</span>
| 计分板中真人玩家名字颜色的色号
| 5898211
| 5898211
|  
|  
Line 2,173: Line 2,176:
|-
|-
| cl_same_clan_color
| cl_same_clan_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Clan color of players with the same clan as you in scoreboard.</span>
| 计分板中与你同战队的玩家名字颜色的色号
| 5898211
| 5898211
|  
|  
Line 2,179: Line 2,182:
|-
|-
| cl_enable_ping_color
| cl_enable_ping_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether ping is colored in scoreboard.</span>
| 计分板中以不同颜色显示延迟大小
| 1
| 1
| 0
| 0
Line 2,185: Line 2,188:
|-
|-
| cl_autoswitch_weapons
| cl_autoswitch_weapons
| <span lang="en" dir="ltr" class="mw-content-ltr">Auto switch weapon on pickup</span>
| 自动装备拾取到的武器
| 1
| 1
| 0
| 0
Line 2,191: Line 2,194:
|-
|-
| cl_autoswitch_weapons_out_of_ammo
| cl_autoswitch_weapons_out_of_ammo
| <span lang="en" dir="ltr" class="mw-content-ltr">Auto switch weapon when out of ammo</span>
| 清空弹匣后自动切换武器
| 0
| 0
| 0
| 0
Line 2,197: Line 2,200:
|-
|-
| cl_showhud
| cl_showhud
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD</span>
| 显示游戏内HUD图形界面
| 1
| 1
| 0
| 0
Line 2,203: Line 2,206:
|-
|-
| cl_showhud_healthammo
| cl_showhud_healthammo
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Health + Ammo)</span>
| 在游戏内HUD图形界面显示:血条和盾值
| 1
| 1
| 0
| 0
Line 2,209: Line 2,212:
|-
|-
| cl_showhud_score
| cl_showhud_score
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Score)</span>
| 在游戏内HUD图形界面显示:得分
| 1
| 1
| 0
| 0
Line 2,215: Line 2,218:
|-
|-
| cl_showhud_timer
| cl_showhud_timer
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Timer)</span>
| 在游戏内HUD图形界面显示:计时器
| 1
| 1
| 0
| 0
Line 2,221: Line 2,224:
|-
|-
| cl_showhud_dummy_actions
| cl_showhud_dummy_actions
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Dummy Actions)</span>
| 在游戏内HUD图形界面显示:分身动作
| 1
| 1
| 0
| 0
Line 2,227: Line 2,230:
|-
|-
| cl_showhud_player_position
| cl_showhud_player_position
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Player Position)</span>
| 在游戏内HUD图形界面显示:玩家位置
| 0
| 0
| 0
| 0
Line 2,233: Line 2,236:
|-
|-
| cl_showhud_player_speed
| cl_showhud_player_speed
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Player Speed)</span>
| 在游戏内HUD图形界面显示:玩家速度
| 0
| 0
| 0
| 0
Line 2,239: Line 2,242:
|-
|-
| cl_showhud_player_angle
| cl_showhud_player_angle
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Player Aim Angle)</span>
| 在游戏内HUD图形界面显示:玩家瞄准角度
| 0
| 0
| 0
| 0
Line 2,245: Line 2,248:
|-
|-
| cl_showhud_ddrace
| cl_showhud_ddrace
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (DDRace HUD)</span>
| 在游戏内HUD图形界面中的DDRace HUD界面显示:DDRace HUD界面
| 1
| 1
| 0
| 0
Line 2,251: Line 2,254:
|-
|-
| cl_showhud_jumps_indicator
| cl_showhud_jumps_indicator
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD (Jumps you have and have used)</span>
| 在游戏内HUD图形界面的显示:跳跃次数
| 1
| 1
| 0
| 0
Line 2,257: Line 2,260:
|-
|-
| cl_show_freeze_bars
| cl_show_freeze_bars
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show a freeze bar under frozen players to indicate the thaw time</span>
| 在玩家下方显示预测解冻的倒计时进度条
| 1
| 1
| 0
| 0
Line 2,263: Line 2,266:
|-
|-
| cl_freezebars_alpha_inside_freeze
| cl_freezebars_alpha_inside_freeze
| <span lang="en" dir="ltr" class="mw-content-ltr">Opacity of freeze bars inside freeze (0 invisible, 100 fully visible)</span>
| 玩家在水中的解冻进度条的透明度(0 = 透明,100 = 完全可见)
| 0
| 0
| 0
| 0
Line 2,269: Line 2,272:
|-
|-
| cl_showrecord
| cl_showrecord
| <span lang="en" dir="ltr" class="mw-content-ltr">Show old style DDRace client records</span>
| 显示旧式DDRace客户端记录
| 0
| 0
| 0
| 0
Line 2,275: Line 2,278:
|-
|-
| cl_shownotifications
| cl_shownotifications
| <span lang="en" dir="ltr" class="mw-content-ltr">Make the client notify when someone highlights you</span>
| 被人提及时客户端后台提醒
| 1
| 1
| 0
| 0
Line 2,281: Line 2,284:
|-
|-
| cl_showemotes
| cl_showemotes
| <span lang="en" dir="ltr" class="mw-content-ltr">Show tee emotes</span>
| 显示玩家表情
| 1
| 1
| 0
| 0
Line 2,287: Line 2,290:
|-
|-
| cl_showchat
| cl_showchat
| <span lang="en" dir="ltr" class="mw-content-ltr">Show chat (2 to always show large chat area)</span>
| 显示聊天栏(2 = 总是以最大范围显示)
| 1
| 1
| 0
| 0
Line 2,293: Line 2,296:
|-
|-
| cl_show_chat_friends
| cl_show_chat_friends
| <span lang="en" dir="ltr" class="mw-content-ltr">Show only chat messages from friends</span>
| 只显示来自好友的聊天消息
| 0
| 0
| 0
| 0
Line 2,299: Line 2,302:
|-
|-
| cl_show_chat_system
| cl_show_chat_system
| <span lang="en" dir="ltr" class="mw-content-ltr">Show chat messages from the server</span>
| 显示聊天栏服务器信息
| 1
| 1
| 0
| 0
Line 2,305: Line 2,308:
|-
|-
| cl_showkillmessages
| cl_showkillmessages
| <span lang="en" dir="ltr" class="mw-content-ltr">Show kill messages</span>
| 显示死亡信息
| 1
| 1
| 0
| 0
Line 2,311: Line 2,314:
|-
|-
| cl_show_votes_after_voting
| cl_show_votes_after_voting
| <span lang="en" dir="ltr" class="mw-content-ltr">Show votes window after voting</span>
| 在投票后不关闭投票窗口
| 0
| 0
| 0
| 0
Line 2,317: Line 2,320:
|-
|-
| cl_show_local_time_always
| cl_show_local_time_always
| <span lang="en" dir="ltr" class="mw-content-ltr">Always show local time</span>
| 显示本地时间
| 0
| 0
| 0
| 0
Line 2,323: Line 2,326:
|-
|-
| cl_showfps
| cl_showfps
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame FPS counter</span>
| 显示游戏内帧率
| 0
| 0
| 0
| 0
Line 2,329: Line 2,332:
|-
|-
| cl_showpred
| cl_showpred
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame prediction time in milliseconds</span>
| 显示游戏内以毫秒计的预测时间
| 0
| 0
| 0
| 0
Line 2,335: Line 2,338:
|-
|-
| cl_eye_wheel
| cl_eye_wheel
| <span lang="en" dir="ltr" class="mw-content-ltr">Show eye wheel along together with emotes</span>
| 眼眶表情跟随冒泡表情变化
| 1
| 1
| 0
| 0
Line 2,341: Line 2,344:
|-
|-
| cl_eye_duration
| cl_eye_duration
| <span lang="en" dir="ltr" class="mw-content-ltr">How long the eyes emotes last</span>
| 眼眶表情持续时长
| 999999
| 999999
| 1
| 1
Line 2,347: Line 2,350:
|-
|-
| cl_airjumpindicator
| cl_airjumpindicator
|  
| 显示空气跳时玩家脚部颜色变化
| 1
| 1
| 0
| 0
Line 2,353: Line 2,356:
|-
|-
| cl_threadsoundloading
| cl_threadsoundloading
| <span lang="en" dir="ltr" class="mw-content-ltr">Load sound files threaded</span>
| 加载声音文件进程
| 1
| 1
| 0
| 0
Line 2,359: Line 2,362:
|-
|-
| cl_warning_teambalance
| cl_warning_teambalance
| <span lang="en" dir="ltr" class="mw-content-ltr">Warn about team balance</span>
| 队伍人数平衡警告
| 1
| 1
| 0
| 0
Line 2,365: Line 2,368:
|-
|-
| cl_mouse_deadzone
| cl_mouse_deadzone
| <span lang="en" dir="ltr" class="mw-content-ltr">Deadzone for the camera to follow the cursor</span>
| 镜头跟随准星死区大小
| 0
| 0
| 0
| 0
Line 2,371: Line 2,374:
|-
|-
| cl_mouse_followfactor
| cl_mouse_followfactor
| <span lang="en" dir="ltr" class="mw-content-ltr">Factor for the camera to follow the cursor</span>
| 镜头跟随准星时的滑动阻力
| 0
| 0
| 0
| 0
Line 2,377: Line 2,380:
|-
|-
| cl_mouse_max_distance
| cl_mouse_max_distance
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum cursor distance</span>
| 准星移动最大半径
| 400
| 400
| 0
| 0
Line 2,383: Line 2,386:
|-
|-
| cl_mouse_min_distance
| cl_mouse_min_distance
| <span lang="en" dir="ltr" class="mw-content-ltr">Minimum cursor distance</span>
| 准星移动最小半径
| 0
| 0
| 0
| 0
Line 2,389: Line 2,392:
|-
|-
| cl_dyncam
| cl_dyncam
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable dyncam</span>
| 启用动态视野模式(另一套默认镜头跟随准星移动的参数,亦可关闭跟随)
| 0
| 0
| 0
| 0
Line 2,395: Line 2,398:
|-
|-
| cl_dyncam_max_distance
| cl_dyncam_max_distance
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum dynamic camera cursor distance</span>
| 动态视野模式下准星移动最大半径
| 1000
| 1000
| 0
| 0
Line 2,401: Line 2,404:
|-
|-
| cl_dyncam_min_distance
| cl_dyncam_min_distance
| <span lang="en" dir="ltr" class="mw-content-ltr">Minimum dynamic camera cursor distance</span>
| 动态视野模式下准星移动最小半径
| 0
| 0
| 0
| 0
Line 2,407: Line 2,410:
|-
|-
| cl_dyncam_mousesens
| cl_dyncam_mousesens
| <span lang="en" dir="ltr" class="mw-content-ltr">Mouse sens used when dyncam is toggled on</span>
| 动态视野模式下鼠标灵敏度
| 0
| 0
| 0
| 0
Line 2,413: Line 2,416:
|-
|-
| cl_dyncam_deadzone
| cl_dyncam_deadzone
| <span lang="en" dir="ltr" class="mw-content-ltr">Deadzone for the dynamic camera to follow the cursor</span>
| 动态视野模式下,镜头跟随准星死区大小
| 300
| 300
| 1
| 1
Line 2,419: Line 2,422:
|-
|-
| cl_dyncam_follow_factor
| cl_dyncam_follow_factor
| <span lang="en" dir="ltr" class="mw-content-ltr">Factor for the dynamic camera to follow the cursor</span>
| 动态视野模式下,镜头跟随准星的滑动阻力
| 60
| 60
| 0
| 0
Line 2,425: Line 2,428:
|-
|-
| cl_dyncam_smoothness
| cl_dyncam_smoothness
| <span lang="en" dir="ltr" class="mw-content-ltr">Transition amount of the camera movement, 0=instant, 100=slow and smooth</span>
| 镜头移动的平滑度,0 = 立即跟随,100 = 平缓滑动
| 0
| 0
| 0
| 0
Line 2,431: Line 2,434:
|-
|-
| cl_dyncam_stabilizing
| cl_dyncam_stabilizing
| <span lang="en" dir="ltr" class="mw-content-ltr">Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement</span>
| 准星快速移动时镜头的减速程度,此值较大时镜头移动会产生延迟
| 0
| 0
| 0
| 0
Line 2,437: Line 2,440:
|-
|-
| cl_multiview_sensitivity
| cl_multiview_sensitivity
| <span lang="en" dir="ltr" class="mw-content-ltr">Set how fast the camera will move to the desired location (higher = faster)</span>
| 设置多人同框视角下镜头移动到指定位置时有多快(值越大越快)
| 100
| 100
| 0
| 0
Line 2,443: Line 2,446:
|-
|-
| cl_multiview_zoom_smoothness
| cl_multiview_zoom_smoothness
| <span lang="en" dir="ltr" class="mw-content-ltr">Set the smoothness of the multi-view zoom (in ms, higher = slower)</span>
| 设置多人同框视角下镜头拉伸的平滑度(以毫秒为单位,值越大越慢)
| 1300
| 1300
| 50
| 50
Line 2,449: Line 2,452:
|-
|-
| ed_autosave_interval
| ed_autosave_interval
| <span lang="en" dir="ltr" class="mw-content-ltr">Interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder (0 for off)</span>
| 以数分钟间隔自动另存当前的正在编辑的地图到'auto'文件夹(0 = 关闭)
| 10
| 10
| 0
| 0
Line 2,455: Line 2,458:
|-
|-
| ed_autosave_max
| ed_autosave_max
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum number of autosaves that are kept per map name (0 = no limit)</span>
| 每个地图自动保存的文件数量上限(0 = 无限制)
| 10
| 10
| 0
| 0
Line 2,461: Line 2,464:
|-
|-
| ed_smooth_zoom_time
| ed_smooth_zoom_time
| <span lang="en" dir="ltr" class="mw-content-ltr">Time of smooth zoom animation in the editor in ms (0 for off)</span>
| 地图编辑器视野大小调整的平滑度,单位:毫秒(0 = 关闭)
| 250
| 250
| 0
| 0
Line 2,467: Line 2,470:
|-
|-
| ed_limit_max_zoom_level
| ed_limit_max_zoom_level
| <span lang="en" dir="ltr" class="mw-content-ltr">Specifies, if zooming in the editor should be limited or not (0 = no limit)</span>
| 编辑器内是否限制视野大小调整程度(0 = 无限制)
| 1
| 1
| 0
| 0
Line 2,473: Line 2,476:
|-
|-
| ed_zoom_target
| ed_zoom_target
| <span lang="en" dir="ltr" class="mw-content-ltr">Zoom to the current mouse target</span>
| 视角移动到当前鼠标位置
| 0
| 0
| 0
| 0
Line 2,479: Line 2,482:
|-
|-
| ed_showkeys
| ed_showkeys
|  
| 显示按下的按键(注意:上方ed开头的设置项都是在地图编辑器中生效)
| 0
| 0
| 0
| 0
Line 2,485: Line 2,488:
|-
|-
| cl_show_welcome
| cl_show_welcome
|  
| 第一次打开客户端时显示问候消息
| 1
| 1
| 0
| 0
Line 2,491: Line 2,494:
|-
|-
| cl_motd_time
| cl_motd_time
| <span lang="en" dir="ltr" class="mw-content-ltr">How long to show the server message of the day</span>
| 服务器每日消息显示的时长
| 10
| 10
| 0
| 0
Line 2,497: Line 2,500:
|-
|-
| cl_map_download_url
| cl_map_download_url
| <span lang="en" dir="ltr" class="mw-content-ltr">URL used to download maps (can start with http:// or https://)</span>
| 默认下载地图的URL地址(可以http:// https://开头)
| "https://maps.ddnet.org"
| "https://maps.ddnet.org"
|  
|  
Line 2,503: Line 2,506:
|-
|-
| cl_map_download_connect_timeout_ms
| cl_map_download_connect_timeout_ms
| <span lang="en" dir="ltr" class="mw-content-ltr">HTTP map downloads: timeout for the connect phase in milliseconds (0 to disable)</span>
| HTTP地图下载:连接超时毫秒数(0 = 关闭)
| 2000
| 2000
| 0
| 0
Line 2,509: Line 2,512:
|-
|-
| cl_map_download_low_speed_limit
| cl_map_download_low_speed_limit
| <span lang="en" dir="ltr" class="mw-content-ltr">HTTP map downloads: Set low speed limit in bytes per second (0 to disable)</span>
| HTTP地图下载:设置下载限速,单位:字节每秒(0 = 关闭)
| 4000
| 4000
| 0
| 0
Line 2,515: Line 2,518:
|-
|-
| cl_map_download_low_speed_time
| cl_map_download_low_speed_time
| <span lang="en" dir="ltr" class="mw-content-ltr">HTTP map downloads: Set low speed limit time period (0 to disable)</span>
| HTTP地图下载:设置下载限速时段(0 = 关闭)
| 3
| 3
| 0
| 0
Line 2,521: Line 2,524:
|-
|-
| cl_languagefile
| cl_languagefile
| <span lang="en" dir="ltr" class="mw-content-ltr">What language file to use</span>
| 使用的语言文件
| ""
| ""
|  
|  
Line 2,527: Line 2,530:
|-
|-
| cl_skin_download_url
| cl_skin_download_url
| <span lang="en" dir="ltr" class="mw-content-ltr">URL used to download skins</span>
| 默认下载皮肤的URL地址
| "https://skins.ddnet.org/skin/"
| "https://skins.ddnet.org/skin/"
|  
|  
Line 2,533: Line 2,536:
|-
|-
| cl_skin_community_download_url
| cl_skin_community_download_url
| <span lang="en" dir="ltr" class="mw-content-ltr">URL used to download community skins</span>
| 默认下载社区皮肤的URL地址
| "https://skins.ddnet.org/skin/community/"
| "https://skins.ddnet.org/skin/community/"
|  
|  
Line 2,539: Line 2,542:
|-
|-
| cl_vanilla_skins_only
| cl_vanilla_skins_only
| <span lang="en" dir="ltr" class="mw-content-ltr">Only show skins available in Vanilla Teeworlds</span>
| 只显示原生皮肤
| 0
| 0
| 0
| 0
Line 2,545: Line 2,548:
|-
|-
| cl_download_skins
| cl_download_skins
| <span lang="en" dir="ltr" class="mw-content-ltr">Download skins from cl_skin_download_url on-the-fly</span>
| 即时从cl_skin_download_url设置的网址下载皮肤
| 1
| 1
| 0
| 0
Line 2,551: Line 2,554:
|-
|-
| cl_download_community_skins
| cl_download_community_skins
| <span lang="en" dir="ltr" class="mw-content-ltr">Allow to download skins created by the community. Uses cl_skin_community_download_url instead of cl_skin_download_url for the download</span>
| 允许下载社区皮肤。从cl_skin_community_download_url而不是cl_skin_download_url中下载。
| 0
| 0
| 0
| 0
Line 2,557: Line 2,560:
|-
|-
| cl_auto_statboard_screenshot
| cl_auto_statboard_screenshot
| <span lang="en" dir="ltr" class="mw-content-ltr">Automatically take game over statboard screenshot</span>
| 游戏结束时自动截屏计分板
| 0
| 0
| 0
| 0
Line 2,563: Line 2,566:
|-
|-
| cl_auto_statboard_screenshot_max
| cl_auto_statboard_screenshot_max
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum number of automatically created statboard screenshots (0 = no limit)</span>
| 计分板自动截屏数量上限(0 = 无限制)
| 10
| 10
| 0
| 0
Line 2,569: Line 2,572:
|-
|-
| cl_default_zoom
| cl_default_zoom
| <span lang="en" dir="ltr" class="mw-content-ltr">Default zoom level</span>
| 默认视野大小
| 10
| 10
| 0
| 0
Line 2,575: Line 2,578:
|-
|-
| cl_smooth_zoom_time
| cl_smooth_zoom_time
| <span lang="en" dir="ltr" class="mw-content-ltr">Time of smooth zoom animation ingame in ms (0 for off)</span>
| 游戏内视野大小调整的平滑度,单位:毫秒(0 = 关闭)
| 250
| 250
| 0
| 0
Line 2,581: Line 2,584:
|-
|-
| cl_limit_max_zoom_level
| cl_limit_max_zoom_level
| <span lang="en" dir="ltr" class="mw-content-ltr">Specifies, if zooming ingame should be limited or not (0 = no limit)</span>
| 游戏内是否限制视野大小调整程度(0 = 无限制)
| 1
| 1
| 0
| 0
Line 2,587: Line 2,590:
|-
|-
| player_use_custom_color
| player_use_custom_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles usage of custom colors</span>
| 启用自定义皮肤颜色
| 0
| 0
| 0
| 0
Line 2,593: Line 2,596:
|-
|-
| player_color_body
| player_color_body
| <span lang="en" dir="ltr" class="mw-content-ltr">Player body color</span>
| 本体身体颜色
| 65408
| 65408
|  
|  
Line 2,599: Line 2,602:
|-
|-
| player_color_feet
| player_color_feet
| <span lang="en" dir="ltr" class="mw-content-ltr">Player feet color</span>
| 本体脚颜色
| 65408
| 65408
|  
|  
Line 2,605: Line 2,608:
|-
|-
| player_skin
| player_skin
| <span lang="en" dir="ltr" class="mw-content-ltr">Player skin</span>
| 本体皮肤文件名字
| "default"
| "default"
|  
|  
Line 2,611: Line 2,614:
|-
|-
| player_default_eyes
| player_default_eyes
| <span lang="en" dir="ltr" class="mw-content-ltr">Player eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink</span>
| 玩家加入服务器时的本体眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼)
| 0
| 0
| 0
| 0
Line 2,617: Line 2,620:
|-
|-
| cl_skin_prefix
| cl_skin_prefix
| <span lang="en" dir="ltr" class="mw-content-ltr">Replace the skins by skins with this prefix (e.g. kitty, santa)</span>
| 将皮肤换成带此前缀的版本(例如:kitty——小猫,santa——圣诞)
| ""
| ""
|  
|  
Line 2,623: Line 2,626:
|-
|-
| cl_fat_skins
| cl_fat_skins
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable fat skins</span>
| 启用胖胖的皮肤
| 0
| 0
| 0
| 0
Line 2,629: Line 2,632:
|-
|-
| ui_page
| ui_page
| <span lang="en" dir="ltr" class="mw-content-ltr">Interface page</span>
| 服务器列表界面页码
| 9
| 9
| 6
| 6
Line 2,635: Line 2,638:
|-
|-
| ui_settings_page
| ui_settings_page
| <span lang="en" dir="ltr" class="mw-content-ltr">Interface settings page</span>
| 设置界面页码(用于翻页,但是和鼠标直接点击右侧书页突出的小耳朵一样)
| 0
| 0
| 0
| 0
Line 2,641: Line 2,644:
|-
|-
| ui_toolbox_page
| ui_toolbox_page
| <span lang="en" dir="ltr" class="mw-content-ltr">Toolbox page</span>
| 服务器列表右侧的工具栏(0 = 服务器筛选设置,1 = 当前服务器信息,2 = 好友列表)
| 0
| 0
| 0
| 0
Line 2,647: Line 2,650:
|-
|-
| ui_server_address
| ui_server_address
| <span lang="en" dir="ltr" class="mw-content-ltr">Interface server address</span>
| 填写服务器列表下方的服务器地址
| "localhost:8303"
| "localhost:8303"
|  
|  
Line 2,653: Line 2,656:
|-
|-
| ui_mousesens
| ui_mousesens
| <span lang="en" dir="ltr" class="mw-content-ltr">Mouse sensitivity for menus/editor</span>
| 菜单和编辑器中的鼠标灵敏度
| 200
| 200
| 1
| 1
Line 2,659: Line 2,662:
|-
|-
| ui_controller_sens
| ui_controller_sens
