Shotgun/tr: Difference between revisions

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{{LangNavBox}}
<languages/>
{{Weapon|name=Shotgun|delay=500}}
<div lang="en" dir="ltr" class="mw-content-ltr">
Shotgun, düz bir ışın ateşler ve hareket odaklı, otomatik bir silahtır. Işın, duvarlardan yansır ve bir tee'yi vurana kadar ya da maksimum menziline ulaşana kadar gider.
{{Infobox weapon
| gameskin = Shotgun.png
| crosshair = {{Game.png|Shotgun crosshair}}
| delay = 500ms
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| collect = {{Tile|game|199}}
| remove = {{Tile|game|226}}/{{Tile|game|197}}
}}
</div>


Bir tee (kendiniz dahil) vurulursa, ışına doğru çekilir. Çekme, herhangi bir yönde hız oluşturmak için kullanılabilir.
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''shotgun''''' fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the {{Laser}} and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
</div>


==Yatay Hareket==
<div lang="en" dir="ltr" class="mw-content-ltr">
If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.
</div>


Hızı yatay olarak artırmak için, bir tee'nin üzerine gelen bir shotgun ile vurulması gerekir.


===2 Tee ile===
<div lang="en" dir="ltr" class="mw-content-ltr">
== Horizontal Movement ==
</div>


*2 tee belli bir mesafeden birbirine bakacak şekilde ayarlayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*İlk tee koşmaya başlar
To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
*İkinci tee ilk oyuncuya shotgun ile ateş eder
</div>


İlk tee vurulmadan önce tam yürüme hızına ulaşırsa çok daha verimli olacağını unutmayın!


<div lang="en" dir="ltr" class="mw-content-ltr">
=== With 2 Tees ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Get the 2 tees to face each other at a distance
* First tee starts running
* Second tee shotguns the first tee
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-2.mp4|400px|gif|muted]]
[[File:Shotgun-2.mp4|400px|gif|muted]]
</div>


===Tek Başına===


*Shotgun ile vurabileceğiniz bir blok arayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Ona doğru koş, atışını ayarla
=== By Yourself ===
*Bloğa vurarak ve shotgun ışınının bloktan yansımasını sağlayarak kendinizi vurun
</div>
*Bloğa değmeyin (genellikle zıplayarak)


Tıpkı 2 oyuncu ile olduğu gibi, ışınınız size çarpmadan önce tam yürüme hızına ulaştığınızdan emin olursanız çok daha verimli olur.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Seek out a block that you can hit with a horizontal shotgun shot
* Run towards it, line up your shot
* Hit yourself by shooting the block and having the shotgun beam reflect off it
* Dodge the block (usually by jumping)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-1.mp4|400px|gif|muted]]
[[File:Shotgun-1.mp4|400px|gif|muted]]
</div>


==Dikey Hareket==


Yukarıya kaldıran 2 şeyimiz varsa (örneğin atlama, yukarıdan atış, kanca vb.), bunları birlikte kullanmanın çok daha büyük bir etkisi olacağını unutmayın.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Vertical Movement ==
</div>


===2 Oyuncu ile===
<div lang="en" dir="ltr" class="mw-content-ltr">
Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
</div>


Hook aralığınızın  dışında olan donmamış bir oyucuyu yukarı çekmeniz gerektiğinde:
*Aşağıdaki oyuncu zıplar
*Üstteki  oyuncu hemen sonra alttaki oyuncuyu vurur


<div lang="en" dir="ltr" class="mw-content-ltr">
=== With 2 Tees ===
</div>


Hook aralığınızın  dışında olan donmuş bir oyucuyu yukarı çekmeniz gerektiğinde:
<div lang="en" dir="ltr" class="mw-content-ltr">
*Alttaki oyuncuyu birkaç kez vur
When you need to pull up an '''[[Special:MyLanguage/Freeze|unfrozen]]''' tee that is out of hooking range:
*Hook aralığınıza girdiği zaman hooklayın
* Lower tee jumps
**Donmuş oyuncu birden çok kez vurulduktan sonra hook aralığına ulaşmazsa, ilk atışınızı yakındaki bir duvardan sektirmeyi deneyebilir ve ardından doğrudan oyuncuya sıkmaya devam edebilirsiniz. Bu, ilk iki atış oyuncuya art arda daha hızlı vuracağından, tişörtü daha da yukarı çekecektir.
* Upper tee shoots the lower tee right after
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
When you need to pull up a '''[[Special:MyLanguage/Freeze|frozen]]''' tee that is out of hooking range:
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Shoot the lower tee a couple of times
* Hook it, once it is in reach
** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-4.mp4|500px|gif|muted]]
[[File:Shotgun-4.mp4|500px|gif|muted]]
</div>


