Hammerfly/fr: Difference between revisions

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m (1 missing word add, little verbes correction, change of thé translation "accrochage" (hook) for "grappiner", 1 syntax change l.65)
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<div lang="en" dir="ltr" class="mw-content-ltr">
<!-- This is a pretty bad translation; this allow frenchs to read, but certain turns of phrase must be reworked, because they song too english, and less french. -->
<!-- Cette page est une mauvaise traduction ; elle parmet aux français d'avoir une page sur le hammerfly, mais certaines tournures de phrases doivent être retravaillées, parce qu'elles sonne t trop anglais, et pas assez français. -->
[[File:Hammerfly-wall.mp4|right|300px|gif|muted]]
[[File:Hammerfly-wall.mp4|right|300px|gif|muted]]
</div>


Le '''''Hammerfly''''' (vol avec marteau) est la technique de vol la plus commune pour 2 tees.
<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Hammerfly''''' is the most common flight technique for 2 tees.
</div>


Comment faire le hammerfly :
<div lang="en" dir="ltr" class="mw-content-ltr">
To hammerfly:
</div>


* Les 2 tees s'empilent l'un sur l'autre (utilisez un mur pour les aligner)
<div lang="en" dir="ltr" class="mw-content-ltr">
* Le tee du bas tape celui du haut avec son [[Hammer/fr|marteau]]
* Stack 2 tees on top of each other (use a wall to line up)
* Le tee du haut (le ''conducteur'') [[Hook/fr|grappine]] le tee du bas
* The lower tee continuously [[Special:MyLanguage/Hammer|hammers]] the upper tee
* The upper tee (the ‘driver’) [[Special:MyLanguage/Hook|hooks]] the lower tee
</div>


L'impacte du marteau propulse le conducteur vers le haut.
<div lang="en" dir="ltr" class="mw-content-ltr">
The hammer hits propel the driver upwards
</div>


L'accrochage continu :
<div lang="en" dir="ltr" class="mw-content-ltr">
The continuous hook:
</div>


* Faites monter le tee du bas vers le haut
<div lang="en" dir="ltr" class="mw-content-ltr">
* Maintenez les deux tee à portée du marteau
* Pulls the hammering tee upwards
* Keeps the two tees into hammer range
</div>


Vous pouvez voler indéfiniment comme ceci.
<div lang="en" dir="ltr" class="mw-content-ltr">
This way you can fly upwards indefinitely.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Timing ===
=== Timing ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Spamming the hammer and hook won’t get you very high.
</div>


Taper et accrocher le plus vite possible ne vous emmènera pas très haut.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the hammering tee, try to hammer whenever you just bounced off the other tee.
</div>


En tant que tee du bas, essayez de taper à chaque fois que vous avez rebondis sur le tee du haut.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.
</div>


En tant que contucteur, ne laissez jamais tomber l'autre tee. Grappinez à nouveau tous les deux coups de marteaux est un bon rythme.


=== Sans s'alligner ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Without Lining Up ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-free.mp4|right|300px|gif|muted]]
[[File:Hammerfly-free.mp4|right|300px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Whenever you don’t have a wall to line up in a tower:
</div>


Quand vous n'avez pas de mur pour vous aligner l'un sur l'autre :
<div lang="en" dir="ltr" class="mw-content-ltr">
* Choose a tee to drive
* Have the driving tee [[Special:MyLanguage/jump|jump]] over the other tee
* Start the usual hammerfly cycle
</div>


* Choisissez un tee pour diriger
* Le conducteur doit [[jump/fr|sauter]] sur l'autre tee
* Commencez alors le cycle de hammerfly habituel


== Conduire ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Driving ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drive.mp4|right|300px|gif|muted]]
[[File:Hammerfly-drive.mp4|right|300px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
</div>


Il est possible de diriger le vol vers le côté. Quand c'est bien fait, cela permet de voler horizontalement.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
</div>


En tant que conducteur, dirigez le vol en allant dans la direction désirée juste après avoir reçu un coup de marteau.
<div lang="en" dir="ltr" class="mw-content-ltr">
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
</div>


Commencez avec un très léger mouvement. Plus vous bougez loin à chaque coup de marteau, plus vous allez voler horizontalement, mais plus vous allez obtenir un vol instable.


=== Tomber en hammerfly ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Dropping While Hammerflying ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drop.mp4|right|300px|gif|muted]]
[[File:Hammerfly-drop.mp4|right|300px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Some parts require you to drop a bit during a hammerfly.
</div>


Certaines parties demandent de tomber un peu durant le hammerfly.
<div lang="en" dir="ltr" class="mw-content-ltr">
If the driver still has double jump available, you could:
</div>


Si le conducteur a encore son deuxième saut, vous pouvez :
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stop the hammerfly cycle shortly
* Have the driver double jump to cancel the falling speed
* Start the hammerfly cycle again
</div>


* Arrêter le cycle de hammerfly un instant
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stopper la chute avec le deuxième saut du conducteur
Without double jump, you can:
* Recommencer le cycle du hammerfly
</div>


Sinon, vous pouvez :
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stop the hammering
* Have the driver hook the lower tee again and again to bump into each other
</div>


* Arrêter de taper
<div lang="en" dir="ltr" class="mw-content-ltr">
* Le conducteur doit grappiner de nouveau le tee du bas pour rebondir sur lui, et ainsi stopper la chute, et ce plusieurs fois.
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
</div>


Rebondir va significativement ralentir la vitesse de la chute. Ainsi, vous pouvez recommencer le cycle du hammerfly quand vous le souhaitez.
<div lang="en" dir="ltr" class="mw-content-ltr">
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
</div>


Notez quand même que vous aurez besoin du ''strong hook'' (grappin puissant) pour mieux réaliser cette technique.