| <span lang="en" dir="ltr" class="mw-content-ltr">Controller sensitivity for menus/editor</span>
| 菜单和编辑器中的手柄灵敏度
| 100
| 100
| 1
| 1
Line 2,665: Line 2,668:
|-
|-
| ui_smooth_scroll_time
| ui_smooth_scroll_time
| <span lang="en" dir="ltr" class="mw-content-ltr">Time of smooth scrolling animation in menus/editor in ms (0 for off)</span>
| 菜单或地图编辑器中画面平滑移动的动画时长,单位:毫秒(0 = 关闭)
| 500
| 500
| 0
| 0
Line 2,671: Line 2,674:
|-
|-
| ui_color
| ui_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Interface color</span>
| 菜单页面颜色
| 0xE4A046AF
| 0xE4A046AF
|  
|  
Line 2,677: Line 2,680:
|-
|-
| ui_colorize_ping
| ui_colorize_ping
| <span lang="en" dir="ltr" class="mw-content-ltr">Highlight ping</span>
| 在服务器列表中用颜色区分不同延迟
| 1
| 1
| 0
| 0
Line 2,683: Line 2,686:
|-
|-
| ui_colorize_gametype
| ui_colorize_gametype
| <span lang="en" dir="ltr" class="mw-content-ltr">Highlight gametype</span>
| 在服务器列表中用颜色区分不同游戏模式
| 1
| 1
| 0
| 0
Line 2,689: Line 2,692:
|-
|-
| ui_close_window_after_changing_setting
| ui_close_window_after_changing_setting
| <span lang="en" dir="ltr" class="mw-content-ltr">Close window after changing setting</span>
| 更改设置后关闭窗口
| 1
| 1
| 0
| 0
Line 2,695: Line 2,698:
|-
|-
| ui_unread_news
| ui_unread_news
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether there is unread news</span>
| 标记主界面新闻为未读
| 0
| 0
| 0
| 0
Line 2,701: Line 2,704:
|-
|-
| gfx_noclip
| gfx_noclip
| <span lang="en" dir="ltr" class="mw-content-ltr">Disable clipping</span>
| 禁用剪切
| 0
| 0
| 0
| 0
Line 2,707: Line 2,710:
|-
|-
| dummy_name
| dummy_name
| <span lang="en" dir="ltr" class="mw-content-ltr">Name of the dummy</span>
| 分身昵称
| ""
| ""
|  
|  
Line 2,713: Line 2,716:
|-
|-
| dummy_clan
| dummy_clan
| <span lang="en" dir="ltr" class="mw-content-ltr">Clan of the dummy</span>
| 分身战队名
| ""
| ""
|  
|  
Line 2,719: Line 2,722:
|-
|-
| dummy_country
| dummy_country
| <span lang="en" dir="ltr" class="mw-content-ltr">Country of the Dummy</span>
| 分身国籍
| -1
| -1
| -1
| -1
Line 2,725: Line 2,728:
|-
|-
| dummy_use_custom_color
| dummy_use_custom_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Toggles usage of custom colors</span>
| 分身自定义皮肤颜色
| 0
| 0
| 0
| 0
Line 2,731: Line 2,734:
|-
|-
| dummy_color_body
| dummy_color_body
| <span lang="en" dir="ltr" class="mw-content-ltr">Dummy body color</span>
| 分身身体颜色
| 65408
| 65408
|  
|  
Line 2,737: Line 2,740:
|-
|-
| dummy_color_feet
| dummy_color_feet
| <span lang="en" dir="ltr" class="mw-content-ltr">Dummy feet color</span>
| 分身脚部颜色
| 65408
| 65408
|  
|  
Line 2,743: Line 2,746:
|-
|-
| dummy_skin
| dummy_skin
| <span lang="en" dir="ltr" class="mw-content-ltr">Dummy skin</span>
| 分身皮肤名
| "default"
| "default"
|  
|  
Line 2,749: Line 2,752:
|-
|-
| dummy_default_eyes
| dummy_default_eyes
| <span lang="en" dir="ltr" class="mw-content-ltr">Dummy eyes when joining server. 0 = normal, 1 = pain, 2 = happy, 3 = surprise, 4 = angry, 5 = blink</span>
| 分身连接服务器时默认眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼)
| 0
| 0
| 0
| 0
Line 2,755: Line 2,758:
|-
|-
| cl_dummy
| cl_dummy
| <span lang="en" dir="ltr" class="mw-content-ltr">0 - player / 1 - dummy</span>
| 当前控制对象(0 = 本体,1 = 分身)
| 0
| 0
| 0
| 0
Line 2,761: Line 2,764:
|-
|-
| cl_dummy_hammer
| cl_dummy_hammer
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy is hammering for a hammerfly</span>
| 分身自动锤开关
| 0
| 0
| 0
| 0
Line 2,767: Line 2,770:
|-
|-
| cl_dummy_resetonswitch
| cl_dummy_resetonswitch
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy or player should stop pressing keys when you switch. 0 = off, 1 = dummy, 2 = player</span>
| 切换分身后保持卡键(0 = 保持卡键,1 = 切出的对象松开所有卡键,2 = 切入的对象松开所有卡键)
| 0
| 0
| 0
| 0
Line 2,773: Line 2,776:
|-
|-
| cl_dummy_restore_weapon
| cl_dummy_restore_weapon
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy should switch to last weapon after hammerfly</span>
| 分身自动锤关闭后自动切换回原先手持武器
| 1
| 1
| 0
| 0
Line 2,779: Line 2,782:
|-
|-
| cl_dummy_copy_moves
| cl_dummy_copy_moves
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy should copy your moves</span>
| 分身同步动作
| 0
| 0
| 0
| 0
Line 2,785: Line 2,788:
|-
|-
| cl_dummy_control
| cl_dummy_control
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether can you control dummy at the same time (cl_dummy_jump, cl_dummy_fire, cl_dummy_hook)</span>
| 分身同步动作时三种动作不同步,用其他按键独立控制(cl_dummy_jump 跳跃,cl_dummy_fire  开火,cl_dummy_hook 钩索)
| 0
| 0
| 0
| 0
Line 2,791: Line 2,794:
|-
|-
| cl_dummy_jump
| cl_dummy_jump
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy is jumping (requires cl_dummy_control 1)</span>
| 分身跳跃(需要cl_dummy_control 1
| 0
| 0
| 0
| 0
Line 2,797: Line 2,800:
|-
|-
| cl_dummy_fire
| cl_dummy_fire
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy is firing (requires cl_dummy_control 1)</span>
| 分身开火(需要cl_dummy_control 1
| 0
| 0
| 0
| 0
Line 2,803: Line 2,806:
|-
|-
| cl_dummy_hook
| cl_dummy_hook
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether dummy is hooking (requires cl_dummy_control 1)</span>
| 分身钩索(需要cl_dummy_control 1
| 0
| 0
| 0
| 0
Line 2,809: Line 2,812:
|-
|-
| cl_show_start_menu_images
| cl_show_start_menu_images
| <span lang="en" dir="ltr" class="mw-content-ltr">Show start menu images</span>
| 显示主界面选项的图片
| 1
| 1
| 0
| 0
Line 2,815: Line 2,818:
|-
|-
| cl_skip_start_menu
| cl_skip_start_menu
| <span lang="en" dir="ltr" class="mw-content-ltr">Skip the start menu</span>
| 跳过主界面
| 0
| 0
| 0
| 0
Line 2,821: Line 2,824:
|-
|-
| cl_video_pausewithdemo
| cl_video_pausewithdemo
| <span lang="en" dir="ltr" class="mw-content-ltr">Pause video rendering when demo playing pause</span>
| 暂停demo回放的同时暂停视频渲染
| 1
| 1
| 0
| 0
Line 2,827: Line 2,830:
|-
|-
| cl_video_showhud
| cl_video_showhud
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ingame HUD when rendering video</span>
| 录制回放时显示游戏内HUD
| 0
| 0
| 0
| 0
Line 2,833: Line 2,836:
|-
|-
| cl_video_showchat
| cl_video_showchat
| <span lang="en" dir="ltr" class="mw-content-ltr">Show chat when rendering video</span>
| 在录制回放渲染时显示聊天内容
| 1
| 1
| 0
| 0
Line 2,839: Line 2,842:
|-
|-
| cl_video_sound_enable
| cl_video_sound_enable
| <span lang="en" dir="ltr" class="mw-content-ltr">Use sound when rendering video</span>
| 渲染回放时使用声音
| 1
| 1
| 0
| 0
Line 2,845: Line 2,848:
|-
|-
| cl_video_show_hook_coll_other
| cl_video_show_hook_coll_other
| <span lang="en" dir="ltr" class="mw-content-ltr">Show other players' hook collision lines when rendering video</span>
| 渲染回放时显示其他玩家的钩索辅助线
| 0
| 0
| 0
| 0
Line 2,851: Line 2,854:
|-
|-
| cl_video_show_direction
| cl_video_show_direction
| <span lang="en" dir="ltr" class="mw-content-ltr">Show players' key presses when rendering video (1 = other players', 2 = also your own)</span>
| 渲染回放时显示玩家按键情况(1 = 其他玩家,2 = 仅自己)
| 0
| 0
| 0
| 0
Line 2,857: Line 2,860:
|-
|-
| cl_video_crf
| cl_video_crf
| <span lang="en" dir="ltr" class="mw-content-ltr">Set crf when encode video with libx264 (0 for highest quality, 51 for lowest)</span>
| 设置视频使用libx264编码时的固定速率系数crf(0 = 最高质量,51 = 最低质量)
| 18
| 18
| 0
| 0
Line 2,863: Line 2,866:
|-
|-
| cl_video_preset
| cl_video_preset
| <span lang="en" dir="ltr" class="mw-content-ltr">Set preset when encode video with libx264, default is 5 (medium), 0 is ultrafast, 9 is placebo (the slowest, not recommend)</span>
| 设置视频使用libx264编码时速度和质量的平衡性,默认为5(medium均衡),0 = ultrafast极致效率,9 = placebo安慰剂(最慢,不推荐)
| 5
| 5
| 0
| 0
Line 2,869: Line 2,872:
|-
|-
| dbg_tuning
| dbg_tuning
| <span lang="en" dir="ltr" class="mw-content-ltr">Display information about the tuning parameters that affect the own player (0 = off, 1 = show changed, 2 = show all)</span>
| 显示影响自己的调整参数信息(0 = 关闭,1 = 仅显示更改项,2 = 显示所有)
| 0
| 0
| 0
| 0
Line 2,875: Line 2,878:
|-
|-
| player_name
| player_name
| <span lang="en" dir="ltr" class="mw-content-ltr">Name of the player</span>
| 本体名
| ""
| ""
|  
|  
Line 2,881: Line 2,884:
|-
|-
| player_clan
| player_clan
| <span lang="en" dir="ltr" class="mw-content-ltr">Clan of the player</span>
| 本体战队名
| ""
| ""
|  
|  
Line 2,887: Line 2,890:
|-
|-
| player_country
| player_country
| <span lang="en" dir="ltr" class="mw-content-ltr">Country of the player</span>
| 本体国籍
| -1
| -1
| -1
| -1
Line 2,893: Line 2,896:
|-
|-
| password
| password
| <span lang="en" dir="ltr" class="mw-content-ltr">Password to the server</span>
| 服务器密码
| ""
| ""
|  
|  
Line 2,899: Line 2,902:
|-
|-
| events
| events
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).</span>
| 启用假日特殊装扮(例如一些假期会更改眼部表情,圣诞节皮肤等等)
| 1
| 1
| 0
| 0
Line 2,905: Line 2,908:
|-
|-
| steam_name
| steam_name
| <span lang="en" dir="ltr" class="mw-content-ltr">Last seen name of the Steam profile</span>
| 显示Steam当前所用名字
| ""
| ""
|  
|  
Line 2,911: Line 2,914:
|-
|-
| logfile
| logfile
| <span lang="en" dir="ltr" class="mw-content-ltr">Filename to log all output to</span>
| 记录所有输出日志的文件名
| ""
| ""
|  
|  
Line 2,917: Line 2,920:
|-
|-
| logappend
| logappend
| <span lang="en" dir="ltr" class="mw-content-ltr">Append to logfile instead of overwriting it every time</span>
| 总是添加内容而不是覆盖原有日志文件
| 1
| 1
| 0
| 0
Line 2,923: Line 2,926:
|-
|-
| loglevel
| loglevel
| <span lang="en" dir="ltr" class="mw-content-ltr">Adjusts the amount of information in the logfile (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)</span>
| 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹)
| 0
| 0
| -3
| -3
Line 2,929: Line 2,932:
|-
|-
| stdout_output_level
| stdout_output_level
| <span lang="en" dir="ltr" class="mw-content-ltr">Adjusts the amount of information in the system console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)</span>
| 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹)
| 0
| 0
| -3
| -3
Line 2,935: Line 2,938:
|-
|-
| console_output_level
| console_output_level
| <span lang="en" dir="ltr" class="mw-content-ltr">Adjusts the amount of information in the local/remote console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)</span>
| 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹)
| 0
| 0
| -3
| -3
Line 2,941: Line 2,944:
|-
|-
| console_enable_colors
| console_enable_colors
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable colors in console output</span>
| 用颜色区分控制台中输出的信息
| 1
| 1
| 0
| 0
Line 2,947: Line 2,950:
|-
|-
| cl_save_settings
| cl_save_settings
| <span lang="en" dir="ltr" class="mw-content-ltr">Write the settings file on exit</span>
| 退出游戏时保存所有设置
| 1
| 1
| 0
| 0
Line 2,953: Line 2,956:
|-
|-
| cl_refresh_rate
| cl_refresh_rate
| <span lang="en" dir="ltr" class="mw-content-ltr">Refresh rate for updating the game (in Hz)</span>
| 游戏窗口的刷新率(单位:Hz)
| 0
| 0
| 0
| 0
Line 2,959: Line 2,962:
|-
|-
| cl_refresh_rate_inactive
| cl_refresh_rate_inactive
| <span lang="en" dir="ltr" class="mw-content-ltr">Refresh rate for updating the game when the window is inactive (in Hz)</span>
| 游戏窗口在后台的刷新率(单位:Hz)
| 120
| 120
| 0
| 0
Line 2,965: Line 2,968:
|-
|-
| cl_editor
| cl_editor
|  
| 打开地图编辑器
| 0
| 0
| 0
| 0
Line 2,971: Line 2,974:
|-
|-
| cl_editor_dilate
| cl_editor_dilate
| <span lang="en" dir="ltr" class="mw-content-ltr">Automatically dilates embedded images</span>
| 自动扩充嵌入图像
| 1
| 1
| 0
| 0
Line 2,977: Line 2,980:
|-
|-
| cl_skin_filter_string
| cl_skin_filter_string
| <span lang="en" dir="ltr" class="mw-content-ltr">Skin filtering string</span>
| 皮肤筛选关键词
| ""
| ""
|  
|  
Line 2,983: Line 2,986:
|-
|-
| cl_auto_demo_record
| cl_auto_demo_record
| <span lang="en" dir="ltr" class="mw-content-ltr">Automatically record demos</span>
| 自动保存demo回放
| 1
| 1
| 0
| 0
Line 2,989: Line 2,992:
|-
|-
| cl_auto_demo_on_connect
| cl_auto_demo_on_connect
| <span lang="en" dir="ltr" class="mw-content-ltr">Only start a new demo when connect while automatically record demos</span>
| 仅在连接服务器的时候自动记录一个demo文件
| 0
| 0
| 0
| 0
Line 2,995: Line 2,998:
|-
|-
| cl_auto_demo_max
| cl_auto_demo_max
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum number of automatically recorded demos (0 = no limit)</span>
| 自动保存demo回放的最大数量(0 = 无限制)
| 10
| 10
| 0
| 0
Line 3,001: Line 3,004:
|-
|-
| cl_auto_screenshot
| cl_auto_screenshot
| <span lang="en" dir="ltr" class="mw-content-ltr">Automatically take game over screenshot</span>
| 自动保存游戏结束截图
| 0
| 0
| 0
| 0
Line 3,007: Line 3,010:
|-
|-
| cl_auto_screenshot_max
| cl_auto_screenshot_max
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum number of automatically created screenshots (0 = no limit)</span>
| 自动保存截图的最大数量(0 = 无限制)
| 10
| 10
| 0
| 0
Line 3,013: Line 3,016:
|-
|-
| cl_auto_csv
| cl_auto_csv
| <span lang="en" dir="ltr" class="mw-content-ltr">Automatically create game over csv</span>
| 自动将计分板导出为csv文件
| 0
| 0
| 0
| 0
Line 3,019: Line 3,022:
|-
|-
| cl_auto_csv_max
| cl_auto_csv_max
| <span lang="en" dir="ltr" class="mw-content-ltr">Maximum number of automatically created csvs (0 = no limit)</span>
| 自动保存csv文件的最大数量(0 = 无限制)
| 10
| 10
| 0
| 0
Line 3,025: Line 3,028:
|-
|-
| cl_show_broadcasts
| cl_show_broadcasts
| <span lang="en" dir="ltr" class="mw-content-ltr">Show broadcasts ingame</span>
| 显示游戏内广播
| 1
| 1
| 0
| 0
Line 3,031: Line 3,034:
|-
|-
| cl_print_broadcasts
| cl_print_broadcasts
| <span lang="en" dir="ltr" class="mw-content-ltr">Print broadcasts to console</span>
| 在控制台显示广播内容
| 1
| 1
| 0
| 0
Line 3,037: Line 3,040:
|-
|-
| cl_print_motd
| cl_print_motd
| <span lang="en" dir="ltr" class="mw-content-ltr">Print motd to console</span>
| 在控制台显示每日消息
| 1
| 1
| 0
| 0
Line 3,043: Line 3,046:
|-
|-
| cl_friends_ignore_clan
| cl_friends_ignore_clan
| <span lang="en" dir="ltr" class="mw-content-ltr">Ignore clan tag when searching for friends</span>
| 寻找好友时略过战队名
| 1
| 1
| 0
| 0
Line 3,049: Line 3,052:
|-
|-
| cl_assets_entities
| cl_assets_entities
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset/assets for entities</span>
| 实体层资源文件夹
| "default"
| "default"
|  
|  
Line 3,055: Line 3,058:
|-
|-
| cl_asset_game
| cl_asset_game
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset for game</span>
| 游戏资源文件夹
| "default"
| "default"
|  
|  
Line 3,061: Line 3,064:
|-
|-
| cl_asset_emoticons
| cl_asset_emoticons
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset for emoticons</span>
| 表情资源文件夹
| "default"
| "default"
|  
|  
Line 3,067: Line 3,070:
|-
|-
| cl_asset_particles
| cl_asset_particles
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset for particles</span>
| 粒子资源文件夹
| "default"
| "default"
|  
|  
Line 3,073: Line 3,076:
|-
|-
| cl_asset_hud
| cl_asset_hud
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset for HUD</span>
| HUD资源文件夹
| "default"
| "default"
|  
|  
Line 3,079: Line 3,082:
|-
|-
| cl_asset_extras
| cl_asset_extras
| <span lang="en" dir="ltr" class="mw-content-ltr">The asset for the game graphics that do not come from Teeworlds</span>
| 其他资源文件夹
| "default"
| "default"
|  
|  
Line 3,085: Line 3,088:
|-
|-
| br_filter_string
| br_filter_string
| <span lang="en" dir="ltr" class="mw-content-ltr">Server browser filtering string</span>
| 服务器搜索关键词
| "Novice"
| "Novice"
|  
|  
Line 3,091: Line 3,094:
|-
|-
| br_exclude_string
| br_exclude_string
| <span lang="en" dir="ltr" class="mw-content-ltr">Server browser exclusion string</span>
| 服务器搜索排除词
| ""
| ""
|  
|  
Line 3,097: Line 3,100:
|-
|-
| br_filter_full
| br_filter_full
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out full server in browser</span>
| 仅显示未满服务器
| 0
| 0
| 0
| 0
Line 3,103: Line 3,106:
|-
|-
| br_filter_empty
| br_filter_empty
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out empty server in browser</span>
| 仅显示有玩家的服务器
| 0
| 0
| 0
| 0
Line 3,109: Line 3,112:
|-
|-
| br_filter_spectators
| br_filter_spectators
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out spectators from player numbers</span>
| 屏蔽旁观位的服务器
| 0
| 0
| 0
| 0
Line 3,115: Line 3,118:
|-
|-
| br_filter_friends
| br_filter_friends
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out servers with no friends</span>
| 只显示好友所在的服务器
| 0
| 0
| 0
| 0
Line 3,121: Line 3,124:
|-
|-
| br_filter_country
| br_filter_country
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out servers with non-matching player country</span>
| 仅显示指定的国家或地区的服务器
| 0
| 0
| 0
| 0
Line 3,127: Line 3,130:
|-
|-
| br_filter_country_index
| br_filter_country_index
| <span lang="en" dir="ltr" class="mw-content-ltr">Player country to filter by in the server browser</span>
| 设置服务器列表要筛选的国家或地区
| -1
| -1
| -1
| -1
Line 3,133: Line 3,136:
|-
|-
| br_filter_pw
| br_filter_pw
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out password protected servers in browser</span>
| 仅显示没有密码的服务器
| 0
| 0
| 0
| 0
Line 3,139: Line 3,142:
|-
|-
| br_filter_gametype
| br_filter_gametype
| <span lang="en" dir="ltr" class="mw-content-ltr">Game types to filter</span>
| 筛选的游戏模式类型
| ""
| ""
|  
|  
Line 3,145: Line 3,148:
|-
|-
| br_filter_gametype_strict
| br_filter_gametype_strict
| <span lang="en" dir="ltr" class="mw-content-ltr">Strict gametype filter</span>
| 严格筛选游戏模式
| 0
| 0
| 0
| 0
Line 3,151: Line 3,154:
|-
|-
| br_filter_connecting_players
| br_filter_connecting_players
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter connecting players</span>
| 筛选正在连接的玩家
| 1
| 1
| 0
| 0
Line 3,157: Line 3,160:
|-
|-
| br_filter_serveraddress
| br_filter_serveraddress
| <span lang="en" dir="ltr" class="mw-content-ltr">Server address to filter</span>
| 筛选的服务器地址
| ""
| ""
|  
|  
Line 3,163: Line 3,166:
|-
|-
| br_filter_unfinished_map
