Translations:Death/2/zh: Difference between revisions

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Created page with "死亡方格{{Tile|game|2}}可以在高速下被穿过而不被触发,但是由于其更大的判定范围,不能直接使用{{Ninja|武士刀}}来穿过。但是武士刀冲刺却可以穿过45度摆放的死亡方格。"
 
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死亡方格{{Tile|game|2}}可以在[[Special:MyLanguage/Movement|高速]]下被穿过而不被触发但是由于其更大的判定范围,不直接使用{{Ninja|武士刀}}来穿过。但是武士刀冲刺却穿过45摆放的死亡方格
== 死亡判定 ==
 
死亡区域相比于其他大部分区域例如{{Tile|tele|27}}[[Special:MyLanguage/Teleporter|传送点]]、{{Tile|game|9}}[[Special:MyLanguage/Freeze|冻结]](两者都为32*32个单位长度)等的判定体积则为50*50个单位长度会更大一些。
 
要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有穿过它(90格高起跳能稳定穿过一格宽或高的死亡区域)

Latest revision as of 17:55, 2 June 2023

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Message definition (Death)
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.

死亡判定

死亡区域相比于其他大部分区域例如传送点冻结(两者都为32*32个单位长度)等,它的判定体积则为50*50个单位长度,会更大一些。

不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(90格高度起跳能稳定穿过一格宽或高的死亡区域)。