Shotgun/tr: Difference between revisions

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Created page with "{{LangNavBox}} {{Weapon|name=Shotgun|delay=500}} Shotgun, düz bir huzme ateşler ve hareket odaklı, otomatik bir silahtır. Işın, duvarlardan yansıyacak ve ya bir oyuncuy..."
 
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{{LangNavBox}}
{{MigrateTranslation}}
{{Weapon|name=Shotgun|delay=500}}
<languages />
Shotgun, düz bir huzme ateşler ve hareket odaklı, otomatik bir silahtır. Işın, duvarlardan yansıyacak ve ya bir oyuncuyu vurarak ya da maksimum menziline ulaşarak sona erecektir.
{{Infobox weapon
| name = <span lang="en" dir="ltr" class="mw-content-ltr">Shotgun</span>
| gameskin = Shotgun.png
| crosshair = {{Game.png|Shotgun crosshair}}
| delay = <span lang="en" dir="ltr" class="mw-content-ltr">500ms</span>
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| collect = {{Tile|game|199}}
| remove = {{Tile|game|226}}/{{Tile|game|197}}
}}


Bir oyuncu (kendiniz dahil) vurulursa, ışına doğru çekilir. Çekme, herhangi bir yönde hız oluşturmak için kullanılabilir.
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''shotgun''''' fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the {{Laser}} and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
</div>


[Video of indirect shotgun hit on other tee]
<div lang="en" dir="ltr" class="mw-content-ltr">
If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.
</div>


==Yatay Hareket==
<div lang="en" dir="ltr" class="mw-content-ltr">
==Horizontal Movement==
</div>


Hızı yatay olarak artırmak için, bir oyuncunun üzerine gelen bir shotgun ile vurulması gerekir.
<div lang="en" dir="ltr" class="mw-content-ltr">
To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
</div>


===2 Oyuncu ile===
<div lang="en" dir="ltr" class="mw-content-ltr">
===With 2 Tees===
</div>


*2 oyuncuyu belli bir mesafeden birbirine bakacak şekilde ayarlayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*İlk oyuncu koşmaya başlar
*Get the 2 tees to face each other at a distance
*İkinci oyuncu ilk oyuncuya shotgun ile ateş eder
*First tee starts running
*Second tee shotguns the first tee
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that it is much more efficient if the first tee reaches full [[Special:MyLanguage/Movement|walking speed]] before it gets shot!
</div>


İlk oyuncu vurulmadan önce tam yürüme hızına ulaşırsa çok daha verimli olacağını unutmayın!


[[File:Shotgun-2.mp4|400px|gif|muted]]
[[File:Shotgun-2.mp4|400px|gif|muted]]


===Tek Başına===
<div lang="en" dir="ltr" class="mw-content-ltr">
===By Yourself===
</div>


*Shotgun ile vurabileceğiniz bir blok arayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Ona doğru koş, atışını ayarla
*Seek out a block that you can hit with a horizontal shotgun shot
*Bloğa vurarak ve shotgun ışınının bloktan yansımasını sağlayarak kendinizi vurun
*Run towards it, line up your shot
*Bloğa değmeyin (genellikle zıplayarak)
*Hit yourself by shooting the block and having the shotgun beam reflect off it
*Dodge the block (usually by [[Special:MyLanguage/Jump|jumping]])
</div>


Tıpkı 2 oyuncu ile olduğu gibi, ışınınız size çarpmadan önce tam yürüme hızına ulaştığınızdan emin olursanız çok daha verimli olur.
<div lang="en" dir="ltr" class="mw-content-ltr">
Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-1.mp4|400px|gif|muted]]
[[File:Shotgun-1.mp4|400px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==Vertical Movement==
</div>


==Dikey Hareket==
<div lang="en" dir="ltr" class="mw-content-ltr">
Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
</div>


Yukarıya kaldıran 2 şeyimiz varsa (örneğin atlama, yukarıdan atış, kanca vb.), bunları birlikte kullanmanın çok daha büyük bir etkisi olacağını unutmayın.
<div lang="en" dir="ltr" class="mw-content-ltr">
===With 2 Tees===
</div>


===2 Oyuncu ile===
<div lang="en" dir="ltr" class="mw-content-ltr">
When you need to pull up an '''[[Special:MyLanguage/Freeze|unfrozen]]''' tee that is out of hooking range:
*Lower tee jumps
*Upper tee shoots the lower tee right after
</div>


Hook aralığınızın  dışında olan donmamış bir oyucuyu yukarı çekmeniz gerektiğinde:
<div lang="en" dir="ltr" class="mw-content-ltr">
*Aşağıdaki oyuncu zıplar
When you need to pull up a '''[[Special:MyLanguage/Freeze|frozen]]''' tee that is out of hooking range:
*Üstteki  oyuncu hemen sonra alttaki oyuncuyu vurur
</div>


