Grenade: Difference between revisions

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{{Weapon|name=Grenade|delay=500}}
{{MigrateTranslation}}
<languages />


The Grenade Launcher is an automatic projectile weapon that is centered around fast and vertical movement.
{{Infobox weapon
| name = <translate><!--T:44--> Grenade Launcher</translate>
| image = Rocket-arc.png
| caption = <translate><!--T:47--> Rocket arc</translate>
| gameskin = Grenade.png
| crosshair = {{Game.png|Grenade crosshair}}
| projectile = {{Game.png|Grenade projectile}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| collect = {{Tile|game|200}}
| remove = {{Tile|game|227}}/{{Tile|game|197}}
| delay = <translate><!--T:45--> 500ms</translate>
}}


It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.
<translate>
<!--T:1-->
The '''''Grenade Launcher''''' (sometimes referred to as ''rocket'') is an automatic projectile weapon that is centered around fast horizontal and vertical movement.


[[File:Rocket-arc.png|thumb|none|Rocket arc]]
<!--T:2-->
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to [[Special:MyLanguage/Movement|gain speed]].


== Horizontal Movement ==


To gain horizontal movement speed:
==Horizontal Movement== <!--T:3-->


* walk in the desired direction
<!--T:4-->
* shoot rockets in the opposite direction in the ground
To gain horizontal [[Special:MyLanguage/Movement|movement speed]]:


Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction.
<!--T:5-->
*Walk in the desired direction
*Shoot rockets in the opposite direction in the ground


[[File:Grenade-horizontal-speed-1.mp4|thumb]]
<!--T:6-->
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.


</translate>
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
<translate>
<!--T:8-->
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
One grenade won’t get you very far. You can combine many tricks to get much further, for example:


* shoot one grenade up first for two simultaneous explosions
<!--T:9-->
* use multiple grenade shots to the side
*Shoot one grenade up first for two simultaneous explosions
* get speed with other tools before the first explosion (e.g. by using the hook)
*Use multiple grenade shots to the side
* rocket jumping on the last grenade shot
*Get speed with other tools before the first explosion (e.g. by using the [[Special:MyLanguage/hook|hook]])
*Rocket jumping on the last grenade shot
 
</translate>
 
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]]
 
<translate>


[[File:Grenade-horizontal-speed-2.mp4|thumb]]
==Rocket Jumping== <!--T:11-->


== Rocket Jumping ==
<!--T:46-->
'''''Rocket Jump''''' is a technique that allows you to jump much higher using the momentum created by a rocket shot.


[[File:Rocket-down.mp4|thumb]]
</translate>


[[File:Rocket-down.mp4|gif|muted]]
<translate>
<!--T:13-->
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.


<!--T:14-->
To rocket jump:
To rocket jump:


* aim downwards
<!--T:15-->
* jump, shoot right after
*Aim downwards
*[[Special:MyLanguage/Jump|Jump]], shoot right after


<!--T:16-->
The delay between the jump and the explosion must be timed well.
The delay between the jump and the explosion must be timed well.


* shoot too late and you won’t get very high
<!--T:17-->
* shoot too early and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum
*Shoot too late, and you won’t get very high
*Shoot too early, and you will already be off the ground for the jump. That will then cause you to double [[Special:MyLanguage/Jump|jump]], which cancels your momentum


[[File:Rocket-jump.mp4|thumb]]
</translate>


=== Using Walls ===
[[File:Rocket-jump.mp4|gif|muted]]


Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
<translate>


* stand directly next to the wall
===Using Walls=== <!--T:19-->
* rocketjump up
* aim downwards, in the direction of the wall (about 45°)
* continuously shoot, while staying next to the wall by moving in its direction


<!--T:20-->
Similar to getting [[Special:MyLanguage/Movement|horizontal movement]] by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
<!--T:21-->
*Stand directly next to the wall
*Rocket jump up
*Aim downwards, in the direction of the wall (about 45°)
*Continuously shoot, while staying next to the wall by moving in its direction
<!--T:22-->
Once you run out of upwards momentum:
Once you run out of upwards momentum:


* continue shooting till you will begin falling
<!--T:23-->
* doublejump, directly followed by another shot
*Continue shooting till you will begin falling
* continuiously shoot again, while still staying next to the wall by moving in its direction
*Double jump, directly followed by another shot
*Continuously shoot again, while still staying next to the wall by moving in its direction


[[File:Rocket-wall-up.mp4|thumb]]
</translate>


[[File:Rocket-wall-up.mp4|gif|300px|muted]]
<translate>
<!--T:25-->
On some parts you will need to switch to the opposite wall while on the way up.
On some parts you will need to switch to the opposite wall while on the way up.


