Search results
- Freeze/ko (category Game-Mechanic/ko)the imprecise hitbox of tiles like freeze and tele, it is possible to pass through the corner of two non-adjacent freeze tiles, but it is extremely inconsistent...6 KB (622 words) - 21:20, 14 June 2023
- filter Note: {{{1}}} 1 Basic controls 2 Main Mechanics 2.1 Hook 2.2 Freeze Tiles 2.3 Jumping 2.4 Weapons 2.5 Basic Techniques 3 Personalizing your tee 3.1...9 KB (1,012 words) - 21:10, 26 April 2023
- Pistol/ko (category NeedsMigration/ko)touching the jetpack tile, the jetpack power up gets activated for the pistol until the jetpack off tile is touched. Likewise, telegun tiles will have the same...2 KB (309 words) - 19:24, 14 March 2023
- Jump/ko (category NeedsMigration/ko)the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles. The brightness of the tee's feet indicates...5 KB (640 words) - 20:14, 14 March 2023
- Common Terminology/ko (category NeedsMigration/ko)where you are out of range of tiles like freeze, teleport, or kill. This is possible because the hitbox of these tiles is smaller than the square entity...7 KB (810 words) - 18:16, 14 March 2023
- Death/ko (category Game-Mechanic/ko)disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze. The death tile is skippable with enough speed...2 KB (163 words) - 21:27, 14 June 2023
- cl_camera_speed Menu camera speed 5 1 40 cl_background_show_tiles_layers Whether draw tiles layers when using custom background (entities) 0 0 1 cl_unpredicted_shadow...127 KB (23 words) - 11:50, 21 August 2023
- technical documentation by heinrich5991 (rendered on ddnet.org) 2015-05-28: Game tiles explanations by Lady Saavik (explanations) and Soreu, timakro (code) 2014-05-05:...24 KB (1,584 words) - 11:20, 9 December 2023
- FAQ/ko (category NeedsMigration/ko)Teeworlds the tile maps are small images inside a bigger image for a total of 16x16 images (tile images). In order to render these tile maps correctly...14 KB (1,489 words) - 20:44, 19 June 2023
- Mapping/ko (category NeedsMigration/ko)that is not filled with the texture. When Game or Tile layer is selected: Add Border: Adds a two-tile wide border to the current layer, using the texture...23 KB (2,461 words) - 17:49, 14 March 2023
- each mapper, some Gores parts may also consists unhookable tiles, hook teleporter and other tiles. The origins of the name Gores are unknown. Suggested possibilities...4 KB (316 words) - 17:43, 25 February 2024
- each mapper, some Gores parts may also consists unhookable tiles, hook teleporter and other tiles. The origins of the name Gores are unknown. Suggested possibilities...3 KB (268 words) - 15:26, 27 November 2023
- each mapper, some Gores parts may also consists unhookable tiles, hook teleporter and other tiles. The origins of the name Gores are unknown. Suggested possibilities...4 KB (268 words) - 15:26, 27 November 2023
- documentation)(在ddnet.org上呈现). 2015-09-02. Lady Saavik (解释),Soreu和timakro:游戏层方块解释(Game tiles explanations)(代码). 2015-05-28. deen:如何制作DDNet地图. 2014-05-05. Teeworlds文档(Teeworlds...20 KB (2,229 words) - 12:18, 28 November 2023
- technical documentation by heinrich5991 (rendered on ddnet.org) 2015-05-28: Game tiles explanations by Lady Saavik (explanations) and Soreu, timakro (code) 2014-05-05:...17 KB (1,548 words) - 21:53, 2 September 2023
- technical documentation by heinrich5991 (rendered on ddnet.org) 2015-05-28: Game tiles explanations by Lady Saavik (explanations) and Soreu, timakro (code) 2014-05-05:...25 KB (1,587 words) - 21:53, 2 September 2023
- 40 1 120 cl_camera_speed Меню скорость камеры 5 1 40 cl_background_show_tiles_layers Отрисовывать ли слои тайлов при использовании пользовательского фона...115 KB (23 words) - 16:20, 2 December 2023
- 菜单镜头旋转时长,单位:秒 40 1 120 cl_camera_speed 切换菜单的镜头速度 5 1 40 cl_background_show_tiles_layers 显示当前实体层背景的图块层 0 0 1 cl_unpredicted_shadow 显示的tee上一位置的影子(0 = 关闭,1 =...71 KB (139 words) - 16:00, 11 December 2023