 
<div lang="en" dir="ltr" class="mw-content-ltr">
Hook aralığınızın  dışında olan donmuş bir oyucuyu yukarı çekmeniz gerektiğinde:
*Shoot the lower tee a couple of times
*Alttaki oyuncuyu birkaç kez vur
*Hook it, once it is in reach
*Hook aralığınıza girdiği zaman hooklayın
**If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly([[#advanced|learn more]]). This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
**Donmuş oyuncu birden çok kez vurulduktan sonra hook aralığına ulaşmazsa, ilk atışınızı yakındaki bir duvardan sektirmeyi deneyebilir ve ardından doğrudan oyuncuya sıkmaya devam edebilirsiniz. Bu, ilk iki atış oyuncuya art arda daha hızlı vuracağından, tişörtü daha da yukarı çekecektir.
</div>


[[File:Shotgun-4.mp4|500px|gif|muted]]
[[File:Shotgun-4.mp4|500px|gif|muted]]


===Tek Başına===
<div lang="en" dir="ltr" class="mw-content-ltr">
===By Yourself===
</div>


Shotgun'u kullanarak kendi başınıza yatay hareket kazanmaya benzer:
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to gaining horizontal movement by yourself using the shotgun:
</div>


*Shotgun ile vurabileceğiniz bir blok arayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Bloğu hedefleyin, sadece biraz yana
*Seek out a block that you can hit with an vertical shotgun shot
*Zıpla, hemen ardından ateş et
*Aim at the block, just slightly to the side
*Yan tarafa hareket ederek bloğu geçin
*Jump, shoot right after
*Dodge the block by moving to the side
</div>


[[File:Shotgun-up.mp4|500px|gif|muted]]
[[File:Shotgun-up.mp4|500px|gif|muted]]<br>


Yukarı doğru bir başlangıç ​​momentumu olmadan (burada zıplama ile verilir), shotgun sizi çok yükseğe çıkarmayacaktır. Bununla birlikte, başka bir kaynaktan zaten bir miktar yukarı momentumunuz varsa (örneğin, başka bir oyuncu tarafından fırlatılmak), aynı adımları zıplama kullanmadan geçebilirsiniz.
<div lang="en" dir="ltr" class="mw-content-ltr">
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being [[Special:MyLanguage/Throw|thrown]] up by another tee), you can go through the same steps leaving out the jump.
</div>


==Gelişmiş Dolaylı Işınlar==
<div lang="en" dir="ltr" class="mw-content-ltr">
==Advanced Indirect Shots==
</div>


Daha zor haritalarda, shotgun ışınınızı yansıtmak için uygun yerleştirilmiş bir blok olmadan yatay veya dikey hareket oluşturmanız gerekecektir.
<div lang="en" dir="ltr" class="mw-content-ltr">
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
</div>


===Yatay===
<div lang="en" dir="ltr" class="mw-content-ltr">
===Horizontally===
</div>


Yatay hız oluşturmak için üzerinde yürüdüğünüz zeminden kendi ışınınızı yansıtabilirsiniz. Doğru, çok hassas açıyla, ışın sizi ileriye doğru iterek istediğiniz desteği sağlar.
<div lang="en" dir="ltr" class="mw-content-ltr">
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
</div>


*İleriye ve biraz aşağıya nişan alın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Yürüme hızına ulaşın
*Aim forward and a bit downwards
*Ateş edin
*Get to walking speed
*Shoot
</div>


İşe Yaramadı mı?
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


*Işın tarafından yavaşlatıldıysanız veya ışın arkanızdan yansıyorsa, daha yükseğe nişan alın.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Işın sizi ıskaladı ve tee'nizin önüne gittiyse, aşağı nişan alın.
*If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
*If the beam missed you and went in front of your tee, aim lower.
</div>


'''Doğru açıların hızınızla değiştiğini unutmayın!'''
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Keep in mind that the correct angles changes with your speed!'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-6.mp4|gif|muted]]
[[File:Shotgun-6.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Vertically===
</div>


===Dikey===
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
</div>


Yatay harekete benzer şekilde, shotgun ile dikey ivme elde etmek için bir duvar da kullanabilirsiniz.
<div lang="en" dir="ltr" class="mw-content-ltr">
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
</div>


Koşarken yatay hızınız genellikle sabit kalırken, dikey hızınız yerçekimi nedeniyle sürekli değişir. Yani hareket yatay olanla tamamen aynı olsa da, atışınız için doğru açı atlamanız sırasında sürekli değişir.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Stand directly next to the wall
*Aim up and a bit to the wall
*Jump, shoot right after
</div>


*Doğrudan duvarın yanında durun
[[File:Shotgun-7.mp4|400px|gif|muted]]
*Yukarı ve biraz duvara nişan alın
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]<br>
*Zıpla, hemen ardından ateş edin


[[File:Shotgun-7.mp4|400px|gif|muted]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
It didn’t work?
</div>


