Edge jump/zh: Revision history

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6 October 2023

16 September 2023

27 May 2023

24 April 2023

22 February 2023

  • curprev 09:2209:22, 22 February 2023By talk contribs 2,235 bytes −94 Created page with "当玩家位于以上特定坐标点时,玩家只需要同时按住跳跃键与前进方向键即可完成三格冻结区域边缘跳。但偶然情况下,两个按键不一定会被同时触发,因此为保证两个动作可以被同步执行,玩家可以进行以下绑定:" Tags: mobile web edit mobile edit
  • curprev 09:2009:20, 22 February 2023By talk contribs 2,329 bytes 0 Created page with "bind x "+jump; +right"" Tags: mobile web edit mobile edit
  • curprev 09:2009:20, 22 February 2023By talk contribs 2,329 bytes −24 Created page with "x坐标" Tags: mobile web edit mobile edit
  • curprev 09:2009:20, 22 February 2023By talk contribs 2,353 bytes +9 Created page with "方向"
  • curprev 09:1909:19, 22 February 2023By talk contribs 2,344 bytes −739 Created page with "向右" Tags: mobile web edit mobile edit
  • curprev 09:1409:14, 22 February 2023By talk contribs 3,083 bytes −338 Created page with "三格冻结区域边缘跳难以像单双格的那般稳定。但如果玩家站在边缘时位于特定的x坐标上,则可百分百触发该项技巧。按下{{key press|ctrl|shift|D}}来开启调试参数,屏幕右上方将显示玩家坐标,玩家应注意x坐标小数点后面的数值。在DDNet 16.2版本后,玩家可以在设置 > 游戏界面 > HUD > DDRace HUD里开启“显示玩家坐标”来查看玩家所处的坐标位置。"
  • curprev 09:1009:10, 22 February 2023FuzzyBot talk contribs 3,421 bytes +129 Updating to match new version of source page
  • curprev 09:0209:02, 22 February 2023By talk contribs 3,292 bytes −2 Created page with "== 单双格冻结区域边缘跳 =="
  • curprev 08:5808:58, 22 February 2023By talk contribs 3,294 bytes −8 Created page with "'''边缘跳'''(英语:Edge jump)指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。因为这些区域的碰撞箱比看上去要小,所以玩家可以墙体边缘而不会触碰到。在视觉上,Tee可半身进入到冻结或传送区域内。而即死区域碰撞箱则比较大,想站在即死区域边缘会更加困难。碰撞箱详情参阅Sp..."
  • curprev 08:5108:51, 22 February 2023FuzzyBot talk contribs 3,302 bytes −3 Updating to match new version of source page

11 February 2023

29 January 2023

20 September 2022

  • curprev 05:5305:53, 20 September 2022FightFire talk contribs 2,424 bytes +2,424 Created page with "{{DISPLAYTITLE:边缘跳}} {{LangNavBox}} '''边缘跳'''指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。 冻结区域等的实际判定范围比看上去要小一些,这使得玩家可以在某一特定位置站在墙体上方且不与墙体上方的各种区域发生交互行为。极限情况下,在视觉上玩家可能有一半的身形都进入到..." Tag: Visual edit: Switched