Translations:Movement/18/zh

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Revision as of 09:09, 28 July 2023 by Darkh (talk | contribs) (Created page with "判定玩家处于地面或滞空的根据是玩家位置到地面的距离,而不是向下的速度。因此玩家上升过程中也可能判定为贴地,比如斜向飞行时擦到方块的角。")
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判定玩家处于地面或滞空的根据是玩家位置到地面的距离,而不是向下的速度。因此玩家上升过程中也可能判定为贴地,比如斜向飞行时擦到方块的角。