Drag Part/zh: Difference between revisions

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一个'''''钩索关卡'''''是地图中你必须通过角落或[[Special:MyLanguage/Hook#Block Types|穿透]]单元[[Special:MyLanguage/hook/zh|]]另一个被[[Special:MyLanguage/freeze/zh|冻结]]的玩家的关卡。钩索关卡地图中非常常见的关卡,有些地图则完全由钩索关卡成。[[Special:MyLanguage/DDmaX/zh|古典图]]通常由钩索关卡和其他关卡混合而成
'''拖动关卡'''(英文:Drag part)一种玩家必须使用[[hook/zh|钩索]]钩住其他位于下方[[freeze/zh|冻结]]隧道的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与[[Hook/zh#钩住墙体/区域|钩穿墙体]]组成拖动关卡在各类地图中相当常见有些地图则完全由拖动关卡,或仅仅只有少部分的非拖动关卡大多数[[DDmaX]]类地图就是类似的情况


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==Rehook==
<span id="Rehook"></span>
==重钩(rehook)==


由于每次只能拉一个玩家1.25秒,因此需要不断重新拉玩家来保持拉另一个玩家的状态,许多钩索关卡利用这个特性来使玩家进行特定的动作。
由于每次只能拉一个玩家1.25秒,因此需要不断重新拉玩家来保持拉另一个玩家的状态,许多钩索关卡利用这个特性来使玩家进行特定的动作。

Revision as of 13:53, 12 February 2023

此條目仍需進行內容補充,您可以幫助我們編輯和修訂以擴充其內容。

拖動關卡(英文:Drag part)指一種玩家必須使用鈎索鈎住其他位於下方凍結隧道的關卡,這類關卡通常由可碰撞牆體組成的角落(以下簡稱角落)與鈎穿牆體組成。拖動關卡在各類地圖中相當常見。有些地圖則完全由拖動關卡組成,或僅僅只有少部分的非拖動關卡。大多數DDmaX類地圖就是類似的情況。


重鈎(rehook)

由於每次只能拉一個玩家1.25秒,因此需要不斷重新拉玩家來保持拉另一個玩家的狀態,許多鈎索關卡利用這個特性來使玩家進行特定的動作。


Wall hammer

A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.


Edge hook

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.


Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.


Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.