* if the wall is close, you can switch to it without interrupting the rhythm.
<!--T:26-->
* if the wall is further away, you can propell yourself to it using a rocket and then use the double jump to continue upwards.
*If the wall is close, you can switch to it without interrupting the rhythm.
*If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.


[[File:Grenade-switch-wall-1.mp4|thumb]]
</translate>


=== Double Rocket Jump ===
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]]


<translate>
===Double Rocket Jump=== <!--T:28-->
<!--T:29-->
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
<!--T:30-->
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.


* shoot on rocket straight up
<!--T:31-->
* wait till it will explode below you
*Shoot on rocket straight up
* do a regular rocket jump
*Wait until it explodes below you
*Do a regular rocket jump


<!--T:32-->
It didn’t work?
It didn’t work?


* If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
<!--T:33-->
* If you still didn’t get very high or lost your double jump, try to jump a little earlier
*If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
*If you still didn’t get very high or lost your double jump, try to jump a little earlier


[[File:Double-rocket.mp4|thumb]]
</translate>


[[File:Double-rocket.mp4|gif|400px|muted]]
<translate>
<!--T:35-->
This trick is hard to pull off consistently.
This trick is hard to pull off consistently.


=== Triple Rocket Jump ===


===Triple Rocket Jump=== <!--T:36-->
<!--T:37-->
Triple rocket jumping is much harder than the double rocket jump.
Triple rocket jumping is much harder than the double rocket jump.


* start by doing a double rocket jump
<!--T:38-->
* while falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
*Start by doing a double rocket jump
* if timed correctly, the 2 rockets will explode at the same time below you
*While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
* couple the 2 rockets with a regular rocket jump for the triple rocket jump
*If timed correctly, the 2 rockets will explode at the same time below you
*Couple the 2 rockets with a regular rocket jump for the triple rocket jump
 
</translate>


[[File:Triple-rocket.mp4|thumb]]
[[File:Triple-rocket.mp4|gif|400px|muted]]<br>


<translate>
<!--T:40-->
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.


== Advanced Behaviour ==
==Advanced Behavior== <!--T:41-->


* a grenade projectile will explode if it remains in the air for too long [exact time?]
<!--T:42-->
* a rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap [shot video of rocket passing through gap]
*A grenade projectile will explode if it remains in the air for 2 seconds
* since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze
*A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
* if you kill while a grenade projectile is in the air, the projectile will disappear
*Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on [[Special:MyLanguage/Freeze|unfreeze]], even if you are standing in a freeze tile
*If you [[Special:MyLanguage/Death|kill]] while a grenade projectile is in the air, the projectile will disappear


[[Category:Weapon]]
</translate>
[[Category:Grenade]]
[[Category:Weapon{{#translation:}}]]

Latest revision as of 23:12, 18 August 2023

The Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement.

It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.


Horizontal Movement

To gain horizontal movement speed:

  • Walk in the desired direction
  • Shoot rockets in the opposite direction in the ground

Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.



One grenade won’t get you very far. You can combine many tricks to get much further, for example:

  • Shoot one grenade up first for two simultaneous explosions
  • Use multiple grenade shots to the side
  • Get speed with other tools before the first explosion (e.g. by using the hook)
  • Rocket jumping on the last grenade shot



Rocket Jumping

Rocket Jump is a technique that allows you to jump much higher using the momentum created by a rocket shot.



Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.

To rocket jump:

  • Aim downwards
  • Jump, shoot right after

The delay between the jump and the explosion must be timed well.

  • Shoot too late, and you won’t get very high
  • Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum



Using Walls

Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.

  • Stand directly next to the wall
  • Rocket jump up
  • Aim downwards, in the direction of the wall (about 45°)
  • Continuously shoot, while staying next to the wall by moving in its direction

Once you run out of upwards momentum:

  • Continue shooting till you will begin falling
  • Double jump, directly followed by another shot
  • Continuously shoot again, while still staying next to the wall by moving in its direction



On some parts you will need to switch to the opposite wall while on the way up.

  • If the wall is close, you can switch to it without interrupting the rhythm.
  • If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.



Double Rocket Jump

The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.

It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.

  • Shoot on rocket straight up
  • Wait until it explodes below you
  • Do a regular rocket jump

It didn’t work?

  • If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
  • If you still didn’t get very high or lost your double jump, try to jump a little earlier



This trick is hard to pull off consistently.


Triple Rocket Jump

Triple rocket jumping is much harder than the double rocket jump.

  • Start by doing a double rocket jump
  • While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
  • If timed correctly, the 2 rockets will explode at the same time below you
  • Couple the 2 rockets with a regular rocket jump for the triple rocket jump



Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.

Advanced Behavior

  • A grenade projectile will explode if it remains in the air for 2 seconds
  • A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
  • Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even if you are standing in a freeze tile
  • If you kill while a grenade projectile is in the air, the projectile will disappear