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From DDraceNetwork
Revision as of 13:20, 13 September 2023 by
Darkh
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穿縫鈎可以分為兩種:
如果一名玩家處在角落並且靠近角的頂點,其被鈎的判斷範圍會有一小部分處在對角中,其他玩家可以從對角的一側遠距離瞄準該處角落的頂點出鈎,在一個極小的誤差範圍內會判定鈎索鈎中了角落中的玩家。某種程度上說鈎爪並未穿過角落而是吸附在了被鈎玩家身上。
即使被鈎玩家離角落有一定距離,出鈎玩家的鈎索可以精準地從角的頂點穿過,然後繼續飛行直到鈎中目標或者消失。這個方法的容錯率比第一種要低很多。
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