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aa - Afar
aae - Arbëresh
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
chn - Chinook Jargon
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu–Xian Min
cpx-hans - Pu–Xian Min (Simplified Han script)
cpx-hant - Pu–Xian Min (Traditional Han script)
cpx-latn - Pu–Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcf - Guadeloupean Creole
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
ibb - Ibibio
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Komering
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - Rutul
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Tooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> This is the tutorial about DDNet '''Mobile''' version. Before you start, you should know there are lots of bugs and issues since it currently uses a very old version of the client, a new one is in development. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This tutorial requires readers to have basic binding knowledges, knowing what function you need. And if you want any help about the mobile version, find ForgottenCat in wiki, Bilibili, or Discord. Most people know little about mobile version, don't disturb them too much. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The tutorial may use opinionated client settings that may not fit your preferences. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Download == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The latest mobile version is 9.3.1, and only Android available.Click [https://ddnet.org/downloads/DDNet-9.3.1.apk here] to download. Some devices can't install ddnet normally, as the version is too old. You may need to install them by Android Debug Bridge. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Getting to Start == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you first open the game, you can see "Tap left joystick to jump". Reopen the game, and there will be a bar with "CHANGE DEVICE CONFIGURATION". Tap that bar to enter the setting interface. </div> [[File:MBmainpagenew.jpeg|thumb|upright=|<span lang="en" dir="ltr" class="mw-content-ltr">the main interface</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> In this interface, once alterations are made, they will be '''automatically saved'''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Buttons and Remap == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Remap is a special option that differs from PC DDNet. Unlike the normal keyboard, where every key on has its own name, such as ctrl, alt. Before binding, we need to give a name to the buttons, so that is why remapping is necessary. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> On-screen keyboard, Remap physical keys, Two-finger screen gestures. The three options are related to remapping. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === On-screen keyboard === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::This option can change settings about the buttons on screen. </div> [[File:MBonscreen.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">the on-screen button setting interface</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> :; On-screen keyboard theme :: Change the texture of the buttons. ''Sun'' is set to be default, and it is the only texture to show where you touch on the joystick. :; On-screen keyboard size :: Change the touchable range of the buttons. It's ''not'' recommended to edit it there. :; Size of button images :: Change the size of button images, won't do anything to the touchable range of a button. :; On-screen keyboard transparency :: Change the transparency of the button images. :; Customize on-screen keyboard layout :: It's highly recommended to edit button layout there. You can drag buttons directly, or tap to choose one button, then slide in an empty place to change it's shape. There will be words above to inform you what this button is. :: If your texture is not ''sun'', the texture shown in the customize interface will be ''Simple Theme''. :; Remap on-screen controls :: There are 7 buttons and 2 joysticks in total. You can't remap ''Text input button'' and joysticks. It's highly recommended to turn off the ''Joystick1'', or you can't jump while running, or start to run without jumping. To turn off it, tap into the option and follow the picture. </div> [[File:MBexample1.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Turn off the ''Joystick1''</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> ::''Joystick 2'' is the '''only way''' to hook. So don't turn it off. Touch ''ok'' to save settings and enter remapping, then you will see this. </div> [[File:MBexample2.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Remap interface</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> ::Mapping a button to a key actually makes it '''behaves''' just like the key. For example, if you map ''button 1'' to ''A'', then ''button 1'' will be completed the same as the ''A'' on the keyboard. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::The name of the button being mapped is on the top. You don't need to care about its usage according to its name. Also, the button usually have a default mapping. We recommend to map buttons to ''A'', ''D'', ''SPACE'', ''X'', ''PAGEDOWN''. That's because A,D,Space have already been bound by default, meaning you don't have to bind them again if you map the button to keys that have been bound already. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Also, you have to '''replace''' the button to '''fire'''. It is ''mouse1'' by default. To trigger ''mouse1'', you have to tap empty place on the screen. However, you can't trigger ''mouse1'' while holding on-screen buttons. If you don't change, it will be hard to play. We recommend to remap a on-screen button to fire, for example, map the ''button 6'' to ''WORLD_55'', then bind world_55 "+fire". </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Default: ''A''=Move left, ''D''=Move right, ''Space''=Jump, ''X''=Switch dummy, ''Pagedown''=Nextweapon, ''Mouse1''=Fire. Mouse1 is mouse left button. