Translations:Infection/8/en
At the beginning, select with the mouse. Choosing a random character grants full shields.
- Scientist
- Weapons: Hammer, Pistol, Teleport Gun, Laser Gun (has explosive area damage, shooting too close causes self-damage)
- Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser mines, Scientist has a chance to gain "White Hole." When triggered, three light dots will revolve around the player, accompanied by a text prompt. Using the laser will attract and kill zombies in a certain range.)
- Engineer
- Weapons: Hammer, Pistol, Laser Gun
- Ability: Use the hammer to set up a laser wall that instantly kills zombies. Lasts for 30 seconds, with each zombie killed reducing durability by 1 second. Undead zombies passing through do not consume durability.
- Biologist
- Weapons: Hammer (instant zombie kill), Pistol, Shotgun (bullets can bounce off floors/walls), Laser Trip Mine
- Ability: Place a laser trip mine with the laser gun. Has a cooldown, and laser gun ammo refills after each shot.
- Looper
- Weapons: Hammer, Grenades, Laser Gun
- Ability: Hammer places a slowing wall that lasts 60 seconds. Each zombie passing through the wall slows for 3 seconds, and the wall loses 1 second of durability per zombie. Laser gun applies a 1-second slow to zombies.
- Medic
- Weapons: Hammer (instant zombie kill), Pistol, Shotgun, Grenade Launcher (gives self shields), Laser Gun
- Ability: Hammer adds shields to humans. When health is above 18 HP, you can use the laser to turn a zombie into a human. (Note: Consumes 10 shields and 9 health, only effective when there are more than 5 zombies.)
- Sniper
- Weapons: Hammer, Pistol, Laser Gun
- Ability: Triple jump, high damage from the laser gun, hammer deals double damage when fixed in position.
- Soldier
- Weapons: Hammer, Pistol, Grenades
- Ability: Hammer places remote-controlled bombs. Each placement can explode three times. The bomb damages yourself, so be careful not to blow yourself up.
- Ninja
- Weapons: Knife, Pistol, Grenades
- Ability: Ninja knife allows for quick, consecutive kills. Note that you can only use it twice in mid-air before landing.
- Hero
- Weapons: Pistol, Shotgun, Grenade Launcher, Laser Gun
- Ability: A diverse set of weapons, requires finding flags. Upon flag pickup, all humans gain 1 health, 4 shields, and full ammo. The Hero receives a floating cannon, up to a maximum of three (placed with a hammer).
- Mercenary
- Weapons: Hammer, Pistol, Grenades
- Ability: Hammer places heart-shaped traps that, when triggered by zombies, prevent them from infecting humans within the covered area for a short duration. Pistol has significant recoil, shooting downward allows for flying.