Teams

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Revision as of 17:40, 8 February 2023 by Ryozuki (talk | contribs) (→‎Team size: better query)
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DDNet allows players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Projectiles

Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 22 August 2019[1].

Maps for three players

Maps for four players

New teamrank system

https://ddnet.org/news/new-rank-team-rank-calculation/

Locking and restarting

Team 0

Config variables