FAQ

From DDraceNetwork
Revision as of 02:58, 26 February 2023 by Nochabon (talk | contribs) (Created page with "Nuevo: <code>~/Library/Application Support/DDNet</code>")

Aquí podrás encontrar una colección de Preguntas frecuentes. si quieres saber cómo contribuir con esta wiki, puedes echar un vistazo en Como contribuir.

si no encuentras una respuesta a tus preguntas o no es la que necesitas, puedes visitar el Discord oficial y preguntar atreves de él lo que necesites saber, la comunidad estára encantada de ayudar.

Cuestiones/Preguntas técnicas

¿Donde encuentro la configuración de DDnet, el directorio de config, o el directorio de guardado? 🤔

Windows

Antiguo: %appdata%\Teeworlds

Nuevo: %appdata%\DDNet

Linux

Antiguo: ~/.teeworlds

Nuevo: ~/.local/share/ddnet

macOS

Antiguo: ~/Library/Application Support/Teeworlds

Nuevo: ~/Library/Application Support/DDNet

Dentro del archivo de settings_ddnet.cfg estaran tus configuraciones. El directorio "Config" puede tambien ser usado como un directorio de Data/Datos para reemplazar pieles (SKINS) u otros archivos, sin modificar los datos del cliente original. (Nota: Tiene la misma estructura de directorio que el directorio de data)

Las entidades, pieles, autoexec o cualquier otro archivo de mi juego fue sobrescrito en una actualización, ¿Porque?

Durante el desarrollo regularmente nosotros reemplazamos, actualizamos, o removemos archivos. el actualizador va a sobrescribir cualquier cambio echo a los datos y los directorios binarios. para estar seguro de que tus modificaciones personales no van a perderse, usa en cambio el directorio de "Config", tiene la misma estructura que el directorio de "Data" el cual viene con el cliente.

¿Existe alguna documentacion hacerca de el codigo de DDraceNetwork?

The Development page and some blog posts may help you. You can also find auto-generated docs from Doxygen here: https://codedoc.ddnet.org/

"The width of texture ... is not divisible by 16, or the height is not divisible by 16, which might cause visual bugs."

The game wants to give you and the image designer the best possible experience, so it specifies the dimensions of the image's appearance so that the designer can be consistent in his creation. In Teeworlds, the grid map is made up of small 16*16 images, so the length and width of the image needs to be divisible by 16 in order to render successfully, otherwise there will be what is called "texture/pixel bleeding". You can search for yourself to learn more.

"No answer from server yet."?

It is likely the server is down or not reachable from the client, probably due to DoS attacks. You can try again later.

Problems related to the graphics renderer?

Check out GFX Troubleshooting.

Gameplay Related

How to play with my friends only?

There are multiple ways to achieve this:

  1. Join an empty official DDNet server, and vote any map you want in Escape -> Call Vote, or use "/map" in chat to search for a map. Join a team using "/team 23" in chat, you can /lock the team and /invite others to join it too. This means others can watch you play, and you get official ranks when you finish the map.
  2. Use a public service to host a public server, like Trashmap: https://trashmap.ddnet.org/ You can upload any map you want, but you won't get official ranks this way.
  3. Create a LAN Server, and set it up to be public.

What's weak and strong hook?

You can find information about this at the Hook page.

How to save and load a run?

You can use command /save to save your run in Team or in a solo map and get a code. You can also type /load "code" to use your own code. The run can be restored again with /load "code" command. Inside the config directory there is a file called ddnet-saves.txt, it will contain the save codes.

Make sure that every player has the same name to load. You and your team members need to be in a team and not have touched the start line to load a save game. Each save game can only be loaded once, so repeat the above steps if you need to save again.

Design Related

How to make a map or skin?

See Mapping, Skin creation and Resources in general.

How do I upload my map to the official server?

If you want to upload your map to the official server, your map should comply with and follow the map creation guidelines. Once you think your map meets all the requirements, you can submit it for review in the submit-maps channel on Discord.

How can I get other players to see the skin that I created?

There are two ways to get other players to see your custom skin:

  1. Others manually add your skin to their game files by pasting it in the skins folder in the config directory.
  2. Your skin gets added to the official skin database and automatically downloaded for all other players.

If you are interested in the second option, your skin must meet a set of requirements in order to keep consistency with other skins in the database and the game's style:

  • Resolution is 256x128
  • Outline sizes consistent with other skins
  • Fits the tee hitbox well
  • No missing, misaligned or cut off parts
  • No sharp or floating pixels
  • No effects that clash with the game's art style (blur, glow etc.)
  • Not too detailed or too plain
  • Not an edit of an existing skin
  • No elements that could be considered offensive

If you think your skin meets all of them, send it to one of the Skin Database Crew on discord for evaluation.