===Tek Başına===


Shotgun'u kullanarak kendi başınıza yatay hareket kazanmaya benzer:
<div lang="en" dir="ltr" class="mw-content-ltr">
=== By Yourself ===
</div>


*Shotgun ile vurabileceğiniz bir blok arayın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Bloğu hedefleyin, sadece biraz yana
Similar to gaining horizontal movement by yourself using the shotgun:
*Zıpla, hemen ardından ateş et
</div>
*Yan tarafa hareket ederek bloğu geçin


<div lang="en" dir="ltr" class="mw-content-ltr">
* Seek out a block that you can hit with an vertical shotgun shot
* Aim at the block, just slightly to the side
* Jump, shoot right after
* Dodge the block by moving to the side
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-up.mp4|500px|gif|muted]]
[[File:Shotgun-up.mp4|500px|gif|muted]]
</div>


Yukarı doğru bir başlangıç ​​momentumu olmadan (burada zıplama ile verilir), shotgun sizi çok yükseğe çıkarmayacaktır. Bununla birlikte, başka bir kaynaktan zaten bir miktar yukarı momentumunuz varsa (örneğin, başka bir oyuncu tarafından fırlatılmak), aynı adımları zıplama kullanmadan geçebilirsiniz.
<div lang="en" dir="ltr" class="mw-content-ltr">
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
</div>


==Gelişmiş Dolaylı Işınlar==


Daha zor haritalarda, shotgun ışınınızı yansıtmak için uygun yerleştirilmiş bir blok olmadan yatay veya dikey hareket oluşturmanız gerekecektir.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Indirect Shots ==
</div>


===Yatay===
<div lang="en" dir="ltr" class="mw-content-ltr">
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
</div>


Yatay hız oluşturmak için üzerinde yürüdüğünüz zeminden kendi ışınınızı yansıtabilirsiniz. Doğru, çok hassas açıyla, ışın sizi ileriye doğru iterek istediğiniz desteği sağlar.


*İleriye ve biraz aşağıya nişan alın
<div lang="en" dir="ltr" class="mw-content-ltr">
*Yürüme hızına ulaşın
=== Horizontally ===
*Ateş edin
</div>


İşe Yaramadı mı?
<div lang="en" dir="ltr" class="mw-content-ltr">
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
</div>


*Işın tarafından yavaşlatıldıysanız veya ışın arkanızdan yansıyorsa, daha yükseğe nişan alın.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Işın sizi ıskaladı ve tee'nizin önüne gittiyse, aşağı nişan alın.
* Aim forward and a bit downwards
* Get to walking speed
* Shoot
</div>


'''Doğru açıların hızınızla değiştiğini unutmayın!'''
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
* If the beam missed you and went in front of your tee, aim lower.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Keep in mind that the correct angles changes with your speed!'''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-6.mp4|gif|muted]]
[[File:Shotgun-6.mp4|gif|muted]]
</div>


===Dikey===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Vertically ===
</div>


Yatay harekete benzer şekilde, shotgun ile dikey ivme elde etmek için bir duvar da kullanabilirsiniz.
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
</div>


Koşarken yatay hızınız genellikle sabit kalırken, dikey hızınız yerçekimi nedeniyle sürekli değişir. Yani hareket yatay olanla tamamen aynı olsa da, atışınız için doğru açı atlamanız sırasında sürekli değişir.
<div lang="en" dir="ltr" class="mw-content-ltr">
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
</div>


*Doğrudan duvarın yanında durun
<div lang="en" dir="ltr" class="mw-content-ltr">
*Yukarı ve biraz duvara nişan alın
* Stand directly next to the wall
*Zıpla, hemen ardından ateş edin
* Aim up and a bit to the wall
* Jump, shoot right after
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


İşe Yaramadı mı?
<div lang="en" dir="ltr" class="mw-content-ltr">
* If you were dragged down by the beam or if the beam went above you, aim further into the wall.
* If the beam missed you and went in below your tee, aim further up.
</div>


*Işın tarafından aşağı sürüklendiyseniz veya ışın üstünüzden çıktıysa, duvara daha fazla nişan alın.
*Işın sizi ıskalarsa ve tee'nizin altına girerse, yukarıyı hedefleyin.


