Telegun: Difference between revisions

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You can then teleport with [[Special:MyLanguage/pistol|pistol]] and [[Special:MyLanguage/grenade|grenade]] by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].
You can then teleport with {{Pistol}} and {{Grenade}} by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]].


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* 0: All weapons
* 0: All weapons
* 1: Only [[Special:MyLanguage/pistol|pistol]]
* 1: Only {{Pistol}}
* 2: Only [[Special:MyLanguage/grenade|grenade]]
* 2: Only {{Grenade}}
* 3: Only [[Special:MyLanguage/laser|laser]]
* 3: Only {{Laser}}
* (4 or greater equals 0)
* (4 or greater equals 0)



Latest revision as of 14:58, 5 May 2024

This article is a Stub. You can help us by editing and improving it.

The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018[1].

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with Pistol and Grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top in the front layer.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange tile cancels movement after teleporting while the blue tile preserves movement. Note that unlike normal teleporters, hook is always preserved when teleporting with a teleport-enabled weapon.

You can use the switch layer with a teleporter gun block tile to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:


References