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Settings and Commands
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Settings and Commands
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== Map Settings ==
== Map Settings ==
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Setting
Description
Default
Min
Max
Whether players can hammer/grenade/laser each other or not
Turns endless hooking on/off
How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze)
Whether to save worse scores when you already have a better one
Whether players can pause their char or not
Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you)
Minimum team size (finishing in a team smaller than this size gives you no teamrank)
Maximum team size
Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter
Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong.
Whether the weapons are reset on passing the start tile or not
Whether players see others by default (2 for own team)
How far will the plasma gun track tees
How many shots does the plasma gun fire per seconds
How far will the dragger track tees
Set server to solo mode (no player interactions, has to be set before loading the map)
Teleporting of all weapons (deprecated, use special entities instead)
Hook through teleporter (deprecated, use special entities instead)
Hold hook when teleported
Lose weapons when teleported (useful for some race maps)
Allow fire non auto weapons when deep
Destroy bullets when their owner dies
Destroy lasers when their owner dies
Command
Arguments
Description
s[tuning] ?i[value]
Tune variable to value or show current value
s[tuning] i[value 1] i[value 2]
Toggle tune variable
i[zone] s[tuning] i[value]
Tune in zone a variable to value
i[zone] r[message]
which message to display on zone enter; use 0 for normal area
i[zone] r[message]
which message to display on zone leave; use 0 for normal area
s[mapbug]
Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
i[switch]
Whether a switch is deactivated by default (otherwise activated)
== Server Settings ==
Setting
Description
Default
Min
Max
Password to the server
Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).
Filename to log all output to
Append to logfile instead of overwriting it every time
Adjusts the amount of information in the logfile (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)
Adjusts the amount of information in the system console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)
Adjusts the amount of information in the local/remote console (-3 = none, -2 = error only, -1 = warn, 0 = info, 1 = debug, 2 = trace)
Enable colors in console output
Server name
Address to bind the client/server to
Whether to bind only to ipv4, otherwise bind to all available interfaces
Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310)
Server hostname (0.7 only)
Map to use on the server
Maximum number of clients that are allowed on a server
Maximum number of clients with the same IP that can connect to the server
Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only
Register server with master server for public listing, can also accept a comma-separated list of protocols to register on, like 'ipv4,ipv6'
Extra headers to send to the register endpoint, comma separated 'Header: Value' pairs
Masterserver URL to register to
Remote console password (full access)
Remote console password for moderators (limited access)
Remote console password for helpers (limited access)
Maximum number of tries for remote console authentication
The time a client gets banned if remote console authentication fails. 0 makes it just use kick
Automatically record demos
Maximum number of automatically recorded demos (0 = no limit)
Activate the tee historian that writes complete gameplay data to disk (WARNING: This will use a lot of disk space)
Enable vanilla Antispoof
Enable DNSBL (DNS-based Blackhole List)
Hostname of DNSBL provider to use for IP Verification
Optional Authentication Key for the specified DNSBL provider
Block votes by blacklisted addresses
Automatically ban blacklisted addresses
Don't allow chat from blacklisted addresses
Only allow authed clients to call votes
Automatically record demos for each player
Record chat for demos
Maximum number of complete server info responses that are sent out per second (0 for no limit)
Antispoof specific ratelimit (0 for no limit)
Enable sixup connections
Difficulty level for Teeworlds 0.7 (0: Casual, 1: Normal, 2: Competitive)
Debug mode
Debug curl
Stress systems (Debug build only)
Allow insecure HTTP protocol in addition to the secure HTTPS one. Mostly useful for testing.
Message that will be displayed to players who join the server
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