Shotgun/zh: Difference between revisions

From DDraceNetwork
mNo edit summary
(Updating to match new version of source page)
Line 1: Line 1:
{{DISPLAYTITLE:霰弹枪}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon/zh
{{Infobox weapon
| name = 霰弹枪
| gameskin = Shotgun.png
| gameskin = Shotgun.png
| crosshair = {{Game.png|Shotgun crosshair}}
| crosshair = {{Game.png|Shotgun crosshair}}
| delay = 500毫秒
| delay = 500ms
| enable = {{Tile|game|19}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| collect = {{Tile|game|199}}
| collect = {{Tile|game|199}}
| remove = {{Tile|game|226}}{{Tile|game|197}}
| remove = {{Tile|game|226}}/{{Tile|game|197}}
}}
}}
'''霰弹枪'''(英语:Shotgun)是玩家在游戏内可收集到的武器之一,持有霰弹枪进行开火会向着鼠标光标方向发射一条光线。
</div>


霰弹枪是自动武器。霰弹枪发射的光线与{{Laser|激光枪|zh}}发射的光线外观上是相同的,并且它们都可以被可碰撞实体反射、拥有发射的最远距离以及发射到玩家身上后进行交互。
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''shotgun''''' fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the {{Laser}} and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
</div>


霰弹枪发射的光线是即时计算落点的,即发射的光线会在一瞬间到达其发射方向上可交互的对象,或到达最大发射距离时停止延伸。同时交互的判定时间也是瞬时的,即只有在开火(或反射后)的一瞬间射击到了玩家身上,才会产生交互。
<div lang="en" dir="ltr" class="mw-content-ltr">
If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.
</div>


霰弹枪发射的光线的效果为:给光线碰撞到的第一名玩家一个瞬时的、与光线发射方向相反的力,这个力会使得该名玩家能获得一个较大的速度。运用此特性,玩家可以从几乎任何角度通过霰弹枪获得较大的速度进行移动。


== 利用霰弹枪进行水平移动 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
为了获得较大的水平速度,玩家在正常前进时需要迎面接触到霰弹枪发射的光线。
== Horizontal Movement ==
</div>


=== 双人操作 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* 让两名玩家面对面地站在同一高度的地面(或单向板)上,两者之间应有一定距离;
To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
* 一名玩家开始移动;
</div>
* 另一名玩家此时可以持霰弹枪向其开火;
* 此时正在移动的玩家会因为霰弹枪的光线而获得了更大的水平速度。


注意:如果在移动中的玩家达到最大水平[[Movement|移动速度]]后进行开火,加速程度会显著提高。


<div lang="en" dir="ltr" class="mw-content-ltr">
=== With 2 Tees ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Get the 2 tees to face each other at a distance
* First tee starts running
* Second tee shotguns the first tee
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-2.mp4|400px|gif|muted]]
[[File:Shotgun-2.mp4|400px|gif|muted]]
</div>


=== 单人操作 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
* 找一处在地面上凸出来的墙体;
=== By Yourself ===
* 与其保持一定距离后,向其开始移动,同时瞄准那处墙体;
</div>
* 持霰弹枪向那处墙体开火,此时玩家会因被墙体反射后的光线加速;
* 避开那处墙体(通常利用跳跃避开)。


如果是单人操作的话,玩家可以更容易掌握到自己到达最大水平[[Movement|移动速度]]的时机,使加速成功率大大提升。
<div lang="en" dir="ltr" class="mw-content-ltr">
* Seek out a block that you can hit with a horizontal shotgun shot
* Run towards it, line up your shot
* Hit yourself by shooting the block and having the shotgun beam reflect off it
* Dodge the block (usually by jumping)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-1.mp4|400px|gif|muted]]
[[File:Shotgun-1.mp4|400px|gif|muted]]
</div>


== 利用霰弹枪进行垂直移动 ==
玩家可以使自己上升的手段有[[jump/zh|跳跃]]以及使用[[hook/zh|钩子]]两种(此处暂不提及榴弹枪)。将这两种手段与霰弹枪结合,则可以得到极大的垂直速度。


=== 双人操作 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
当玩家需要利用霰弹枪在高处拉起一个'''未处于[[Freeze|冻结状态]]'''且不在其钩子最大射程范围内的其他玩家时:
== Vertical Movement ==
* 在低处的玩家开始跳跃;
</div>
* 在高处的玩家在其跳跃后持霰弹枪向其射击。


