Translations:Hook/19/zh

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您可能会留意到,钩住不同的玩家时拖动力度不一样。

游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。

需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个毛球(Tee)之间才会发生。 存活时间长的毛球对于存活时间短的毛球钩索力度更大。 存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。