Ticks/zh: Difference between revisions

From DDraceNetwork
(Created page with "== 第一刻 ==")
(Created page with "许多交互产生于第一个游戏刻。例如说,玩家能够在进入冻结区域的第一个游戏刻输入跳跃指令(这使得冻结跳跃成为可能)。")
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== 第一刻 ==
== 第一刻 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
许多交互产生于第一个游戏刻。例如说,玩家能够在进入冻结区域的第一个游戏刻输入跳跃指令(这使得[[Special:MyLanguage/Freeze#Freeze Jump|冻结跳跃]]成为可能)。
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.)
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[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 13:43, 28 July 2023

Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.

第一刻

许多交互产生于第一个游戏刻。例如说,玩家能够在进入冻结区域的第一个游戏刻输入跳跃指令(这使得冻结跳跃成为可能)。