Translations:Hook/8/zh: Difference between revisions

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* 钩爪会直接穿过空气方块;
* 钩爪会直接穿过空气方块;
* 钩爪在命中不可钩墙体{{Tile|entities|3}}时消失;
 
* 钩爪在命中可钩墙体{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被[[Special:MyLanguage/Freeze|冻结]] [[Special:MyLanguage/Teleporter|传送]] 强制中止
* 钩爪在命中钩墙体{{Tile|entities|3}}时消失;
* 钩爪会像穿过空气一样穿过穿透墙体({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用游戏图层中的({{Tile|entities|3}} or {{Tile|entities|1}})叠加前置图层中的{{Tile|game|66}}组合得到的;
 
* 钩爪在命中方块{{Tile|game|66}}时消失,这个方块在上一条中也出现了,与前面不同的是此处方块{{Tile|game|66}}叠加在空气方块上,这个方块和不可墙体有区别不会阻碍玩家和子弹的通过;
* 钩爪在命中可钩墙体{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被[[Special:MyLanguage/Freeze|冻结]][[Special:MyLanguage/Teleporter|传送]]强制松开
* 钩爪只能从特定方向穿过 定向穿透方块{{Tile|front|67}},这个方块可以旋转,特性是其中一向类似穿透墙体而对向类似方块
 
* 钩爪可以从 旧版穿透实体({{Tile|entities|6}}/{{Tile|front|6}})相邻的方块边缘穿过,换句话说钩索在进入 旧版穿透实体内部后,可以继续飞行穿过它上下左右四个方向相邻的任意方块;
* 钩爪会像穿过空气一样穿过穿透墙体({{Tile|entities|3}} + {{Tile|game|66}} 或者 {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用游戏实体图层中的({{Tile|entities|3}} {{Tile|entities|1}})叠加前置图层中的{{Tile|game|66|穿透元件}}组合得到的;
* 钩爪会在命中[[Special:MyLanguage/Teleporter#Hook|钩爪传送方块]] {{Tile|entities|15}}后被传送至地图预设好的另一个地点。
 
* 钩爪在命中区域{{Tile|game|66}}时消失,这个实体与上一条中的穿透元件是同一个与前面用法不同的是此处区域{{Tile|game|66}}叠加在空气方块上,它把所在方块的钩索穿透判定反转,但不影响玩家子弹的碰撞。因此叠加在空气上时,爪无法穿过不会阻碍玩家和子弹的通过;
 
* 钩爪只能从特定方向穿过 定向穿透方块{{Tile|front|67}},这个方块可以旋转,特性是其中一向类似穿透墙体而对向类似区域
 
* 钩爪可以从 旧版穿透元件({{Tile|entities|6}}/{{Tile|front|6}})相邻的方块边缘穿过,换句话说钩索在进入 旧版穿透元件内部后,可以继续飞行穿过它上下左右四个方向相邻的任意方块;
 
* 钩爪会在命中[[Special:MyLanguage/Teleporter#Hook|钩爪传送区域]] {{Tile|entities|15}}后被传送至地图预设好的另一个地点。

Latest revision as of 11:24, 1 December 2023

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Message definition (Hook)
* Air or absence of the following blocks will let the hook right through
* Unhookable tiles {{Tile|entities|3}} cancels the hook when hit
* Hookable tiles {{Tile|entities|1}} which you can grab on with your hook and pull yourself towards it until you release the hook or get [[Special:MyLanguage/Freeze|Frozen]] or [[Special:MyLanguage/Teleporter|Teleported]].
* Hook-through tiles ({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}), is a combination of a collision block in the game layer ({{Tile|entities|3}} or {{Tile|entities|1}}) and the hook through block in the front layer {{Tile|game|66}}. This combination will not affect your hook. The hook will pass right through them like through air
* Hook-stopper tile {{Tile|game|66}}  is the same tile as the Hook-through tile, but placed on air instead on collision. This block will cancel the hook like the unhookable tile. The difference to the unhookable tile is that tees and weapon projectiles don't collide with it.
* The directional hook-through tile {{Tile|front|67}} is rotatable and lets all hooks through in one direction and acts like the hook-stopper for hooks in the opposite direction.
* The old hook-through tile ({{Tile|entities|6}}/{{Tile|front|6}}) lets hook through, when placed next to a tile when hooking through in some angels.
* [[Special:MyLanguage/Teleporter#Hook|Hook teleporter]] {{Tile|entities|15}} will teleport the hook to a different position on the map.
  • 钩爪会直接穿过空气方块;
  • 钩爪在命中禁钩墙体时消失;
  • 钩爪在命中可钩墙体后将玩家拉向命中锚点,直到玩家松手或者被冻结传送等强制松开;
  • 钩爪会像穿过空气一样穿过穿透墙体( + 或者 + ),这些方块是用游戏实体图层中的()叠加前置图层中的组合得到的;
  • 钩爪在命中禁钩区域时消失,这个实体与上一条中的穿透元件是同一个,但与前面用法不同的是此处禁钩区域叠加在空气方块上,它把所在方块的钩索穿透判定反转,但不影响玩家和子弹的碰撞。因此叠加在空气上时,钩爪无法穿过,但不会阻碍玩家和子弹的通过;
  • 钩爪只能从特定方向穿过 定向穿透方块,这个方块可以旋转,特性是其中一向类似穿透墙体而对向类似禁钩区域;
  • 钩爪可以从 旧版穿透元件(/)相邻的方块边缘穿过,换句话说钩索在进入 旧版穿透元件内部后,可以继续飞行穿过它上下左右四个方向相邻的任意方块;