拖動關卡
拖動關卡(英文:Drag part)指一種玩家必須使用鈎索鈎住其他位於下方凍結隧道的關卡,這類關卡通常由可碰撞牆體組成的角落(以下簡稱角落)與鈎穿牆體組成。拖動關卡在各類地圖中相當常見。有些地圖則完全由拖動關卡組成,或僅僅只有少部分的非拖動關卡。大多數DDmaX類地圖就是類似的情況。
重鈎(rehook)
由於鈎索在鈎住玩家時,持續時間只有1.25秒,因此當玩家需要延長鈎索持續時間時,需要反覆鈎住其他玩家來變相延長持續時間。許多拖動關卡針對性地減少了可以進行重鈎的點位,迫使玩家按照特定的路線進行移動。
Wall hammer
A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
Ground hammer
Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
Edge hook
If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
Edge hook with speed (Speededge)
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
The edge-rehook is needed to travel that distance.
Edge hook with grenade (Rocket-Edge)
A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
You can find these kind of parts on a higher difficulty map.
Delayed hook
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.