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::If you quit remapping before all buttons are remapped, the settings that have been made will be saved, and the settings for the remaining buttons won't change. After remapping, go change the button layout, and the work for on-screen buttons is done. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Remap physical keys === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Usually, our device has volume keys and a back button. These buttons might be hard to reach while playing, so don't make them needed to be used very usually. Firstly, press one of the physical keys in the interface shown in the picture. </div> [[File:MBexample3.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Tap a physical key there</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> ::Then press ''Show all keycodes''. Other options don't work at all. Then map your physical keys freely. You can only map one key at the same time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::You can map physical keys to mouse1, but that doesn't make any sense. If you want to do that, choose ''Mouse emulation'', then ''Left mouse click'', then ''Physical key'', then just tap one of the physical keys. You still need to touch the screen to move the cursor though. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Another unique advantage is that they can be bound easily. You can bind physical keys and mouse1 in a DDNet interface called ''Controls''(PC ddnet has this as well). In that interface, all on-screen buttons will disappear, you can only activate physical keys and mouse1, meaning you can only bind them freely there. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Remap Two-finger screen gestures === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::4 gestures in total, they are ''Zoom in'', ''Zoom out'', ''Rotate left'' and ''Rotate right''. Similar to physical keys, they can't be triggered easily like the on-screen buttons. So give them a less used function. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Normally we choose the ''Medium'' sensitivity. You can try yourself to see which option suits you best. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::All two-finger gestures are bound to ''UNKNOWN'' by default. This is a invalid key, you can't bind them in ddnet. You have to map them to a valid key first. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::To do these gestures, you need to put only two fingers on the empty locations on the screen. For ''Zoom in/out'', move two fingers away '''from/close''' to the center.(Imagine you are zooming a picture). For ''Rotate left/right'', you can let one finger stay still, then move another finger around the silent one. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Another problem is, when triggering ''Rotate right'', usually ''Zoom out'' will be triggered at the same time. Similar situations seldom happen, you can try yourself. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Remap Note === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> #Please write down or memorize every button what it's mapped to. Or you will suffer while binding later. #To make sure the key you map to has no bindings that you don't know by chance, you can map buttons to keys like "World_X". They are not bound by default. #After remapping, you can renter the mapping interface to check if the buttons are mapped correctly, the mapping will be shown at the top normally. #If you are going to place buttons like the layout shown in the picture </div> [[File:MBlayout.jpeg|thumb|upright=|<span lang="en" dir="ltr" class="mw-content-ltr">the layout</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> , you'd better place the space button a little higher. Or bugs will cause while you are trying to kick a tee.(Tap the button ''A'' or ''D'' then ''Joystick 2'' then ''Space'', with a fast speed, the buttons may suddenly be useless unless you release all fingers on screen. The solution is to place space button a little higher, or you just move the finger higher while tapping space button). #In the ''Mouse emulation'', you can set the ''Calibrate touchscreen''. Touch 4 edge of the screen, then exit. #All mappings will be activated after you leave this interface and enter ddnet. Meaning all gestures and mappings for physical keys are inactive. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Remap Example === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Button 1: A ::Button 2: SPACE ::Button 3: D ::Button 4: X ::Button 5: PAGEDOWN ::Button 6: WORLD_55 ::Volume+: RCTRL ::Volume-: LALT ::Back: RETURN ::Zoom in: WORLD_5 ::Zoom out: ESCAPE ::Rotate left: K ::Rotate right: F1 ::Explanation: You '''must include''' ''RETURN'', this can't be changed. This is the setting of ForgottenCat. ::The key CTRL and ALT don't exist, instead, we have ''LCTRL'' and ''RCTRL'', ''LALT'' and ''RALT''. When binding, we can't bind ctrl as well. We need to bind rctrl "...". </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Settings and Binding In-Game == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Basic Settings === </div> [[File:MBlobby.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Homepage</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> You can set your own name upon first entering. Then you will see this page. Clear the search box upon the ''Host Address'', you can see servers. The ''DDNet'' and ''LAN'' option has no server in. If you want to join a ''LAN'' server, just change the ''Host Address''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you refresh too fast, it may stop working, the refresh is slow on mobile ddnet. For the perfect refresh you can see ''x of 1000+ servers'', then just wait. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Remember, all changes made after entering ddnet could only be saved by exiting using the ''' '''''X''''' ''' at the top right corner.''' </div> [[File:MBbindinterface.