Drag Part/pl: Difference between revisions
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'''''Drag part''''' (dosł. „Etap do przeciągania”) to część mapy, w której musisz przeciągnąć {{hook|Hakiem}} postać (tee) przez tunel z [[Special:MyLanguage/freeze|zamrożeniem]], zwykle przez ciasne zakręty i elementy [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag party należą do najczęściej występujących elementów map. Niektóre mapy są niemal w całości zbudowane z drag partów, z zaledwie kilkoma fragmentami o innym charakterze. Przykładem takich map są te z kategorii [[Special:MyLanguage/DDmaX|DDmaX]]. | |||
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== Rehook == | ==Rehook== | ||
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== Wall hammer == | ==Wall hammer== | ||
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== Ground hammer == | ==Ground hammer== | ||
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Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing. | Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing. | ||
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[[File:Ground hammer fix.mp4|gif|1920px]] | |||
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== Edge hook == | ==Edge hook== | ||
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== Edge hook with speed (Speededge) == | ==Edge hook with speed (Speededge)== | ||
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[[File: | [[File:Ezgif.com-video-to-gif.gif]] | ||
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== Edge hook with grenade (Rocket-Edge) == | ==Edge hook with grenade (Rocket-Edge)== | ||
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== Delayed hook == | ==Delayed hook== | ||
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== Drag maps in DDNet == | ==Drag maps in DDNet== | ||
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=== Moderate === | ===Moderate=== | ||
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=== Brutal === | ===Brutal=== | ||
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*★★✰✰✰ [https://ddnet.org/maps/Yun-32-Gu-32-2 Yun Gu 2] | *★★✰✰✰ [https://ddnet.org/maps/Yun-32-Gu-32-2 Yun Gu 2] | ||
*★★★✰✰ [https://ddnet.org/maps/Polarity Polarity] | *★★★✰✰ [https://ddnet.org/maps/Polarity Polarity] | ||
*★★★✰✰ [https://ddnet.org/maps/Triplicitee Triplicitee] | |||
*★★★★✰ [https://ddnet.org/maps/TelEdge TelEdge] | *★★★★✰ [https://ddnet.org/maps/TelEdge TelEdge] | ||
*★★★★✰ [https://ddnet.org/maps/Yun-32-Gu-32-3 Yun Gu 3] | *★★★★✰ [https://ddnet.org/maps/Yun-32-Gu-32-3 Yun Gu 3] | ||
* | *★★★★✰ [https://ddnet.org/maps/Milthrid-32-Core Milthrid Core] | ||
</div> | </div> | ||
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=== Insane === | ===Insane=== | ||
</div> | </div> | ||
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*★✰✰✰✰ [https://ddnet.org/maps/808 808] | |||
*★✰✰✰✰ [https://ddnet.org/maps/Binary Binary] | *★✰✰✰✰ [https://ddnet.org/maps/Binary Binary] | ||
*★✰✰✰✰ [https://ddnet.org/maps/Somnium Somnium] | *★✰✰✰✰ [https://ddnet.org/maps/Somnium Somnium] | ||
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=== Dummy === | ===Dummy=== | ||
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=== DDmaX.Next === | ===DDmaX.Next=== | ||
</div> | </div> | ||
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*★★✰✰✰ [https://ddnet.org/maps/Purple-32-Panic-32-2 Purple Panic 2] | *★★✰✰✰ [https://ddnet.org/maps/Purple-32-Panic-32-2 Purple Panic 2] | ||
</div> | </div> | ||
[[Category:Technique{{#translation:}}]] | [[Category:Technique{{#translation:}}]] |
Latest revision as of 00:46, 10 March 2025
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Drag part (dosł. „Etap do przeciągania”) to część mapy, w której musisz przeciągnąć Hakiem postać (tee) przez tunel z zamrożeniem, zwykle przez ciasne zakręty i elementy hookthrough. Drag party należą do najczęściej występujących elementów map. Niektóre mapy są niemal w całości zbudowane z drag partów, z zaledwie kilkoma fragmentami o innym charakterze. Przykładem takich map są te z kategorii DDmaX.
Rehook
As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.
Wall hammer
A tee is able to Hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
Ground hammer
Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
Edge hook
Edge hook is a technique that allows you to hook tee without being near a corner
If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
Edge hook with speed (Speededge)
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
The edge-rehook is needed to travel that distance.
Edge hook with grenade (Rocket-Edge)
A Rocket-Edge is essentially using the Grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
You can find these kind of parts on a higher difficulty map.
Delayed hook
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
Drag maps in DDNet
Some maps consisting solely of drag parts are called drag maps. Sorted roughly by difficulty.
Moderate
- ★★★✰✰ Purple Panic 3
- ★★★✰✰ Purple Panic 4
- ★★★★★ Depressed
- ★★★★★ Depressed II
- ★★★★★ luminati
- ★★★★★ lumine
- ★★★★★ Yun Gu
Brutal
- ★✰✰✰✰ Bollermann
- ★✰✰✰✰ Offpanic
- ★✰✰✰✰ Quantum(3 tees)
- ★★✰✰✰ Barren
- ★★✰✰✰ Degard
- ★★✰✰✰ Yun Gu 2
- ★★★✰✰ Polarity
- ★★★✰✰ Triplicitee
- ★★★★✰ TelEdge
- ★★★★✰ Yun Gu 3
- ★★★★✰ Milthrid Core
Insane
Dummy
- ★★✰✰✰ Downhill Jam
- ★★★✰✰ gendum
- ★★★✰✰ Toe Taps
- ★★★★✰ Amazing Drags
- ★★★★✰ Huanghu
DDmaX.Next
- ★★✰✰✰ Purple Panic
- ★★✰✰✰ Purple Panic 2