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This is a list of remarkable events that happened during DDraceNetwork lifetime. If you want to get a better overview, look at https://ddnet.tw/news/


<translate>
<!--T:1-->
[[File:Screenshot 20220415-153542 Discord.jpg|thumb|Teetow describing how some of the Teeworlds sound effects were made at [https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html Birdy LAN party]]]
This is a list of remarkable events that happened during DDraceNetwork's lifetime and leading up to it. If you want to get a better overview, look at https://ddnet.org/news/
<!--T:2-->
Events directly related to DDNet are marked '''bold'''.
Events directly related to DDNet are marked '''bold'''.


* 2007-12-15: Teewars 0.3 released with double jump and new two new game modes: [[TDM]] and [[CTF]]<ref>0.3 Release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172</ref><ref>0.3 changelog: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171</ref>
==Teewars closed beta== <!--T:3-->
* 2015-08-24: Teeworlds on Steam released<ref>Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512</ref><ref>DDNet blog post about Teeworlds steam release: https://ddnet.tw/news/teeworlds-steam/</ref>
 
* 2015-08-25: '''DDNet starts applying for Steam<ref>DDNet greenlight blog post: https://ddnet.tw/news/ddnet-steam/</ref>'''
<!--T:4-->
* 2015-09-25: '''DDNet Closing down (server shut down)'''<ref>The End of DDraceNetwork: https://ddnet.tw/news/shutdown/</ref>
*2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.<ref>Teewars initial staff: [https://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew]</ref>
* 2015-09-28: '''DDNet keeps running'''<ref>DDNet keeps running: https://ddnet.tw/news/ddnet-keeps-running/</ref>
 
* 2015-10-19: '''DDNet gets approved on Greenlight and can get released on Steam'''<ref>Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661</ref>
<!--T:5-->
* 2019-10-15: '''Hammer became a buffered weapon'''<ref>DDNet blog post: https://ddnet.tw/news/hammer-unfreeze/</ref><ref>Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>: Hammer now buffers like Rifle, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
*2003-04-11: Game is named Teewars<ref name=":0">First available blog posts about Teewars: [https://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php]</ref>
* 2020-05-27: '''Practice mode has been added'''<ref>DDNet blog post: https://ddnet.tw/news/practice/</ref>
 
* 2020-08-17: '''DDNet Released on Steam'''<ref>Steam release blog post: https://ddnet.tw/news/steam-released/</ref><ref>DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/</ref>
<!--T:6-->
*2003-05-05: Hook is added to Teewars<ref name=":0" />
 
<!--T:7-->
*2007-05-17 - 2007-05-20: Teewars developers meet at [https://sv.wikipedia.org/wiki/Birdie_(LAN) Birdie]<ref>Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html</ref><ref>Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/</ref> - Uppsala's biggest LAN party
 
==Teewars open beta== <!--T:8-->
 
<!--T:9-->
[[File:Teewars.png|thumb|The teewars logo]]
 
<!--T:10-->
*2007-05-20: Teewars 0.1 released<ref>Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02</ref>
 
<!--T:11-->
*2007-08-05: Teewars 0.2 released<ref>Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3</ref> with [[Special:MyLanguage/Ninja|Ninja]] as new weapon<ref>Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150</ref>
 
<!--T:12-->
*2007-12-15: Teewars 0.3 released<ref>Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172</ref> with [[Special:MyLanguage/Jump#Double Jump|double jump]] and two new game modes: [[Special:MyLanguage/TDM|TDM]] and [[Special:MyLanguage/CTF|CTF]]<ref>Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171</ref>
 
<!--T:13-->
[[File:Teeworlds_v0.3.png|thumb|The look and feel of teewars 0.3]]
 
==Teeworlds== <!--T:14-->
 
<!--T:15-->
*2008-03-22: Teewars renames to Teeworlds<ref>Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942</ref>
 
<!--T:16-->
*2008-03-22: Teeworlds 0.4 released<ref>Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944</ref> allowing custom maps to be downloaded from the game server<ref>Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940</ref>
 