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Controls, you can bind there</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> Tap the gear at the top right corner to enter the setting interface. In the option ''Controls'' you can bind your ''mouse1'' or physical buttons conveniently. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is a '''special''' option in ''HUD'': ''Show Chat''. If you turn it off, the ''text input button'' will act weirdly. Normally when using the button, you will open chat automatically, then you can input messages. But turning ''Show chat'' off will prevent the chat from entering. For example, you input "/lock", you will ''kill'', because the last word of /lock is K, and k is bound to ''kill''. So if you input "yyyyyyk", you will also kill. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Now, get into a random DDNet server, and start binding. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Basic Bindings === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Press the button that is mapped to ''F1'', then you can use the ''Text input button'' to input commands. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you decided to use an on-screen button to fire, it's recommended to bind mouse1 to spectate. Because while spectating, you have to hold the screen to choose which who you want to spec. If you bind another button to spectate, you need to hold that button and the screen at the same time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After all these settings, your mobile ddnet is now playable! You can now beat most easy maps, but if you are going to higher difficulties, you will find serious problems. You can choose whether to skip mode switch key, but I recommend you not to read them if you are not very familiar with DDNet, or you aren't planning to be a pro in mobile ddnet. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Mode Switch Key === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are too many bindings, but we don't have that many buttons to use. Also, commands like "bind ctrl+a" is not usable in mobile ddnet. So mode switch key is the best solution. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Firstly, you need to know Config Files, and you need to know basic commands. You must place your config files in /storage/emulated/0/Android/data/tw.ddnet/files/data/. Take care that there is a folder named "data", and it has the same content as the current folder. Placing files in there will do nothing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The ''Mode switch key'' is used for bind lots of buttons to another usage. For example, create a config file called "on.cfg". The following commands are what's inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *bind a "zoom+" *bind d "zoom-" *bind rctrl "exec off.cfg" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then, create another config file called "off.cfg". The following commands are what's inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *bind a "+left" *bind d "+right" *bind rctrl "exec on.cfg" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then, go into game, tap f1, input "exec off.cfg", the key is now usable. Let's see what the key can do. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Firstly, you use the key, the key ''a'' and ''d'' can now zoom, and the mode switch key can now execute the "off.cfg". When you finish zooming, use the rctrl again, the key ''a'' and ''d'' can now make you move, and the key ''rctrl'' can now execute ''on.cfg''. As you see, ''rctrl'' is considered as a mode switch key there, it can temporarily change the binding of other buttons and have the ability to reset them after using. This is similar to "bind rctrl+a", but mobile ddnet does not support this, so we have to make a small change. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Sounds easy right? But there are more you need to care about while creating your own mode switch key. Firstly, the key that will be changed shouldn't be changed by mode switch key. For example, deep fly will change the binding of fire button. After changing, you need to use the mode switch key to reset bindings. But if it will reset the binding of fire button, the deep fly bind just disappear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Another issue is, you can't let the key can be triggered by accident. Triggering mode switch key by accident is usually fatal, it may deprive you of your ability to move, if your mode switch key has something to do with move buttons. Take physical keys such as volume keys as mode switch keys is a good option, they can't be triggered easily. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To know which mode you are currently at, using emote is a good choice. Upon entering setting mode, show an afk emote, and upon resetting, show a happy emote. This can prevent you from misunderstanding. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You shouldn't to relate screen gestures to mode change keys. They can't be triggered if you can't release hook for a period of time, and they are easily triggered by accident. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Two mode switch key is enough for now, just two volume keys. Too many mode switch keys will make you confused. