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Aled
Android Tutorial for DDNet 9.3.1
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Language
aa - Afar
aae - Arbëresh
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
chn - Chinook Jargon
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu–Xian Min
cpx-hans - Pu–Xian Min (Simplified Han script)
cpx-hant - Pu–Xian Min (Traditional Han script)
cpx-latn - Pu–Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
efi - Efik
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcf - Guadeloupean Creole
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
ibb - Ibibio
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
kge - Komering
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
nit - కొలామి
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nyo - Nyoro
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rut - Rutul
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
ttj - Tooro
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:DDNet 手机版教程}}{{DISPLAYTITLE:Android Tutorial for DDNet 9.3.1}} <languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Warning|This information is for the old DDNet 9.3.1 for Android, please refer to the page [[Touch controls]] for information about the modern touch controls available in DDNet 18.8 and newer versions. Check out https://ddnet.org/downloads/ to download the modern DDNet client for Android.}} </div> 这是DDNet的'''手机版'''教程。请注意由于当前版本客户端非常老旧,存在许多漏洞和问题,新版本正在开发中。 在阅读此教程前,玩家需要先了解基础的按键绑定知识,并弄清楚自己需要的功能。要寻求手机版的帮助,请在wiki、b站、Discord等地方咨询ForgottenCat。因为大部分人对手机版了解不深,请勿过多叨扰。 教程中的设置仅供参考,请根据您的个人习惯适当修改。 <span id="Download"></span> <div class="mw-translate-fuzzy"> == 如何下载 == </div> <div class="mw-translate-fuzzy"> 最新的手机版为9.3.1,仅支持安卓设备。点击[https://ddnet.org/downloads/DDNet-9.3.1.apk 此处]下载。 有些设备无法正常安装,例如安卓版本不匹配。也许您可以尝试使用Android Debug Bridge来安装。 </div> <span id="Getting_to_Start"></span> <div class="mw-translate-fuzzy"> == 入门指南 == </div> 初次启动游戏,您会看到“按下左摇杆跳跃(Tap left joystick to jump)”。此时重启游戏,将会出现一行字“更改设备配置(CHANGE DEVICE CONFIGURATION)”。请点击它来进入设置界面。 [[File:MBmainpagenew.jpeg|thumb|upright=|主界面]] 此界面的所有更改会'''自动保存'''。 <span id="Buttons_and_Remap"></span> <div class="mw-translate-fuzzy"> == 按钮和重映射 == </div> 手机版带有重映射这一特殊的选项。因为电脑版通常使用键盘操作,按键本身已经命名,例如ctrl、alt等,可以直接绑定不同名字按键的功能。而手机版与之不同,在绑定按键的功能之前,必须先对按钮进行命名。 以下三个选项与重映射有关:“屏幕键盘(On-screen keyboard)”、“物理按键重映射(Remap physical keys)”、“屏幕双指操作(Two-finger screen gestures)”。 <span id="On-screen_keyboard"></span> <div class="mw-translate-fuzzy"> === 屏幕键盘 On-screen keyboard === </div> ::该选项用于更改屏幕上的按键设置。 [[File:MBonscreen.jpeg|upright=|thumb|right|屏幕按键设置界面]] <div class="mw-translate-fuzzy"> :; 屏幕按键主题 On-screen keyboard theme :: 用于更改按钮材质。默认设置为“Sun”,这是唯一一个会显示摇杆触碰位置的材质。 :; 屏幕键盘尺寸 On-screen keyboard size :: 用于更改按钮的可触碰范围。'''不推荐'''在此处更改。 :; 按钮图案大小 Size of button images :: 用于更改按钮的图案大小,但是不会影响可触碰范围。 :; 屏幕键盘透明度 On-screen keyboard transparency :: 用于更改按钮的透明度。调整范围在“透明(Invisible)”和“不透明(Non-transparent)”之间。 :; 定制屏幕键盘样式 Customize on-screen keyboard layout :: 用于更改屏幕按键布局。非常推荐在此处编辑按钮图层,您可以直接拖动按钮摆放的位置,按下即可选中对应按钮,之后在空白处滑动调整其形状。同时会有文字显示按钮信息。 :: 如果您的材质不是“Sun”,则会显示为“Simple Theme”。 :; 屏幕控制重映射 Remap on-screen controls :: 总共有7个按钮和2个摇杆,其中“文本输入按钮(Text input button)”和摇杆不能进行重映射。建议禁用“摇杆1({{key press|Joystick 1}})”,否则移动和跳跃会相互冲突。禁用方式请点进选项并参考图片。 </div> [[File:MBexample1.jpeg|upright=|thumb|right|禁用{{key press|Joystick 1}}的勾选情况]] ::{{key press|Joystick 2}}是'''唯一可以'''出钩的按钮,请勿禁用。轻触''ok''来保存设置并进入重映射界面,如图所示。 [[File:MBexample2.jpeg|upright=|thumb|right|重映射界面]] ::被映射的按钮在'''表现上'''与键盘按键一致。例如:如果你将{{key press|button 1}}映射为{{key press|A}},那么按下{{key press|button 1}}将与连接键盘并按下{{key press|A}}的功能完全相同。 ::顶部会显示当前被映射的按钮名。按钮名字。按钮通常有默认的映射。推荐将按钮映射到{{key press|A}}、{{key press|D}}、{{key press|space}}、{{key press|X}}、{{key press|pagedown}}/{{key press|PgDn}},因为这些按键已经默认绑定了和电脑端一致的功能,而无须重新绑定。 ::注意:您'''必须'''替换并重新绑定开火键。因为开火默认操作是鼠标左键{{key press|Mouse1}},但是触屏手机系统的点击是手指触碰界面空白处,这会导致在按住按钮的时候无法开火。您可以尝试作如下替换:将{{key press|button 6}}重映射为{{key press|world_55}},然后将{{key press|world_55}}绑定为“+fire”,或者根据您的喜好作其他重映射。 ::上面提及的默认绑定功能有:{{key press|A}}=左移动;{{key press|D}}=右移动;{{key press|Space}}=跳跃;{{key press|X}}=切换分身;{{key press|PgDn}}=切换到下一武器;{{key press|Mouse1}}=开火。 ::您在任何时候退出重映射界面,已有的设置都会被保存,未改变的内容则保持不变。在重映射设置好后,调整按钮布局即可完成屏幕按钮的设置工作。 <span id="Remap_physical_keys"></span> <div class="mw-translate-fuzzy"> === 物理按键重映射 Remap physical keys === </div> ::一般来说,移动设备会有音量键等实体按键,它们也能进行功能绑定,与屏幕按钮相比不容易误触却又不易触发,请根据个人习惯谨慎使用。首先,在图示界面按下要绑定的实体按钮。 [[File:MBexample3.jpeg|upright=|thumb|right|在此界面按下实体按键]] ::然后点击 Show all keycodes,注意其他选项无法使用。之后对实体按键进行重映射,每次只能更改一个按键。 ::您可能会尝试将某个实体键映射为 mouse1 (鼠标左键),但没有任何作用。实际上您应选择 Mouse emulation -> Left mouse click -> Physical key,然后按下要绑定的实体键。注意:要想移动光标仍需点击屏幕。 ::实体键有容易绑定的独特优势,在DDNet自带的'''设置'''界面中可以直接绑定实体键,与电脑端一致。在此界面所有屏幕按钮都会暂时隐藏,因此无法快速绑定。 <span id="Remap_Two-finger_screen_gestures"></span> <div class="mw-translate-fuzzy"> === 屏幕双指操作重映射 Remap Two-finger screen gestures === </div> ::一共有4种控制手势:放大、缩小、逆时针旋转、顺时针旋转。这些手势与实体键一样不容易触发,推荐绑定非频繁触发的功能。 ::默认灵敏度是 Medium (中),请根据个人喜好进行设置。 ::所有双指手势默认映射为 UNKNOWN。这不是有效键位,无法绑定任何功能。您需要先映射为有效按键。 ::手势的用法:您需要用两根手指在空白处长按,按住屏幕的同时张开双指为放大手势,收缩双指为缩小手势。此外,建议在使用旋转手势的时候,保持一指不动,另一根手指进行旋转。 ::手势也有错误判定的情况,例如进行旋转手势时有可能因为双指张开触发放大手势。请根据个人情况选用。 <div lang="en" dir="ltr" class="mw-content-ltr"> ===Remap Note=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> #Please write down or memorize every button what it's mapped to. Or you will suffer while binding later. #To make sure the key you map to has no bindings that you don't know by chance, you can map buttons to keys like "World_X". They are not bound by default. #After remapping, you can renter the mapping interface to check if the buttons are mapped correctly, the mapping will be shown at the top normally. #If you are going to place buttons like the layout shown in the picture </div> [[File:MBlayout.jpeg|thumb|upright=|<span lang="en" dir="ltr" class="mw-content-ltr">the layout</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> , you'd better place the space button a little higher. Or bugs will cause while you are trying to kick a tee.(Tap the button ''A'' or ''D'' then ''Joystick 2'' then ''Space'', with a fast speed, the buttons may suddenly be useless unless you release all fingers on screen. The solution is to place space button a little higher, or you just move the finger higher while tapping space button). #In the ''Mouse emulation'', you can set the ''Calibrate touchscreen''. Touch 4 edge of the screen, then exit. #All mappings will be activated after you leave this interface and enter ddnet. Meaning all gestures and mappings for physical keys are inactive. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Remap Example=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ::Button 1: A ::Button 2: SPACE ::Button 3: D ::Button 4: X ::Button 5: PAGEDOWN ::Button 6: WORLD_55 ::Volume+: RCTRL ::Volume-: LALT ::Back: RETURN ::Zoom in: WORLD_5 ::Zoom out: ESCAPE ::Rotate left: K ::Rotate right: F1 ::Explanation: You '''must include''' ''RETURN'', this can't be changed. This is the setting of ForgottenCat. ::The key CTRL and ALT don't exist, instead, we have ''LCTRL'' and ''RCTRL'', ''LALT'' and ''RALT''. When binding, we can't bind ctrl as well. We need to bind rctrl "...". </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Settings and Binding In-Game== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Basic Settings=== </div> [[File:MBlobby.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Homepage</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> You can set your own name upon first entering. Then you will see this page. Clear the search box upon the ''Host Address'', you can see servers. The ''DDNet'' and ''LAN'' option has no server in. If you want to join a ''LAN'' server, just change the ''Host Address''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you refresh too fast, it may stop working, the refresh is slow on mobile ddnet. For the perfect refresh you can see ''x of 1000+ servers'', then just wait. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Remember, all changes made after entering ddnet could only be saved by exiting using the ''' '''''X''''' ''' at the top right corner.''' </div> [[File:MBbindinterface.