İşe Yaramadı mı?
<div lang="en" dir="ltr" class="mw-content-ltr">
*If you were dragged down by the beam or if the beam went above you, aim further into the wall.
*If the beam missed you and went in below your tee, aim further up.
</div>


*Işın tarafından aşağı sürüklendiyseniz veya ışın üstünüzden çıktıysa, duvara daha fazla nişan alın.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Işın sizi ıskalarsa ve tee'nizin altına girerse, yukarıyı hedefleyin.
===Corner vertical method===
</div>


===Dikey Köşe Metodu ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Ayrıca, düşerken alt kenara ateş ederseniz kendinizi yukarı çekebilirsiniz.
Also you can pull yourself up when falling down and shooting in the bottom edge.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*Stand directly next to the wall
*Aim bottom and a bit to the wall
*Double jump and shoot before you fall on a ground
*Jump from a ground
'''Keep in mind that the correct angles changes with your speed!'''
</div>
<div id="advanced"></div>


*Doğrudan duvarın yanında durun
*Aşağıya ve biraz duvara nişan alın
*Bir yere düşmeden önce çift zıplayın ve ateş edin
*Bir yerden atlayın
'''Doğru açıların hızınızla değiştiğini unutmayın!'''


==Gelişmiş Tüyolar==
<div lang="en" dir="ltr" class="mw-content-ltr">
==Advanced Behaviour==
</div>


*Bir shotgun ışını duvara çarptığında, duvardan yansımasından önce kısa bir gecikme olur.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Shotgun'ı otomatik bir silah olduğundan, süresiz olarak ateş etmek için basılı tutulabilir, bu da freeze(buz) içindeyken doğrudan ateş etmenizi sağlar.
*Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
*Işın aslında sizi geldiği yöne doğru sürüklemez. Bunun yerine, oyuncuyu kökenine doğru çeker, bu yüzden ya vurulduğu yerden ya da son noktadan yansır. Gelişmiş dolaylı çekimlerin işe yaramasının nedeni de budur.
*Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on [[Special:MyLanguage/Freeze|unfreeze]]
*The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.
*When two tees overlap, the use of Shotgun will bring very high speed, which can even pass through the stopper.
</div>


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Shotgun]]

Latest revision as of 20:36, 1 June 2024

Note: This page already exists on your language! Please help out by migrating the archived page (accessible by clicking this link) to the new translation system by clicking 'Translate'. Once finished, delete the archived page to remove this notice. Thanks! You can find a list of pages needing migration on Category:NeedsMigration.

The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.

If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.

Horizontal Movement

To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.

With 2 Tees

  • Get the 2 tees to face each other at a distance
  • First tee starts running
  • Second tee shotguns the first tee

Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!


By Yourself

  • Seek out a block that you can hit with a horizontal shotgun shot
  • Run towards it, line up your shot
  • Hit yourself by shooting the block and having the shotgun beam reflect off it
  • Dodge the block (usually by jumping)

Just like with 2 tees, its much more efficient if you make sure you’ve reached full walking speed before your shot hits you.

Vertical Movement

Note that if we have 2 things that lift up upwards (eg. a jump, shotgun shot from above, hook, etc.), using them in combination will have a much greater effect.

With 2 Tees

When you need to pull up an unfrozen tee that is out of hooking range:

  • Lower tee jumps
  • Upper tee shoots the lower tee right after

When you need to pull up a frozen tee that is out of hooking range:

  • Shoot the lower tee a couple of times
  • Hook it, once it is in reach
    • If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly(learn more). This will pull the tee further upwards as the first two shots will hit the tee in faster succession.

By Yourself

Similar to gaining horizontal movement by yourself using the shotgun:

  • Seek out a block that you can hit with an vertical shotgun shot
  • Aim at the block, just slightly to the side
  • Jump, shoot right after
  • Dodge the block by moving to the side


Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.

Advanced Indirect Shots

In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.

Horizontally

To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.

  • Aim forward and a bit downwards
  • Get to walking speed
  • Shoot

It didn’t work?

  • If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
  • If the beam missed you and went in front of your tee, aim lower.

Keep in mind that the correct angles changes with your speed!

Vertically

Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.

While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.

  • Stand directly next to the wall
  • Aim up and a bit to the wall
  • Jump, shoot right after


It didn’t work?

  • If you were dragged down by the beam or if the beam went above you, aim further into the wall.
  • If the beam missed you and went in below your tee, aim further up.

Corner vertical method

Also you can pull yourself up when falling down and shooting in the bottom edge.

  • Stand directly next to the wall
  • Aim bottom and a bit to the wall
  • Double jump and shoot before you fall on a ground
  • Jump from a ground

Keep in mind that the correct angles changes with your speed!



Advanced Behaviour

  • Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
  • Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
  • The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.
  • When two tees overlap, the use of Shotgun will bring very high speed, which can even pass through the stopper.