| br_filter_unfinished_map
| <span lang="en" dir="ltr" class="mw-content-ltr">Show only servers with unfinished maps</span>
| 仅显示未完成地图的服务器
| 0
| 0
| 0
| 0
Line 3,169: Line 3,172:
|-
|-
| br_filter_exclude_countries
| br_filter_exclude_countries
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out DDNet servers by country</span>
| 筛选DDNet列表下特定国家或地区的服务器
| ""
| ""
|  
|  
Line 3,175: Line 3,178:
|-
|-
| br_filter_exclude_types
| br_filter_exclude_types
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out DDNet servers by type (mod)</span>
| 筛选DDNet服务器列表下特定游戏模式
| ""
| ""
|  
|  
Line 3,181: Line 3,184:
|-
|-
| br_indicate_finished
| br_indicate_finished
| <span lang="en" dir="ltr" class="mw-content-ltr">Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info)</span>
| 查询是否完成某张DDNet地图(提交玩家名字至info.ddnet.org/info
| 1
| 1
| 0
| 0
Line 3,187: Line 3,190:
|-
|-
| br_location
| br_location
| <span lang="en" dir="ltr" class="mw-content-ltr">Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America</span>
| 在延迟项用位置信息替换ping值,当前可用值:auto 自动,af 非洲,as 亚洲,as:cn 中国,eu 欧洲,na 北美洲,oc 大洋洲,sa 南美洲。
| "auto"
| "auto"
|  
|  
Line 3,193: Line 3,196:
|-
|-
| br_cached_best_serverinfo_url
| br_cached_best_serverinfo_url
| <span lang="en" dir="ltr" class="mw-content-ltr">Do not set this variable, instead create a ddnet-serverlist-urls.cfg next to settings_ddnet.cfg to specify all possible serverlist URLs</span>
| 请勿设置此变量,而应在settings_ddnet.cfg文件旁创建一个ddnet-serverlist-urls.cfg文件来收录所有可用服务器列表URLs
| ""
| ""
|  
|  
Line 3,199: Line 3,202:
|-
|-
| br_filter_exclude_countries_kog
| br_filter_exclude_countries_kog
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out kog servers by country</span>
| 筛选KoG列表下特定国家或地区的服务器
| ""
| ""
|  
|  
Line 3,205: Line 3,208:
|-
|-
| br_filter_exclude_types_kog
| br_filter_exclude_types_kog
| <span lang="en" dir="ltr" class="mw-content-ltr">Filter out kog servers by type (mod)</span>
| 筛选KoG列表下特定游戏模式
| ""
| ""
|  
|  
Line 3,211: Line 3,214:
|-
|-
| br_sort
| br_sort
| <span lang="en" dir="ltr" class="mw-content-ltr">Sorting column in server browser</span>
| 按服务器列表的某列排序
| 4
| 4
| 0
| 0
Line 3,217: Line 3,220:
|-
|-
| br_sort_order
| br_sort_order
| <span lang="en" dir="ltr" class="mw-content-ltr">Sorting order in server browser</span>
| 服务器列表排序的方式,字母正序或倒序
| 2
| 2
| 0
| 0
Line 3,223: Line 3,226:
|-
|-
| br_max_requests
| br_max_requests
| <span lang="en" dir="ltr" class="mw-content-ltr">Number of concurrent requests to use when refreshing server browser</span>
| 刷新服务器列表时使用的并发请求数量
| 100
| 100
| 0
| 0
Line 3,229: Line 3,232:
|-
|-
| br_demo_sort
| br_demo_sort
| <span lang="en" dir="ltr" class="mw-content-ltr">Sorting column in demo browser</span>
| 按demo回放列表的某列排序
| 0
| 0
| 0
| 0
Line 3,235: Line 3,238:
|-
|-
| br_demo_sort_order
| br_demo_sort_order
| <span lang="en" dir="ltr" class="mw-content-ltr">Sorting order in demo browser</span>
| demo回放列表排序的方式,字母正序或倒序
| 0
| 0
| 0
| 0
Line 3,241: Line 3,244:
|-
|-
| br_demo_fetch_info
| br_demo_fetch_info
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to auto fetch demo infos on refresh</span>
| 是否在刷新时自动获取demo信息
| 0
| 0
| 0
| 0
Line 3,247: Line 3,250:
|-
|-
| snd_buffer_size
| snd_buffer_size
| <span lang="en" dir="ltr" class="mw-content-ltr">Sound buffer size</span>
| 声音缓冲大小
| 512
| 512
| 128
| 128
Line 3,253: Line 3,256:
|-
|-
| snd_rate
| snd_rate
| <span lang="en" dir="ltr" class="mw-content-ltr">Sound mixing rate</span>
| 声音混合率
| 48000
| 48000
| 5512
| 5512
Line 3,259: Line 3,262:
|-
|-
| snd_enable
| snd_enable
| <span lang="en" dir="ltr" class="mw-content-ltr">Sound enable</span>
| 开启声音
| 1
| 1
| 0
| 0
Line 3,265: Line 3,268:
|-
|-
| snd_enable_music
| snd_enable_music
| <span lang="en" dir="ltr" class="mw-content-ltr">Play background music</span>
| 播放背景音乐
| 0
| 0
| 0
| 0
Line 3,271: Line 3,274:
|-
|-
| snd_volume
| snd_volume
| <span lang="en" dir="ltr" class="mw-content-ltr">Sound volume</span>
| 音量
| 30
| 30
| 0
| 0
Line 3,277: Line 3,280:
|-
|-
| snd_chat_volume
| snd_chat_volume
| <span lang="en" dir="ltr" class="mw-content-ltr">Chat sound volume</span>
| 聊天提示音量
| 30
| 30
| 0
| 0
Line 3,283: Line 3,286:
|-
|-
| snd_game_volume
| snd_game_volume
| <span lang="en" dir="ltr" class="mw-content-ltr">Game sound volume</span>
| 游戏效果音量
| 30
| 30
| 0
| 0
Line 3,289: Line 3,292:
|-
|-
| snd_ambient_volume
| snd_ambient_volume
| <span lang="en" dir="ltr" class="mw-content-ltr">Map Sound sound volume</span>
| 地图音效音量
| 30
| 30
| 0
| 0
Line 3,295: Line 3,298:
|-
|-
| snd_background_music_volume
| snd_background_music_volume
| <span lang="en" dir="ltr" class="mw-content-ltr">Background music sound volume</span>
| 背景音乐音量
| 30
| 30
| 0
| 0
Line 3,301: Line 3,304:
|-
|-
| snd_nonactive_mute
| snd_nonactive_mute
|  
| 游戏在后台时自动静音
| 0
| 0
| 0
| 0
Line 3,307: Line 3,310:
|-
|-
| snd_game
| snd_game
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable game sounds</span>
| 启用游戏声音
| 1
| 1
| 0
| 0
Line 3,313: Line 3,316:
|-
|-
| snd_gun
| snd_gun
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable gun sound</span>
| 启用枪械声音
| 1
| 1
| 0
| 0
Line 3,319: Line 3,322:
|-
|-
| snd_long_pain
| snd_long_pain
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable long pain sound (used when shooting in freeze)</span>
| 启用冻结呼叫声(在冻结状态下开火)
| 1
| 1
| 0
| 0
Line 3,325: Line 3,328:
|-
|-
| snd_chat
| snd_chat
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable regular chat sound</span>
| 启用常规聊天提示音
| 1
| 1
| 0
| 0
Line 3,331: Line 3,334:
|-
|-
| snd_team_chat
| snd_team_chat
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable team chat sound</span>
| 启用队伍聊天提示音
| 1
| 1
| 0
| 0
Line 3,337: Line 3,340:
|-
|-
| snd_servermessage
| snd_servermessage
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable server message sound</span>
| 启用服务器消息提示音
| 1
| 1
| 0
| 0
Line 3,343: Line 3,346:
|-
|-
| snd_highlight
| snd_highlight
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable highlighted chat sound</span>
| 启用聊天被提及音
| 1
| 1
| 0
| 0
Line 3,349: Line 3,352:
|-
|-
| gfx_screen
| gfx_screen
| <span lang="en" dir="ltr" class="mw-content-ltr">Screen index</span>
| 多屏幕时的所在屏幕编号
| 0
| 0
| 0
| 0
Line 3,355: Line 3,358:
|-
|-
| gfx_screen_width
| gfx_screen_width
| <span lang="en" dir="ltr" class="mw-content-ltr">Screen resolution width</span>
| 屏幕宽度分辨率
| 0
| 0
| 0
| 0
Line 3,361: Line 3,364:
|-
|-
| gfx_screen_height
| gfx_screen_height
| <span lang="en" dir="ltr" class="mw-content-ltr">Screen resolution height</span>
| 屏幕高度分辨率
| 0
| 0
| 0
| 0
Line 3,367: Line 3,370:
|-
|-
| gfx_screen_refresh_rate
| gfx_screen_refresh_rate
| <span lang="en" dir="ltr" class="mw-content-ltr">Screen refresh rate</span>
| 屏幕刷新率
| 0
| 0
| 0
| 0
Line 3,373: Line 3,376:
|-
|-
| gfx_desktop_width
| gfx_desktop_width
| <span lang="en" dir="ltr" class="mw-content-ltr">Desktop resolution width for detecting display changes (not recommended to change manually)</span>
| 检测显示改变时的桌面分辨率宽度(不建议手动更改)
| 0
| 0
| 0
| 0
Line 3,379: Line 3,382:
|-
|-
| gfx_desktop_height
| gfx_desktop_height
| <span lang="en" dir="ltr" class="mw-content-ltr">Desktop resolution height for detecting display changes (not recommended to change manually)</span>
| 检测显示改变时的桌面分辨率高度(不建议手动更改)
| 0
| 0
| 0
| 0
Line 3,385: Line 3,388:
|-
|-
| gfx_borderless
| gfx_borderless
| <span lang="en" dir="ltr" class="mw-content-ltr">Borderless window (not to be used with fullscreen)</span>
| 无边框窗口模式(全屏模式下无用)
| 1
| 1
| 0
| 0
Line 3,391: Line 3,394:
|-
|-
| gfx_fullscreen
| gfx_fullscreen
| <span lang="en" dir="ltr" class="mw-content-ltr">Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen</span>
| 设置全屏模式(0 = 非全屏,1 = 独占全屏,2 = 无边框全屏,3 = 窗口化全屏)
| 0
| 0
| 0
| 0
Line 3,397: Line 3,400:
|-
|-
| gfx_highdpi
| gfx_highdpi
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable high-dpi</span>
| 使用高dpi
| 1
| 1
| 0
| 0
Line 3,403: Line 3,406:
|-
|-
| gfx_color_depth
| gfx_color_depth
| <span lang="en" dir="ltr" class="mw-content-ltr">Colors bits for framebuffer (fullscreen only)</span>
| 帧缓存的色深,单位:bit(仅全屏)
| 24
| 24
| 16
| 16
Line 3,409: Line 3,412:
|-
|-
| gfx_vsync
| gfx_vsync
| <span lang="en" dir="ltr" class="mw-content-ltr">Vertical sync (may cause delay)</span>
| 垂直同步(可能产生延迟)
| 0
| 0
| 0
| 0
Line 3,415: Line 3,418:
|-
|-
| gfx_display_all_video_modes
| gfx_display_all_video_modes
| <span lang="en" dir="ltr" class="mw-content-ltr">Show all video modes</span>
| 在设置中显示所有可用的视频设置选项
| 0
| 0
| 0
| 0
Line 3,421: Line 3,424:
|-
|-
| gfx_high_detail
| gfx_high_detail
| <span lang="en" dir="ltr" class="mw-content-ltr">High detail</span>
| 显示地图细节
| 1
| 1
| 0
| 0
Line 3,427: Line 3,430:
|-
|-
| gfx_fsaa_samples
| gfx_fsaa_samples
| <span lang="en" dir="ltr" class="mw-content-ltr">FSAA Samples</span>
| 全屏抗锯齿FSAA采样倍数(可能导致掉帧)
| 0
| 0
| 0
| 0
Line 3,433: Line 3,436:
|-
|-
| gfx_refresh_rate
| gfx_refresh_rate
| <span lang="en" dir="ltr" class="mw-content-ltr">Screen refresh rate</span>
| 屏幕刷新率
| 0
| 0
| 0
| 0
| 10000
| 10000
|-
| gfx_finish
|
| 0
| 0
| 1
|-
|-
| gfx_backgroundrender
| gfx_backgroundrender
| <span lang="en" dir="ltr" class="mw-content-ltr">Render graphics when window is in background</span>
| 游戏在后台时依然渲染画面
| 1
| 1
| 0
| 0
Line 3,451: Line 3,448:
|-
|-
| gfx_text_overlay
| gfx_text_overlay
| <span lang="en" dir="ltr" class="mw-content-ltr">Stop rendering textoverlay in editor or with entities: high value = less details = more speed</span>
| 在地图编辑器或实体层快速渲染材质覆盖画面:值越大 = 细节越少 = 渲染速度越快
| 10
| 10
| 1
| 1
Line 3,457: Line 3,454:
|-
|-
| gfx_asyncrender_old
| gfx_asyncrender_old
| <span lang="en" dir="ltr" class="mw-content-ltr">Do rendering async from the the update</span>
| 游戏刷新采用异步渲染,就是说上一帧渲染未完成时会跳过当前帧画面的渲染,可以防止不同帧画面一起显示的画面撕裂
| 1
| 1
| 0
| 0
Line 3,463: Line 3,460:
|-
|-
| gfx_quad_as_triangle
| gfx_quad_as_triangle
| <span lang="en" dir="ltr" class="mw-content-ltr">Render quads as triangles (fixes quad coloring on some GPUs)</span>
| 以三角分割方式渲染装饰性场景(在某些GPU中可以修复装饰的颜色)
| 0
| 0
| 0
| 0
Line 3,469: Line 3,466:
|-
|-
| inp_mousesens
| inp_mousesens
| <span lang="en" dir="ltr" class="mw-content-ltr">Mouse sensitivity</span>
| 鼠标灵敏度
| 200
| 200
| 1
| 1
Line 3,475: Line 3,472:
|-
|-
| inp_translated_keys
| inp_translated_keys
| <span lang="en" dir="ltr" class="mw-content-ltr">Translate keys before interpreting them, respects keyboard layouts</span>
| 考虑不同语言键盘的布局,当键盘按键需要转码时先转码再使用
| 0
| 0
| 0
| 0
Line 3,481: Line 3,478:
|-
|-
| inp_ignored_modifiers
| inp_ignored_modifiers
| <span lang="en" dir="ltr" class="mw-content-ltr">Ignored keyboard modifier mask</span>
| 忽视键盘的修饰组合键
| 0
| 0
| 0
| 0
Line 3,487: Line 3,484:
|-
|-
| inp_ime_native_ui
| inp_ime_native_ui
| <span lang="en" dir="ltr" class="mw-content-ltr">Use native UI for IME (may cause IME to not work in fullscreen mode) (changing requires restart)</span>
| 使用输入法的原生皮肤(可能导致全屏模式下输入法异常,并且需要重启游戏来应用更改)
| 0
| 0
| 0
| 0
Line 3,493: Line 3,490:
|-
|-
| inp_controller_enable
| inp_controller_enable
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable controller</span>
| 启用手柄控制器
| 0
| 0
| 0
| 0
Line 3,499: Line 3,496:
|-
|-
| inp_controller_guid
| inp_controller_guid
| <span lang="en" dir="ltr" class="mw-content-ltr">Controller GUID which uniquely identifies the active controller</span>
| 已识别手柄设备的名称
| ""
| ""
|  
|  
Line 3,505: Line 3,502:
|-
|-
| inp_controller_absolute
| inp_controller_absolute
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable absolute controller aiming ingame</span>
| 游戏内启用完全手柄控制
| 0
| 0
| 0
| 0
Line 3,511: Line 3,508:
|-
|-
| inp_controller_sens
| inp_controller_sens
| <span lang="en" dir="ltr" class="mw-content-ltr">Ingame controller sensitivity</span>
| 游戏内手柄灵敏度
| 100
| 100
| 1
| 1
Line 3,517: Line 3,514:
|-
|-
| inp_controller_x
| inp_controller_x
| <span lang="en" dir="ltr" class="mw-content-ltr">Controller axis that controls X axis of cursor</span>
| 控制准星X轴方向的摇杆
| 0
| 0
| 0
| 0
Line 3,523: Line 3,520:
|-
|-
| inp_controller_y
| inp_controller_y
| <span lang="en" dir="ltr" class="mw-content-ltr">Controller axis that controls Y axis of cursor</span>
| 控制准星Y轴方向的摇杆
| 1
| 1
| 0
| 0
Line 3,529: Line 3,526:
|-
|-
| inp_controller_tolerance
| inp_controller_tolerance
| <span lang="en" dir="ltr" class="mw-content-ltr">Controller axis tolerance to account for jitter</span>
| 忽视手柄摇杆的微小抖动量
| 5
| 5
| 0
| 0
Line 3,535: Line 3,532:
|-
|-
| cl_port
| cl_port
| <span lang="en" dir="ltr" class="mw-content-ltr">Port to use for client connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)</span>
| 客户端本体连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启)
| 0
| 0
| 0
| 0
Line 3,541: Line 3,538:
|-
|-
| cl_dummy_port
| cl_dummy_port
| <span lang="en" dir="ltr" class="mw-content-ltr">Port to use for dummy connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)</span>
| 分身连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启)
| 0
| 0
| 0
| 0
Line 3,547: Line 3,544:
|-
|-
| cl_contact_port
| cl_contact_port
| <span lang="en" dir="ltr" class="mw-content-ltr">Port to use for serverinfo connections to server (0 to choose a random port, 1024 or higher to set a manual port, requires a restart)</span>
| 服务器信息连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启)
| 0
| 0
| 0
| 0
Line 3,553: Line 3,550:
|-
|-
| bindaddr
| bindaddr
| <span lang="en" dir="ltr" class="mw-content-ltr">Address to bind the client/server to</span>
| 客户端/服务器绑定的地址
| ""
| ""
|  
|  
Line 3,559: Line 3,556:
|-
|-
| debug
| debug
| <span lang="en" dir="ltr" class="mw-content-ltr">Debug mode</span>
| 调试(Debug)模式
| 0
| 0
| 0
| 0
Line 3,565: Line 3,562:
|-
|-
| dbg_curl
| dbg_curl
| <span lang="en" dir="ltr" class="mw-content-ltr">Debug curl</span>
| 调试模式曲线
| 0
| 0
| 0
| 0
Line 3,571: Line 3,568:
|-
|-
| dbg_graphs
| dbg_graphs
| <span lang="en" dir="ltr" class="mw-content-ltr">Performance graphs</span>
| 性能图表
| 0
| 0
| 0
| 0
Line 3,577: Line 3,574:
|-
|-
| dbg_gfx
| dbg_gfx
| <span lang="en" dir="ltr" class="mw-content-ltr">Show graphic library warnings and errors, if the GPU supports it (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all)</span>
| 当GPU支持时显示图形库警告或错误(0 = 不显示,1 = 显示最少,2 = 关键性能,3 = 显示更多,4 = 显示全部)
| 0
| 0
| 0
| 0
Line 3,583: Line 3,580:
|-
|-
| dbg_stress
| dbg_stress
| <span lang="en" dir="ltr" class="mw-content-ltr">Stress systems (Debug build only)</span>
| 压力系统(仅调试模式)
| 0
| 0
| 0
| 0
Line 3,589: Line 3,586:
|-
|-
| dbg_stress_server
| dbg_stress_server
| <span lang="en" dir="ltr" class="mw-content-ltr">Server to stress (Debug build only)</span>
| 服务器压力(仅调试模式)
| "localhost"
| "localhost"
|  
|  
Line 3,595: Line 3,592:
|-
|-
| http_allow_insecure
| http_allow_insecure
| <span lang="en" dir="ltr" class="mw-content-ltr">Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing.</span>
| 允许不安全的HTTP协议,大多数情况用于测试
| 0
| 0
| 0
| 0
Line 3,601: Line 3,598:
|-
|-
| cl_race_binds_set
| cl_race_binds_set
| <span lang="en" dir="ltr" class="mw-content-ltr">What level the DDRace binds are set to (this is automated, you don't need to use this)</span>
| DDRace绑定设置等级(自动识别,无需手动设置)
| 0
| 0
| 0
| 0
Line 3,607: Line 3,604:
|-
|-
| cl_reconnect_timeout
| cl_reconnect_timeout
| <span lang="en" dir="ltr" class="mw-content-ltr">How many seconds to wait before reconnecting (after timeout, 0 for off)</span>
| 超时后重连等待时长,单位:秒(0 = 关闭)
| 120
| 120
| 0
| 0
Line 3,613: Line 3,610:
|-
|-
| cl_reconnect_full
| cl_reconnect_full
| <span lang="en" dir="ltr" class="mw-content-ltr">How many seconds to wait before reconnecting (when server is full, 0 for off)</span>
| 服务器满人时重连等待时长,单位:秒(0 = 关闭)
| 5
| 5
| 0
| 0
Line 3,619: Line 3,616:
|-
|-
| cl_message_system_color
| cl_message_system_color
| <span lang="en" dir="ltr" class="mw-content-ltr">System message color</span>
| 系统信息颜色
| 2817983
| 2817983
|  
|  
Line 3,625: Line 3,622:
|-
|-
| cl_message_client_color
| cl_message_client_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Client message color</span>
| 客户端信息颜色
| 9633471
| 9633471
|  
|  
Line 3,631: Line 3,628:
|-
|-
| cl_message_highlight_color
| cl_message_highlight_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Highlighted message color</span>
| 被玩家提及消息颜色
| 65471
| 65471
|  
|  
Line 3,637: Line 3,634:
|-
|-
| cl_message_team_color
| cl_message_team_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Team message color</span>
| 队伍消息颜色
| 5636050
| 5636050
|  
|  
Line 3,643: Line 3,640:
|-
|-
| cl_message_color
| cl_message_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Message color</span>
| 消息颜色
| 255
| 255
|  
|  
Line 3,649: Line 3,646:
|-
|-
| cl_laser_rifle_inner_color
| cl_laser_rifle_inner_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser inner color for Rifle</span>
| 激光枪激光实心光线颜色
| 11206591
| 11206591
|  
|  
Line 3,655: Line 3,652:
|-
|-
| cl_laser_rifle_outline_color
| cl_laser_rifle_outline_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser outline color for Rifle</span>
| 激光枪激光外框光线颜色
| 11176233
| 11176233
|  
|  
Line 3,661: Line 3,658:
|-
|-
| cl_laser_sg_inner_color
| cl_laser_sg_inner_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser inner color for Shotgun</span>
| 散弹枪激光实心光线颜色
| 1467241
| 1467241
|  
|  
Line 3,667: Line 3,664:
|-
|-
| cl_laser_sg_outline_color
| cl_laser_sg_outline_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser outline color for Shotgun</span>
| 散弹枪激光外框光线颜色
| 1866773
| 1866773
|  
|  
Line 3,673: Line 3,670:
|-
|-
| cl_laser_door_inner_color
| cl_laser_door_inner_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser inner color for doors</span>
| 激光门激光实心光线颜色
| 7701379
| 7701379
|  
|  
Line 3,679: Line 3,676:
|-
|-
| cl_laser_door_outline_color
| cl_laser_door_outline_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser outline color for doors</span>
| 激光们激光外框光线颜色
| 7667473
| 7667473
|  
|  
Line 3,685: Line 3,682:
|-
|-
| cl_laser_freeze_inner_color
| cl_laser_freeze_inner_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser inner color for freezes</span>
| 冻结机关激光实心光线颜色
| 12001153
| 12001153
|  
|  
Line 3,691: Line 3,688:
|-
|-
| cl_laser_freeze_outline_color
| cl_laser_freeze_outline_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Laser outline color for freezes</span>
| 冻结机关激光外框光线颜色
| 11613223
| 11613223
|  
|  
Line 3,697: Line 3,694:
|-
|-
| cl_kill_message_normal_color
| cl_kill_message_normal_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Kill message normal color</span>
| 非相关击杀信息颜色
| 255
| 255
|  
|  
Line 3,703: Line 3,700:
|-
|-
| cl_kill_message_highlight_color
| cl_kill_message_highlight_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Kill message highlight color</span>
| 相关击杀消息颜色
| 255
| 255
|  
|  
Line 3,709: Line 3,706:
|-
|-
| cl_message_friend
| cl_message_friend
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable coloring and the heart for friends</span>
| 在好友消息处显示爱心
| 1
| 1
| 0
| 0
Line 3,715: Line 3,712:
|-
|-
| cl_message_friend_color
| cl_message_friend_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Friend message color</span>
| 好友消息颜色
| 65425
| 65425
|  
|  
Line 3,721: Line 3,718:
|-
|-
| conn_timeout
| conn_timeout
| <span lang="en" dir="ltr" class="mw-content-ltr">Network timeout</span>
| 网络超时
| 100
| 100
| 5
| 5
Line 3,727: Line 3,724:
|-
|-
| cl_show_ids
| cl_show_ids
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show client ids in scoreboard</span>
| 在计分板显示客户端id
| 0
| 0
| 0
| 0
Line 3,733: Line 3,730:
|-
|-
| cl_scoreboard_on_death
| cl_scoreboard_on_death
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether to show scoreboard after death or not</span>
| 死亡时显示计分板
| 1
| 1
| 0
| 0
Line 3,739: Line 3,736:
|-
|-
| cl_auto_race_record
| cl_auto_race_record
| <span lang="en" dir="ltr" class="mw-content-ltr">Save the best demo of each race</span>
| 保存每场游戏最佳记录的回放
| 1
| 1
| 0
| 0
Line 3,745: Line 3,742:
|-
|-
| cl_replays
| cl_replays
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable/disable replays</span>
| 启用短时回放
| 0
| 0
| 0
| 0
Line 3,751: Line 3,748:
|-
|-
| cl_replay_length
| cl_replay_length
| <span lang="en" dir="ltr" class="mw-content-ltr">Set the default length of the replays</span>
| 短时回放默认时长
| 30
| 30
| 10
| 10
Line 3,757: Line 3,754:
|-
|-
| cl_race_record_server_control
| cl_race_record_server_control
| <span lang="en" dir="ltr" class="mw-content-ltr">Let the server start the race recorder</span>
| 由服务器决定回放录制的开始位置
| 1
| 1
| 0
| 0
Line 3,763: Line 3,760:
|-
|-
| cl_demo_name
| cl_demo_name
| <span lang="en" dir="ltr" class="mw-content-ltr">Save the player name within the demo</span>
| 回放文件以玩家昵称命名
| 1
| 1
| 0
| 0
Line 3,769: Line 3,766:
|-
|-
| cl_demo_assume_race
| cl_demo_assume_race
| <span lang="en" dir="ltr" class="mw-content-ltr">Assume that demos are race demos</span>
| 默认回放为跑图回放
| 1
| 1
| 0
| 0
Line 3,775: Line 3,772:
|-
|-
| cl_race_ghost
| cl_race_ghost
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable ghost</span>
| 启用影子录像
| 1
| 1
| 0
| 0
Line 3,781: Line 3,778:
|-
|-
| cl_race_ghost_server_control
| cl_race_ghost_server_control
| <span lang="en" dir="ltr" class="mw-content-ltr">Let the server start the ghost</span>
| 由服务器决定影子录像起点
| 1
| 1
| 0
| 0
Line 3,787: Line 3,784:
|-
|-
| cl_race_show_ghost
| cl_race_show_ghost
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ghost</span>
| 显示影子
| 1
| 1
| 0
| 0
Line 3,793: Line 3,790:
|-
|-
| cl_race_save_ghost
| cl_race_save_ghost
| <span lang="en" dir="ltr" class="mw-content-ltr">Save ghost</span>
| 保存影子
| 1
| 1
| 0
| 0
Line 3,799: Line 3,796:
|-
|-
| cl_ddrace_scoreboard
| cl_ddrace_scoreboard
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable DDRace Scoreboard</span>
| 启用DDRace风格的计分板
| 1
| 1
| 0
| 0
Line 3,805: Line 3,802:
|-
|-
| cl_show_others
| cl_show_others
| <span lang="en" dir="ltr" class="mw-content-ltr">Show players in other teams (2 to show own team only)</span>
| 显示其他队伍的玩家(2 = 仅显示所在队伍)
| 0
| 0
| 0
| 0
Line 3,811: Line 3,808:
|-
|-
| cl_show_others_alpha
| cl_show_others_alpha
| <span lang="en" dir="ltr" class="mw-content-ltr">Show players in other teams (alpha value, 0 invisible, 100 fully visible)</span>
| 显示其他队伍玩家的透明度(alpha值,0 = 透明,100 = 完全显示)
| 40
| 40
| 0
| 0
Line 3,817: Line 3,814:
|-
|-
| cl_overlay_entities
| cl_overlay_entities
| <span lang="en" dir="ltr" class="mw-content-ltr">Overlay game tiles with a percentage of opacity</span>
| 实体层的不透明度百分比
| 0
| 0
| 0
| 0
Line 3,823: Line 3,820:
|-
|-
| cl_showquads
| cl_showquads
| <span lang="en" dir="ltr" class="mw-content-ltr">Show quads (only interesting for mappers, or if your system has extremely bad performance)</span>
| 显示场景装饰性贴图(除了显示状况不佳的玩家,只有地图作者会在意这一项)
| 1
| 1
| 0
| 0
Line 3,829: Line 3,826:
|-
|-
| cl_background_color
| cl_background_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Background color</span>
| 背景层背景色
| 128
| 128
|  
|  
Line 3,835: Line 3,832:
|-
|-
| cl_background_entities_color
| cl_background_entities_color
| <span lang="en" dir="ltr" class="mw-content-ltr">Background (entities) color</span>
| 实体层背景色
| 128
| 128
|  
|  
Line 3,841: Line 3,838:
|-
|-
| cl_background_entities
| cl_background_entities
| <span lang="en" dir="ltr" class="mw-content-ltr">Background (entities)</span>
| 以该地图作为实体层背景
| ""
| ""
|  
|  
Line 3,847: Line 3,844:
|-
|-
| cl_run_on_join
| cl_run_on_join
| <span lang="en" dir="ltr" class="mw-content-ltr">Command to run when joining a server</span>
| 加入服务器时执行指令
| ""
| ""
|  
|  
Line 3,853: Line 3,850:
|-
|-
| cl_menu_map
| cl_menu_map
| <span lang="en" dir="ltr" class="mw-content-ltr">Background map in the menu</span>
| 菜单界面使用的地图背景
| "auto"
| "auto"
|  
|  
Line 3,859: Line 3,856:
|-
|-
| cl_rotation_radius
| cl_rotation_radius
| <span lang="en" dir="ltr" class="mw-content-ltr">Menu camera rotation radius</span>
| 菜单镜头旋转半径
| 30
| 30
| 1
| 1
Line 3,865: Line 3,862:
|-
|-
| cl_rotation_speed
| cl_rotation_speed
| <span lang="en" dir="ltr" class="mw-content-ltr">Menu camera rotations in seconds</span>
| 菜单镜头旋转时长,单位:秒
| 40
| 40
| 1
| 1
Line 3,871: Line 3,868:
|-
|-
| cl_camera_speed
| cl_camera_speed
| <span lang="en" dir="ltr" class="mw-content-ltr">Menu camera speed</span>
| 切换菜单的镜头速度
| 5
| 5
| 1
| 1
Line 3,877: Line 3,874:
|-
|-
| cl_background_show_tiles_layers
| cl_background_show_tiles_layers
| <span lang="en" dir="ltr" class="mw-content-ltr">Whether draw tiles layers when using custom background (entities)</span>
| 显示当前实体层背景的图块层
| 0
| 0
| 0
| 0
Line 3,883: Line 3,880:
|-
|-
| cl_unpredicted_shadow
| cl_unpredicted_shadow
| <span lang="en" dir="ltr" class="mw-content-ltr">Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode)</span>
| 显示的tee上一位置的影子(0 = 关闭,1 = 开启,-1 = 调试模式也不显示)
| 0
| 0
| -1
| -1
Line 3,889: Line 3,886:
|-
|-
| cl_predict_freeze
| cl_predict_freeze
| <span lang="en" dir="ltr" class="mw-content-ltr">Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze)</span>
| 冻结区域预测(0 = 关闭,1 = 开启,2 = 允许部分情况在冻结时小幅度移动)
| 1
| 1
| 0
| 0
Line 3,895: Line 3,892:
|-
|-
| cl_show_ninja
| cl_show_ninja
| <span lang="en" dir="ltr" class="mw-content-ltr">Show ninja skin</span>
| 显示武士刀皮肤
| 1
| 1
| 0
| 0
Line 3,901: Line 3,898:
|-
|-
| cl_show_hook_coll_other
| cl_show_hook_coll_other
| <span lang="en" dir="ltr" class="mw-content-ltr">Show other players' hook collision line (2 to always show)</span>
| 是否显示其他玩家钩索辅助线(2 = 持续显示)
| 1
| 1
| 0
| 0
Line 3,907: Line 3,904:
|-
|-
| cl_show_hook_coll_own
| cl_show_hook_coll_own
| <span lang="en" dir="ltr" class="mw-content-ltr">Show own players' hook collision line (2 to always show)</span>
| 是否显示自己的钩索辅助线(2 = 持续显示)
| 1
| 1
| 0
| 0
Line 3,913: Line 3,910:
|-
|-
| cl_hook_coll_size
| cl_hook_coll_size
| <span lang="en" dir="ltr" class="mw-content-ltr">Size of hook collision line</span>
| 钩索辅助线宽度
| 0
| 0
| 0
| 0
Line 3,919: Line 3,916:
|-
|-
| cl_hook_coll_alpha
| cl_hook_coll_alpha
| <span lang="en" dir="ltr" class="mw-content-ltr">Alpha of hook collision line (0 invisible, 100 fully visible)</span>
| 钩索辅助线不透明度(0 = 透明,100 = 完全可见)
| 100
| 100
| 0
| 0
Line 3,925: Line 3,922:
|-
|-
| cl_hook_coll_color_no_coll
| cl_hook_coll_color_no_coll
| <span lang="en" dir="ltr" class="mw-content-ltr">Specifies the color of a hookline that hits nothing.</span>
| 未瞄准任何实体事物的辅助线颜色
| 65407
| 65407
|  
|  
Line 3,931: Line 3,928:
|-
|-
| cl_hook_coll_color_hookable_coll
| cl_hook_coll_color_hookable_coll
| <span lang="en" dir="ltr" class="mw-content-ltr">Specifies the color of a hookline that hits hookable tiles.</span>
| 瞄准可钩墙体的辅助线颜色
| 6401973
| 6401973
|  
|  
Line 3,937: Line 3,934:
|-
|-
| cl_hook_coll_color_tee_coll
| cl_hook_coll_color_tee_coll
| <span lang="en" dir="ltr" class="mw-content-ltr">Specifies the color of a hookline that hits tees.</span>
| 瞄准其他玩家的辅助线颜色
| 2817919
| 2817919
|  
|  
Line 3,943: Line 3,940:
|-
|-
| cl_chat_teamcolors
| cl_chat_teamcolors
| <span lang="en" dir="ltr" class="mw-content-ltr">Show names in chat in team colors</span>
| 以队伍颜色显示聊天名字
| 0
| 0
| 0
| 0
Line 3,949: Line 3,946:
|-
|-
| cl_chat_reset
| cl_chat_reset
| <span lang="en" dir="ltr" class="mw-content-ltr">Reset chat when pressing escape</span>
| 离开服务器后重置聊天内容
| 1
| 1
| 0
| 0
Line 3,955: Line 3,952:
|-
|-
| cl_chat_old
| cl_chat_old
| <span lang="en" dir="ltr" class="mw-content-ltr">Old chat style: No tee, no background</span>
| 旧版聊天框
| 0
| 0
| 0
| 0
Line 3,961: Line 3,958:
|-
|-
| cl_show_direction
| cl_show_direction
| <span lang="en" dir="ltr" class="mw-content-ltr">Show key presses (1 = other players', 2 = also your own)</span>
| 显示按键情况(1 = 仅其他玩家,2 = 包括自己)
| 1
| 1
| 0
| 0
Line 3,967: Line 3,964:
|-
|-
| cl_old_gun_position
| cl_old_gun_position
| <span lang="en" dir="ltr" class="mw-content-ltr">Tees hold gun a bit higher like in TW 0.6.1 and older</span>
| 玩家持枪方式改为 TW 0.6.1以前的风格(高一点)
| 0
| 0
| 0
| 0
Line 3,973: Line 3,970:
|-
|-
| cl_confirm_disconnect_time
| cl_confirm_disconnect_time
| <span lang="en" dir="ltr" class="mw-content-ltr">Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)</span>
| 进行游戏一定时长后,断开服务器连接时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出)
| 20
| 20
| -1
| -1
Line 3,979: Line 3,976:
|-
|-
| cl_confirm_quit_time
| cl_confirm_quit_time
| <span lang="en" dir="ltr" class="mw-content-ltr">Confirmation popup before quitting after game time (in minutes, -1 to turn off, 0 to always turn on)</span>
| 进行游戏一定时长后,关闭游戏时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出)
| 20
| 20
| -1
| -1
Line 3,985: Line 3,982:
|-
|-
| cl_timeout_code
| cl_timeout_code
| <span lang="en" dir="ltr" class="mw-content-ltr">Timeout code to use</span>
| 超时重连密码
| ""
| ""
|  
|  
Line 3,991: Line 3,988:
|-
|-
| cl_dummy_timeout_code
| cl_dummy_timeout_code
| <span lang="en" dir="ltr" class="mw-content-ltr">Dummy Timeout code to use</span>
| 分身超时重连密码
| ""
| ""
|  
|  
Line 3,997: Line 3,994:
|-
|-
| cl_timeout_seed
| cl_timeout_seed
| <span lang="en" dir="ltr" class="mw-content-ltr">Timeout seed</span>
| 超时种子
| ""
| ""
|  
|  
Line 4,003: Line 4,000:
|-
|-
| cl_input_fifo
| cl_input_fifo
| <span lang="en" dir="ltr" class="mw-content-ltr">Fifo file (non-Windows) or Named Pipe (Windows) to use as input for client console</span>
| 作为客户端控制台输入的Fifo文件(无窗口)或命名管道(有窗口)
| ""
| ""
|  
|  
Line 4,009: Line 4,006:
|-
|-
| cl_config_version
| cl_config_version
| <span lang="en" dir="ltr" class="mw-content-ltr">The config version. Helps newer clients fix bugs with older configs.</span>
| 配置版本,帮助修复新版本客户端中的旧版本游戏配置
| 0
| 0
| 0
| 0
Line 4,015: Line 4,012:
|-
|-
| cl_demo_slice_begin
| cl_demo_slice_begin
| <span lang="en" dir="ltr" class="mw-content-ltr">Begin marker for demo slice</span>
| 回放切片的开始标记位于第几游戏刻
| -1
| -1
| 0
| 0
Line 4,021: Line 4,018:
|-
|-
| cl_demo_slice_end
| cl_demo_slice_end
| <span lang="en" dir="ltr" class="mw-content-ltr">End marker for demo slice</span>
| 回放切片的结束标记位于第几游戏刻
| -1
| -1
| 0
| 0
Line 4,027: Line 4,024:
|-
|-
| cl_demo_show_speed
| cl_demo_show_speed
| <span lang="en" dir="ltr" class="mw-content-ltr">Show speed meter on change</span>
| 显示速度变化仪表盘
| 0
| 0
| 0
| 1
|-
| cl_demo_show_pause
| 回放暂停或播放时在中心显示提示图案
| 1
| 0
| 0
| 1
| 1
|-
|-
| cl_demo_keyboard_shortcuts
| cl_demo_keyboard_shortcuts
| <span lang="en" dir="ltr" class="mw-content-ltr">Enable keyboard shortcuts in demo player</span>
| 在回放播放器界面启用键盘快捷键
| 1
| 1
| 0
| 0
Line 4,039: Line 4,042:
|-
|-
| gfx_gl_major
| gfx_gl_major
| <span lang="en" dir="ltr" class="mw-content-ltr">Graphic library major version</span>
| 图形库主要版本
| 1
| 1
| 1
| 1
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|-
|-
| gfx_gl_minor
| gfx_gl_minor
| <span lang="en" dir="ltr" class="mw-content-ltr">Graphic library minor version</span>
| 图形库次要版本
| 3
| 3
| 0
| 0
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|-
|-
| gfx_gl_patch
| gfx_gl_patch
| <span lang="en" dir="ltr" class="mw-content-ltr">Graphic library patch version</span>
| 图形库补丁版本
| 0
| 0
| 0
| 0
Line 4,057: Line 4,060:
|-
|-
| gfx_gl_texture_lod_bias
| gfx_gl_texture_lod_bias
| <span lang="en" dir="ltr" class="mw-content-ltr">The lod bias for graphic library texture sampling multiplied by 1000</span>
| 图形库材质采样乘以1000的倍数后的细节误差(lod bias
| -500
| -500
| -15000
| -15000
Line 4,063: Line 4,066:
|-
|-
| gfx_3d_texture_analysis_ran
| gfx_3d_texture_analysis_ran
| <span lang="en" dir="ltr" class="mw-content-ltr">Ran an analyzer to check if sampling 3D/2D array textures works correctly</span>
| 运行分析器检查3D/2D向量材质是否正常运作
| 0
| 0
| 0
| 0
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|-
|-
| gfx_3d_texture_analysis_renderer
| gfx_3d_texture_analysis_renderer
| <span lang="en" dir="ltr" class="mw-content-ltr">The renderer on which the analysis was performed</span>
| 用于分析的渲染器
| ""
| ""
|  
|  
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|-
|-
| gfx_3d_texture_analysis_version
| gfx_3d_texture_analysis_version
| <span lang="en" dir="ltr" class="mw-content-ltr">The version on which the analysis was performed</span>
| 用于分析的版本
| ""
| ""
|  
|  
Line 4,081: Line 4,084:
|-
|-
| gfx_gpu_name
| gfx_gpu_name
| <span lang="en" dir="ltr" class="mw-content-ltr">The GPU's name, which will be selected by the backend. (if supported by the backend)</span>
| 后台选定的GPU(若后台支持)
| "auto"
| "auto"
|  
|  
Line 4,087: Line 4,090:
|-
|-
| gfx_backend
| gfx_backend
| <span lang="en" dir="ltr" class="mw-content-ltr">The backend to use (e.g. OpenGL or Vulkan)</span>
| 后台渲染方式(例:OpenGL 或 Vulkan
| "OpenGL"
| "OpenGL"
|  
|  
Line 4,093: Line 4,096:
|-
|-
| gfx_render_thread_count
| gfx_render_thread_count
| <span lang="en" dir="ltr" class="mw-content-ltr">Number of threads the backend can use for rendering. (note: the value can be ignored by the backend)</span>
| 后台渲染使用的进程数(注意:此值有可能被后台忽略)
| 3
| 3
| 0
| 0
Line 4,099: Line 4,102:
|-
|-
| gfx_driver_is_blocked
| gfx_driver_is_blocked
| <span lang="en" dir="ltr" class="mw-content-ltr">If 1, the current driver is in a blocked error state.</span>
| 1表示当前驱动为受阻碍的错误状态
| 0
| 0
| 0
| 0
Line 4,105: Line 4,108:
|-
|-
| cl_video_recorder_fps
| cl_video_recorder_fps
| <span lang="en" dir="ltr" class="mw-content-ltr">At which FPS the videorecorder should record demos.</span>
| 回放录制帧率
| 60
| 60
| 1
| 1
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| spectate
| spectate
| i[旁观者名字]
| i[旁观者名字]
| 打开旁观模式
| 启用旁观模式
|-
|-
| spectate_next
| spectate_next
Line 4,203: Line 4,206:
| spectate_multiview
| spectate_multiview
| i[玩家名]
| i[玩家名]
| 多视角旁观时添加或移除玩家名对应的视角(-1 = 重置
| 多视角旁观时添加或移除玩家名对应的视角(-1 = 移除所有选定的玩家
|-
|-
| zoom+
| zoom+
Line 4,211: Line 4,214:
| zoom-
| zoom-
|
|
| 视野
| 视野
|-
|-
| zoom
| zoom
| ?i
| ?i
| 改变视野大小
| 指定视野大小
|-
|-
| set_view
| set_view
Line 4,231: Line 4,234:
| say
| say
| r[消息]
| r[消息]
| 在聊天栏发言
| 在公开频道内对话
|-
|-
| say_team
| say_team
| r[消息]
| r[消息]
| 队伍内发言
| 队伍频道对话
|-
|-
| chat
| chat
| s['team'<nowiki>|</nowiki>'all'] ?r[消息]
| s['team'<nowiki>|</nowiki>'all'] ?r[消息]
| 对所有玩家
| 启用队伍频道/公开频道进行对话
(all)或仅队伍内(team)的发言模式
|-
|-
| +show_chat
| +show_chat
Line 4,335: Line 4,337:
|-
|-
| tune_zone
| tune_zone
| <span lang="en" dir="ltr" class="mw-content-ltr">i[zone] s[tuning] i[value]</span>
| i[区域编号] s[调整项] i[]
| <span lang="en" dir="ltr" class="mw-content-ltr">Tune in zone a variable to value</span>
| 将此调整区域中的调整项设置为该值
|-
|-
| dummy_connect
| dummy_connect
Line 4,368: Line 4,370:
| connect
| connect
| r[host<nowiki>|</nowiki>ip]
| r[host<nowiki>|</nowiki>ip]
| 连接到特定的host/ip地址
| 连接到特定的主机host/ip地址
|-
|-
| disconnect
| disconnect
Line 4,376: Line 4,378:
| ping
| ping
|
|
| Ping当前服务器
| 显示当前服务器的延迟
|-
|-
| screenshot
| screenshot
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| benchmark_quit
| benchmark_quit
| i[秒数] r[文件名]
| i[秒数] r[文件名]
| <span lang="en" dir="ltr" class="mw-content-ltr">Benchmark frame times for number of seconds to file, then quit</span>
| 以秒数为单位的基准时长保存文件,然后退出
|}
|}
<span id="Tunings"></span>
<span id="Tunings"></span>