===Dikey Köşe Metodu ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Ayrıca, düşerken alt kenara ateş ederseniz kendinizi yukarı çekebilirsiniz.
=== Corner vertical method ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Also you can pull yourself up when falling down and shooting in the bottom edge.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stand directly next to the wall
* Aim bottom and a bit to the wall
* Double jump and shoot before you fall on a ground
* Jump from a ground
'''Keep in mind that the correct angles changes with your speed!'''
</div>


*Doğrudan duvarın yanında durun
*Aşağıya ve biraz duvara nişan alın
*Bir yere düşmeden önce çift zıplayın ve ateş edin
*Bir yerden atlayın
'''Doğru açıların hızınızla değiştiğini unutmayın!'''


==Gelişmiş Tüyolar==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behaviour ==
</div>


*Bir shotgun ışını duvara çarptığında, duvardan yansımasından önce kısa bir gecikme olur.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Shotgun'ı otomatik bir silah olduğundan, süresiz olarak ateş etmek için basılı tutulabilir, bu da freeze(buz) içindeyken doğrudan ateş etmenizi sağlar.
* Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
*Işın aslında sizi geldiği yöne doğru sürüklemez. Bunun yerine, oyuncuyu kökenine doğru çeker, bu yüzden ya vurulduğu yerden ya da son noktadan yansır. Gelişmiş dolaylı çekimlerin işe yaramasının nedeni de budur.
* Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on [[Special:MyLanguage/Freeze|unfreeze]]
* The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.
</div>


[[Category:Weapon]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Shotgun]]
[[Category:Weapon{{#translation:}}]]
[[Category:Shotgun{{#translation:}}]]
</div>

Revision as of 20:21, 11 February 2023

The shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the Laser and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.

If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.


Horizontal Movement

To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.


With 2 Tees

  • Get the 2 tees to face each other at a distance
  • First tee starts running
  • Second tee shotguns the first tee

Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!


By Yourself

  • Seek out a block that you can hit with a horizontal shotgun shot
  • Run towards it, line up your shot
  • Hit yourself by shooting the block and having the shotgun beam reflect off it
  • Dodge the block (usually by jumping)

Just like with 2 tees, its much more efficient if you make sure you’ve reached full walking speed before your shot hits you.


Vertical Movement

Note that if we have 2 things that lift up upwards (eg. a jump, shotgun shot from above, hook, etc.), using them in combination will have a much greater effect.


With 2 Tees

When you need to pull up an unfrozen tee that is out of hooking range:

  • Lower tee jumps
  • Upper tee shoots the lower tee right after

When you need to pull up a frozen tee that is out of hooking range:

  • Shoot the lower tee a couple of times
  • Hook it, once it is in reach
    • If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.


By Yourself

Similar to gaining horizontal movement by yourself using the shotgun:

  • Seek out a block that you can hit with an vertical shotgun shot
  • Aim at the block, just slightly to the side
  • Jump, shoot right after
  • Dodge the block by moving to the side

Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.


Advanced Indirect Shots

In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.


Horizontally

To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.

  • Aim forward and a bit downwards
  • Get to walking speed
  • Shoot

It didn’t work?

  • If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
  • If the beam missed you and went in front of your tee, aim lower.

Keep in mind that the correct angles changes with your speed!


Vertically

Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.

While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.

  • Stand directly next to the wall
  • Aim up and a bit to the wall
  • Jump, shoot right after

It didn’t work?

  • If you were dragged down by the beam or if the beam went above you, aim further into the wall.
  • If the beam missed you and went in below your tee, aim further up.


Corner vertical method

Also you can pull yourself up when falling down and shooting in the bottom edge.

  • Stand directly next to the wall
  • Aim bottom and a bit to the wall
  • Double jump and shoot before you fall on a ground
  • Jump from a ground

Keep in mind that the correct angles changes with your speed!


Advanced Behaviour

  • Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
  • Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
  • The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.