Translations:Common Terminology/12/zh

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通常指玩家站在牆體的邊緣處,站在邊緣處不會受到該牆體正上方區域(例如凍結區域,傳送區域或即死區域)的影響,同時卻表現為站在牆上(可以補充二段跳躍)。這項技巧的原理為這些區域(凍結區域等)的實際碰撞體積比在遊戲裏所看到的要小一些。