Latest revision as of 15:43, 2 July 2024

地图设置

设置名称 说明 默认值 最小值 最大值
sv_hit 玩家能否使用锤子/榴弹发射器/激光枪击中其他玩家 1 0 1
sv_endless_drag 无限钩索是否默认开启 0 0 1
sv_freeze_delay 玩家在触碰冻结区域后会默认冻结多少秒(适用于除开关层设置的冻结区域以及深度冻结区域之外的所有情况) 3 1 30
sv_save_worse_scores 是否在已取得的较好记录的前提下保存较差记录 1 0 1
sv_pauseable 玩家是否可以使用spec指令 0 0 1
sv_team 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) 1 0 3
sv_min_team_size 队伍的最小队员数(如果一个队伍完成地图时人数小于该值,则他们不会获得团队排名) 2 1 64
sv_max_team_size 队伍的最大队员数(当一个队伍中的队员数已达到该值,会阻止其他玩家加入该队伍) 64 1 64
sv_old_laser 玩家是否会被自身发射的霰弹枪激光击中,并将玩家拉向激光的反射点处(所有现代地图应将此项设置为0)。开启会导致霰弹枪激光无法击中发射者自身,并且在击中其他玩家时,其他玩家会被拉向发射者而非激光的反射点处。 0 0 1
sv_no_weak_hook 开启后会使得所有玩家使用钩索和发生碰撞时候展现出强钩特性 0 0 1
sv_reset_pickups 玩家经过起点线后是否重置其所持有的武器 0 0 1
sv_show_others_default 玩家默认情况是否可以看见他人(2 = 仅所在队伍) 0 0 2
sv_plasma_range 等离子炮台侦测玩家的范围 700 1 99999
sv_plasma_per_sec 等离子炮台每秒发射的子弹数量 3 0 50
sv_dragger_range 光索侦测玩家的范围 700 1 99999
sv_solo_server 设置地图为单人模式(玩家之间除聊天外无法进行任何交互,服务器会在加载地图之前就启用该参数) 0 0 1
sv_old_teleport_weapons 所有武器均可用于传送(该参数已弃用,已使用新版实体代替,请勿更改) 0 0 1
sv_old_teleport_hook 钩索可穿过传送区域(该参数已弃用,已使用新版实体代替,请勿更改) 0 0 1
sv_teleport_hold_hook 玩家被传送后已释放的钩索不断开 0 0 1
sv_teleport_lose_weapons 玩家被传送后重置所有武器(在竞速地图中常用) 0 0 1
sv_deepfly 是否允许处于深度冻结状态的玩家在瞬时解冻时使用锤子 1 0 1
sv_destroy_bullets_on_death 玩家死亡时立即清除他们发射的弹幕 1 0 1
sv_destroy_lasers_on_death 玩家死亡时立即清除他们发射的激光 0 0 1
指令 参数 说明
tune s[调整内容] ?i[数值] 调整全地图的默认参数
toggle_tune s[调整内容] i[数值1] i[数值2] 切换全地图的默认参数
tune_zone i[区域编号] s[调整内容] i[数值] 调整特定编号区域的参数
tune_zone_enter i[区域编号] r[信息] 进入特定区域后向玩家展示一条信息;区域编号0指向常规区域
tune_zone_leave i[区域编号] r[信息] 离开特定区域后向玩家展示一条信息;区域编号0指向常规区域
mapbug s[地图漏洞] 使用特定漏洞来开启地图兼容模式(例如:doubleexplosion@ddnet.tw)(意义不明...)
switch_open i[开关编号] 设置默认特定开关处于未激活状态(否则处于激活状态)

