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<div lang="en" dir="ltr" class="mw-content-ltr">
球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以{{grenade|榴弹炮}}作为游戏道具来进行比赛。
Ball Sports mode is a PVP match mode played as a team against each other. This mode is usually played with {{grenade}} as game props.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="General_Rules"></span>
== General Rules ==
== 一般规则 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
玩家分为人数均衡的两队进行对抗。
Players are divided into two balanced teams to play against each other.
每轮游戏开始一段时间后,场上固定区域会刷新出榴弹枪,下文称之为球。
Some time after the start of each round, howitzers, hereafter called balls, are refreshed in a fixed area on the field.
触碰球玩家可将其捡起,并可以任意角度进行发射。
Touching the ball allows the player to pick it up and fire it at any angle.
球在发射过程中若未直接触碰到球门而是触碰到了墙体、地面或天花板,则会根据当前游戏模式不同而发生相应的交互效果。
If the ball does not touch the goal directly but touches a wall, the ground or the ceiling during the launch process, the corresponding interaction effect will occur depending on the current game mode.
将球射入球门后立即开始计算得分并结束本轮游戏。
Once the ball is shot into the goal, the score is calculated and the round is over.
任意一队的分数达到规定分数后本局游戏结束。
The game ends when the score of any team reaches the required number of points.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="About_the_ball"></span>
===About the ball===
===关于球===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
刷新出球后,聊天区会显示"Ball Respawned(球已刷新)",此时任何玩家都将其捡起。
When the ball is refreshed, the chat area will show "Ball Respawned" and any player will pick it up.
取走球后若持球玩家长时间不发射,则球会自动发射。(护盾量为持球最大时长)
If the player holding the ball does not fire it for a long time after picking it up, the ball will automatically fire. (The amount of shield is the maximum length of time to hold the ball)
持球者重生后,球会向着玩家重生前面向的方向自动发射。
After the ball holder respawns, the ball will automatically fire in the direction the player was facing before respawning.
任何玩家都可以锤击持球玩家来抢夺其持有的球。
Any player may hammer the ball-wielding player to grab the ball in their possession.
若球在非榴弹枪状态下长时间无人取走,球会自行消失,并在一段时间后以榴弹炮的形式再次出现在刷新点。
If the ball is left untaken for a long time in a non-howitzer state, the ball will disappear on its own and reappear at the refresh point after a period of time in the form of a howitzer.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Scoring"></span>
=== Scoring ===
=== 得分 ===
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Normal_Scoring"></span>
==== Normal Scoring ====
==== 正常得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into the opponent's goal, a normal score is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Oops"></span>
==== Oops ====
==== 乌龙球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into his team's goal, a goal is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Passes_to_score"></span>
==== Passes to score ====
==== 传球得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"
If the goal scorer scores a pass from another player within a short period of time, a pass is scored and the screen displays "XXX scored for red/blue team with a pass from YYY".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Modes"></span>
=== Modes ===
=== 模式 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
不同模式下的球类玩法大不相同。
The ball play is very different in different modes.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Basketball_(English:_basketball)"></span>
==== Basketball (English: basketball) ====
==== 篮球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进对方上方的篮框中得分。
How to score: Shoot the ball into the basket above the two teams to score.
篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。
There are five maps in basketball mode, 1.0, 2.0, 3.0, 4.0 and a reduced version of 1.0, with 1.0 being the most classic map.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Football"></span>
==== Football====
==== 足球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进对方的球门中得分。
How to score: Shoot the ball into the goals of both teams to score
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Tennis"></span>
==== Tennis ====
==== 网球====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
网球模式的地图中通常会出现绿色高台和用来分隔两队的即死区域。 得分方式:把球射进高台之外的地面上得分。
The map in tennis mode usually has a green high table and a dead zone that separates the two teams.
How to score: Shoot the ball into the ground beyond the high table to score.
*Bug: The ball refresh point embedded in the dead zone does not kill the player, which can sometimes cause the player to pass through the ball refresh point to get through the dead zone.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Bug:嵌入即死区域的球刷新点不会杀掉玩家,这会导致玩家有时可以通过球刷新点来穿过即死区域。
==== Volleyball ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Volleyball"></span>
Volleyball mode usually has a net on the map that is similar in nature to the dead zone in tennis mode, with ground and water on either side of the net.
==== 排球 ====
Scoring method: shoot the ball into the ground to score points, shoot into the water surface does not score points.
Volleyball mode has four seasonal themed maps: Spring, Summer, Autumn and Winter.
* The net in volleyball mode has the same bugs as in tennis mode.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
排球模式的地图中通常存在网,网的性质类似于网球模式中的即死区域,网的两侧存在地面和水面。
==== Spaceball ====
得分方式:把球射到对方地面上得分,射进水面不得分。
</div>
排球模式共有春、夏、秋、冬四张季节主题的地图。