<!--T:17-->
*2008-07-08: Teeworlds becomes open source<ref>Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26</ref>
 
<!--T:18-->
*2009-01-13: Teeworlds 0.5 released<ref>Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072</ref> increasing max clients from 12 to 16<ref>Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3</ref><ref>Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073</ref>
 
<!--T:19-->
*2010-''03-01'': Start of ''DDracemaX'' (''DDmaX'')<ref>"DDracemaX was created at end of February and start of March [2010]": https://web.archive.org/web/20130619065526/http://ddrace.info/mybb/Thread-I-like-DDRacemaX</ref>
 
<!--T:20-->
*2010-08-29: Teeworlds developers shut down Teeworlds<ref>Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644</ref>
 
<!--T:21-->
*2010-08-30: Main developer matricks revises decision and assigns new staff<ref>"Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641</ref>
 
<!--T:22-->
*2011-04-09: Teeworlds 0.6 released<ref>Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602</ref><ref>Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads</ref>
 
<!--T:23-->
*2013-07-18: Beginning of '''DDNet''' with first finish<ref>DDNet Timeline: https://forum.ddnet.org/viewtopic.php?f=3&t=1824</ref>
 
<!--T:24-->
*2014-10-09: ''DDracemaX'' (''DDmaX'') shutdown<ref>First post in DDNet Forum talking about DDmaX in the past: https://forum.ddnet.org/viewtopic.php?f=113&t=504</ref>
 
<!--T:25-->
*2015-04-18: '''DDNet''' starts releasing DDmaX maps on their server<ref>"DDNet DDmaX server started!": https://forum.ddnet.org/viewtopic.php?p=13089#p13089</ref>
 
<!--T:26-->
*2015-08-24: Teeworlds on Steam released<ref>Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512</ref><ref>DDNet blog post about Teeworlds steam release: https://ddnet.org/news/teeworlds-steam/</ref>
 
<!--T:27-->
*2015-08-25: '''DDNet''' starts applying for Steam'''<ref>DDNet greenlight blog post: https://ddnet.org/news/ddnet-steam/</ref>'''
 
<!--T:28-->
*2015-09-25: '''DDNet''' closes down (server shut down)<ref>The End of DDraceNetwork: https://ddnet.org/news/shutdown/</ref>
 
<!--T:29-->
*2015-09-28: '''DDNet''' keeps running<ref>DDNet keeps running: https://ddnet.org/news/ddnet-keeps-running/</ref>
 
<!--T:30-->
*2015-10-19: '''DDNet''' gets approved on Greenlight and can get released on Steam<ref>Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661</ref>
 
<!--T:31-->
*2018-10-14: Teeworlds 0.7 released<ref>Teeworlds 0.7 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12547</ref> with two new game modes [[Special:MyLanguage/LMS|LMS]] and [[Special:MyLanguage/LTS|LTS]]
 
<!--T:32-->
*2018-10-30; Teeworlds 0.7 release status set back to beta<ref>"Take [0.7.0 release] as a beta": https://www.teeworlds.com/forum/viewtopic.php?pid=121864#p121864</ref>
 
<!--T:33-->
*2018-12-09: Teeworlds 0.7.1 released<ref>Teeworlds 0.7.1 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12605</ref>
 
<!--T:34-->
*2019-03-30: '''DDNet''' Client: Server browser tab for ''KoG'' servers<ref>DDNet 12.0 release notes: https://ddnet.org/news/ddnet-12.0/</ref>
 
<!--T:35-->
*2019-10-15: '''DDNet:''' Hammer became a buffered weapon<ref>DDNet blog post: https://ddnet.org/news/hammer-unfreeze/</ref><ref>Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>: [[Special:MyLanguage/Hammer|Hammer]] now buffers like [[Special:MyLanguage/Laser|Laser]], [[Special:MyLanguage/Grenade|Grenade]] and [[Special:MyLanguage/Shotgun|Shotgun]]. When your tee is [[Special:MyLanguage/Freeze|frozen]] and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in [[Special:MyLanguage/deepfly|deepfly]])
 