服务器设置

设置名称 说明 默认值 最小值 最大值
password 进入服务器的密码 ""
events 启用节日模式(例如在某些节日里玩家的默认表情发生变化,或在圣诞节里获得特殊皮肤) 1 0 1
logfile 设置保存输出信息的日志文件名 ""
logappend 更改日志文件时总是添加新信息而不覆盖原有记录 1 0 1
loglevel 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) 0 -3 2
stdout_output_level 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_output_level 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_enable_colors 启用控制台输出文本的颜色变化 1 0 1
sv_name 服务器的名字 "unnamed server"
bindaddr 绑定客户端/服务器的地址 ""
sv_ipv4only 设置是否只绑定IPv4,否则绑定所有可用接口 0 0 1
sv_port 设置服务器所使用的端口 (只有位于8303-8310之间的端口才能在局域网中使用,将该项设置为0会在上述范围中自动寻找一个可用端口) 0 0 0
sv_hostname 主机名称 (仅0.7版本有效) ""
sv_map 服务器使用的地图 "Sunny Side Up"
sv_max_clients 服务器允许容纳的最大玩家数量 64 1 64
sv_max_clients_per_ip 服务器允许容纳同一IP地址下的最大玩家数量 4 1 64
sv_high_bandwidth 使用高带宽模式,服务器所需的带宽增加一倍。仅在局域网中使用 0 0 1
sv_register 将服务器注册至官方服务器并加入公开列表,也允许使用一系列用逗号分隔的协议来注册,例如“ipv4,ipv6” "1"
sv_register_extra 发送到寄存器终端的额外标头,通常是由逗号分隔的“Header:Value”对 ""
sv_register_url 设置要注册到的官方主服务器URL "https://master1.ddnet.org/ddnet/15/register"
sv_rcon_password 一级管理员远程控制台密码(拥有全部权限) ""
sv_rcon_mod_password 二级管理员远程控制台密码(拥有部分权限) ""
sv_rcon_helper_password 三级管理员远程控制台密码(拥有部分权限) ""
sv_rcon_max_tries 登录远程控制台的最大尝试次数 30 0 100
sv_rcon_bantime 当登录远程控制台超过次数上限时封禁该玩家的时长(单位为分钟),0代表仅踢出该玩家 5 0 1440
sv_auto_demo_record 自动录制回放 0 0 1
sv_auto_demo_max 自动录制回放的最大数量(0表示无限制) 10 0 1000
sv_tee_historian 开启后会将玩家完整的游戏流程记录在磁盘当中(注意:启用该项会占用磁盘相当大部分的空间) 0 0 1
sv_vanilla_antispoof 启用原生Antispoof(反混淆) 1 0 1
sv_dnsbl 启用DNSBL(域名系统黑名单) 0 0 1
sv_dnsbl_host 用于IP验证的DNSBL提供者的主机名 ""
sv_dnsbl_key 特定DNSBL提供者的可选认证密钥 ""
sv_dnsbl_vote 阻止黑名单地址进行投票 0 0 1
sv_dnsbl_ban 自动封禁黑名单地址 0 0 1
sv_dnsbl_chat 禁止来自黑名单的地址进行聊天 0 0 1
sv_rcon_vote 仅允许已认证客户端进行投票 0 0 1
sv_player_demo_record 为每名玩家自动录制回放 0 0 1
sv_demo_chat 将聊天内容添加至回放中 0 0 1
sv_server_info_per_second 每秒发送完整服务器信息响应的最大数量(0表示没有限制) 50 0 10000
sv_van_conn_per_second 反混淆的限流框架(0表示没有限制) 10 0 10000
sv_sixup 启用sixup连接 1 0 1
sv_skill_level 为Teeworls 0.7设置难度等级(0:休闲模式,1:普通模式,2:竞技模式) 1 0 2
debug Debug模式(调试模式) 0 0 1
dbg_curl 调试模式曲线 0 0 1
dbg_stress Stress systems(仅限调试版本) 0 0 0
http_allow_insecure 允许在安全的HTTPS连接中额外使用不安全的HTTP协议。大部分情况下对测试有帮助。 0 0 1
sv_welcome 当玩家加入服务器时展示的问候信息 ""
sv_reserved_slots 为特定玩家预留的服务器位置数量 0 0 64
sv_reserved_slots_pass 加入为特定玩家预留的位置所需的密码 ""
sv_reserved_slots_auth_level 使用预留位置需要的最低管理员等级。(4 = 禁用) 1 1 4
sv_hit 玩家之间是否可以用锤子/榴弹炮/激光进行交互 1 0 1
sv_endless_drag 是否默认开启无限钩索 0 0 1
sv_test_cmds 是否启用测试指令/作弊指令(该选项仅在初始配置中生效) 0 0 1
sv_freeze_delay 玩家进入冻结状态后自然解冻所需的秒数(适用于除了开关层的冻结区域和深度冻结区域之外的所有冻结区域) 3 1 30
sv_endless_super_hook 超管玩家是否开启无限钩索 0 0 1
sv_hide_score 是否公布玩家成绩 0 0 1
sv_save_worse_scores 是否在玩家已拥有更好成绩的情况下用较差成绩将其覆盖 1 0 1
sv_pauseable 玩家是否可以使用spec指令 0 0 1
sv_pause_messages 是否在玩家使用spec时向其展示信息 0 0 1
sv_pause_frequency 两次使用spec的最短时间间隔 1 0 9999
sv_invite 是否允许玩家邀请其他玩家入队 1 0 1
sv_invite_frequency 两次邀请之间的最短时间间隔 1 0 9999
sv_tele_others_auth_level 传送至其他玩家身上时需要的管理员等级 1 1 3
sv_emotional_tees 玩家发送表情时,面部表情是否随之改变(1:改变,0:不变,-1:完全不变) 1 -1 1
sv_emoticon_ms_delay 玩家连续发送两个冒泡表情的间隔毫秒数 3000 20 999999999
sv_global_emoticon_ms_delay 玩家连续发送两个冒泡表情至所有客户端的间隔毫秒数(该设置仅在大于等于sv_emoticon_ms_delay的值时有效) 3000 20 999999999
sv_eye_emote_change_delay 两次面部表情发生变化的最短时间间隔 1 0 9999
sv_chat_delay 两次聊天的最短时间间隔 1 0 9999
sv_team_change_delay 两次玩家改变所属队伍的最短时间间隔 3 0 9999
sv_info_change_delay 两次玩家信息刷新的最短时间间隔(包括名称,皮肤,颜色),为避免彩虹tee泛滥,应将其设置为很高的数值 5 0 9999
sv_vote_time 投票的持续时间 25 1 9999
sv_vote_map_delay 两次地图投票的最短时间间隔 0 0 9999
sv_vote_delay 两次任意投票的最短时间间隔 3 0 9999
sv_vote_kick_delay 两次投票移除玩家的最短时间间隔 0 0 9999
sv_vote_yes_percentage 投票生效所需要的赞成票玩家所占百分比 50 1 100
sv_vote_majority 赞成票数应占什么的百分比:投票者数还是全体玩家数?(默认为0,与投票者比较,忽视弃权票即未投票玩家) 0 0 1
sv_vote_max_total 一次投票可参与的最多人数(0代表无限制) 0 0 64
sv_vote_veto_time 玩家加入服务器多久后才可以进行地图投票(0表示禁用) 20 0 1000
sv_kill_delay 两次使用kill的最短时间间隔 1 0 9999
sv_map_window 地图下载预发送窗口 15 0 100
sv_fast_download 启用快速下载地图 1 0 1
sv_shotgun_bullet_sound 是否开启疯狂的霰弹枪子弹音效(?) 0 0 1
sv_region_name 服务器所属区域,用于区域禁令 "UNK"
sv_sql_servername 插入到记录表中的SQL服务器名称 "UNK"
sv_savegames 是否启用save和load指令 1 0 1
sv_saveswapgames_delay 玩家再次读取游戏存档或与其他玩家交换位置的冷却时间 30 0 10000
sv_saveswapgames_penalty 玩家读取存档或与其他玩家交换位置后比赛记录增加惩罚时长 60 0 10000
sv_swap_timeout 连接超时后可持续存留在服务器里的最长时间 180 0 10000
sv_swap 是否启用swap指令 1 0 1
sv_use_sql 将SQLite改为优先MySQL服务器(当接入MySQL服务器异常时,参数sv_sqlite_file仍然可用于设置后备写入服务器) 0 0 1
sv_sql_queries_delay 每次SQL查询下一位玩家前的延迟秒数 1 0 20
sv_sqlite_file 在参数sv_use_sql禁用后或者作为备用SQL服务器时,保存排名文件 "ddnet-server.sqlite"
sv_use_upnp 启用UPnP协议(需要事先编译-DCONF_UPNP=ON) 0 0 1
sv_ddrace_rules 是否展示模组默认规则 1 0 1
sv_rules_line1 第一行规则 ""
sv_rules_line2 第二行规则 ""
sv_rules_line3 第三行规则 ""
sv_rules_line4 第四行规则 ""
sv_rules_line5 第五行规则 ""
sv_rules_line6 第六行规则 ""
sv_rules_line7 第七行规则 ""
sv_rules_line8 第八行规则 ""
sv_rules_line9 第九行规则 ""
sv_rules_line10 第十行规则 ""
sv_team 地图组队设置(0 = 禁止组队, 1 = 推荐组队, 2 = 强制组队, 3 = 强制单人) 1 0 3
sv_min_team_size 队伍的最小人数(少于该人数的队伍完成地图不会获得队伍排名) 2 1 64
sv_max_team_size 队伍的最大人数 64 1 64
sv_map_vote 是否允许使用map指令更换地图 1 0 1
sv_announcement_filename 将会公告的文件,每个公告消息占据一行 "announcement.txt"
sv_announcement_interval 公告文件中的公告持续展示分钟数 300 1 9999
sv_announcement_random 设置逐行或者随机公告 1 0 1
sv_old_laser 玩家可以被自己散弹枪的激光拉向墙体反弹点(默认新地图均为0)。设置为 1 则激光无法击中自己,并且击中其他玩家时会将玩家拉向射击者而不是墙体反弹点 0 0 1
sv_slash_me /me指令是否可用 0 0 1
sv_rejoin_team_0 队伍完成地图后自动返回默认队伍 0 中(只对未锁定队伍有效) 1 0 1
sv_no_weak_hook 使用可选的游戏刻计算,效果是所有玩家拥有强钩 0 0 1
conn_timeout 判定网络超时的秒数 100 5 1000
conn_timeout_protection 启动网络超时保护的秒数 1000 5 10000
sv_reset_pickups 玩家经过起点线后是否重置其所持有的武器 0 0 1
sv_show_others 玩家是否可以使用showothers指令 1 0 1
sv_show_others_default 玩家默认是否可以看见他人(2 = 仅自己队伍) 0 0 2
sv_show_all_default 玩家默认是否可以看见所有tee 0 0 1
sv_max_afk_time 玩家变成暂离状态的判定时长秒数(0 = 禁用) 300 0 9999
sv_plasma_range 等离子炮台侦测玩家的范围 700 1 99999
sv_plasma_per_sec 等离子炮台每秒发射的子弹数量 3 0 50
sv_dragger_range 光索侦测玩家的范围 700 1 99999
sv_vote_pause 允许投票暂停玩家(不同于移至旁观) 1 0 1
sv_vote_pause_time 玩家被投票暂停后需要等待的秒数 10 0 360
sv_tune_reset 更换地图时是否重置调整参数 1 0 1
sv_reset_file 用于执行改变地图或重置服务器默认设置的文件 "reset.cfg"
sv_input_fifo 用于服务器控制台输入的Fifo文件(无窗口)或命名管道(窗口) ""
sv_ddrace_tune_reset 是否在每次改变地图都重置DDRace调整参数(sv_hit,sv_endless_drag 和 sv_old_laser) 1 0 1
sv_nameless_score 无名或默认名玩家是否拥有分数 1 0 1
sv_time_in_broadcast_interval 计分板上传间隔秒数 1 0 60
sv_default_timer_type 设置默认显示时间的方式,每局/回合游戏计时器或广播。(0 = 每局/回合计时器,1 = 广播,2 = 合并前两者,3 = 无) 0 0 3
sv_chat_initial_delay 发送第一条消息前需要等待的秒数 0 0 360
sv_chat_penalty 每发送一条消息增加的聊天分数,并且每游戏刻自动减少1 250 50 1000
sv_chat_threshold 设置玩家聊天分数阈值,当玩家发言次数太多超过此值会被禁言sv_spam_mute_duration所设置的秒数 1000 50 10000
sv_spam_mute_duration 针对聊天刷屏的禁言秒数,刷屏判定与上一行有关。0 = 关闭 60 0 3600
sv_shutdown_when_empty 服务器无人时自动关闭 0 0 1
sv_reload_when_empty 服务器无人时自动重载地图(1 = 仅一次,2 = 每次服务器清空) 0 0 2
sv_kill_protection 超时自杀保护判定,0 = 禁用,1-9999 = 分钟数 20 0 9999
sv_solo_server 设置单人模式服务器(玩家无法交互,必须在载入地图前设置) 0 0 1
sv_client_suggestion 对非DDNet客户端的玩家进行广播内容 "Get DDNet client from DDNet.org to use all features on DDNet!"
sv_client_suggestion_old 对DDNet旧版本的玩家进行广播内容 "Your DDNet client is old, update it on DDNet.org!"
sv_client_suggestion_bot 对机器人客户端的玩家进行广播内容 "Your client has bots and can be remotely controlled!\nPlease use another client like DDNet client from DDNet.org"
sv_banned_versions 设置自动踢出服务器的客户端id黑名单(用英文逗号间隔) ""
sv_netlimit 网络限制:允许客户端使用的网络带宽上限(kb/s) 0 0 10000
sv_netlimit_alpha 网络限制:指数滑动平均的α权值 50 1 100
sv_connlimit 连接限制:单个IP在每个时间段允许的连接次数 5 0 100
sv_connlimit_time 连接限制:每个IP的连接时长限制 20 0 1000
sv_conn_logging_server 用于IP地址登录的Unix套接字服务器(仅Unix系统) ""
sv_warmup 每回合开始前的热身时长秒数 0 0 0
sv_motd 客户端今日消息 ""
sv_tournament_mode 锦标赛模式。开启后,玩家将作为旁观者加入服务器 0 0 1
sv_spamprotection 垃圾信息保护 1 0 1
sv_spectator_slots 预留的旁观席数量 0 0 64
sv_inactivekick_time 处理不活跃玩家前的等待分钟数 0 0 1000
sv_inactivekick 不活跃玩家处理方法(0 = 移至旁观,1 = 移至自由旁观位/踢出,2 = 踢出) 0 0 2
sv_strict_spectate_mode 旁观者模式的限制信息 0 0 1
sv_vote_spectate 允许投票将玩家移至旁观位 1 0 1
sv_vote_spectate_rejoindelay 设置玩家被投票至旁观后多少分钟才能加入游戏 3 0 1000
sv_vote_kick 允许投票踢出玩家 1 0 1
sv_vote_kick_min 发起踢出玩家投票所需最小的现有玩家数量 0 0 64
sv_vote_kick_bantime 投票踢出玩家后附带封禁秒数。0则无封禁 5 0 1440
sv_join_vote_delay 新加入服务器的玩家发起或参与投票需要等待的秒数 300 0 1000
sv_old_teleport_weapons 所有武器添加传送功能(已弃用,请使用新增实体 0 0 1
sv_old_teleport_hook 钩索穿过传送门(已弃用,请使用新增实体 0 0 1
sv_teleport_hold_hook 设置钩索在玩家被传送后不断开 0 0 1
sv_teleport_lose_weapons 被传送的玩家失去所有拾取的武器(在某些竞速地图有用) 0 0 1
sv_deepfly 允许深度冻结的玩家使用非自动武器射击 1 0 1
sv_destroy_bullets_on_death 玩家死亡时清空发射的弹丸类子弹 1 0 1
sv_destroy_lasers_on_death 玩家死亡时清空发射的激光类子弹 0 0 1
sv_mapupdaterate 64 玩家名字《--》默认名字地图刷新率 5 1 100
sv_server_type 服务器类别(简单novice,中阶moderate,……) "none"
sv_send_votes_per_tick 每游戏刻发送的投票选项数量 5 1 15
sv_rescue 允许玩家在被冻结时使用/rescue指令自救(必须在初始配置中设置) 0 0 1
sv_rescue_delay 多次使用/rescue指令需要的间隔 1 0 1000
sv_practice 允许组队时进入练习模式。此时玩家可以使用/rescue,但是游戏记录不计入成绩 1 0 1
dbg_dummies 加入大量分身(仅调试模式) 0 0 64

外部控制台设置

设置名 描述 默认值 最小值 最大值
ec_bindaddr 绑定外部控制台的地址。除了危险的“localhost”之外的任意地址。 "localhost"
ec_port 使用外部控制台的端口 0 0 0
ec_password 外部控制台的密码 ""
ec_bantime 客户端在外部控制台身份验证失败时被封禁的时长。0 = 仅切断连接。 0 0 1440
ec_auth_timeout 判定外部控制台身份验证超时的秒数 30 1 120
ec_output_level 调整外部控制台中显示的信息数量 1 0 2

服务器指令

指令 参数 说明
echo r[文本] 聊天框输出文本
exec r[文件名] 运行指定配置文件
reset s[配置项] 重置此项配置的值
toggle s[配置项] i[值1] i[值2] 切换此项配置的值
access_level s[指令] ?i[权限等级] 设置特定指令的权限的等级(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部)
access_status i[权限等级] 列出当前权限等级下的可用指令(0 = 一级管理员,1 = 二级管理员,2 = 三级管理员,3 = 全部)
cmdlist 列出此用户下的可用指令
ban s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将IP地址封禁数分钟
ban_range s[ip首] s[ip尾] ?i[分钟数] r[原因] 根据描述的原因将前后两个IP界定的范围内所有IP封禁数分钟
unban s[ip|entry] 解禁特定IP/整个名单
unban_range s[ip首] s[ip尾] 解禁特定范围的IP
unban_all 解除所有进入服务器的禁令
bans ?i[页数] 显示封禁名单(0 = 默认,每页显示20项)
bans_save s[文件名] 将封禁名单保存在指定文件中
ban s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将玩家的IP地址或者客户端ID封禁数分钟
ban_region s[地区] s[ip|id] ?i[分钟数] r[原因] 根据描述的原因将某个地区的IP地址封禁数分钟
ban_region_range s[地区] s[ip首] s[ip尾] ?i[分钟数] r[原因] 根据描述的原因,将某个地区前后两个IP界定的范围内所有IP封禁数分钟
kick i[id] ?r[原因] 根据描述的原因将特定ID的玩家踢出服务器
status ?r[名字] 列出包含该名字的玩家,保持为空则列出所有玩家
shutdown ?r[原因] 关闭服务器
logout 管理员登出
show_ips ?i[显示] 在管理员指令中显示IP地址(1 = 打开,0 = 关闭)
record ?s[文件名] 保存记录至文件
stoprecord 停止记录
reload 重载地图
add_sqlserver s['r'|'w'] s[数据库] s[前缀] s[用户] s[密码] s[IP] i[端口] ?i[创建数据库 ?] 添加一个SQL服务器
dump_sqlservers s['r'|'w'] 转储所有SQL服务器(r = 读取服务器,w = 写入服务器)
auth_add s[身份] s[等级] r[密码] 添加一个管理员密钥
auth_add_p s[身份] s[等级] s[哈希] s[盐值] 添加一个预哈希的管理员密钥
auth_change s[身份] s[等级] r[密码] 更新此管理员密钥
auth_change_p s[身份] s[等级] s[哈希] s[盐值] 更新此条带有预哈希数据的管理员密钥
auth_remove s[身份] 移除此管理员密钥
auth_list 列出所有管理员密钥
name_ban s[名字] ?i[距离] ?i[是否子字符串] ?r[原因] 封禁特定的昵称
name_unban s[昵称] 解禁特定的昵称
name_bans 列出所有封禁的昵称
tune s[调整项] ?i[值] 修改调整项的值,值参数为空则显示当前值
toggle_tune s[调整项] i[值 1] i[值 2] 调整项在两值之间切换
tune_reset ?s[调整项] 重置指定的调整项为默认值,不指定则重置所有调整项
tunes 列出所有调整项与其当前值
tune_zone i[调整区域编号] s[调整项] i[值] 将此调整区域中的调整项设置为该值
tune_zone_dump i[调整区域编号] 转储此调整区域的数据
tune_zone_reset ?i[调整区域编号] 重置此调整区域的所有调整项,参数为空则重置所有调整区域
tune_zone_enter i[调整区域编号] r[消息] 当玩家进入此调整区域时会收到此消息(0 = 默认区域)
tune_zone_leave i[调整区域编号] r[消息] 当玩家离开此调整区域时会收到此消息(0 = 默认区域)
mapbug s[地图漏洞] 启用地图兼容性模式来使用特定漏洞(例:grenade-doubleexplosion@ddnet.tw)
switch_open i[开关编号] 此开关是否默认为关闭状态(否则默认开启)
pause_game 暂停/继续游戏
change_map ?r[地图] 更换地图
random_map ?i[星级] 该星级的随机地图
random_unfinished_map ?i[星级] 该星级随机的未通关地图
restart ?i[秒数] 数秒后重新开始(0 = 中止)
broadcast r[信息] 广播信息
say r[信息] 在聊天栏说话
set_team i[玩家名] i[队伍编号] ?i[延迟分钟数] 设置玩家的队伍为此队伍编号
set_team_all i[队伍编号] 设置所有玩家的队伍为此队伍编号
add_vote s[投票项名] r[指令] 添加一个投票项与对应的执行指令
remove_vote r[投票项名] 移除此投票项
force_vote s[投票项名] s[指令] ?r[原因] 强制发起投票
clear_votes 关闭投票
add_map_votes 为所有地图自动添加换图的投票项
vote r['yes'|'no'] 强制投赞成/反对票
dump_antibot 转储反机器人状况
dbg_lognetwork 登录网络
kill_pl v[玩家名] 处死玩家并公告
totele i[数字] 传送自己至此编号传送点
totelecp i[数字] 传送自己至此编号检查点传送点
tele ?i[玩家名] ?i[玩家名] 将玩家传送至另一玩家处,或者将自己传送到自己的视角中心
addweapon i[武器编号] 给予自己此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀)
removeweapon i[武器编号] 移除自身此编号的武器(-1 = 所有,0 = 锤子,1 = 手枪,2 = 霰弹,3 = 榴弹,4 = 激光,5 = 武士刀)
shotgun 装备霰弹枪
grenade 装备榴弹枪
laser 装备激光枪
rifle 装备激光枪
jetpack 将自己的手枪变为喷气背包
weapons 装备所有武器
unshotgun 移除自己的霰弹枪
ungrenade 移除自己的榴弹枪
unlaser 移除自己的激光枪
unrifle 移除自己的激光枪
unjetpack 移除自己手枪的喷气背包功能
unweapons 移除自己的所有武器
ninja 装备武士刀
unninja 移除自己的武士刀
super 装备无限跳跃
unsuper 移除自身无限跳跃
endless_hook 装备无限钩索
unendless_hook 移除自身无限钩索
solo 让自己进入单人模式
unsolo 让自己脱离单人模式
deep 让自己变成深度冻结状态
undeep 解除自身深度冻结
livefreeze 让自己半身冻结
unlivefreeze 解除自身半身冻结
left ?i[距离] 将自己向左平移一个单位距离
right ?i[距离] 将自己向右平移一个单位距离
up ?i[距离] 将自己向上平移一个单位距离
down ?i[距离] 将自己向下平移一个单位距离
move i[x] i[y] 将自己向右平移x个单位距离,向下平移y个单位距离,x和y为负数时则往反方向,方块边长为1个单位距离
move_raw i[x] i[y] 将自己向右平移x个坐标点,向下平移y个坐标点,x和y为负数时则往反方向,方块边长为32个坐标点
force_pause v[玩家名] i[秒数] 强制此玩家暂停游戏数秒
force_unpause v[玩家名] 解除此玩家的强制暂停状态
set_team_ddr v[玩家名] i[队伍编号] 设置此玩家的队伍
uninvite v[玩家名] i[队伍编号] 拒绝此玩家加入队伍
vote_mute v[玩家名] i[秒数] ?r[原因] 在数秒内暂时解除此玩家的投票权
vote_unmute v[玩家名] 交还此玩家的投票权
vote_mutes 列出当前被移除投票权的玩家名单
mute
muteid v[玩家名] i[秒数] ?r[原因] 禁言带有此名字的玩家
muteip s[ip] i[秒数] ?r[原因] 禁言此IP地址的玩家
unmute i[禁言编号]
unmuteid v[玩家名] 解除此玩家的禁言
mutes
moderate 允许/禁用玩家有效的二级管理员模式
vote_no
save_dry 转储当前的保存字符串
dump_log ?i[秒数] 显示之前数秒内的登录情况
freezehammer v[玩家名] 给予此玩家冻结锤子
unfreezehammer v[玩家名] 移除此玩家冻结锤子

