Telegun: Difference between revisions

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Laser teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
Laser teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.


The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike {{Tile|entities|10}}{{Tile|entities|26}} normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.
The {{Tile|entities|98}} orange one cancels movement after teleporting while the {{Tile|entities|99}} blue one preserves movement. Note, that unlike {{Tile|entities|10}}{{Tile|entities|26}} normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.


You can use the switch layer with {{Tile|entities|98}}{{Tile|entities|99}} to allow only specific weapons to teleport.
You can use the switch layer with {{Tile|entities|98}}{{Tile|entities|99}} to allow only specific weapons to teleport.

Revision as of 06:21, 28 April 2022

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The teleport enabled weapons are a new feature added in DDNet version 11.5.

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.

You can use the switch layer with to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:

  • 0: All weapons
  • 1: Only pistol
  • 2: Only grenade
  • 3: Only laser
  • (4 or greater equals 0)