<!--T:36-->
*2019-12-09: '''DDNet''' starts running DDNet7 servers additionally to the 0.6 servers<ref>DDNet7 running on DDNets official locations blog post: https://ddnet.org/news/ddnet7/</ref>. allowing Teeworlds 0.7 players to finish maps on DDNet, exactly one year after the Teeworlds 0.7.1 release
 
<!--T:37-->
*2020-05-27: Practice mode has been added to '''DDNet'''<ref>DDNet blog post: https://ddnet.org/news/practice/</ref>
 
<!--T:38-->
*2020-06-24: '''DDNet''' server supports Teeworlds 0.7 clients to play natively by Learath2 superseding DDNet7 servers<ref>DDNet 14 release announcement: https://ddnet.org/news/ddnet-14.0/</ref>
 
<!--T:39-->
*2020-08-17: '''DDNet''' is released on Steam<ref>Steam release blog post: https://ddnet.org/news/steam-released/</ref><ref>DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/</ref>
 
<!--T:49-->
*2022-02-27: '''DDNet''' adds a tutorial map<ref>DDNet blog post: https://ddnet.org/news/tutorial-tournament/</ref>
 
<!--T:40-->
*2022-09-23: '''DDNet''' switches from the ddnet.tw domain to the ddnet.org domain<ref>https://github.com/ddnet/ddnet-web/commit/c87b1148ca0da9955a6103f919aad9a92f8163db</ref>
 
==See also== <!--T:41-->
 
<!--T:42-->
*Teeworlds chronology: https://www.teeworlds.com/forum/viewtopic.php?id=10547
 
<!--T:43-->
*DDNet news entries: https://ddnet.org/news/
 
<!--T:44-->
*[https://forum.ddnet.org/viewtopic.php?f=3&t=1824 The History of DDNet] (2015-07-16)
 
<!--T:45-->
*Teeworlds release overview: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
 
<!--T:46-->
*Teeworlds timeline: https://github.com/TeeworldsDB/history/blob/master/timeline.md
 
<!--T:47-->
*Old Teeworlds downloads: https://downloads.teeworlds.com https://downloads.teeworlds.com/teewars/


== See also ==
==References== <!--T:48-->


* Teeworlds chronology: https://www.teeworlds.com/forum/viewtopic.php?id=10547
</translate>
* DDNet news entries: https://ddnet.tw/news/  


== References ==
<references />

Latest revision as of 12:58, 5 November 2024

Teetow describing how some of the Teeworlds sound effects were made at Birdy LAN party

This is a list of remarkable events that happened during DDraceNetwork's lifetime and leading up to it. If you want to get a better overview, look at https://ddnet.org/news/

Events directly related to DDNet are marked bold.

Teewars closed beta

  • 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.[1]
  • 2003-04-11: Game is named Teewars[2]
  • 2003-05-05: Hook is added to Teewars[2]
  • 2007-05-17 - 2007-05-20: Teewars developers meet at Birdie[3][4] - Uppsala's biggest LAN party

Teewars open beta

The teewars logo
  • 2007-05-20: Teewars 0.1 released[5]
  • 2007-08-05: Teewars 0.2 released[6] with Ninja as new weapon[7]
The look and feel of teewars 0.3