聊天栏指令

指令 参数 说明
credits 显示DDNet的制作人员名单
rules 显示服务器规则
emote ?s[表情名] i[持续秒数] 设置自己的眼部表情
eyeemote ?s['on'|'off'|'toggle'] 标准眼部表情开关(on = 开,off = 关,toggle = 切换为另一项且不显示当前情况)
settings ?s[配置名] 显示此服务器该配置信息
help ?r[命令] 显示该命令的辅助说明,留空则显示常规的说明
info 显示此服务器的信息
list ?s[关键词] 列出已连接的名字匹配该关键词的玩家(不分大小写)
me r[消息] 就像著名的irc命令 /me says hi 会显示 <你的名字> says hi一样
w s[玩家名] r[信息] 私信此玩家该信息
whisper s[玩家名] r[信息] 私信此玩家该信息
c r[信息] 对最后一条玩家的私信进行回复
converse r[信息] 对最后一条玩家的私信进行回复
pause ?r[玩家名] 原地停止并切换视角至此玩家
spec ?r[玩家名] 加入旁观并切换视角至此玩家(如果服务器不允许加入旁观则改为执行/pause指令)
pausevoted 原地静止并切换视角至当前被投票的玩家
specvoted 加入旁观并切换视角至当前被投票玩家
dnd 请勿打扰模式开关(屏蔽聊天和服务器消息)
mapinfo ?r[地图名] 显示此名字的地图信息(参数为空则默认当前地图)
timeout ?s[密码] 设置超时保护密码
practice ?i['0'|'1'] 启用你自己的队伍的练习模式与作弊指令(目前只有/rescue),但是成绩不计入排名
swap ?r[玩家名] 向同一队伍的另一玩家发出换位申请
save ?r[密码] 保存队伍进度并设置密码
load ?r[密码] 加载当前密码下保存的进度,参数为空则可以查看已存在的密码
map ?r[地图名] 投票换地图
rankteam ?r[玩家名] 显示此玩家的队伍排名(参数为空则默认为自己)
teamrank ?r[玩家名] 显示此玩家的队伍排名(参数为空则默认为自己)
rank ?r[玩家名] 显示此玩家的个人排名(参数为空则默认为自己)
top5team ?s[玩家名] ?i[从此名次往后] 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
teamtop5 ?s[玩家名] ?i[从此名次往后] 显示队伍排行榜或此玩家历史成绩上,从第i名往后的五项队伍成绩(默认为1,-1则显示倒数的五名)
top ?i[从此名次往后] 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
top5 ?i[从此名次往后] 显示全球或者区域排行榜上从第i名开始的排行(默认为1,-1则倒数)
times ?s[玩家名] ?i[跳过次数] 显示服务器或者此玩家在该地图的记录中,从第i次开始的最近的五次成绩记录(1 = 最近的记录,-1 = 最初的记录,玩家名建议用双引号括住)
points ?r[玩家名] 显示此玩家的分数(参数为空默认为自己)
top5points ?i[名次] 显示全球排行榜上从此名次开始连续五人的分数(默认为1)
timecp ?r[玩家名] 基于另一玩家的位置设置你的检查点
team ?i[队伍编号] 加入此队伍(参数为空则显示你当前的队伍编号)
lock ?i['0'|'1'] 开关队伍锁定状态,锁定时其他人无法直接加入你的队伍并且一旦队内有玩家死亡则会全队重开。(/lock 0 表示解锁,/lock 1 表示锁定)
unlock 解锁队伍
invite r[玩家名] 在队伍锁定状态下邀请一名玩家
showothers ?i['0'|'1'|'2'] 是否显示其他队伍的玩家(默认关闭),0 = 关闭,1 = 开启,2 = 仅显示自己的队伍
showall ?i['0'|'1'] 是否显示远距离的玩家(默认关闭),0 = 关闭,其他数字 = 开启
specteam ?i['0'|'1'] 在旁观时是否显示其他队伍的玩家(默认开启),0 = 关闭,其他数字 = 开启
ninjajetpack ?i['0'|'1'] 是否使用喷气手枪的忍者外观
saytime ?r[玩家名] 私下显示此玩家当前跑图的计时情况(参数为空默认为自己)
saytimeall 公示自己跑图的计时情况
time 私下显示自己跑图的计时情况
timer ?s['gametimer'|'broadcast'|'both'|'none'|'cycle'] 自定义跑图计时显示情况,broadcast = 仅消息广播栏,gametimer = 仅屏幕顶端的计时器,cycle = 循环切换,both = 两者都有,none = 两者均不显示
r 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
rescue 将自己传送到上一次未冻结的安全地点(在服务器参数sv_rescue 1下才能使用)
tp ?r[玩家名] 将自己传送至此玩家(参数为空则传送到视角中心)
lasttp 将自己传送到上一次传送选择的位置
teleport ?r[玩家名] 将自己传送至此玩家(参数为空则传送到视角中心)
unsolo 离开单人模式
undeep 解除自身的深度冻结
kill 当自杀保护触发后强行自杀(在f1本地控制台中使用则视作普通的自杀)

客户端设置

设置项 描述 默认值 最小值 最大值
cl_predict 客户端移动预测 1 0 1
cl_predict_dummy 分身移动预测 1 0 1
cl_antiping_limit 延迟补偿大小(0 = 关闭) 0 0 200
cl_antiping 延迟补偿开关,例如更激进地预测 0 0 1
cl_antiping_players 更激进地预测其他玩家移动(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_grenade 预测榴弹(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_weapons 预测武器子弹(只有在cl_antiping为1的时候有效) 1 0 1
cl_antiping_smooth 平滑的玩家移动预测开关 0 0 1
cl_antiping_gunfire 预测开火与武器物理机制(需要cl_antiping_grenade 1和cl_antiping_weapons 1) 1 0 1
cl_prediction_margin 以毫秒为单位的延迟补偿预测幅度(增大延迟,但是可以减少跳帧带来的停滞) 10 1 2000
cl_nameplates 在玩家头顶显示名字栏/昵称板块 1 0 1
cl_afk_emote 显示挂机玩家的zzz表情 1 0 1
cl_nameplates_always 无视距离显示玩家头顶的昵称板块 1 0 1
cl_nameplates_teamcolors 以不同颜色的昵称板块区分不同队伍的玩家 1 0 1
cl_nameplates_size 设置昵称板块的大小比例(0-100%) 50 0 100
cl_nameplates_clan 在昵称板块显示战队名 0 0 1
cl_nameplates_clan_size 设置头顶战队名的大小比例(0-100%) 30 0 100
cl_nameplates_ids 在昵称板块显示玩家在服务器中的编号 0 0 1
cl_nameplates_own 显示自己的昵称板块(在demo录像中也有效) 0 0 1
cl_nameplates_friendmark 在昵称板块用(♥)标记好友 0 0 1
cl_nameplates_strong 在昵称板块显示强弱钩(0 = 关闭,1 = 图标,2 = 图标加存活时长排名) 0 0 2
cl_text_entities 渲染文本实体数据 1 0 1
cl_text_entities_size 文本实体数据的大小(1%-100%) 100 1 100
cl_authed_player_color 计分板中真人玩家名字颜色的色号 5898211
cl_same_clan_color 计分板中与你同战队的玩家名字颜色的色号 5898211
cl_enable_ping_color 计分板中以不同颜色显示延迟大小 1 0 1
cl_autoswitch_weapons 自动装备拾取到的武器 1 0 1
cl_autoswitch_weapons_out_of_ammo 清空弹匣后自动切换武器 0 0 1
cl_showhud 显示游戏内HUD图形界面 1 0 1
cl_showhud_healthammo 在游戏内HUD图形界面显示:血条和盾值 1 0 1
cl_showhud_score 在游戏内HUD图形界面显示:得分 1 0 1
cl_showhud_timer 在游戏内HUD图形界面显示:计时器 1 0 1
cl_showhud_dummy_actions 在游戏内HUD图形界面显示:分身动作 1 0 1
cl_showhud_player_position 在游戏内HUD图形界面显示:玩家位置 0 0 1
cl_showhud_player_speed 在游戏内HUD图形界面显示:玩家速度 0 0 1
cl_showhud_player_angle 在游戏内HUD图形界面显示:玩家瞄准角度 0 0 1
cl_showhud_ddrace 在游戏内HUD图形界面中的DDRace HUD界面显示:DDRace HUD界面 1 0 1
cl_showhud_jumps_indicator 在游戏内HUD图形界面的显示:跳跃次数 1 0 1
cl_show_freeze_bars 在玩家下方显示预测解冻的倒计时进度条 1 0 1
cl_freezebars_alpha_inside_freeze 玩家在水中的解冻进度条的透明度(0 = 透明,100 = 完全可见) 0 0 100
cl_showrecord 显示旧式DDRace客户端记录 0 0 1
cl_shownotifications 被人提及时客户端后台提醒 1 0 1
cl_showemotes 显示玩家表情 1 0 1
cl_showchat 显示聊天栏(2 = 总是以最大范围显示) 1 0 2
cl_show_chat_friends 只显示来自好友的聊天消息 0 0 1
cl_show_chat_system 显示聊天栏服务器信息 1 0 1
cl_showkillmessages 显示死亡信息 1 0 1
cl_show_votes_after_voting 在投票后不关闭投票窗口 0 0 1
cl_show_local_time_always 显示本地时间 0 0 1
cl_showfps 显示游戏内帧率 0 0 1
cl_showpred 显示游戏内以毫秒计的预测时间 0 0 1
cl_eye_wheel 眼眶表情跟随冒泡表情变化 1 0 1
cl_eye_duration 眼眶表情持续时长 999999 1 999999
cl_airjumpindicator 显示空气跳时玩家脚部颜色变化 1 0 1
cl_threadsoundloading 加载声音文件进程 1 0 1
cl_warning_teambalance 队伍人数平衡警告 1 0 1
cl_mouse_deadzone 镜头跟随准星死区大小 0 0 3000
cl_mouse_followfactor 镜头跟随准星时的滑动阻力 0 0 200
cl_mouse_max_distance 准星移动最大半径 400 0 5000
cl_mouse_min_distance 准星移动最小半径 0 0 5000
cl_dyncam 启用动态视野模式(另一套默认镜头跟随准星移动的参数,亦可关闭跟随) 0 0 1
cl_dyncam_max_distance 动态视野模式下准星移动最大半径 1000 0 2000
cl_dyncam_min_distance 动态视野模式下准星移动最小半径 0 0 2000
cl_dyncam_mousesens 动态视野模式下鼠标灵敏度 0 0 100000
cl_dyncam_deadzone 动态视野模式下,镜头跟随准星死区大小 300 1 1300
cl_dyncam_follow_factor 动态视野模式下,镜头跟随准星的滑动阻力 60 0 200
cl_dyncam_smoothness 镜头移动的平滑度,0 = 立即跟随,100 = 平缓滑动 0 0 100
cl_dyncam_stabilizing 准星快速移动时镜头的减速程度,此值较大时镜头移动会产生延迟 0 0 100
cl_multiview_sensitivity 设置多人同框视角下镜头移动到指定位置时有多快(值越大越快) 100 0 200
cl_multiview_zoom_smoothness 设置多人同框视角下镜头拉伸的平滑度(以毫秒为单位,值越大越慢) 1300 50 5000
ed_autosave_interval 以数分钟间隔自动另存当前的正在编辑的地图到'auto'文件夹(0 = 关闭) 10 0 240
ed_autosave_max 每个地图自动保存的文件数量上限(0 = 无限制) 10 0 1000
ed_smooth_zoom_time 地图编辑器视野大小调整的平滑度,单位:毫秒(0 = 关闭) 250 0 5000
ed_limit_max_zoom_level 编辑器内是否限制视野大小调整程度(0 = 无限制) 1 0 1
ed_zoom_target 视角移动到当前鼠标位置 0 0 1
ed_showkeys 显示按下的按键(注意:上方ed开头的设置项都是在地图编辑器中生效) 0 0 1
cl_show_welcome 第一次打开客户端时显示问候消息 1 0 1
cl_motd_time 服务器每日消息显示的时长 10 0 100
cl_map_download_url 默认下载地图的URL地址(可以http:// 或 https://开头) "https://maps.ddnet.org"
cl_map_download_connect_timeout_ms HTTP地图下载:连接超时毫秒数(0 = 关闭) 2000 0 100000
cl_map_download_low_speed_limit HTTP地图下载:设置下载限速,单位:字节每秒(0 = 关闭) 4000 0 100000
cl_map_download_low_speed_time HTTP地图下载:设置下载限速时段(0 = 关闭) 3 0 100000
cl_languagefile 使用的语言文件 ""
cl_skin_download_url 默认下载皮肤的URL地址 "https://skins.ddnet.org/skin/"
cl_skin_community_download_url 默认下载社区皮肤的URL地址 "https://skins.ddnet.org/skin/community/"
cl_vanilla_skins_only 只显示原生皮肤 0 0 1
cl_download_skins 即时从cl_skin_download_url设置的网址下载皮肤 1 0 1
cl_download_community_skins 允许下载社区皮肤。从cl_skin_community_download_url而不是cl_skin_download_url中下载。 0 0 1
cl_auto_statboard_screenshot 游戏结束时自动截屏计分板 0 0 1
cl_auto_statboard_screenshot_max 计分板自动截屏数量上限(0 = 无限制) 10 0 1000
cl_default_zoom 默认视野大小 10 0 20
cl_smooth_zoom_time 游戏内视野大小调整的平滑度,单位:毫秒(0 = 关闭) 250 0 5000
cl_limit_max_zoom_level 游戏内是否限制视野大小调整程度(0 = 无限制) 1 0 1
player_use_custom_color 启用自定义皮肤颜色 0 0 1
player_color_body 本体身体颜色 65408
player_color_feet 本体脚颜色 65408
player_skin 本体皮肤文件名字 "default"
player_default_eyes 玩家加入服务器时的本体眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) 0 0 5
cl_skin_prefix 将皮肤换成带此前缀的版本(例如:kitty——小猫,santa——圣诞) ""
cl_fat_skins 启用胖胖的皮肤 0 0 1
ui_page 服务器列表界面页码 9 6 10
ui_settings_page 设置界面页码(用于翻页,但是和鼠标直接点击右侧书页突出的小耳朵一样) 0 0 9
ui_toolbox_page 服务器列表右侧的工具栏(0 = 服务器筛选设置,1 = 当前服务器信息,2 = 好友列表) 0 0 2
ui_server_address 填写服务器列表下方的服务器地址 "localhost:8303"
ui_mousesens 菜单和编辑器中的鼠标灵敏度 200 1 100000
ui_controller_sens 菜单和编辑器中的手柄灵敏度 100 1 100000
ui_smooth_scroll_time 菜单或地图编辑器中画面平滑移动的动画时长,单位:毫秒(0 = 关闭) 500 0 5000
ui_color 菜单页面颜色 0xE4A046AF
ui_colorize_ping 在服务器列表中用颜色区分不同延迟 1 0 1
ui_colorize_gametype 在服务器列表中用颜色区分不同游戏模式 1 0 1
ui_close_window_after_changing_setting 更改设置后关闭窗口 1 0 1
ui_unread_news 标记主界面新闻为未读 0 0 1
gfx_noclip 禁用剪切 0 0 1
dummy_name 分身昵称 ""
dummy_clan 分身战队名 ""
dummy_country 分身国籍 -1 -1 1000
dummy_use_custom_color 分身自定义皮肤颜色 0 0 1
dummy_color_body 分身身体颜色 65408
dummy_color_feet 分身脚部颜色 65408
dummy_skin 分身皮肤名 "default"
dummy_default_eyes 分身连接服务器时默认眼眶表情。(0 = 默认,1 = 皱眉,2 = 开心,3 = 白眼,4 = 愤怒,5 = 眯眼) 0 0 5
cl_dummy 当前控制对象(0 = 本体,1 = 分身) 0 0 1
cl_dummy_hammer 分身自动锤开关 0 0 1
cl_dummy_resetonswitch 切换分身后保持卡键(0 = 保持卡键,1 = 切出的对象松开所有卡键,2 = 切入的对象松开所有卡键) 0 0 2
cl_dummy_restore_weapon 分身自动锤关闭后自动切换回原先手持武器 1 0 1
cl_dummy_copy_moves 分身同步动作 0 0 1
cl_dummy_control 分身同步动作时三种动作不同步,用其他按键独立控制(cl_dummy_jump 跳跃,cl_dummy_fire 开火,cl_dummy_hook 钩索) 0 0 1
cl_dummy_jump 分身跳跃(需要cl_dummy_control 1) 0 0 1
cl_dummy_fire 分身开火(需要cl_dummy_control 1) 0 0 1
cl_dummy_hook 分身钩索(需要cl_dummy_control 1) 0 0 1
cl_show_start_menu_images 显示主界面选项的图片 1 0 1
cl_skip_start_menu 跳过主界面 0 0 1
cl_video_pausewithdemo 暂停demo回放的同时暂停视频渲染 1 0 1
cl_video_showhud 录制回放时显示游戏内HUD 0 0 1
cl_video_showchat 在录制回放渲染时显示聊天内容 1 0 1
cl_video_sound_enable 渲染回放时使用声音 1 0 1
cl_video_show_hook_coll_other 渲染回放时显示其他玩家的钩索辅助线 0 0 1
cl_video_show_direction 渲染回放时显示玩家按键情况(1 = 其他玩家,2 = 仅自己) 0 0 2
cl_video_crf 设置视频使用libx264编码时的固定速率系数crf(0 = 最高质量,51 = 最低质量) 18 0 51
cl_video_preset 设置视频使用libx264编码时速度和质量的平衡性,默认为5(medium均衡),0 = ultrafast极致效率,9 = placebo安慰剂(最慢,不推荐) 5 0 9
dbg_tuning 显示影响自己的调整参数信息(0 = 关闭,1 = 仅显示更改项,2 = 显示所有) 0 0 2
player_name 本体名 ""
player_clan 本体战队名 ""
player_country 本体国籍 -1 -1 1000
password 服务器密码 ""
events 启用假日特殊装扮(例如一些假期会更改眼部表情,圣诞节皮肤等等) 1 0 1
steam_name 显示Steam当前所用名字 ""
logfile 记录所有输出日志的文件名 ""
logappend 总是添加内容而不是覆盖原有日志文件 1 0 1
loglevel 调整日志文件中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0=信息,1 = 调试,2 = 传输轨迹) 0 -3 2
stdout_output_level 调整系统控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_output_level 调整本地/远程控制台中的信息数量(-3 = 无,-2 = 仅错误,-1 = 警告,0 = 信息,1 = 调试,2 = 传输轨迹) 0 -3 2
console_enable_colors 用颜色区分控制台中输出的信息 1 0 1
cl_save_settings 退出游戏时保存所有设置 1 0 1
cl_refresh_rate 游戏窗口的刷新率(单位:Hz) 0 0 10000
cl_refresh_rate_inactive 游戏窗口在后台的刷新率(单位:Hz) 120 0 10000
cl_editor 打开地图编辑器 0 0 1
cl_editor_dilate 自动扩充嵌入图像 1 0 1
cl_skin_filter_string 皮肤筛选关键词 ""
cl_auto_demo_record 自动保存demo回放 1 0 1
cl_auto_demo_on_connect 仅在连接服务器的时候自动记录一个demo文件 0 0 1
cl_auto_demo_max 自动保存demo回放的最大数量(0 = 无限制) 10 0 1000
cl_auto_screenshot 自动保存游戏结束截图 0 0 1
cl_auto_screenshot_max 自动保存截图的最大数量(0 = 无限制) 10 0 1000
cl_auto_csv 自动将计分板导出为csv文件 0 0 1
cl_auto_csv_max 自动保存csv文件的最大数量(0 = 无限制) 10 0 1000
cl_show_broadcasts 显示游戏内广播 1 0 1
cl_print_broadcasts 在控制台显示广播内容 1 0 1
cl_print_motd 在控制台显示每日消息 1 0 1
cl_friends_ignore_clan 寻找好友时略过战队名 1 0 1
cl_assets_entities 实体层资源文件夹 "default"
cl_asset_game 游戏资源文件夹 "default"
cl_asset_emoticons 表情资源文件夹 "default"
cl_asset_particles 粒子资源文件夹 "default"
cl_asset_hud HUD资源文件夹 "default"
cl_asset_extras 其他资源文件夹 "default"
br_filter_string 服务器搜索关键词 "Novice"
br_exclude_string 服务器搜索排除词 ""
br_filter_full 仅显示未满服务器 0 0 1
br_filter_empty 仅显示有玩家的服务器 0 0 1
br_filter_spectators 屏蔽旁观位的服务器 0 0 1
br_filter_friends 只显示好友所在的服务器 0 0 1
br_filter_country 仅显示指定的国家或地区的服务器 0 0 1
br_filter_country_index 设置服务器列表要筛选的国家或地区 -1 -1 999
br_filter_pw 仅显示没有密码的服务器 0 0 1
br_filter_gametype 筛选的游戏模式类型 ""
br_filter_gametype_strict 严格筛选游戏模式 0 0 1
br_filter_connecting_players 筛选正在连接的玩家 1 0 1
br_filter_serveraddress 筛选的服务器地址 ""
br_filter_unfinished_map 仅显示未完成地图的服务器 0 0 1
br_filter_exclude_countries 筛选DDNet列表下特定国家或地区的服务器 ""
br_filter_exclude_types 筛选DDNet服务器列表下特定游戏模式 ""
br_indicate_finished 查询是否完成某张DDNet地图(提交玩家名字至info.ddnet.org/info) 1 0 1
br_location 在延迟项用位置信息替换ping值,当前可用值:auto 自动,af 非洲,as 亚洲,as:cn 中国,eu 欧洲,na 北美洲,oc 大洋洲,sa 南美洲。 "auto"
br_cached_best_serverinfo_url 请勿设置此变量,而应在settings_ddnet.cfg文件旁创建一个ddnet-serverlist-urls.cfg文件来收录所有可用服务器列表URLs ""
br_filter_exclude_countries_kog 筛选KoG列表下特定国家或地区的服务器 ""
br_filter_exclude_types_kog 筛选KoG列表下特定游戏模式 ""
br_sort 按服务器列表的某列排序 4 0 256
br_sort_order 服务器列表排序的方式,字母正序或倒序 2 0 2
br_max_requests 刷新服务器列表时使用的并发请求数量 100 0 1000
br_demo_sort 按demo回放列表的某列排序 0 0 3
br_demo_sort_order demo回放列表排序的方式,字母正序或倒序 0 0 1
br_demo_fetch_info 是否在刷新时自动获取demo信息 0 0 1
snd_buffer_size 声音缓冲大小 512 128 32768
snd_rate 声音混合率 48000 5512 384000
snd_enable 开启声音 1 0 1
snd_enable_music 播放背景音乐 0 0 1
snd_volume 音量 30 0 100
snd_chat_volume 聊天提示音量 30 0 100
snd_game_volume 游戏效果音量 30 0 100
snd_ambient_volume 地图音效音量 30 0 100
snd_background_music_volume 背景音乐音量 30 0 100
snd_nonactive_mute 游戏在后台时自动静音 0 0 1
snd_game 启用游戏声音 1 0 1
snd_gun 启用枪械声音 1 0 1
snd_long_pain 启用冻结呼叫声(在冻结状态下开火) 1 0 1
snd_chat 启用常规聊天提示音 1 0 1
snd_team_chat 启用队伍聊天提示音 1 0 1
snd_servermessage 启用服务器消息提示音 1 0 1
snd_highlight 启用聊天被提及音 1 0 1
gfx_screen 多屏幕时的所在屏幕编号 0 0 15
gfx_screen_width 屏幕宽度分辨率 0 0 0
gfx_screen_height 屏幕高度分辨率 0 0 0
gfx_screen_refresh_rate 屏幕刷新率 0 0 0
gfx_desktop_width 检测显示改变时的桌面分辨率宽度(不建议手动更改) 0 0 0
gfx_desktop_height 检测显示改变时的桌面分辨率高度(不建议手动更改) 0 0 0
gfx_borderless 无边框窗口模式(全屏模式下无用) 1 0 1
gfx_fullscreen 设置全屏模式(0 = 非全屏,1 = 独占全屏,2 = 无边框全屏,3 = 窗口化全屏) 0 0 3
gfx_highdpi 使用高dpi 1 0 1
gfx_color_depth 帧缓存的色深,单位:bit(仅全屏) 24 16 24
gfx_vsync 垂直同步(可能产生延迟) 0 0 1
gfx_display_all_video_modes 在设置中显示所有可用的视频设置选项 0 0 1
gfx_high_detail 显示地图细节 1 0 1
gfx_fsaa_samples 全屏抗锯齿FSAA采样倍数(可能导致掉帧) 0 0 64
gfx_refresh_rate 屏幕刷新率 0 0 10000
gfx_backgroundrender 游戏在后台时依然渲染画面 1 0 1
gfx_text_overlay 在地图编辑器或实体层快速渲染材质覆盖画面:值越大 = 细节越少 = 渲染速度越快 10 1 100
gfx_asyncrender_old 游戏刷新采用异步渲染,就是说上一帧渲染未完成时会跳过当前帧画面的渲染,可以防止不同帧画面一起显示的画面撕裂 1 0 1
gfx_quad_as_triangle 以三角分割方式渲染装饰性场景(在某些GPU中可以修复装饰的颜色) 0 0 1
inp_mousesens 鼠标灵敏度 200 1 100000
inp_translated_keys 考虑不同语言键盘的布局,当键盘按键需要转码时先转码再使用 0 0 1
inp_ignored_modifiers 忽视键盘的修饰组合键 0 0 65536
inp_ime_native_ui 使用输入法的原生皮肤(可能导致全屏模式下输入法异常,并且需要重启游戏来应用更改) 0 0 1
inp_controller_enable 启用手柄控制器 0 0 1
inp_controller_guid 已识别手柄设备的名称 ""
inp_controller_absolute 游戏内启用完全手柄控制 0 0 1
inp_controller_sens 游戏内手柄灵敏度 100 1 100000
inp_controller_x 控制准星X轴方向的摇杆 0 0 12
inp_controller_y 控制准星Y轴方向的摇杆 1 0 12
inp_controller_tolerance 忽视手柄摇杆的微小抖动量 5 0 50
cl_port 客户端本体连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) 0 0 65535
cl_dummy_port 分身连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) 0 0 65535
cl_contact_port 服务器信息连接服务器的端口(0 = 随机端口,1024或更大 = 设置手动端口,需要重启) 0 0 65535
bindaddr 客户端/服务器绑定的地址 ""
debug 调试(Debug)模式 0 0 1
dbg_curl 调试模式曲线 0 0 1
dbg_graphs 性能图表 0 0 1
dbg_gfx 当GPU支持时显示图形库警告或错误(0 = 不显示,1 = 显示最少,2 = 关键性能,3 = 显示更多,4 = 显示全部) 0 0 4
dbg_stress 压力系统(仅调试模式) 0 0 0
dbg_stress_server 服务器压力(仅调试模式) "localhost"
http_allow_insecure 允许不安全的HTTP协议,大多数情况用于测试 0 0 1
cl_race_binds_set DDRace绑定设置等级(自动识别,无需手动设置) 0 0 1
cl_reconnect_timeout 超时后重连等待时长,单位:秒(0 = 关闭) 120 0 600
cl_reconnect_full 服务器满人时重连等待时长,单位:秒(0 = 关闭) 5 0 600
cl_message_system_color 系统信息颜色 2817983
cl_message_client_color 客户端信息颜色 9633471
cl_message_highlight_color 被玩家提及消息颜色 65471
cl_message_team_color 队伍消息颜色 5636050
cl_message_color 消息颜色 255
cl_laser_rifle_inner_color 激光枪激光实心光线颜色 11206591
cl_laser_rifle_outline_color 激光枪激光外框光线颜色 11176233
cl_laser_sg_inner_color 散弹枪激光实心光线颜色 1467241
cl_laser_sg_outline_color 散弹枪激光外框光线颜色 1866773
cl_laser_door_inner_color 激光门激光实心光线颜色 7701379
cl_laser_door_outline_color 激光们激光外框光线颜色 7667473
cl_laser_freeze_inner_color 冻结机关激光实心光线颜色 12001153
cl_laser_freeze_outline_color 冻结机关激光外框光线颜色 11613223
cl_kill_message_normal_color 非相关击杀信息颜色 255
cl_kill_message_highlight_color 相关击杀消息颜色 255
cl_message_friend 在好友消息处显示爱心 1 0 1
cl_message_friend_color 好友消息颜色 65425
conn_timeout 网络超时 100 5 1000
cl_show_ids 在计分板显示客户端id 0 0 1
cl_scoreboard_on_death 死亡时显示计分板 1 0 1
cl_auto_race_record 保存每场游戏最佳记录的回放 1 0 1
cl_replays 启用短时回放 0 0 1
cl_replay_length 短时回放默认时长 30 10 0
cl_race_record_server_control 由服务器决定回放录制的开始位置 1 0 1
cl_demo_name 回放文件以玩家昵称命名 1 0 1
cl_demo_assume_race 默认回放为跑图回放 1 0 1
cl_race_ghost 启用影子录像 1 0 1
cl_race_ghost_server_control 由服务器决定影子录像起点 1 0 1
cl_race_show_ghost 显示影子 1 0 1
cl_race_save_ghost 保存影子 1 0 1
cl_ddrace_scoreboard 启用DDRace风格的计分板 1 0 1
cl_show_others 显示其他队伍的玩家(2 = 仅显示所在队伍) 0 0 2
cl_show_others_alpha 显示其他队伍玩家的透明度(alpha值,0 = 透明,100 = 完全显示) 40 0 100
cl_overlay_entities 实体层的不透明度百分比 0 0 100
cl_showquads 显示场景装饰性贴图(除了显示状况不佳的玩家,只有地图作者会在意这一项) 1 0 1
cl_background_color 背景层背景色 128
cl_background_entities_color 实体层背景色 128
cl_background_entities 以该地图作为实体层背景 ""
cl_run_on_join 加入服务器时执行指令 ""
cl_menu_map 菜单界面使用的地图背景 "auto"
cl_rotation_radius 菜单镜头旋转半径 30 1 500
cl_rotation_speed 菜单镜头旋转时长,单位:秒 40 1 120
cl_camera_speed 切换菜单的镜头速度 5 1 40
cl_background_show_tiles_layers 显示当前实体层背景的图块层 0 0 1
cl_unpredicted_shadow 显示的tee上一位置的影子(0 = 关闭,1 = 开启,-1 = 调试模式也不显示) 0 -1 1
cl_predict_freeze 冻结区域预测(0 = 关闭,1 = 开启,2 = 允许部分情况在冻结时小幅度移动) 1 0 2
cl_show_ninja 显示武士刀皮肤 1 0 1
cl_show_hook_coll_other 是否显示其他玩家钩索辅助线(2 = 持续显示) 1 0 2
cl_show_hook_coll_own 是否显示自己的钩索辅助线(2 = 持续显示) 1 0 2
cl_hook_coll_size 钩索辅助线宽度 0 0 20
cl_hook_coll_alpha 钩索辅助线不透明度(0 = 透明,100 = 完全可见) 100 0 100
cl_hook_coll_color_no_coll 未瞄准任何实体事物的辅助线颜色 65407
cl_hook_coll_color_hookable_coll 瞄准可钩墙体的辅助线颜色 6401973
cl_hook_coll_color_tee_coll 瞄准其他玩家的辅助线颜色 2817919
cl_chat_teamcolors 以队伍颜色显示聊天名字 0 0 1
cl_chat_reset 离开服务器后重置聊天内容 1 0 1
cl_chat_old 旧版聊天框 0 0 1
cl_show_direction 显示按键情况(1 = 仅其他玩家,2 = 包括自己) 1 0 2
cl_old_gun_position 玩家持枪方式改为 TW 0.6.1以前的风格(高一点) 0 0 1
cl_confirm_disconnect_time 进行游戏一定时长后,断开服务器连接时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) 20 -1 1440
cl_confirm_quit_time 进行游戏一定时长后,关闭游戏时需要弹窗确认(单位:分钟,-1 = 禁用,0 = 总是弹出) 20 -1 1440
cl_timeout_code 超时重连密码 ""
cl_dummy_timeout_code 分身超时重连密码 ""
cl_timeout_seed 超时种子 ""
cl_input_fifo 作为客户端控制台输入的Fifo文件(无窗口)或命名管道(有窗口) ""
cl_config_version 配置版本,帮助修复新版本客户端中的旧版本游戏配置 0 0 0
cl_demo_slice_begin 回放切片的开始标记位于第几游戏刻 -1 0 0
cl_demo_slice_end 回放切片的结束标记位于第几游戏刻 -1 0 0
cl_demo_show_speed 显示速度变化仪表盘 0 0 1
cl_demo_show_pause 回放暂停或播放时在中心显示提示图案 1 0 1
cl_demo_keyboard_shortcuts 在回放播放器界面启用键盘快捷键 1 0 1
gfx_gl_major 图形库主要版本 1 1 10
gfx_gl_minor 图形库次要版本 3 0 10
gfx_gl_patch 图形库补丁版本 0 0 10
gfx_gl_texture_lod_bias 图形库材质采样乘以1000的倍数后的细节误差(lod bias) -500 -15000 15000
gfx_3d_texture_analysis_ran 运行分析器检查3D/2D向量材质是否正常运作 0 0 1
gfx_3d_texture_analysis_renderer 用于分析的渲染器 ""
gfx_3d_texture_analysis_version 用于分析的版本 ""
gfx_gpu_name 后台选定的GPU(若后台支持) "auto"
gfx_backend 后台渲染方式(例:OpenGL 或 Vulkan) "OpenGL"
gfx_render_thread_count 后台渲染使用的进程数(注意:此值有可能被后台忽略) 3 0 0
gfx_driver_is_blocked 1表示当前驱动为受阻碍的错误状态 0 0 1
cl_video_recorder_fps 回放录制帧率 60 1 1000