当玩家需要利用霰弹枪在高处拉起一个'''处于[[Freeze|冻结状态]]'''且不在其钩子最大射程范围内的其他玩家时:
<div lang="en" dir="ltr" class="mw-content-ltr">
* 位于高处的玩家持霰弹枪向位于低处的玩家射击多次;
Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
* 如果被冻结的玩家已进入钩子最大射程范围内,尝试钩住他。
</div>
** 若进行上述操作后,被拉起的玩家依然不位于钩子的最大射程范围内,玩家可以尝试在附近寻找可碰撞实体,向该实体射击,确保霰弹枪发射的光线经实体反弹后可以击中被冻结的玩家。之后尽快转向该玩家并第二次开火,这样两枪击中玩家的间隔会缩短一些,使得该玩家可以获得更多的垂直速度,从而使其更有可能进入钩子最大射程范围内。


<div lang="en" dir="ltr" class="mw-content-ltr">
=== With 2 Tees ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
When you need to pull up an '''[[Special:MyLanguage/Freeze|unfrozen]]''' tee that is out of hooking range:
* Lower tee jumps
* Upper tee shoots the lower tee right after
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
When you need to pull up a '''[[Special:MyLanguage/Freeze|frozen]]''' tee that is out of hooking range:
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Shoot the lower tee a couple of times
* Hook it, once it is in reach
** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-4.mp4|500px|gif|muted]]
[[File:Shotgun-4.mp4|500px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== By Yourself ===
</div>


=== 单人操作 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
其实和水平移动环节的单人操作大同小异:
Similar to gaining horizontal movement by yourself using the shotgun:
* 找一处头顶有墙体的地方;
</div>
* 持霰弹枪瞄准正上方的墙体;
* 跳跃,紧接着开火,玩家会被反弹回来的光线拉起,获得大量的垂直速度;
* 利用左右移动键避开墙体。


<div lang="en" dir="ltr" class="mw-content-ltr">
* Seek out a block that you can hit with an vertical shotgun shot
* Aim at the block, just slightly to the side
* Jump, shoot right after
* Dodge the block by moving to the side
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-up.mp4|500px|gif|muted]]
[[File:Shotgun-up.mp4|500px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
</div>


如果没有一定的初始移动速度(上述举例中,垂直速度由跳跃提供,水平速度由平地移动提供),霰弹枪并不会将玩家拉起很高或拉到很远的距离。因此,如果玩家已经从其他方式获得了一定的速度(例如被其他玩家锤起或锤远),则玩家可以直接利用霰弹枪获得更多的速度。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Indirect Shots ==
</div>


== 进阶加速技巧 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
在一些更高难的地图里,作者可能会要求玩家在明显没有方便使用的墙体的情况下获得一定的水平或垂直速度。
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
</div>


=== 水平移动 ===
为了在平地获得更多的水平移动速度,玩家可以在地板上反射自己发射出的光线。如果反射角度得当(一个非常精确的角度),在地板上反射后的激光会拉到正在前进的玩家,并为其提供水平速度:


* 瞄准正前方,之后向下偏移一些;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 开始移动,以达到最大水平移动速度;
=== Horizontally ===
* 持霰弹枪开火。
</div>


照做了,但没有效果?
<div lang="en" dir="ltr" class="mw-content-ltr">
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
</div>


* 如果玩家被明显减速了或者光线在你经过其反射点之后被反射,尝试瞄准的角度再高一点;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果光线在玩家经过其反射点之前被反射,尝试瞄准的角度再低一点。
* Aim forward and a bit downwards
* Get to walking speed
* Shoot
</div>


因为角度非常精确,所以玩家可以尝试记住这个角度方便日后使用。
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
* If the beam missed you and went in front of your tee, aim lower.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Keep in mind that the correct angles changes with your speed!'''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-6.mp4|gif|muted]]
[[File:Shotgun-6.mp4|gif|muted]]
</div>


=== 垂直移动 ===
垂直加速与平地加速在操作上大同小异,你需要找一堵竖直的墙体。


但实际上,水平移动与垂直移动在本质上还是有所不同的。水平移动仅受摩擦力影响,玩家可以很容易始终保持同一速度前进;而垂直移动受重力影响,其移动速度时时刻刻因重力而产生变化,因此使光线在垂直墙上反弹后能拉到玩家的射击角度时时刻刻都在变化着:
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Vertically ===
</div>


