Grenade/zh: Difference between revisions

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{{DISPLAYTITLE:榴弹枪}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon/zh
{{Infobox weapon
| name = 榴弹枪
| name = Grenade Launcher
| image = Rocket-arc.png
| image = Rocket-arc.png
| caption = 榴弹运动轨迹
| caption = Rocket arc
| gameskin = Grenade.png
| gameskin = Grenade.png
| crosshair = {{Game.png|Grenade crosshair}}
| crosshair = {{Game.png|Grenade crosshair}}
| projectile = {{Game.png|Grenade projectile}}
| projectile = {{Game.png|Grenade projectile}}
| enable = {{Tile|game|19}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| collect = {{Tile|game|200}}
| collect = {{Tile|game|200}}
| remove = {{Tile|game|227}}{{Tile|game|197}}
| remove = {{Tile|game|227}}/{{Tile|game|197}}
| delay = 500毫秒
| delay = 500ms
}}
}}
'''榴弹枪'''(英语:Grenade)/'''火箭'''(英语:Rocket)是一把全自动拋射武器(按住开火键即可连续不断地发射拋射物), 持榴弹枪开火时会发射一枚水平与垂直速度极高的榴弹。
The '''''Grenade Launcher''''' (sometimes referred to as ''rocket'') is an automatic projectile weapon that is centered around fast horizontal and vertical movement.
</div>


发射出去的榴弹会做出类似抛物线形状的弧线运动轨迹,当触碰到其他玩家身上或可碰撞实体时会爆炸(注:榴弹会穿过发射者本身)。任何靠近爆炸中心的玩家都会被冲击力给推开,因此榴弹枪允许玩家获得大量的[[Movement|移动速度]]
<div lang="en" dir="ltr" class="mw-content-ltr">
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to [[Special:MyLanguage/Movement|gain speed]].
</div>


== 水平移动 ==
如何利用榴弹获得[[Movement|水平移动速度]]:


* 首先进行正常的水平移动;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 之后向移动方向相反方向的地面上发射榴弹。
== Horizontal Movement ==
</div>


每次爆炸都会将玩家向前推动一些,也就是说只要玩家重复发射榴弹,就可以持续不断地获得水平移动速度。
<div lang="en" dir="ltr" class="mw-content-ltr">
To gain horizontal [[Special:MyLanguage/Movement|movement speed]]:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Walk in the desired direction
* Shoot rockets in the opposite direction in the ground
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
</div>


一次爆炸不一定会将玩家推向很远的地方,玩家可以尝试将榴弹与其他技巧相结合,从而达到更远的距离,例如:
<div lang="en" dir="ltr" class="mw-content-ltr">
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
</div>


* 首先向正上方发射一枚榴弹;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 在第一枚榴弹落地的瞬间,向移动方向相反的地面上发射第二枚榴弹(此时两枚榴弹应几乎在同一位置一同爆炸),之后持续不断的发射榴弹以获得更快的速度;
* Shoot one grenade up first for two simultaneous explosions
* 在发射第二枚榴弹之前,玩家可以尝试使用其他方法先获得一定的水平移动速度(例如使用[[hook/zh|钩索]]);
* Use multiple grenade shots to the side
* 在发射最后一枚榴弹时做榴弹跳。
* Get speed with other tools before the first explosion (e.g. by using the [[Special:MyLanguage/hook|hook]])
* Rocket jumping on the last grenade shot
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]]
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Rocket Jumping ==
</div>


== 榴弹跳 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-down.mp4|gif|muted]]
[[File:Rocket-down.mp4|gif|muted]]
</div>


仅垂直向下发射榴弹时,玩家最高可以被推到4.25格的高度。
<div lang="en" dir="ltr" class="mw-content-ltr">
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.
</div>


如何进行榴弹跳:
<div lang="en" dir="ltr" class="mw-content-ltr">
To rocket jump:
</div>


* 瞄准正下方;
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Jump/zh|跳跃]],之后发射榴弹。
* Aim downwards
* [[Special:MyLanguage/Jump|Jump]], shoot right after
</div>