客户端指令

指令 参数 说明
exec r[文件名] 执行特定配置文件
reset s[设置名] 重置某项设置为默认值
toggle s[设置选项] i[值1] i[值2] 点按切换设置值
+toggle s[设置选项] i[值1] i[值2] 长按切换设置值
toggle_local_console 打开本地控制台
toggle_remote_console 打开远程控制台
clear_local_console 清空本地控制台消息
clear_remote_console 清空远程控制台消息
dump_local_console 将本地控制台消息保存至文本文件
dump_remote_console 将远程控制台消息保存至文本文件
console_page_up 控制台向前翻页
console_page_down 控制台向后翻页
callvote s['kick'|'spectate'|'option'] s[玩家名|选项文本] ?r[原因] 发起投票
vote r['yes'|'no'] 投赞成或反对票
+emote 打开表情轮盘
emote i[表情编号] 使用表情
+spectate 旁观时打开视角选择列表
spectate i[旁观者名字] 启用旁观模式
spectate_next 旁观下一位玩家
spectate_previous 旁观上一位玩家
spectate_closest 旁观最近玩家
spectate_multiview i[玩家名] 多视角旁观时添加或移除玩家名对应的视角(-1 = 移除所有选定的玩家)
zoom+ 视野放大
zoom- 视野缩小
zoom ?i 指定视野大小
set_view i[x]i[y] 设置镜头的x和y坐标
goto_switch i[数字]?i[offset] 查看给定数字编号的开关(在offset)
goto_tele i[数字]?i[offset] 查看给定数字编号的传送区域(在offset)
say r[消息] 在公开频道内对话
say_team r[消息] 在队伍频道内对话
chat s['team'|'all'] ?r[消息] 启用队伍频道/公开频道进行对话
+show_chat 显示更多聊天栏消息
echo r[消息] 在聊天栏发送仅自己可见的消息
+left 左移动
+right 右移动
+jump 跳跃
+hook 发射钩索
+fire 开火
+showhookcoll 显示钩索辅助线
+weapon1 切换到锤子
+weapon2 切换到手枪
+weapon3 切换到霰弹
+weapon4 切换到榴弹
+weapon5 切换到激光
+nextweapon 切换到下一武器
+prevweapon 切换到下一武器
add_foe s[名字] ?s[战队] 添加黑名单
remove_foe s[名字] ?s[战队] 移出黑名单
foes 列出黑名单
add_friend s[名字] ?s[战队] 添加好友
remove_friend s[名字] ?s[战队] 移除好友
friends 列出好友
team i[队伍编号] 加入该编号的队伍
kill 自杀重开
tune_zone i[区域编号] s[调整项] i[值] 将此调整区域中的调整项设置为该值
dummy_connect 连接分身
dummy_disconnect 断开分身连接
dummy_reset 重置分身
quit 离开客户端
exit 离开客户端
restart 重启客户端
minimize 客户端最小化
connect r[host|ip] 连接到特定的主机host/ip地址
disconnect 从服务器断开连接
ping 显示当前服务器的延迟
screenshot 屏幕截图
start_video 开始录像
stop_video 结束录像
rcon r[管理员指令] 发送管理员指令
rcon_auth r[密码] 发送管理员密码进行身份认证
rcon_login s[用户名] r[密码] 带用户名的管理员认证
play r[文件名] 播放指定的录像文件
record ?r[文件名] 保存记录至该文件
stoprecord 停止记录
add_demomarker 添加demo录像的时间线标记
begin_favorite_group 在`add_favorite`前使用此参数,并以`end_favorite_group`结束,则可以批量收藏服务器
end_favorite_group 在`add_favorite`后使用此参数,并以`begin_favorite_group`开头,则可以批量收藏服务器
add_favorite s[host|ip] ?s['allow_ping'] 添加收藏服务器
remove_favorite r[host|ip] 从服务器收藏中移除
demo_slice_start
demo_slice_end
demo_play 播放demo录像
demo_speed i[速度] 设置demo播放速度
save_replay ?i[长度] s[文件名] 保存上次设定的秒数的重播
benchmark_quit i[秒数] r[文件名] 以秒数为单位的基准时长保存文件,然后退出

参数调整

调整项 描述 默认值
ground_control_speed 玩家地面水平移动最大移速 10.0
ground_control_accel 地面水平移动加速度 2.0
ground_friction 地面摩檫力 0.5
ground_jump_impulse 地面跳跃冲量 13.2
air_jump_impulse 空中跳跃冲量 12.0
air_control_speed 玩家空中水平移动最大速度 5.0
air_control_accel 空中水平移动加速度 1.5
air_friction 空气摩檫力 0.95
hook_length 钩爪飞行最大区域半径 380.0
hook_fire_speed 钩爪飞行速度 80.0
hook_drag_accel 钩墙后钩索拉力的加速度 3.0
hook_drag_speed 钩人后对他人的速度 15.0
gravity 重力 0.5
velramp_start 速度修正起点 550
velramp_range 速度修正范围 2000
velramp_curvature 速度修正曲率 1.4
gun_curvature 手枪子弹下坠曲率 1.25
gun_speed 手枪子弹飞行速度 2200.0
gun_lifetime 手枪子弹存在时长 2.0
shotgun_curvature 霰弹下坠曲率 1.25
shotgun_speed 霰弹飞行速度 2750.0
shotgun_speeddiff 霰弹速度散射差异值(弃用 0.8
shotgun_lifetime 霰弹存在时长(弃用 0.20
grenade_curvature 榴弹下坠曲率 7.0
grenade_speed 榴弹飞行速度 1000.0
grenade_lifetime 榴弹存在时长 2.0
laser_reach 激光完全衰弱所需最大里程 800.0
laser_bounce_delay 激光反弹后衰弱所需里程 150
laser_bounce_num 激光反弹次数上限 1000
laser_bounce_cost 激光每次反弹从衰弱最大里程中扣除的部分 0
laser_damage 激光伤害(弃用 5
player_collision 允许玩家间碰撞 1
player_hooking 允许玩家间使用钩索拉扯 1
jetpack_strength 手枪作为飞行背包时的推力 400.0
shotgun_strength 霰弹拉力 10.0
explosion_strength 爆炸推力(例如榴弹) 6.0
hammer_strength 锤击推力 1.0
hook_duration 钩索拉住其他玩家时持续时长 1.25
hammer_fire_delay 锤击空气后摇 125
gun_fire_delay 手枪射击间隔 125
shotgun_fire_delay 霰弹枪射击间隔 500
grenade_fire_delay 榴弹发射间隔 500
laser_fire_delay 激光射击间隔 800
ninja_fire_delay 武士刀攻击间隔 800
hammer_hit_fire_delay 锤击玩家后摇 320
ground_elasticity_x 墙体弹性 0
ground_elasticity_y 地板与天花板弹性 0