<div lang="en" dir="ltr" class="mw-content-ltr">
== Kinta ==
== Kinta ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-kinta.mp4|right|300px|gif|muted]]
[[File:Hammerfly-kinta.mp4|right|300px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
</div>


Kinta (ou ''Kintafly'') est une variante spéciale, mais bien plus difficile du hammerfly. Elle est généralement effectuée sous un plafond et permet de voler horizontalement dans un espace bien plus étroit.
<div lang="en" dir="ltr" class="mw-content-ltr">
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
</div>


Pour le kintafly, Les deux tees doivent bouger dans la direction désirée en même temps. Pas continuellement, mais plutôt comme lorsque vous dirigez le hammerfly.
<div lang="en" dir="ltr" class="mw-content-ltr">
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
</div>


Ce que vous voulez, c'est que les deux tees restent l'un au dessus de l'autre. Notez que vous risquez de devoir adapter votre rythme de frappe.
<div lang="en" dir="ltr" class="mw-content-ltr">
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
</div>


Pour commencer le kintafly correctement, commencez à bouger au même moment. Habituellement, vous bougez au moment où le tee du haut est tout proche du plafond.


<div lang="en" dir="ltr" class="mw-content-ltr">
== Speedfly ==
== Speedfly ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
</div>


le Speedfly peux être effectué durant un hammerfly normal, pour gagner de la rapidité verticale.
<div lang="en" dir="ltr" class="mw-content-ltr">
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
</div>


Commencez le speedfly en tant que conducteur en double-sautant juste avant d'être tappé. Si vous avez le bon timing, vous allez soudainement gagner un peu plus de hauteur qu'avec un coup de marteau habituel.
<div lang="en" dir="ltr" class="mw-content-ltr">
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
</div>


Pour garder cette vitesse, le tee qui tappe dois toujours tapper juste avant de rebondir sur l'autre tee, ce qui casserai le speedfly.
<div lang="en" dir="ltr" class="mw-content-ltr">
Pretty much every time window for this trick is very narrow.
</div>


La fenêtre de temps pour accomplir cette astuce est assez petite.
<div lang="en" dir="ltr" class="mw-content-ltr">
Aoe made a [https://www.youtube.com/watch?v=nqSCCxGYw1E tutorial video covering speedfly].
</div>


Aoe a fait [https://www.youtube.com/watch?v=nqSCCxGYw1E un tutoriel vidéo] qui explique comment speedfly.


<div lang="en" dir="ltr" class="mw-content-ltr">
== Triplefly ==
== Triplefly ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be [[Special:MyLanguage/Freeze|frozen]] or deep, because it has to do nothing.
</div>


Une technique similaire au hammerfly, mais où le tee du bas accroche également un 3ème tee. Ce troisième tee peut être [[Freeze|gelé]], profondemment ou non, parce qu'il ne fait rien.
<div lang="en" dir="ltr" class="mw-content-ltr">
It requires the tee that hammers to also hook between hammers.
</div>


Elle demande au tee qui tappe d'accrocher également un autre tee entre chaque coup.
<div lang="en" dir="ltr" class="mw-content-ltr">
This technique is regarded as requiring high skill by the tee that does the hammering.
</div>


Cette technique est considérée comme demandant un haut niveau par le tee qui tappe.
<div lang="en" dir="ltr" class="mw-content-ltr">
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.
</div>


Il est également possible pour le 3ème tee d'accrocher un autre tee, et celui-ci un autre encore... ce qui permet d'aider d'autres joueurs.
[[Category:Fly-Technique{{#translation:}}]]
[[Category:Fly-Technique]]
[[Category:Technique{{#translation:}}]]
[[Category:Technique]]

Revision as of 16:38, 11 February 2023

Hammerfly is the most common flight technique for 2 tees.

To hammerfly:

  • Stack 2 tees on top of each other (use a wall to line up)
  • The lower tee continuously hammers the upper tee
  • The upper tee (the ‘driver’) hooks the lower tee

The hammer hits propel the driver upwards

The continuous hook:

  • Pulls the hammering tee upwards
  • Keeps the two tees into hammer range

This way you can fly upwards indefinitely.


Timing

Spamming the hammer and hook won’t get you very high.

As the hammering tee, try to hammer whenever you just bounced off the other tee.

As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.


Without Lining Up

Whenever you don’t have a wall to line up in a tower:

  • Choose a tee to drive
  • Have the driving tee jump over the other tee
  • Start the usual hammerfly cycle


Driving

Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.

As the driver, drive by moving in the desired direction directly after you got hit by the hammer.

Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.


Dropping While Hammerflying

Some parts require you to drop a bit during a hammerfly.

If the driver still has double jump available, you could:

  • Stop the hammerfly cycle shortly
  • Have the driver double jump to cancel the falling speed
  • Start the hammerfly cycle again

Without double jump, you can:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.