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Controls, you can bind there</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> Tap the gear at the top right corner to enter the setting interface. In the option ''Controls'' you can bind your ''mouse1'' or physical buttons conveniently. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is a '''special''' option in ''HUD'': ''Show Chat''. If you turn it off, the ''text input button'' will act weirdly. Normally when using the button, you will open chat automatically, then you can input messages. But turning ''Show chat'' off will prevent the chat from entering. For example, you input "/lock", you will ''kill'', because the last word of /lock is K, and k is bound to ''kill''. So if you input "yyyyyyk", you will also kill. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Now, get into a random DDNet server, and start binding. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Basic Bindings=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Press the button that is mapped to ''F1'', then you can use the ''Text input button'' to input commands. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you decided to use an on-screen button to fire, it's recommended to bind mouse1 to spectate. Because while spectating, you have to hold the screen to choose which who you want to spec. If you bind another button to spectate, you need to hold that button and the screen at the same time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After all these settings, your mobile ddnet is now playable! You can now beat most easy maps, but if you are going to higher difficulties, you will find serious problems. You can choose whether to skip mode switch key, but I recommend you not to read them if you are not very familiar with DDNet, or you aren't planning to be a pro in mobile ddnet. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Mode Switch Key=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are too many bindings, but we don't have that many buttons to use. Also, commands like "bind ctrl+a" is not usable in mobile ddnet. So mode switch key is the best solution. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Firstly, you need to know Config Files, and you need to know basic commands. You must place your config files in /storage/emulated/0/Android/data/tw.ddnet/files/data/. Take care that there is a folder named "data", and it has the same content as the current folder. Placing files in there will do nothing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The ''Mode switch key'' is used for bind lots of buttons to another usage. For example, create a config file called "on.cfg". The following commands are what's inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *bind a "zoom+" *bind d "zoom-" *bind rctrl "exec off.cfg" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then, create another config file called "off.cfg". The following commands are what's inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *bind a "+left" *bind d "+right" *bind rctrl "exec on.cfg" </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Then, go into game, tap f1, input "exec off.cfg", the key is now usable. Let's see what the key can do. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Firstly, you use the key, the key ''a'' and ''d'' can now zoom, and the mode switch key can now execute the "off.cfg". When you finish zooming, use the rctrl again, the key ''a'' and ''d'' can now make you move, and the key ''rctrl'' can now execute ''on.cfg''. As you see, ''rctrl'' is considered as a mode switch key there, it can temporarily change the binding of other buttons and have the ability to reset them after using. This is similar to "bind rctrl+a", but mobile ddnet does not support this, so we have to make a small change. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Sounds easy right? But there are more you need to care about while creating your own mode switch key. Firstly, the key that will be changed shouldn't be changed by mode switch key. For example, deep fly will change the binding of fire button. After changing, you need to use the mode switch key to reset bindings. But if it will reset the binding of fire button, the deep fly bind just disappear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Another issue is, you can't let the key can be triggered by accident. Triggering mode switch key by accident is usually fatal, it may deprive you of your ability to move, if your mode switch key has something to do with move buttons. Take physical keys such as volume keys as mode switch keys is a good option, they can't be triggered easily. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To know which mode you are currently at, using emote is a good choice. Upon entering setting mode, show an afk emote, and upon resetting, show a happy emote. This can prevent you from misunderstanding. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You shouldn't to relate screen gestures to mode change keys. They can't be triggered if you can't release hook for a period of time, and they are easily triggered by accident. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Two mode switch key is enough for now, just two volume keys. Too many mode switch keys will make you confused. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Bugs and Solutions=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ;On-Screen buttons released itself or cant be released. :Your hook usually breaks itself, especially in hf parts, endless, and dummy drags. Avoid situations that you must hold hook for a long time or you will die. If it's not avoidable, release all your buttons before starting to hook, then touch hook joystick only. After this you can start moving, and try not to release your finger which is on the moving buttons. This is a useful way to prevent this bug from occuring. :In some hookthrough part or rehook part, you will find your hook won't release even though you release your finger. The only way to deal with this problem is to tap your joystick for another time. Of course this is not useful most of the time. A map named ''Polarity'' is a good example, this map is way harder for mobile players because of this bug. :A more common issue is you can't release on-screen buttons, it usually occurs when you are holding your hook joystick, you just can't release your move buttons. The solution is to touch move buttons before jumping. Jump, then move while holding hook at a fast speed will 100% cause this bug. :Of course, sometimes your move button will release itself. Probably because you are releasing hook joystick. Lots of hook part requires you to drag dummy, go back, then go forward and get a faster speed to pass through some freeze zone, which means you probably need to release hook. The solution is, when you release your hook, just quickly tap the hook joystick again, then your move button will recover. ;White hell :If you placing ddnet client in the background, or something like this, when you come back, your entity will be completely white or something you can't understand most of the time. And if you repeat the action, everything will just collapse. Just reopen the game can fix this problem. ;/load problem :Sometimes after using /load, the collision between two tees will act very weird, seems very laggy. The solution is, just don't enter solo mode before /load. If you can't, use /timeout or entering a solo tile after /load. ;Full-width breakdown :The text input button can't input full-width characters such as Chinese characters. If you do that, the game will crash normally. But maybe, this bug only occurs on certain devices. However, if you open the input interface without using text input button, the game won't crash if you input full-width characters. For example, change your name in the setting input box. And, for some reason, if you get into a server, don't connect your dummy, and write some Chinese characters in the input box without using that button, then you may temporarily get the ability to send full-width characters without crashing the game. :Normally, the solution is to create some config files. Placing commands like '''player_name''' or '''say'''. Then while playing you can f1 and execute those files to help you swaping, changing name, or sending messages. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Textures=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''/storage/emulated/0/Android/data/tw.ddnet/files/data/''', there you can find every texture. Just replace the original texture without changing the file name. The entity texture is in the ''editor'' folder, its name is '''entities_clear.png'''. If you want to add skins, put files in the ''skins'' folder. ''x_ninja.png'' is the default skin when tee is in freeze. Replace it without changing the file name can change the in-freeze skin. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Example== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This is the current setting of ForgottenCat, hope this will help you! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Remap Part=== </div> [[File:MBbuttonlayout.jpeg|upright=|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">The on-screen button layout</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> *Volume+:RCTRL *Volume-:LALT *Back:RETURN </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *Button 1:A *Button 2:SPACE *Button 3:D *Button 4:X *Button 5:PAGEDOWN *Button 6:WORLD_55 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *Zoom in:WORLD_5 *Zoom out:ESCAPE *Rotate left:K *Rotate right:F1 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Binding Part=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''ctrlon.cfg''' <syntaxhighlight lang="text" line=""> emote 12 bind a "zoom+" bind d "zoom-" bind space "say /team 1;toggle cl_dummy 0 1;say /team 1" bind pagedown "toggle cl_dummy_copy_moves 0 1" bind x "exec deepfly.cfg" bind rctrl "exec ctrloff.cfg" bind world_5 "toggle cl_mouse_max_distance 400 2;toggle inp_mousesens 200 1" bind return "say /spec" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''ctrloff.cfg''' <syntaxhighlight lang="text" line=""> emote 2 bind a "+left" bind d "+right" bind x "toggle cl_dummy 0 1" bind pagedown "+nextweapon" bind space "+jump" bind rctrl "exec ctrlon.cfg" bind lalt "exec alton.cfg" bind return "toggle cl_overlay_entities 100 0" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''deepfly.cfg''' <syntaxhighlight lang="text" line=""> bind world_55 "+fire;+toggle cl_dummy_hammer 1 0" bind x "exec deepflyoff.cfg" emote 1 </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''deepflyoff.cfg''' <syntaxhighlight lang="text" line=""> bind world_55 "+fire" bind x "exec deepfly.cfg" emote 12 </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''alton.cfg''' <syntaxhighlight lang="text" line=""> emote 12 bind d "player_name DDNET;dummy_name DDRACE" bind x "toggle cl_dummy_resetonswitch 0 1" bind space "say /dnd;toggle cl_dummy 0 1;say /dnd" bind lalt "exec ctrloff.cfg" bind rctrl "+showhookcoll" bind return "Help yourself this is empty" bind a "exec fastron.cfg" bind pagedown "Help yourself this is empty" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''fastron.cfg''' <syntaxhighlight lang="text" line=""> exec ctrloff.cfg emote 5 bind return "say /r" </syntaxhighlight> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Ending== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> That's all, very thanks for reading! Playing ddnet on phones and pads is very convenient for us, and can provide us a new experience. However, we don't want you to play this just because you want to show yourself. Of course, the mobile version is hard to play, hard to set well, but this is not the excuse to ask others to help you more than normal. We mobile players are not the disabled, with enough practice even the insane maps are not our limitation. Good luck and have fun! </div>
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