Translations:Death/2/zh: Difference between revisions

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== 死亡判定 ==
== 死亡判定 ==


死亡区域相比于其他大部分区域例如{{Tile|tele|27}}[[Special:MyLanguage/Teleporter|传送点]]、{{Tile|game|9}}[[Special:MyLanguage/Freeze|冻结]](两者都为32*32个单位长度)等,它的判定体积则为50*50个单位长度,会更大一些。不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过一格宽或高的死亡区域)。
死亡区域相比于其他大部分区域例如{{Tile|tele|27}}[[Special:MyLanguage/Teleporter|传送点]]、{{Tile|game|9}}[[Special:MyLanguage/Freeze|冻结]](两者都为32*32个单位长度)等,它的判定体积则为50*50个单位长度,会更大一些。
 
不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过一格宽或高的死亡区域)。

Latest revision as of 17:55, 2 June 2023

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Message definition (Death)
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.

死亡判定

死亡区域相比于其他大部分区域例如传送点冻结(两者都为32*32个单位长度)等,它的判定体积则为50*50个单位长度,会更大一些。

不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过一格宽或高的死亡区域)。