Teeworlds

  • 2008-03-22: Teewars renames to Teeworlds[10]
  • 2008-03-22: Teeworlds 0.4 released[11] allowing custom maps to be downloaded from the game server[12]
  • 2008-07-08: Teeworlds becomes open source[13]
  • 2009-01-13: Teeworlds 0.5 released[14] increasing max clients from 12 to 16[15][16]
  • 2010-03-01: Start of DDracemaX (DDmaX)[17]
  • 2010-08-29: Teeworlds developers shut down Teeworlds[18]
  • 2010-08-30: Main developer matricks revises decision and assigns new staff[19]
  • 2011-04-09: Teeworlds 0.6 released[20][21]
  • 2013-07-18: Beginning of DDNet with first finish[22]
  • 2014-10-09: DDracemaX (DDmaX) shutdown[23]
  • 2015-04-18: DDNet starts releasing DDmaX maps on their server[24]
  • 2015-08-24: Teeworlds on Steam released[25][26]
  • 2015-08-25: DDNet starts applying for Steam[27]
  • 2015-09-25: DDNet closes down (server shut down)[28]
  • 2015-09-28: DDNet keeps running[29]
  • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[30]
  • 2018-10-14: Teeworlds 0.7 released[31] with two new game modes LMS and LTS
  • 2018-10-30; Teeworlds 0.7 release status set back to beta[32]
  • 2018-12-09: Teeworlds 0.7.1 released[33]
  • 2019-03-30: DDNet Client: Server browser tab for KoG servers[34]
  • 2019-10-15: DDNet: Hammer became a buffered weapon[35][36]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
  • 2019-12-09: DDNet starts running DDNet7 servers additionally to the 0.6 servers[37]. allowing Teeworlds 0.7 players to finish maps on DDNet, exactly one year after the Teeworlds 0.7.1 release
  • 2020-05-27: Practice mode has been added to DDNet[38]
  • 2020-06-24: DDNet server supports Teeworlds 0.7 clients to play natively by Learath2 superseding DDNet7 servers[39]
  • 2020-08-17: DDNet is released on Steam[40][41]
  • 2022-02-27: DDNet adds a tutorial map[42]
  • 2022-09-23: DDNet switches from the ddnet.tw domain to the ddnet.org domain[43]

See also

References

  1. Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew
  2. 2.0 2.1 First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php
  3. Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html
  4. Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/
  5. Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
  6. Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3
  7. Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150
  8. Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172
  9. Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171
  10. Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942
  11. Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944
  12. Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940
  13. Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26
  14. Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072
  15. Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3
  16. Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073
  17. "DDracemaX was created at end of February and start of March [2010]": https://web.archive.org/web/20130619065526/http://ddrace.info/mybb/Thread-I-like-DDRacemaX
  18. Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644
  19. "Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641
  20. Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602
  21. Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads
  22. DDNet Timeline: https://forum.ddnet.org/viewtopic.php?f=3&t=1824
  23. First post in DDNet Forum talking about DDmaX in the past: https://forum.ddnet.org/viewtopic.php?f=113&t=504
  24. "DDNet DDmaX server started!": https://forum.ddnet.org/viewtopic.php?p=13089#p13089
  25. Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512
  26. DDNet blog post about Teeworlds steam release: https://ddnet.org/news/teeworlds-steam/
  27. DDNet greenlight blog post: https://ddnet.org/news/ddnet-steam/
  28. The End of DDraceNetwork: https://ddnet.org/news/shutdown/
  29. DDNet keeps running: https://ddnet.org/news/ddnet-keeps-running/
  30. Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661
  31. Teeworlds 0.7 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12547
  32. "Take [0.7.0 release] as a beta": https://www.teeworlds.com/forum/viewtopic.php?pid=121864#p121864
  33. Teeworlds 0.7.1 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12605
  34. DDNet 12.0 release notes: https://ddnet.org/news/ddnet-12.0/
  35. DDNet blog post: https://ddnet.org/news/hammer-unfreeze/
  36. Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze
  37. DDNet7 running on DDNets official locations blog post: https://ddnet.org/news/ddnet7/
  38. DDNet blog post: https://ddnet.org/news/practice/
  39. DDNet 14 release announcement: https://ddnet.org/news/ddnet-14.0/
  40. Steam release blog post: https://ddnet.org/news/steam-released/
  41. DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/
  42. DDNet blog post: https://ddnet.org/news/tutorial-tournament/
  43. https://github.com/ddnet/ddnet-web/commit/c87b1148ca0da9955a6103f919aad9a92f8163db