<div lang="en" dir="ltr" class="mw-content-ltr">
* 排球模式中的网与网球模式中有相同的bug。
In spaceball mode, the player is subjected to lower gravity. Also the ball and the goal are hidden in the instant death zone.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Spaceball"></span>
==== Tabletennis ====
==== 太空球(英语:spaceball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
太空球模式下,玩家受到的重力会降低。同时球和球门都隐藏在即死区域当中。
Table tennis mode with a high table and a barrier made of instant dead zones.
得分方式:把球射进球门中得分。
Scoring method: Throwing the ball to the ground outside the high table to score points.
* Table tennis mode has the same bugs as tennis mode.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Tabletennis"></span>
==== Soulball ====
==== 乒乓球(英语:tabletennis) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
乒乓球模式下有即死区域组成的高台与屏障。 得分方式:把球扔到扔到高台外的地面得分。
In Forbidden Ball mode, each player stands within a small area enclosed by an instant-death zone.
* 乒乓球模式和网球模式有同样的bug。
The ball appears at the top of the field, and players can release the hook and loop to earn the right to serve.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Soulball"></span>
==== Starsball ====
==== 禁锢球(英语:soulball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
禁锢球模式中,每名玩家都站在由即死区域围成的一小块范围内。
Similar to Spaceball.
球出现在场地的上方,玩家可以释放钩索来争取发球权。
</div>
得分方式:把球射进球门得分。


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Starsball"></span>
==== Wallmash ====
==== 星星球(英语:starsball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
类似于太空球。
Similar to tennis, but with an extra pedal.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Wallmash"></span>
==== Bombing ====
====粉碎墙体(英语:wallsmash) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
类似于网球,不同点在于多了一块踏板。
Similar to basketball, but with a more complex terrain map and two vertical walls for the goals.
得分方式:把球射进球门得分。
</div>
 
<span id="Bombing"></span>
==== 轰炸(英语:bombing) ====
 
类似于篮球,但是地图地形更为复杂,且球门变为两堵竖直墙体。

Latest revision as of 03:46, 6 October 2023

球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以 榴弹炮作为游戏道具来进行比赛。

一般规则

玩家分为人数均衡的两队进行对抗。 每轮游戏开始一段时间后,场上固定区域会刷新出榴弹枪,下文称之为球。 触碰球玩家可将其捡起,并可以任意角度进行发射。 球在发射过程中若未直接触碰到球门而是触碰到了墙体、地面或天花板,则会根据当前游戏模式不同而发生相应的交互效果。 将球射入球门后立即开始计算得分并结束本轮游戏。 任意一队的分数达到规定分数后本局游戏结束。

关于球

刷新出球后,聊天区会显示"Ball Respawned(球已刷新)",此时任何玩家都将其捡起。 取走球后若持球玩家长时间不发射,则球会自动发射。(护盾量为持球最大时长) 持球者重生后,球会向着玩家重生前面向的方向自动发射。 任何玩家都可以锤击持球玩家来抢夺其持有的球。 若球在非榴弹枪状态下长时间无人取走,球会自行消失,并在一段时间后以榴弹炮的形式再次出现在刷新点。

得分

正常得分

一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"。

乌龙球

一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"。

传球得分

若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"。

模式

不同模式下的球类玩法大不相同。

篮球

得分方式:把球射进对方上方的篮框中得分。 篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。

足球

得分方式:把球射进对方的球门中得分。

网球

网球模式的地图中通常会出现绿色高台和用来分隔两队的即死区域。 得分方式:把球射进高台之外的地面上得分。

  • Bug:嵌入即死区域的球刷新点不会杀掉玩家,这会导致玩家有时可以通过球刷新点来穿过即死区域。

排球

排球模式的地图中通常存在网,网的性质类似于网球模式中的即死区域,网的两侧存在地面和水面。 得分方式:把球射到对方地面上得分,射进水面不得分。 排球模式共有春、夏、秋、冬四张季节主题的地图。

  • 排球模式中的网与网球模式中有相同的bug。

太空球(英语:spaceball)

太空球模式下,玩家受到的重力会降低。同时球和球门都隐藏在即死区域当中。 得分方式:把球射进球门中得分。

乒乓球(英语:tabletennis)

乒乓球模式下有即死区域组成的高台与屏障。 得分方式:把球扔到扔到高台外的地面得分。

  • 乒乓球模式和网球模式有同样的bug。

禁锢球(英语:soulball)

禁锢球模式中,每名玩家都站在由即死区域围成的一小块范围内。 球出现在场地的上方,玩家可以释放钩索来争取发球权。 得分方式:把球射进球门得分。

星星球(英语:starsball)

类似于太空球。

粉碎墙体(英语:wallsmash)

类似于网球,不同点在于多了一块踏板。 得分方式:把球射进球门得分。

轰炸(英语:bombing)

类似于篮球,但是地图地形更为复杂,且球门变为两堵竖直墙体。