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Found 2 translations.
Name | Current message text |
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h English (en) | ;On-Screen buttons released itself or cant be released. :Your hook usually breaks itself, especially in hf parts, endless, and dummy drags. Avoid situations that you must hold hook for a long time or you will die. If it's not avoidable, release all your buttons before starting to hook, then touch hook joystick only. After this you can start moving, and try not to release your finger which is on the moving buttons. This is a useful way to prevent this bug from occuring. :In some hookthrough part or rehook part, you will find your hook won't release even though you release your finger. The only way to deal with this problem is to tap your joystick for another time. Of course this is not useful most of the time. A map named ''Polarity'' is a good example, this map is way harder for mobile players because of this bug. :A more common issue is you can't release on-screen buttons, it usually occurs when you are holding your hook joystick, you just can't release your move buttons. The solution is to touch move buttons before jumping. Jump, then move while holding hook at a fast speed will 100% cause this bug. :Of course, sometimes your move button will release itself. Probably because you are releasing hook joystick. Lots of hook part requires you to drag dummy, go back, then go forward and get a faster speed to pass through some freeze zone, which means you probably need to release hook. The solution is, when you release your hook, just quickly tap the hook joystick again, then your move button will recover. ;White hell :If you placing ddnet client in the background, or something like this, when you come back, your entity will be completely white or something you can't understand most of the time. And if you repeat the action, everything will just collapse. Just reopen the game can fix this problem. ;/load problem :Sometimes after using /load, the collision between two tees will act very weird, seems very laggy. The solution is, just don't enter solo mode before /load. If you can't, use /timeout or entering a solo tile after /load. ;Full-width breakdown :The text input button can't input full-width characters such as Chinese characters. If you do that, the game will crash normally. But maybe, this bug only occurs on certain devices. However, if you open the input interface without using text input button, the game won't crash if you input full-width characters. For example, change your name in the setting input box. And, for some reason, if you get into a server, don't connect your dummy, and write some Chinese characters in the input box without using that button, then you may temporarily get the ability to send full-width characters without crashing the game. :Normally, the solution is to create some config files. Placing commands like '''player_name''' or '''say'''. Then while playing you can f1 and execute those files to help you swaping, changing name, or sending messages. |
h Chinese (China) (zh-cn) | ;屏幕上按键自己松开了或者无法松开 :你的钩子经常自己松开,特别是在hf点,无限钩,和分身拖动点。尽量避免尝试一些需要你长时间按住钩子不松手,并且松手就会死的点。如果不可避免,松开所有按钮后重新出钩,然后再按其他的按钮。移动时尽量不松开用于按移动键的手指。这些操作可以最大程度避免钩子自己断掉。 :在一些Hookthrough或者Rehook点,你可能发现尽管你已经松手,但是钩子仍然不会松开。唯一的解决方法是,迅速再次点击钩子摇杆,尽管这种方法操作起来很难成功。一个名为''Polarity''的地图就因为这个bug而导致手机玩家十分难以通关。 :另一个常见问题是,你无法松开屏幕上按钮,这经常发生于你按住钩子摇杆不松手时。解决方法是,按跳跃键前先按下移动键。若是在按下钩子摇杆时,以一个很快的速度先按下跳跃键再按下移动键100%会触发此bug。 :当然,有时候屏幕上按钮会自己松开。这很可能是因为你松开了钩子摇杆。很多拉人点需要你勾住分身,然后后退再向前冲以此获得一个更大的速度,从而穿过一些冻结区域,这也意味着你很可能需要提前松开钩子。解决方法是,松开钩子时迅速再点击一下钩子摇杆,你按住的按钮则会恢复。 ;全白实体层 :你如果将DDNet切换至后台,或者任何类似的操作,当你回来时,你会发现你的实体层会变成一片白色或是一些你无法理解的材质。如果你重复这个过程很多次,所有材质都会崩塌。重进游戏即可解决此问题。 ;/load的问题 :有些时候在使用/load后,tee直接的碰撞会变得十分奇怪,看起来非常卡。解决方法是,不要在/load时处于solo模式。如果你无法做到这点,你可以在/load后触碰solo砖块,或是直接使用/timeout。 ;全角字符卡退问题 :文本输入按钮通常在输入全角字符时发生崩溃,例如中文。这个bug可能只发生于特定系统上。但是,如果你可以在不按文本输入按钮的情况下进入输入界面,你输入全角字符则不会卡退。例如你可以在改名界面正常输入全角字符。但是在特殊情况下,随意进入一个服务器,不要连接分身,并在不使用文本输入按钮的情况下输入一些中文,那么你可能临时获得使用文本输入按钮正常输入全角字符且不卡退的能力。 :正常情况下,我们可以通过创建一些配置文件来解决此问题。在文件里面放置像是"player_name"或是"say"的指令。然后你正常游玩时可以打开f1控制台,然后执行这些文件从而帮助你swap,改名,或是发消息。 |