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Bugs and Solutions === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ;On-Screen buttons released itself or cant be released. :Your hook usually breaks itself, especially in hf parts, endless, and dummy drags. Avoid situations that you must hold hook for a long time or you will die. If it's not avoidable, release all your buttons before starting to hook, then touch hook joystick only. After this you can start moving, and try not to release your finger which is on the moving buttons. This is a useful way to prevent this bug from occuring. :In some hookthrough part or rehook part, you will find your hook won't release even though you release your finger. The only way to deal with this problem is to tap your joystick for another time. Of course this is not useful most of the time. A map named ''Polarity'' is a good example, this map is way harder for mobile players because of this bug. :A more common issue is you can't release on-screen buttons, it usually occurs when you are holding your hook joystick, you just can't release your move buttons. The solution is to touch move buttons before jumping. Jump, then move while holding hook at a fast speed will 100% cause this bug. :Of course, sometimes your move button will release itself. Probably because you are releasing hook joystick. Lots of hook part requires you to drag dummy, go back, then go forward and get a faster speed to pass through some freeze zone, which means you probably need to release hook. The solution is, when you release your hook, just quickly tap the hook joystick again, then your move button will recover. ;White hell :If you placing ddnet client in the background, or something like this, when you come back, your entity will be completely white or something you can't understand most of the time. And if you repeat the action, everything will just collapse. Just reopen the game can fix this problem. ;/load problem :Sometimes after using /load, the collision between two tees will act very weird, seems very laggy. The solution is, just don't enter solo mode before /load. If you can't, use /timeout or entering a solo tile after /load. ;Full-width breakdown :The text input button can't input full-width characters such as Chinese characters. If you do that, the game will crash normally. But maybe, this bug only occurs on certain devices. However, if you open the input interface without using text input button, the game won't crash if you input full-width characters. For example, change your name in the setting input box. And, for some reason, if you get into a server, don't connect your dummy, and write some Chinese characters in the input box without using that button, then you may temporarily get the ability to send full-width characters without crashing the game. :Normally, the solution is to create some config files. Placing commands like '''player_name''' or '''say'''. Then while playing you can f1 and execute those files to help you swaping, changing name, or sending messages. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Textures === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''/storage/emulated/0/Android/data/tw.ddnet/files/data/''', there you can find every texture. Just replace the original texture without changing the file name. The entity texture is in the ''editor'' folder, its name is '''entities_clear.png'''. If you want to add skins, put files in the ''skins'' folder. ''x_ninja.png'' is the default skin when tee is in freeze. Replace it without changing the file name can change the in-freeze skin. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Example == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This is the current setting of ForgottenCat, hope this will help you! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Remap Part === </div> [[File:MBbuttonlayout.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">The on-screen button layout</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> *Volume+:RCTRL *Volume-:LALT *Back:RETURN </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *Button 1:A *Button 2:SPACE *Button 3:D *Button 4:X *Button 5:PAGEDOWN *Button 6:WORLD_55 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *Zoom in:WORLD_5 *Zoom out:ESCAPE *Rotate left:K *Rotate right:F1 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Binding Part === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''ctrlon.cfg''' <syntaxhighlight lang="text" line> emote 12 bind a "zoom+" bind d "zoom-" bind space "say /team 1;toggle cl_dummy 0 1;say /team 1" bind pagedown "toggle cl_dummy_copy_moves 0 1" bind x "exec deepfly.cfg" bind rctrl "exec ctrloff.cfg" bind world_5 "toggle cl_mouse_max_distance 400 2;toggle inp_mousesens 200 1" bind return "say /spec" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''ctrloff.cfg''' <syntaxhighlight lang="text" line> emote 2 bind a "+left" bind d "+right" bind x "toggle cl_dummy 0 1" bind pagedown "+nextweapon" bind space "+jump" bind rctrl "exec ctrlon.cfg" bind lalt "exec alton.cfg" bind return "toggle cl_overlay_entities 100 0" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''deepfly.cfg''' <syntaxhighlight lang="text" line> bind world_55 "+fire;+toggle cl_dummy_hammer 1 0" bind x "exec deepflyoff.cfg" emote 1 </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''deepflyoff.cfg''' <syntaxhighlight lang="text" line> *bind world_55 "+fire" *bind x "exec deepfly.cfg" *emote 12 </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''alton.cfg''' <syntaxhighlight lang="text" line> emote 12 bind d "player_name DDNET;dummy_name DDRACE" bind x "toggle cl_dummy_resetonswitch 0 1" bind space "say /dnd;toggle cl_dummy 0 1;say /dnd" bind lalt "exec ctrloff.cfg" bind rctrl "+showhookcoll" bind return "Help yourself this is empty" bind a "exec fastron.cfg" bind pagedown "Help yourself this is empty" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''fastron.cfg''' <syntaxhighlight lang="text" line> exec ctrloff.cfg emote 5 bind return "say /r" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Ending == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> That's all, thx for reading! Playing ddnet on phones and pads is very convenient for us, and can provide us a new experience. However, we don't want you to play this just because you want to show yourself. Of course, the mobile version is hard to play, hard to set well, but this is not the excuse to ask others to help you more than normal. We mobile players are not the disabled, with enough practice even the insane maps are not our limitation. Good luck and have fun! </div>
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