Teams: Difference between revisions

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DDNet allow players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team.
DDNet allow players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team.



Revision as of 15:13, 28 August 2022

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DDNet allow players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Projectiles

Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.

Team size

Maps for three players

Maps for four players

New teamrank system

https://ddnet.tw/news/new-rank-team-rank-calculation/

Locking and restarting

Team 0

Config variables