Translations:Collision/9/zh: Difference between revisions

From DDraceNetwork
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如[[Special:MyLanguage/Freeze|冻结]]区域和[[Special:MyLanguage/teleporter|传送]]区域)的碰撞体积为<code>32*32</code>个单位长度的正方形区域;
* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如[[Special:MyLanguage/Freeze|冻结]]区域和[[Special:MyLanguage/teleporter|传送]]区域)的碰撞体积为<code>32x32</code>个单位长度的正方形区域,玩家接触会触发对应效果

Latest revision as of 07:30, 3 June 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Collision)
Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as [[Special:MyLanguage/Freeze|freeze]] and [[Special:MyLanguage/teleporter|tele]]) have a square hitbox of <code>32x32</code> units.
  • 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如冻结区域和传送区域)的碰撞体积为32x32个单位长度的正方形区域,玩家接触会触发对应效果;