本地服务器
本地服务器是玩家在本地网络(比如家庭wifi)中建立的服务器,建立服务器的玩家拥有对这个服务器的完全控制权。
使用本地服务器的原因有很多。它能够让你做到:
- 和朋友一起游玩时不受别人打扰
- 游玩官方服务器中没有的地图
- 用管理员指令和工具对地图进行测试
- 以及更多!
然而,建立本地服务器仍然有许多缺点。你需要一些特殊的方法来让你的朋友加入你的服务器,并且相比起官方服务器,其他玩家在你建立的本地服务器中会遭受更多网络的影响。注意本地服务器只会在本地保存过图记录,这意味着你在本地服务器中完成地图并不会将记录同步到官方服务器。
建立和加入本地服务器
在新版DDNet客户端中,建立本地服务器非常简单。
- 找到游戏的开始菜单
- 点击“运行服务器”
- 一个黑底白字的命令行窗口会弹出(这可能需要一小段时间)。从这个窗口中复制rcon的密码(也可以在游戏路径的autoexecserver.cfg文件中查看并设置)。
- 打开游戏客户端的浏览服务器界面,在上方选择局域网,刷新后即可加入。
- 进入游戏后,按f2打开服务器控制台rcon,然后输入密码来获得管理员指令的使用权限。
However, this only allows players on your local network to join. In other words - nobody else except you can join this LAN server online. To allow players to join online, you'll have to go through more steps.
Setting Up Your LAN Server for Online Play
This next step requires you to port forward, which depends on the brand and type of router you have.
- Port forward the UDP port 8303 through your router.
- The easiest way to do this is to simply search "how to port forward" in your preferred search engine. This process usually requires you to log into your router interface, which, again, varies per household.
- Make sure to choose the UDP setting, and not the TCP or the TCP/UDP setting.
- You can forward a port other than 8303 if you set up the desired port using
sv_port
in your server autoexecutable. However, the default port is 8303 for DDNet. So, if you're not sure what you're doing, just forward port 8303.
- If you'd like your server to show up on the Internet tab, use the server setting
sv_register 1
, either in the f2 console or in the server autoexecutable. Note that this will make your IP publicly viewable if you host the server from your home network. So, use at your own risk.
Some ISPs might not provide you with a full native IPv4 address, but instead use carrier-grade NAT, and will thus not support forwarding ports. In this case you can't make your LAN server available for online play.
Setting Up on Linux Server
Linux
Method 1 (Compiling server) [Show/Hide] |
1.Update the Server
2. Install git
3. Make a directory
3. Clone the repository from Github
4. Install all required dependencies
5. Go into ddnet folder
5. Compile DDNet
6. Open Server
7. forward a port to the server (default is 8303) 8. Connect via Client on the IP
9.Play More Information are available at https://github.com/ddnet/ddnet |
Method 2 (Using precompiled binaries) [Show/Hide] |
1. Download binaries from DDNet download page
2. Extract into folder 3. Open Server
4. Forward a port to the server (default is 8303) 5. Connect via Client on the IP
6. Play |
More Information about Port forwarding are available at http://portforward.com/
Server Settings and Maps
Everything settings and map-wise can be found in your Teeworlds folder.
- On Windows, you can find it in AppData/Roaming/Teeworlds.
- On Linux, you can find it in (insert location here).
- On Mac, you can find it in (insert location here).
Server Autoexecutables
Server autoexecutables are files containing server settings that are automatically run every time you start your server. For example, this can be helpful if you want to keep a single rcon password to log in with every time.
To create an autoexecutable, navigate to your Teeworlds folder (not your DDNet folder!), and create a file by the name of "autoexec_server.cfg". Make sure it is a .cfg extension file and not a .txt file or anything similar.
To add commands, simply edit the autoexec_server.cfg file and add each command on a new line. Here are examples of commonly used commands:
- sv_rcon_password <rcon password>
- sv_password <password to join>
- sv_name <server name>
- sv_register 1 (shows the server on the Internet tab)
- sv_test_cmds 1 (allows the use of cheat commands)
Server Maps
Server maps can be found in Teeworlds/maps. To load a map ingame, use the server command sv_map <mapname>
.
See also
- DDNet Server configuration in Arch Wiki
- https://github.com/ddnet/ddnet-maps - DDNet maps repository