跳跃与发射榴弹之间的时间间隔应该非常小(但不应同时),以达到最佳的加速效果:
<div lang="en" dir="ltr" class="mw-content-ltr">
The delay between the jump and the explosion must be timed well.
</div>


* 如果发射时机晚了,玩家不会得到很高的垂直速度;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果发射时机早了,则会导致玩家发射榴弹后已位于空中,此时再进行跳跃会消耗二段跳跃,因此会重置玩家的垂直移动速度。
* Shoot too late, and you won’t get very high
* Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-jump.mp4|gif|muted]]
[[File:Rocket-jump.mp4|gif|muted]]
</div>


=== 利用墙体 ===
跟使用榴弹进行水平移动大同小异。玩家可以利用榴弹和墙体将自己推向高处的平台或地面上:


* 紧贴墙体;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 做一次榴弹跳;
=== Using Walls ===
* 榴弹跳成功后,将光标瞄准至向下且偏向墙体的方向(大约45度);
</div>
* 连续发射榴弹,同时要做到时刻紧贴墙体。


以此方法进行移动虽然可以达到很高的高度,但获得的垂直速度也会因为重力影响而逐渐降低。
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to getting [[Special:MyLanguage/Movement|horizontal movement]] by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
</div>


当垂直速度即将耗尽时,玩家可以:
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stand directly next to the wall
* Rocket jump up
* Aim downwards, in the direction of the wall (about 45°)
* Continuously shoot, while staying next to the wall by moving in its direction
</div>


* 继续持续发射榴弹;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 在某一次发射榴弹的时刻之前,进行二段跳跃;
Once you run out of upwards momentum:
* 继续连续发射榴弹,同时紧贴墙体。
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Continue shooting till you will begin falling
* Double jump, directly followed by another shot
* Continuously shoot again, while still staying next to the wall by moving in its direction
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-wall-up.mp4|gif|300px|muted]]
[[File:Rocket-wall-up.mp4|gif|300px|muted]]
</div>


在某些关卡里,地图可能会要求玩家在向上移动的过程中更改位置。
<div lang="en" dir="ltr" class="mw-content-ltr">
On some parts you will need to switch to the opposite wall while on the way up.
</div>


* 如果目标地点距离玩家很近,则可以只改变发射角度而不打乱发射的节奏而变更位置;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果目标地点距离玩家较远,则首先利用榴弹将自己推到目标位置,之后消耗二段跳跃继续进行垂直移动。
* If the wall is close, you can switch to it without interrupting the rhythm.
* If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]]
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Double Rocket Jump ===
</div>


=== 双重榴弹跳 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
双重榴弹跳(有时也叫双重火箭跳)是榴弹跳的进阶版本。
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
</div>


双重榴弹跳的原理是利用两枚在同一地点同时爆炸的榴弹来使得玩家获得大量的速度。
<div lang="en" dir="ltr" class="mw-content-ltr">
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.
</div>


* 向正上方发射一枚榴弹;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 等待第一枚榴弹落下;
* Shoot on rocket straight up
* 在第一枚榴弹即将落到地面爆炸的瞬间,进行一次正常的榴弹跳。
* Wait until it explodes below you
* Do a regular rocket jump
</div>


照做了,但没有效果?
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


* 如果两枚榴弹并非同时爆炸,尝试更改进行榴弹跳的时机;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果没有将玩家送至很高的位置或消耗了二段跳跃,尝试更早一点进行榴弹跳。
* If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
* If you still didn’t get very high or lost your double jump, try to jump a little earlier
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Double-rocket.mp4|gif|400px|muted]]
[[File:Double-rocket.mp4|gif|400px|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
This trick is hard to pull off consistently.
</div>


若多次尝试失败也不要灰心,这个技巧本身就不能稳定触发。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Triple Rocket Jump ===
</div>


