Search results
- Translations:Collision/3/en (section Tile Collision)18 bytes (0 words) - 16:15, 11 February 2023
- Translations:Collision/5/en (section Tee Collision)17 bytes (0 words) - 16:15, 11 February 2023
- 26 bytes (0 words) - 16:15, 11 February 2023
- 24 bytes (0 words) - 15:08, 8 May 2024
- 31 bytes (0 words) - 15:21, 8 May 2024
- 24 bytes (0 words) - 15:19, 8 May 2024
- Collision occurs between tiles, tees, and projectiles in the world....106 bytes (10 words) - 16:15, 11 February 2023
- Karo Teması...12 bytes (2 words) - 17:40, 1 June 2023
- Different tiles have different collision hitboxes. In respect to the center position of a tee:...94 bytes (15 words) - 19:17, 14 February 2023
- стопперы можно легко проскочить с помощью ниндя....131 bytes (7 words) - 14:27, 5 March 2023
- Tees can dash through stoppers with Ninja...77 bytes (7 words) - 14:19, 5 March 2023
- Стопори можна легко проскочити за допомогою ніндзя....137 bytes (7 words) - 21:18, 26 August 2023
- Dans le world, les Collisions arrivent entre les tuiles, les projectiles et les tees....124 bytes (14 words) - 15:06, 8 May 2024
- Kill tiles have a square hitbox of 50x50 units....124 bytes (9 words) - 14:23, 5 March 2023
- From the side, they will freeze a distance of 28 units left and right from the center....99 bytes (17 words) - 14:19, 5 March 2023
- From the top, they have a hitbox radius of units 27 units upwards from the center....95 bytes (16 words) - 14:19, 5 March 2023
- From the side, they will freeze a distance of 28 units downwards from the center....94 bytes (15 words) - 14:19, 5 March 2023
- Doors are handled internally the same as stoppers, so are skippable the same way with speed....92 bytes (16 words) - 14:19, 5 March 2023
- 35 bytes (0 words) - 21:18, 26 August 2023
- 37 bytes (0 words) - 21:18, 26 August 2023