Edge jump: Difference between revisions

From DDraceNetwork
(added sections for different edge jumps)
No edit summary
Line 1: Line 1:
Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See [[Collision]] for more info on hitboxes.
Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See [[Collision]] for more info on hitboxes.


== Single freeze edge jump ==
== Single and double freeze edge jump ==
Going to the other side of a one-tile and two-tile freeze block are easily doable with enough practice. Simply jump, and on the way down go in the direction of the other edge. Practice should make perfect here.


== Double freeze edge jump ==
== Triple freeze edge jump ==
Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot.


== Triple freeze edge jump ==
 
The coordinates are as such:


== Misc Techniques ==
== Misc Techniques ==

Revision as of 15:35, 6 May 2022

Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See Collision for more info on hitboxes.

Single and double freeze edge jump

Going to the other side of a one-tile and two-tile freeze block are easily doable with enough practice. Simply jump, and on the way down go in the direction of the other edge. Practice should make perfect here.

Triple freeze edge jump

Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot.


The coordinates are as such:

Misc Techniques

Auto edge jump

When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.