Teams
DDNet allows players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.
Joining Teams
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use
/team <id>
: joins team with id 0-63, when joining you are in the specially handled team 0/team
: when specifying no team to join the server simply outputs the current team to your chat
/lock
: toggles lock state, default is unlocked/lock 1
: always locks the team/lock 0
or/unlock
: always unlocks the team
/invite player_name
: Invites a player into your team, allowing them to join even when the team is locked.
Binds
- To speed up joining dummy maps: TODO
Team size
The most members a single team can have is equal to 64
. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS
.
The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].
Maps requiring more than two players
Three players
- Moderate ★✰✰✰✰ Weapons
- Moderate ★★★✰✰ LazeAround2
- Moderate ★★★★✰ 3Play
- Moderate ★★★★✰ Cleopatra
- Moderate ★★★★★ LazeAround
- DDmaX.Nut ★★✰✰✰ NUT_race8
- Brutal ★★✰✰✰ P2Z_Eclipse
- Brutal ★★★✰✰ w3na
- Brutal ★★★★✰ Best of Three
- Brutal ★★★★✰ Reason
Four players
- Brutal ★★★★★ 4s
Five players
- Moderate ★★✰✰✰ High Five
Ten players
- DDmaX.Nut ★✰✰✰✰ NUT_short_race4
New teamrank system
https://ddnet.org/news/new-rank-team-rank-calculation/