Translations:How to contribute/21/en: Difference between revisions

From DDraceNetwork
(Importing a new version from external source)
 
(Importing a new version from external source)
 
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# Create a new map in the editor
#Create a new map in the editor
# Set the background color to <code>#5E84AE</code>
#Set the background color to <code>#5E84AEFF</code>
## Click on the <code>quads</code> layer
##Click on the <code>quads</code> layer
## Right-click the corners of the rectangle
##Right-click the corners of the rectangle
## Insert the color value <code>#5E84AE</code> into the third to last field each each
##Insert the color value <code>#5E84AEFF</code> into the third to last field each each
# The main focus should be that it is comprehensible
#The main focus should be that it is comprehensible
# Keep the style simple and similar to the other videos
#Keep the style simple and similar to the other videos
#* Use simple textures (preferably <code>grass_main</code>, combined with <code>generic_unhookable</code> and <code>font_teeworlds</code>)
#*Use simple textures (preferably <code>grass_main</code>, combined with <code>generic_unhookable</code> and <code>font_teeworlds</code>)
#* Make it loopable, you can get creative with that :)
#*Make it loopable, you can get creative with that :)
#* Insert a scale if suited
#*Insert a scale if suited

Latest revision as of 16:23, 2 December 2023

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Message definition (How to contribute)
#Create a new map in the editor
#Set the background color to <code>#5E84AEFF</code>
##Click on the <code>quads</code> layer
##Right-click the corners of the rectangle
##Insert the color value <code>#5E84AEFF</code> into the third to last field each each
#The main focus should be that it is comprehensible
#Keep the style simple and similar to the other videos
#*Use simple textures (preferably <code>grass_main</code>, combined with <code>generic_unhookable</code> and <code>font_teeworlds</code>)
#*Make it loopable, you can get creative with that :)
#*Insert a scale if suited
  1. Create a new map in the editor
  2. Set the background color to #5E84AEFF
    1. Click on the quads layer
    2. Right-click the corners of the rectangle
    3. Insert the color value #5E84AEFF into the third to last field each each
  3. The main focus should be that it is comprehensible
  4. Keep the style simple and similar to the other videos
    • Use simple textures (preferably grass_main, combined with generic_unhookable and font_teeworlds)
    • Make it loopable, you can get creative with that :)
    • Insert a scale if suited