=== 三重榴弹跳 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
三重榴弹跳相比于双重榴弹跳,触发难度呈指数型增长:
Triple rocket jumping is much harder than the double rocket jump.
</div>


* 先进行一次双重榴弹跳;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 在完成双重榴弹跳后下落的时候,向正上方连续发射两枚榴弹(其中第二枚榴弹应该在玩家着陆的同时被发射);
* Start by doing a double rocket jump
* 如果发射时机正确,这两枚榴弹会在落地时一同爆炸;
* While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
* 此时进行一次正常的榴弹跳,即完成了三重榴弹跳。
* If timed correctly, the 2 rockets will explode at the same time below you
* Couple the 2 rockets with a regular rocket jump for the triple rocket jump
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Triple-rocket.mp4|gif|400px|muted]]
[[File:Triple-rocket.mp4|gif|400px|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>


三重榴弹跳需要掌握非常精确的操作时间,因此触发成功率也会大大降低。能连续几次完成三重榴弹跳是极其困难的。
<div lang="en" dir="ltr" class="mw-content-ltr">
* A grenade projectile will explode if it remains in the air for too long [exact time?]
* A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
* Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on [[Special:MyLanguage/Freeze|unfreeze]], even if you are standing in a freeze tile
</div>


== 进阶特性 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* 榴弹若在飞行过程中一直没有产生交互,默认情况下会在2秒后自行爆炸;
* If you [[Special:MyLanguage/Death|kill]] while a grenade projectile is in the air, the projectile will disappear
* 榴弹本身没有宽度,因此可以穿过由可碰撞实体组成的角落,若想发射榴弹穿过这个角落,紧贴着角落发射会是一个不错的方法;
</div>
* 因为榴弹枪是一把自动武器,玩家可以按住开火键,并在[[Freeze|解除冻结]]时立即发射榴弹;
* 如果玩家在发射榴弹后[[Death|死亡]],则被这枚榴弹会立即消失。


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Grenade]]
[[Category:Grenade{{#translation:}}]]

Revision as of 19:09, 11 February 2023

The Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement.

It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.


Horizontal Movement

To gain horizontal movement speed:

  • Walk in the desired direction
  • Shoot rockets in the opposite direction in the ground

Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.

One grenade won’t get you very far. You can combine many tricks to get much further, for example:

  • Shoot one grenade up first for two simultaneous explosions
  • Use multiple grenade shots to the side
  • Get speed with other tools before the first explosion (e.g. by using the hook)
  • Rocket jumping on the last grenade shot


Rocket Jumping

Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.

To rocket jump:

  • Aim downwards
  • Jump, shoot right after

The delay between the jump and the explosion must be timed well.

  • Shoot too late, and you won’t get very high
  • Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum


Using Walls

Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.

  • Stand directly next to the wall
  • Rocket jump up
  • Aim downwards, in the direction of the wall (about 45°)
  • Continuously shoot, while staying next to the wall by moving in its direction

Once you run out of upwards momentum:

  • Continue shooting till you will begin falling
  • Double jump, directly followed by another shot
  • Continuously shoot again, while still staying next to the wall by moving in its direction

On some parts you will need to switch to the opposite wall while on the way up.

  • If the wall is close, you can switch to it without interrupting the rhythm.
  • If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.


Double Rocket Jump

The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.

It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.

  • Shoot on rocket straight up
  • Wait until it explodes below you
  • Do a regular rocket jump

It didn’t work?

  • If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
  • If you still didn’t get very high or lost your double jump, try to jump a little earlier

This trick is hard to pull off consistently.


Triple Rocket Jump

Triple rocket jumping is much harder than the double rocket jump.

  • Start by doing a double rocket jump
  • While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
  • If timed correctly, the 2 rockets will explode at the same time below you
  • Couple the 2 rockets with a regular rocket jump for the triple rocket jump

Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.


Advanced Behavior

  • A grenade projectile will explode if it remains in the air for too long [exact time?]
  • A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
  • Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even if you are standing in a freeze tile
  • If you kill while a grenade projectile is in the air, the projectile will disappear