'''''Pseudofly''''' (or ''pseudo'') is an advanced [[Special:MyLanguage/hammerfly|hammerfly]] technique similar to [[Special:MyLanguage/Speedfly|Speedfly]] in which the two tees never come into contact, but enables much more dynamic [[Special:MyLanguage/movement|movement]] through the air when done correctly. With enough practice, a tee (or tees) can pseudofly up, down, and sideways, at will. Pseudofly is generally easier with a [[Special:MyLanguage/dummy|dummy]], but can also be done with another player as well, although requires great coordination between the two.
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[[File:Pseudofly-multi.mp4|thumb|right|300x310px|<span lang="en" dir="ltr" class="mw-content-ltr">Video demonstrating pseudofly in all directions and transitioning into speedfly.</span>|gif]]
The important difference between pseudofly and other [[Special:MyLanguage/Hammerfly|Hammerfly]] is the [[Special:MyLanguage/hook|hook]] timing. Rather than hooking every two hammer hits, the driver must hook every '''''one''''' {{hammer}} hit. The main focus of the driver is to hook just long enough to get into hammer distance, but not too long so that you bump into each other, as that will turn it into a normal hammerfly.
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The driver must constantly be paying attention to the distance between the two tees to judge how long to hook for each hammer hit. Once you get comfortable with the hook timing, you will be able to move in all directions at any speed you wish - or even stay in one spot.
When pseudoflying down, the driver must hook for shorter time lengths as well as more sparingly. Flying down is basically like falling - except occasionally, the driver hooks and the hammer tee hammers.
To transition into [[Special:MyLanguage/speedfly|speedfly]], the driver must be especially careful about the hook timing. When you feel yourself starting to go up, the driver must hook for a little bit longer as speed increases. Once you go fast enough, the driver must hook for every '''''two''''' hammer hits instead of one, like a normal speedfly.
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An alternative method to transition to speedfly is to have both tees hammer each other at the same time, and the driver to quickly move left or right, and then level out again. This is much faster method, although the same principles as above still apply.
[[File:Pseudofly-3.mp4|thumb|300x300px|<span lang="en" dir="ltr" class="mw-content-ltr">Video demonstrating pseudofly through a 3-tile high corridor.</span>|gif]]
当需要再次上升飞行高度时,只需要恢复之前释放钩索的节奏即可。
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A common use case for pseudofly is to fly through tight horizontal corridors that would be unpractical, or impossible, for any other kind of fly.
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=== 转变为高速飞行 ===
Pseudofly is also a common technique used in speedrunning.
When pseudoflying with a [[Special:MyLanguage/dummy|dummy]], it's important to control the rate at which the dummy hammers. Therefore, auto-hammer is not enough. You can bind a key to have your dummy hammer at will using the following command in the console (F1):
bind x "+toggle cl_dummy_hammer 1 0"
bind x "+toggle cl_dummy_hammer 1 0"
Once you have that set, you can start pseudoflying.
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当你全部设置好了之后,就可以开始学习伪高速飞行了。
It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next to the tee, then have the [[Special:MyLanguage/dummy|dummy]] hammer you at a fast rate, hook him at the same time, and start moving in the opposite direction in which you are positioned from the dummy.
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最开始学习伪高速飞行时,最好以地面为起点而不是半空中:
* 两名玩家紧挨着站在一起;
* 让[[Special:MyLanguage/dummy|分身]]以较快的频率去锤击玩家;
* 分身锤击玩家的同时,玩家释放钩索钩住分身;
* 之后玩家向着分身身后移动,并开始伪高速飞行。
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File:Pseudofly-dummy.mp4|<span lang="en" dir="ltr" class="mw-content-ltr">Starting pseudofly from the ground with dummy.</span>|gif
File:Pseudofly-dummy.mp4|从地面开始与分身进行伪高速飞行|gif
File:Pseudofly-midfly-dummy.mp4|<span lang="en" dir="ltr" class="mw-content-ltr">Starting pseudofly midair with dummy.</span>|gif
When pseudoflying with another player, it's important to communicate with them when it should begin. As the driver, you can do so by hammering, switching to the pistol, and shooting at a fast rate.