感染模式
感染模式
在每回合遊戲開始時,一名玩家會被選定成為感染者(zombie)。感染者使用錘子攻擊另一個玩家使之被感染,未被感染的生還者則利用各種武器和激光牆來抵抗。每個回合在倒計時歸零或者所有玩家被感染時結束,
感染模組(InfClass).
在隨機選取的一名人類玩家作為感染者後,感染者和生還者的對抗開始了。生還者堅持到倒計時結束將獲得勝利。
職業能力一覽
注意:按住Tab鍵可以看見所有玩家的職業。在聊天欄發送/help加職業的英文名可以查看該職業的能力和特性。例如:/help hero
1.1 生還者陣營
在回合開始,可以通過鼠標選取職業,選擇隨機職業則給予全護甲。
- 科學家(Scientist)
- 武器:錘子,手槍,傳送槍,激光槍(擊中點會爆炸造成範圍傷害,靠得太近會自傷)
- 能力:錘子可以放置兩個激光地雷,觸發時靠近會自傷。武器4被替換為傳送槍。(注意:地雷在擊殺6個感染者後,科學家有機會獲得白洞。白洞生成後會有三個環繞玩家的光點,並有文本提示。此時使用激光可以發射白洞吸引並擊殺一定範圍內的感染者。)
- 工程師(Engineer)
- 武器:錘子,手槍,激光槍
- 能力:使用錘子放置一道激光牆立即處決接觸的感染者。持續時長為30秒,每次擊殺會額外減少1秒。不死的感染者通過牆時不會額外消耗持續時間。
- 生物學家(Biologist)
- 武器:錘子(立即處決感染者),手槍,霰彈槍(可以通過地板或牆體反彈子彈),激光陷阱
- 能力:使用激光槍放置一個激光陷阱。具有冷卻,每次射擊後要重新裝填彈藥。
- 迴環蟲(Looper)
- 武器:錘子,榴彈,激光槍
- 能力:使用錘子放置一堵持續時間60秒的減速牆,每次感染者經過會被減速3秒並且牆體持續時間額外減少1秒。激光槍會對感染者施加1秒減速。
- 醫生(Medic)
- 武器:錘子(立即處決感染者),手槍,霰彈槍,榴彈(給予半護盾),激光槍
- 能力:錘子可以為生還者增加護盾。當生命值大於18時,激光擊中感染者可以消耗10護盾和9生命將其變為生還者,當感染者超過個時才能使用。
- 狙擊手(Sniper)
- 武器:錘子,手槍,激光槍
- 能力:三段跳,高傷害的激光槍,當固定在空中時傷害翻倍。
- 士兵(Soldier)
- 武器:錘子,手槍,榴彈
- 能力:錘子放置一個遠程遙控的炸彈,再次使用錘子可以引爆,一共可以引爆三次。炸彈對感染者和自己都有傷害。
- 忍者(Ninja)
- 武器:武士刀,手槍,榴彈
- 能力:武士刀可以做到快速連續擊殺。注意在落地前只能使用兩次。
- 英雄(Hero)
- 武器:錘子,霰彈槍,榴彈,激光槍
- 能力:擁有一組不同的武器,需要找到旗幟。通過拾取旗幟可以給予所有生還者1生命,4護盾,並補滿子彈。英雄通過旗幟可以獲取一個浮游炮,數量上限為3(使用錘子放置)。
- 傭兵(Mercenary)
- 武器:錘子,手槍,榴彈
- 能力:錘子放置愛心陷阱,會被感染者觸發,在短時間內防止區域內生還者被感染。手槍具有反衝力,向地面射擊會飛起來。
1.2 Zombie Camp
Zombie characters are randomly assigned at the beginning or when a human player gets infected.
- Hunter
- More agile, has triple jump, can bypass certain human defenses.
- Smoker
- Hook deals 3 damage and provides life leech (3 HP) when hooked to a human.
- Attack causes a 3x3 area explosion, sacrificing oneself in the process. Exploding near humans results in their death, and the explosion's shockwave can send teammates into the air.
- Spider
- Scroll the mouse wheel to switch web modes. If humans forcibly pass through spider silk, they will get stuck. Do not hook humans directly with web mode.
- Voodoo
- Gets 1 second of extra life after death, allowing for a brief attack period when forcibly passing human defenses (e.g., laser walls, laser trip mines).
- Witch
- Can resurrect other zombies as respawn points. Randomly becomes a different infected type upon death.
- Bat
- Has infinite jumps, hammer damage is 3, hook damage is 1, hooked humans can be leeched twice.
- Undead
- Enters a 10-second sleep after "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to a human.
- Ghost
- Not visible from afar. Only becomes visible when near humans or launching an attack.
- Slug
- Hammer sprays toxic liquid on the ground and walls. Humans passing by get poisoned, losing 5 HP over time. Other zombies passing by slowly regain health (faster than in infection zones).
- Ghoul
- Automatically absorbs "souls" from dead zombies, increasing hunger (0% to 100%). The higher the hunger, the redder the color, and the more health, speed, and strength it gains. An imbalanced presence in the game.
2 Tactics and Strategies
2.0 Hook Protection and Unhooking Both human and zombie characters have "hook protection" by default to prevent accidental displacement from being hooked by teammates. To hook teammates, both must press the F3 key to unhook.
2.1 Zombies Healing Each Other Zombies can heal each other quickly by hammering each other.
2.2 Zombies Approaching from Above If certain maps allow humans to hold high ground, zombies can use Hammer Fly after releasing hook protection to attack from above. Boomer zombies can quickly send another zombie to attack from the air through self-detonation.
2.3 Zombies Forcing Attacks from the Front Undead: Has the undead trait, can forcibly impact human defenses, but humans can imprison undead through the 10-second sleep feature after undead death. Voodoo: Gets 1 second of extra life after death, allowing for a brief attack period after forcibly passing human defenses (e.g., laser walls, laser trip mines).
2.4 Human "Taxi" Group Combats After releasing hook protection with the F3 key or your bound vote key, hook humans who have also released hook protection to form a "Taxi." This allows for cooperative fighting.
2.5 Mercenary Pistol Flying Taxi Combination Assign the Mercenary as the Taxi driver. The Mercenary uses their pistol to fly the "Taxi," and the passengers fire from above. This strategy concentrates firepower and leverages each human character's unique abilities.
2.6 Zombie "Taxi" Group Combats Unhook a Bat after releasing hook protection with the F3 key, allowing the hooked zombie to take flight. This can transport all zombies to high ground blocked by Engineer defenses.
2.8 HammerFly Both zombies release hook protection with F3, allowing them to use HammerFly similar to DDNet's gameplay. Zombies can hang onto a flying zombie, achieving flight.
2.10 Medic x Soldier x Medic Taxi - Dual Medic Suicide Car Two Medics take positions as the driver and passenger of a car. One Medic must constantly heal the other Medic, as the Soldier continuously places and detonates bombs that damage him. This strategy allows for quick healing and keeps the Soldier alive during bomb detonations. It's better if the bottom Medic can drive.