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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu-Xian Min
cpx-hans - Pu-Xian Min (Simplified Han script)
cpx-hant - Pu-Xian Min (Traditional Han script)
cpx-latn - Pu-Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Mapping}}{{MigrateTranslation}} <languages /> '''Mapping''' is the process of building and creating [https://ddnet.org/releases/ maps], the basis of DDNet's (and other modes') gameplay. Maps can be created by anyone, given they have the will and creativity to do so. Mapping also allows users to add their own design, sound, and aesthetic to maps, and can also be used for entities backgrounds, main menu themes, and more. DDNet allows players to submit their own race maps on the [https://ddnet.org/discord DDNet Discord], where respective rules and guidelines can also be found. Players can access the map editor interface by clicking on the editor in the main menu. From any in-game screen, pressing {{key press|ctrl|shift|E}} will also take you directly to the map editor screen. ==Overview of the Editor Interface== {{Todo|Update the interface section with visuals and instructions for the new editor visuals}} [[File:Editor 3.png|800x800px|Map editor within DDNet]] Each labeled button in the editor interface has the following functionalities: ===[1] File=== [[File:Editor file.png|right|thumb|File drop-down menu content]] Opens a drop-down menu to create, load and save map files. *New {{key press|ctrl|N}}: new map file. *Load {{key press|ctrl|I}}: loads a map file. *Load Current Map {{key press|ctrl|alt|I}}: loads the current map, given the player is currently in-game or viewing a demo. *Append {{key press|ctrl|A}}: adds all the design elements from a selected map file to the current map. *Save {{key press|ctrl|S}}: saves the current map under its current name. *Save As {{key press|ctrl|shift|S}}: saves the current map under another file name, while continuing to edit the map under that file name. *Save Copy {{key press|ctrl|shift|alt|S}}: saves the current map under another file name, but continues to edit the map under the original file name. When the map name used when saving a copy duplicates an existing file, the map will continue to be edited with that file name after completing the save. *Exit {{key press|ctrl|shift|E}}: Exit the editor interface. <div style="clear:both;"></div> ===[2] File name=== Displays the name of the map file currently being edited as well as its file save path. ===[3] Editor state info=== Displays the attributes of the current map editor. *X, Y: indicates the current tile position of the map editor where the mouse cursor is located, with (0, 0) being the top left corner. *Z: indicates the scale value of the current map, which defaults to 200 on first load. *A: indicates the playback speed of the current map animation, default is 1. *G: indicates the size of the current map grid lines, default is 1. *10:18: local time. ===[4] Exit=== Exit the editor interface. {{key press|ctrl|shift|E}} ===[5] Display functions=== Changes how the map is displayed. *HD (Show High Details) {{key press|ctrl|H}}: preview the appearance of the current map in high quality mode. *Anim (Show animation) {{key press|ctrl|M}}: previews the animation effect set by the current map. *Proof (Show field of view boundary) {{key press|ctrl|P}}: previews the maximum field of view of the player in the default zoom level. **blue circle: indicates the player's actual position **the red box line and green box line indicate the maximum range that can be observed at different resolutions **the white box line indicates the maximum range that can be observed with dynamic view turned on. *Zoom: preview what the player sees in the actual game. *Grid {{key press|ctrl|G}}: turns on grid lines. *Info {{key press|ctrl|I}}: previews the details of the entity or texture, including but not limited to the ID of the entity or texture, the texture animation track, and the texture deformation. *(Unused) {{key press|ctrl|U}}: allows placement of unused mappings in the map, a feature not commonly used in modern maps anymore. *Color: previews the color set by the current brush, after closing the brush will show the original color match, but does not affect the color set by the placed mapping. *Entities: select the category of entity layer that needs to be used for the current map. Depending on the game mode applied to the map, the entity layer selected in the editor should also be different. ===[6] Zoom=== Field of view adjustment functionality, descriptions in order from left to right. Expanding or scaling the field of view by clicking buttons or pressing shortcut keys has no maximum and minimum scale value, and the scale value can even reach negative values. When the scale value is negative, the map as a whole is upside down. *ZO (Zoom out) {{key press|numpad-}}: expands the field of view of the operation area by 50 points of scale value each time. **Scrolling the mouse wheel down also expands the field of view by 20 scale points per scroll, expanding the field of view in this way up to a maximum of 2000 scale points. *1:1 {{key press|numpad*}}: restores the field of view to the default scale value. *ZI (zoom in) {{key press|numpad+}}: reduces the field of view of the operation area by 50 points of scale value at a time. **Roll the mouse wheel upward to also reduce the field of view by 20 scale points per scroll frame, and reduce the field of view in this way up to 10 scale points. ===[7] Brush functionality=== Descriptions from left to right: *X/X (Horizontal flip) {{key press|N}}: flips the contents of the brush horizontally. *Y/Y (Vertical flip) {{key press|M}}: flips the contents of the brush vertically. *90° (Rotation angle): the angle at which the content in the brush is turned each time it is rotated, which can be modified by holding down this button and sliding the mouse left and right, holding down {{key press|shift}} during the modification process for more precise modification. **You can only choose from 90°, 180° and 270° angles. *CCW (Counterclockwise rotation) {{key press|R}}: rotates the contents of the brush counterclockwise at an angle. *CW (Clockwise rotation) {{key press|T}}: rotates the content in the brush clockwise at a certain angle. ===[8] Layers/Images/Sounds management=== In this area you can manage different groups of layers including the physics layer. By clicking on the top button "Layers", you can add images and sound resources to the map. Layer management area, here is responsible for managing the map's layer groups and layers, as well as the invocation of the mapping material, picture material, and sound material. Pressing {{key press|→}} will also switch to the image management interface, or pressing {{key press|←}} will switch to the sound management interface ====Layers==== *Layers (left click) {{key press|→}}: Switch to Image management *Layers (right click) {{key press|←}}: Switch to Sound management *Click "Add group" at the bottom to add a new group. *Right-click a group to set the parameters of that group *Right-click a layer to set the parameters of that layer {{todo|Explain right click menu in group and layer with images}} ====Images==== *Images (left click) {{key press|→}}: Switch to Sound management *Images (right click) {{key press|←}}: Switch to Layer management *Click the Add button to add image clips from the default clip folder to the map file. *Embedded area means the clips of this series have been embedded in the map file, when downloading the map, this kind of file will be included in the map file volume. *External area means that the material of this series is located outside the map, it is the default material in the game, when downloading the map, this kind of file will not be counted in the map file volume. When the map needs to call the image material of this area, it will directly call the file with the same name from the player's local default material library. **Regardless of the location of the clip, when the clip file is white or red (selected), it means the clip is being used by the map; when the clip file is blue or purple (selected), it means the clip is not yet used by the map. *Left-click on a file that has been added to preview the image in the right workspace, and right-click on the file to perform the following actions. **Readd: Overwrite the clip by calling a file with the same name directly from the default clip library. **Replace: select a clip file to overwrite the clip. **Remove: removes the clip file. **When right-clicking on a file in the External area, an additional Embed option will appear to move the file into the Embedded area. ===Sounds=== *Sounds (left click) {{key press|→}}: Switch to Layer management *Sounds (right click) {{key press|←}}: Switch to Image management *Click the Add button to add sound clips from the default clip folder to the map file. Currently DDNet game editor only accepts opus format audio files. *Right-click on a file to perform the following actions. **Readd: Overwrite a clip by calling a file with the same name directly from the default clip library. **Replace: select a clip file to overwrite the clip. **Remove: Remove the clip file. ===[9] Context dependent actions=== Additional buttons that will change depending on the selected layer. ====On all layers==== <!--T:103--> When any layer is selected, the following buttons appear: *Refocus {{key press|home}}: immediately focuses the view to the upper left corner of the map. *Goto XY: immediately focuses the view to a specific coordinate of the map. Clicking this button sets the coordinate in its drop-down menu, and then clicking the Go button focuses the view to that coordinate. *Destructive mode {{key press|ctrl|D}}: When Destructive mode is enabled, the area the brush passes over will be completely covered and the texture of this area will be replaced; when Destructive mode is disabled, the area the brush passes over will only be filled with the location that is not filled with the texture. *When Game or Tile layer is selected: Add Border: Adds a two-tile wide border to the current layer, using the texture of the selected layer's No. 2 map. *When Switch layer is selected: '''Switch''' {{Key press|ctrl|A}}: Set the number of the next placed switch layer entity. In the drop-down menu: Number is used to set the number, Delay is used to set the number of additional information, and F (shortcut: {{Key press|ctrl|F}}) is used to automatically set the unused number. *When Speedup layer is selected: '''Speedup''' {{Key press|ctrl|A}}: Set the parameters for the next placement of the speedup entity. In the drop-down menu, Force is used to set how much speed the belt can provide, Max Speed is used to set the maximum speed you can have at the belt, and Angle is used to set the direction of the belt. *When the Tele layer is selected: '''Tele''' {{Key press|ctrl|A}}: Sets the number of the next entity to be placed in the transmission area. The drop-down menu: Number is used to set the number, and F (shortcut: {{Key press|ctrl|F}}) is used to automatically set the unused number. *When Tune layer is selected: '''Tune''' {{Key press|ctrl|A}}: Set the number of the next placed adjustment zone entity. In its drop-down menu, Zone is used to set the number. *When the Quads layer is selected: '''Add Quad''' {{Key press|ctrl|Q}}: Adds a picture set by the current layer to the workspace. If no picture is set for that layer, a plain white square of 2*2 grid size is added by default. *When the Sounds layer is selected. '''Add Sound''' {{Key press|ctrl|Q}}: Adds a sound set by the current layer to the workspace. ===[10] Mapping area=== Workspace, where all the components needed for the map are placed. {{todo|Explain in more detail}} ===[11] Hint area=== When the mouse hovers over a button, the hint area will appear with the function of the button and a keyboard shortcut for the button function. ===[12] Server setting=== You can change [[Settings_and_Commands#Map_Settings|Map settings]] to change server behavior. For example setting a map to be a solo map. {{todo|Explain in more detail}} ===[13] Envelopes=== Envelope animation: this is responsible for setting the animation effect in the map. {{todo|Explain in more detail}} {{todo| Explain in detail what is marked "to be explained in detail" above. Full explanation of the features in the editor. Discuss the similarities and differences between modern maps and traditional and classical maps, or discuss their backstories. Write a short tutorial on mapping.}} ==External Resources== *[https://forum.ddnet.org/viewtopic.php?f=35&t=2419 Mapping ABC] by Index *[https://forum.ddnet.org/viewtopic.php?f=16&t=2420 Link list] including lots of mapping resources by Index *[https://www.youtube.com/watch?v=t0ljtNtiijU DDRaceNetwork - How to Use the Map Editor] by Nick Joy *[https://www.youtube.com/watch?v=UXZnF17TgEQ Teeworlds - How to map a DDRACE map. - Part 1] by Aoe *[https://www.youtube.com/watch?v=tKuv4nn3nIo Teeworlds - How to map a DDRACE map. - Part 2] by Aoe *[https://www.teeworlds.com/forum/viewtopic.php?id=11094 Maps Envelope Tutorial] by 2gethR *[https://forum.ddnet.org/viewtopic.php?t=2428 Automapper Tutorial] by timakro *[https://forum.ddnet.org/viewtopic.php?f=9&t=722 Mapper rules] for DDNet map testing process by jao
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