Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Contribution Scores
Random page
Help about MediaWiki
External Links
Homepage
Discord
Forum
Funding
DDraceNetwork
Search
Search
English
Create account
Log in
Personal tools
Create account
Log in
Export translations
Translate
English
Language statistics
Message group statistics
Export
Tools
Tools
move to sidebar
hide
Actions
Language statistics
Message group statistics
Export
General
Special pages
Printable version
Settings
Group
Aled
Binds
Block
Catch16
Category:Templates
Collision
Common Terminology
DDNet Mobile Tutorial
DDRace
Death
Deepfly
Demos
Development
Drag Part
Dragger
Dummy
Dummy drag
Edge jump
Extra tools
FAQ
FNG
Foot
Freeze
Getting started
GFX Troubleshooting
Gores
Grenade
Hammer
Hammerfly
Hammerhit
Hook
Hookfly
How to contribute
Infection
Jetpack
Jump
LAN Server
Laser
Main Page
Map
Mapping
Monster
Movement
Ninja
Pistol
Pseudofly
Ranks and Points
Resources
Rocketfly
Settings and Commands
Shotgun
Shotgunfly
Skin Creation
Speedups
Stoppers
Switch layer
Teams
TeeSmash
TeeWare
Telegun
Teleporter
Teleportfly
Template:Infobox mod
Template:Infobox weapon
Template:MigrateTranslationText
Template:Note
Template:Stub
Template:Tip
Template:Todo
Template:Warning
Ticks
Tiles
Timeline
Troubleshooting
Tune zones
Vanilla
World
ZCatch
Language
aa - Afar
aae - Arbëresh
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
chn - Chinook Jargon
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu–Xian Min
cpx-hans - Pu–Xian Min (Simplified Han script)
cpx-hant - Pu–Xian Min (Traditional Han script)
cpx-latn - Pu–Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcf - Guadeloupean Creole
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
ibb - Ibibio
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Komering
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - Rutul
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Tooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
Export in native format
Export in CSV format
Fetch
<languages/> {{Stub}} <div lang="en" dir="ltr" class="mw-content-ltr"> == Infection == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> At the beginning of each game, a player is designated as the '''''"zombie."''''' Using a hammer, they must infect another target that is being defended by the other players using weapons and laser walls. A '''''"round"''''' ends when the time runs out or when all players are infected. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == The "Infection" mod (InfClass). == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Starting with a random human becoming a zombie, Zombies '''''vs'''''. Humans. Humans win by surviving until the end of the time limit. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Character Abilities Overview == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Note: Press Tab to see all player characters. Type /help followed by the character's name in English in the chat to check their abilities and features. For example: "/help hero" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Team of people === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> At the beginning, select with the mouse. Choosing a random character grants full shields. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Scientist''''' ** Weapons: Hammer, Pistol, Teleport Gun, Laser Gun (has explosive area damage, shooting too close causes self-damage) ** Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser mines, Scientist has a chance to gain "White Hole." When triggered, three light dots will revolve around the player, accompanied by a text prompt. Using the laser will attract and kill zombies in a certain range.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Engineer''''' ** Weapons: Hammer, Pistol, Laser Gun ** Ability: Use the hammer to set up a laser wall that instantly kills zombies. Lasts for 30 seconds, with each zombie killed reducing durability by 1 second. Undead zombies passing through do not consume durability. * '''''Biologist''''' ** Weapons: Hammer (instant zombie kill), Pistol, Shotgun (bullets can bounce off floors/walls), Laser Trip Mine ** Ability: Place a laser trip mine with the laser gun. Has a cooldown, and laser gun ammo refills after each shot. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Looper''''' ** Weapons: Hammer, Grenades, Laser Gun ** Ability: Hammer places a slowing wall that lasts 60 seconds. Each zombie passing through the wall slows for 3 seconds, and the wall loses 1 second of durability per zombie. Laser gun applies a 1-second slow to zombies. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Medic''''' ** Weapons: Hammer (instant zombie kill), Pistol, Shotgun, Grenade Launcher (gives self shields), Laser Gun ** Ability: Hammer adds shields to humans. When health is above 18 HP, you can use the laser to turn a zombie into a human. (Note: Consumes 10 shields and 9 health, only effective when there are more than 5 zombies.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Sniper''''' ** Weapons: Hammer, Pistol, Laser Gun ** Ability: Triple jump, high damage from the laser gun, hammer deals double damage when fixed in position. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Soldier''''' ** Weapons: Hammer, Pistol, Grenades ** Ability: Hammer places remote-controlled bombs. Each placement can explode three times. The bomb damages yourself, so be careful not to blow yourself up. