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組隊

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DDNet 允許玩家與好友組隊進行遊戲,隊伍中的玩家和非同隊玩家不會發生物理交互。所有隊伍從 1 到 63 進行編號,總共有 63 個獨立隊伍。實際上加入伺服器時玩家會處於 0 號隊伍,也叫默認隊伍 t0。默認隊伍中的玩家可以進行物理交互。而一些伺服器,例如分身伺服器會要求玩家和分身加入一個非默認隊伍,才能開始遊玩。

加入隊伍

加入並和隊伍中的玩家互動需要使用聊天欄指令。默認情況下可以按下T↵ Enter按鍵打開聊天欄。

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].

Maps requiring more than two players

Three players

Four players

  • Brutal ★★★★★ 4s

Five players

Ten players

New teamrank system

Locking and restarting

Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.

A team can be locked and unlocked using the chat command /lock

Team 0

It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.

Team 0 cannot be locked.

Config variables