拖動關卡

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一個鈎索關卡是指地圖中你必須通過角落或穿透單元另一個被凍結的玩家的關卡。鈎索關卡是地圖中非常常見的關卡,有些地圖則完全由鈎索關卡構成。古典圖通常由鈎索關卡和其他關卡混合而成。


Rehook

由於每次只能拉一個玩家1.25秒,因此需要不斷重新拉玩家來保持拉另一個玩家的狀態,許多鈎索關卡利用這個特性來使玩家進行特定的動作。


Wall hammer

A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.


Edge hook

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.


Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.


Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.