* 先紧贴着墙站好;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 瞄准正上方,之后向墙体的方向偏移一点;
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
* 跳跃,紧接着持霰弹枪开火。
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stand directly next to the wall
* Aim up and a bit to the wall
* Jump, shoot right after
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
</div>


照做了,但又没有效果?
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


* 如果玩家被明显减速了或者光线在你经过其反射点之后被反射,尝试瞄准的角度再偏向墙体一点;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果光线在玩家经过其反射点之前被反射,尝试瞄准的角度再远离墙体一点。
* If you were dragged down by the beam or if the beam went above you, aim further into the wall.
* If the beam missed you and went in below your tee, aim further up.
</div>


=== 角落垂直加速 ===
玩家也可以尝试在下落的过程中向由地面和垂直墙体组成的角落处射击来进行角落垂直加速。


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Corner vertical method ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Also you can pull yourself up when falling down and shooting in the bottom edge.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stand directly next to the wall
* Aim bottom and a bit to the wall
* Double jump and shoot before you fall on a ground
* Jump from a ground
'''Keep in mind that the correct angles changes with your speed!'''
</div>


* 先紧贴着墙站好;
* 瞄准正下方,之后向墙的方向偏移一点;
* 进行二段跳跃,并且在你落地之前持霰弹枪开火;
* 落地后进行一次平地跳跃,此时玩家会被反射回来的光线击中从而获得垂直速度。


因为角度非常精确,所以玩家可以尝试记住这个角度方便日后使用。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behaviour ==
</div>


== 进阶特性 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* 当霰弹枪的光线打想可碰撞实体时,距离其进行反射会间隔一小段时间,默认反射所需时间为150毫秒;
* Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
* 由于霰弹枪是自动武器,因此玩家可以在处于[[Freeze/zh|未冻结状态]]时按住开火键持续射击;
* Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on [[Special:MyLanguage/Freeze|unfreeze]]
* 旧版霰弹枪中,霰弹枪的光线无论是直接击中还是间接击中玩家,被击中玩家都会被光线拉向其发射的初始位置。
* The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.
</div>


[[Category:Weapon]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Shotgun]]
[[Category:Weapon{{#translation:}}]]
[[Category:Shotgun{{#translation:}}]]
</div>

Revision as of 20:32, 11 February 2023

The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.

If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.


Horizontal Movement

To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.


With 2 Tees

  • Get the 2 tees to face each other at a distance
  • First tee starts running
  • Second tee shotguns the first tee

Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!


By Yourself

  • Seek out a block that you can hit with a horizontal shotgun shot
  • Run towards it, line up your shot
  • Hit yourself by shooting the block and having the shotgun beam reflect off it
  • Dodge the block (usually by jumping)

Just like with 2 tees, its much more efficient if you make sure you’ve reached full walking speed before your shot hits you.


Vertical Movement

Note that if we have 2 things that lift up upwards (eg. a jump, shotgun shot from above, hook, etc.), using them in combination will have a much greater effect.


With 2 Tees

When you need to pull up an unfrozen tee that is out of hooking range:

  • Lower tee jumps
  • Upper tee shoots the lower tee right after

When you need to pull up a frozen tee that is out of hooking range:

  • Shoot the lower tee a couple of times
  • Hook it, once it is in reach
    • If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.


By Yourself

Similar to gaining horizontal movement by yourself using the shotgun:

  • Seek out a block that you can hit with an vertical shotgun shot
  • Aim at the block, just slightly to the side
  • Jump, shoot right after
  • Dodge the block by moving to the side

Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.


Advanced Indirect Shots

In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.


Horizontally

To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.

  • Aim forward and a bit downwards
  • Get to walking speed
  • Shoot

It didn’t work?

  • If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
  • If the beam missed you and went in front of your tee, aim lower.

Keep in mind that the correct angles changes with your speed!


Vertically

Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.

While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.

  • Stand directly next to the wall
  • Aim up and a bit to the wall
  • Jump, shoot right after

It didn’t work?

  • If you were dragged down by the beam or if the beam went above you, aim further into the wall.
  • If the beam missed you and went in below your tee, aim further up.


Corner vertical method

Also you can pull yourself up when falling down and shooting in the bottom edge.

  • Stand directly next to the wall
  • Aim bottom and a bit to the wall
  • Double jump and shoot before you fall on a ground
  • Jump from a ground

Keep in mind that the correct angles changes with your speed!


Advanced Behaviour

  • Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
  • Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
  • The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.