Translations:Freeze/23/zh: Revision history

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2 June 2023

  • curprev 17:1917:19, 2 June 2023Darkh talk contribs 364 bytes +364 Created page with "由于冻结区域、传送区域等之类区域的判定体积较小,这可以使得玩家穿过由两块冻结区域组成的角落(类似于两个可碰撞实体组成的角落)。但这个技巧的操作精度极其精确,如果没有其他地图元件辅助进行操作,玩家几乎无法手动穿过这个角落。"