Translations:Common Terminology/12/zh

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通常指玩家站在墙体的边缘处,站在边缘处不会受到该墙体正上方区域(例如冻结区域,传送区域或即死区域)的影响,同时却表现为站在墙上(可以补充二段跳跃)。这项技巧的原理为这些区域(冻结区域等)的实际碰撞体积比在游戏里所看到的要小一些。