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Ninja''''' ** Weapons: Knife, Pistol, Grenades ** Ability: Ninja knife allows for quick, consecutive kills. Note that you can only use it twice in mid-air before landing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Hero''''' ** Weapons: Pistol, Shotgun, Grenade Launcher, Laser Gun ** Ability: A diverse set of weapons, requires finding flags. Upon flag pickup, all humans gain 1 health, 4 shields, and full ammo. The Hero receives a floating cannon, up to a maximum of three (placed with a hammer). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Mercenary''''' ** Weapons: Hammer, Pistol, Grenades ** Ability: Hammer places heart-shaped traps that, when triggered by zombies, prevent them from infecting humans within the covered area for a short duration. Pistol has significant recoil, shooting downward allows for flying. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Team of zombie === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Zombie characters are randomly assigned at the beginning or when a human player gets infected. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Hunter''''' ** More agile, has triple jump, can bypass certain human defenses. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Smoker''''' ** Hook deals 3 damage and provides life leech (3 HP) when hooked to a human. ** Attack causes a 3x3 area explosion, sacrificing oneself in the process. Exploding near humans results in their death, and the explosion's shockwave can send teammates into the air. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Spider''''' ** Scroll the mouse wheel to switch web modes. If humans forcibly pass through spider silk, they will get stuck. Do not hook humans directly with web mode. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Voodoo''''' ** Gets 1 second of extra life after death, allowing for a brief attack period when forcibly passing human defenses (e.g., laser walls, laser trip mines). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Witch''''' ** Can resurrect other zombies as respawn points. Randomly becomes a different infected type upon death. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Bat''''' ** Has infinite jumps, hammer damage is 3, hook damage is 1, hooked humans can be leeched twice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Undead''''' ** Enters a 10-second sleep after "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to a human. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Ghost''''' ** Not visible from afar. Only becomes visible when near humans or launching an attack. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Slug''''' ** Hammer sprays toxic liquid on the ground and walls. Humans passing by get poisoned, losing 5 HP over time. Other zombies passing by slowly regain health (faster than in infection zones). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''''Ghoul''''' ** Automatically absorbs "souls" from dead zombies, increasing hunger (0% to 100%). The higher the hunger, the redder the color, and the more health, speed, and strength it gains. An imbalanced presence in the game. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Tactics and Strategies == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Hook Protection and Unhooking''''' Both human and zombie characters have "hook protection" by default to prevent accidental displacement from being hooked by teammates. To hook teammates, both must press the F3 key to unhook. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Zombies Healing Each Other''''' Zombies can heal each other quickly by hammering each other. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Zombies Approaching from Above''''' If certain maps allow humans to hold high ground, zombies can use Hammer Fly after releasing hook protection to attack from above. Boomer zombies can quickly send another zombie to attack from the air through self-detonation. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Zombies Forcing Attacks from the Front''''' Undead: Has the undead trait, can forcibly impact human defenses, but humans can imprison undead through the 10-second sleep feature after undead death. Voodoo: Gets 1 second of extra life after death, allowing for a brief attack period after forcibly passing human defenses (e.g., laser walls, laser trip mines). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Human "Taxi" Group Combats''''' After releasing hook protection with the F3 key or your bound vote key, hook humans who have also released hook protection to form a "Taxi." This allows for cooperative fighting. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Mercenary Pistol Flying Taxi Combination''''' Assign the Mercenary as the Taxi driver. The Mercenary uses their pistol to fly the "Taxi," and the passengers fire from above. This strategy concentrates firepower and leverages each human character's unique abilities. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Zombie "Taxi" Group Combats''''' Unhook a Bat after releasing hook protection with the F3 key, allowing the hooked zombie to take flight. This can transport all zombies to high ground blocked by Engineer defenses. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''HammerFly''''' Both zombies release hook protection with F3, allowing them to use [[Special:MyLanguage/Hammerfly|HammerFly]] similar to DDNet's gameplay. Zombies can hang onto a flying zombie, achieving flight. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''Medic x Soldier x Medic Taxi''''' - Dual Medic Suicide Car Two Medics take positions as the driver and passenger of a car. One Medic must constantly heal the other Medic, as the Soldier continuously places and detonates bombs that damage him. This strategy allows for quick healing and keeps the Soldier alive during bomb detonations. It's better if the bottom Medic can drive. <references /> </div>
Toggle limited content width