Telegun: Difference between revisions

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== Presentation ==
 
Sometimes, on DDRace maps, you will get a '''teleport gun'''. This transform your gun into a '''telegun'''.
The teleport guns are a new feature added in DDNet version 11.5.
When you have a telegun, you can shoot to a '''teleport zone''', and you will be teleported at the slug impact. Moreover, you can shoot to another tee; this will teleport you ''into'' this tee, and finally throw you to the up. This allow you to [[teleportfly]].
 
<!-- TODO: give the lenght of the throwing. I'd say ~12 tee, but note sure. And maybe add a video can be a great idea.>
Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile.
<!-- TODO: add images of telegun-->
 
You can then teleport with pistol and grenade by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top.
 
Laser teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all.
 
The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike {{Tile|entities|10}}{{Tile|entities|26}} normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.
 
You can use the switch layer with {{Tile|entities|98}}{{Tile|entities|99}} to allow only specific weapons to teleport.
 
Modify the delay value to select the desired weapon:
 
* 0: All weapons
* 1: Only pistol
* 2: Only grenade
* 3: Only laser
* (4 or greater equals 0)

Revision as of 06:20, 28 April 2022

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The teleport guns are a new feature added in DDNet version 11.5.

Weapons need to be collected and activated with a teleporter weapon on tile.

You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top.

Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.

The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.

You can use the switch layer with to allow only specific weapons to teleport.

Modify the delay value to select the desired weapon:

  • 0: All weapons
  • 1: Only pistol
  • 2: Only grenade
  • 3: Only laser
  • (4 or greater equals 0)